# lzma-rs [![Crate](https://img.shields.io/crates/v/lzma-rs.svg)](https://crates.io/crates/lzma-rs) [![Documentation](https://docs.rs/lzma-rs/badge.svg)](https://docs.rs/lzma-rs) [![Safety Dance](https://img.shields.io/badge/unsafe-forbidden-success.svg)](https://github.com/rust-secure-code/safety-dance/) ![Build Status](https://github.com/gendx/lzma-rs/workflows/Build%20and%20run%20tests/badge.svg) [![Minimum rust 1.50](https://img.shields.io/badge/rust-1.50%2B-orange.svg)](https://github.com/rust-lang/rust/blob/master/RELEASES.md#version-1500-2021-02-11) This project is a decoder for LZMA and its variants written in pure Rust, with focus on clarity. It already supports LZMA, LZMA2 and a subset of the `.xz` file format. ## Usage Decompress a `.xz` file. ```rust let filename = "foo.xz"; let mut f = std::io::BufReader::new(std::fs::File::open(filename).unwrap()); // "decomp" can be anything that implements "std::io::Write" let mut decomp: Vec = Vec::new(); lzma_rs::xz_decompress(&mut f, &mut decomp).unwrap(); // Decompressed content is now in "decomp" ``` ## Encoder For now, there is also a dumb encoder that only uses byte literals, with many hard-coded constants for code simplicity. Better encoders are welcome! ## Contributing Pull-requests are welcome, to improve the decoder, add better encoders, or more tests. Ultimately, this project should also implement .xz and .7z files. ## License MIT