MACCHINA(7) # NAME macchina - theming. # SYNOPSIS *$XDG_CONFIG_HOME/macchina/themes*, *~/.config/macchina/themes*. # DESCRIPTION Themes are your interface to customizing all visual aspects of macchina. The following manpage covers everything you need to know to design your own theme. # GENERAL OPTIONS General options should be set at the top of the theme's configuration file, as they do not belong to any particular section. ## spacing Defines the amount of spacing to leave between the separator and the content besides it, e.g.: spacing = 1 ## padding Defines the amount of padding to leave between the content and its surroundings, e.g.: padding = 0 ## hide_ascii Disables the rendering of ASCII, whether it be built-in or custom, e.g.: hide_ascii = false ## prefer_small_ascii For built-in ASCII, always use smaller variants, e.g.: prefer_small_ascii = true ## separator Defines the glyph to use for the separator, e.g.: separator = "-->" ## key_color Defines the color of the keys. Accepts hexadecimal values: color = "#00FF00" Indexed values: color = "046" Predefined color names, where casing is insensitive: color = "Green" ## separator_color Defines the color of the separator. Accepts hexadecimal values: color = "#00FF00" Indexed values: color = "046" Predefined color names, where casing is insensitive: color = "Green" # PALETTE SECTION This section, noted *[palette]*, offers a visual component that displays and represents the active colorscheme of your terminal emulator. ## type Defines the color set to use for the palette, with possible values of "Dark", "Light", "Full" (case-sensitive). ## glyph Defines the glyph to use for the palette, e.g.: glyph = "() " You should append a space to leave some room between the glyphs. ## visible Defines whether to show or hide the palette, e.g.: visible = true # BAR SECTION This section, noted *[bar]*, replaces data that ranges from 0-100% with bars. ## glyph Defines the glyph to use for all bars, e.g.: glyph = "o" ## symbol_open Defines the character to use for opening delimiters. Be sure to surround the value with single quotes and not double quotes, e.g.: symbol_open = '(' ## symbol_close Defines the character to use for closing delimiters. Be sure to surround the value with single quotes and not double quotes, e.g.: symbol_close = ')' ## visible Defines whether to show or hide the bars, e.g.: visible = true ## hide_delimiters Defines whether to show or hide the bars delimiters, i.e. the characters that surround the bars themselves, e.g.: hide_delimiters = false # BOX SECTION The section, noted *[box]*, offers a box component which is rendered to surround your system information. ## title Defines the title of the box, e.g.: title = "Hydrogen" ## border Defines the type of border to use for the box, with possible values of "plain", "thick", "rounded" or "double". ## visible Defines whether to show or hide the box, e.g.: visible = true # BOX.INNER_MARGIN SECTION ## x Defines the horizontal margin to leave between the content and the box, e.g.: x = 2 ## y Defines the vertical margin to leave between the content and the box, e.g.: y = 1 # CUSTOM_ASCII SECTION This section, noted *[custom_ascii]*, allows you to specify your own ASCII art. ANSI escape sequences are supported. ## color Defines the color of the ASCII. Accepts hexadecimal values: color = "#00FF00" Indexed values: color = "046" Predefined color names (case-insensitive): color = "Green" ## path Defines the path to a file on your filesystem which contains the ASCII art you want to display, e.g.: path = "~/ascii/arch_linux" # RANDOMIZE SECTION This section, noted *[randomize]*, is used to randomize color selection. ## key_color Defines whether to randomize the color of the keys, e.g.: key_color = true ## separator_color Defines whether to randomize the color of the separator, e.g.: separator_color = true ## pool Defines the pool of colors from which to pick a random color, with possible values of "hexadecimal", "indexed" or "base" (case-insensitive). - If "hexadecimal" is specified, you'll get a random color ranging from #000000 to #FFFFFF - If "indexed" is specified, you'll get a random color ranging from 0 to 255 - If "base" is specified, you'll see a random color from the following set of colors: "black", "white", "red", "green", "blue", "yellow", "magenta" and "cyan". # KEYS SECTION This section, noted *[keys]*, allows you to modify the text of each key. For example, the "Processor" readout, which by default shows up as "CPU" in macchina's output, can be renamed to whatever you like by setting the "cpu" option. ## host Defines the text of the Host readout, e.g.: host = "Host" ## kernel Defines the text of the Kernel readout, e.g.: kernel = "Kernel" ## os Defines the text of the OperatingSystem readout, e.g.: os = "OS" ## machine Defines the text of the Machine readout, e.g.: machine= "Machine" ## de Defines the text of the DesktopEnvironment readout, e.g.: de = "DE" ## wm Defines the text of the WindowManager readout, e.g.: wm = "WM" ## distro Defines the text of the Distribution readout, e.g.: distro = "Distro" ## terminal Defines the text of the Terminal readout, e.g.: terminal = "Term" ## shell Defines the text of the Shell readout, e.g.: shell = "Shell" ## packages Defines the text of the Packages readout, e.g.: packages = "Packages" ## uptime Defines the text of the Uptime readout, e.g.: uptime = "Uptime" ## local_ip Defines the text of the LocalIP readout, e.g.: local_ip = "Local IP" ## memory Defines the text of the Memory readout, e.g.: memory = "Memory" ## battery Defines the text of the Battery readout, e.g.: battery = "Battery" ## backlight Defines the text of the Backlight readout, e.g.: backlight = "Brightness" ## resolution Defines the text of the Resolution readout, e.g.: resolution = "Resolution" ## cpu Defines the text of the Processor readout, e.g.: cpu = "CPU" ## cpu_load Defines the text of the ProcessorLoad readout, e.g.: cpu_load = "CPU %" ## gpu Defines the text of the GPU readout(s), e.g.: gpu = "GPU" ## disk_space Defines the text of the disk space readout, e.g.: disk_space = "Disk Space" # SEE ALSO macchina(1)