# Lyrebird: Music & Sound Effects for Bevy ## Overview Welcome to **Lyrebird**, an experimental crate designed to generate music and sound effects for the Bevy game engine, using fundsp and kira_audio. Currently in its alpha stage, the crate is not yet production-ready and may undergo significant changes. ## Features - **Procedural Music Generation**: Create dynamic, adaptive music using procedural algorithms. - **Sound Effects Creation**: Generate a variety of sound effects for different in-game actions and events. - **Audio Modulation**: Control pitch, volume, and other audio properties programmatically. ## Installation To include Lyrebird in your Bevy project, add the following to your `Cargo.toml`: ```toml [dependencies] lyrebird = "0.1.8" ``` Note that, as this crate is in alpha, future versions may introduce breaking changes. ## License Lyrebird is licensed under the [MIT License](LICENSE). See the [LICENSE](LICENSE) file for more details. ## Disclaimer As Lyrebird is in its alpha stage, it is not recommended for production use. The API and features are subject to change, and stability issues may occur.