Maikor >⚠️ Work in progress > > Links may be broken, features missing, etc *Cross-platform 16-bit game system* See more at [maikor.app](https://maikor.app) and the [project homepage](https://github.com/MaikorAppPublic) ### Play [Android](https://github.com/MaikorAppPublic/android-app) [iOS](https://github.com/MaikorAppPublic/ios-app) [Windows, macOS and Linux](https://github.com/MaikorAppPublic/desktop-app) ### Make [iOS IDE](https://github.com/MaikorAppPublic/ios-app) [Desktop IDE](https://github.com/MaikorAppPublic/desktop-ide) [Build tools](https://github.com/MaikorAppPublic/build-tools) [REPL](https://play.vm.maikor.app) [Docs](https://docs.maikor.app) ## maikor-platform - constants - Graphical constants and limits for the platform - graphics - Sprite bit masks - input - Bits used for inputs - mem - sizes - Size in byte of sections - addresses - Address in bytes of sections - names - op - Short names, eg. `CPY.B` - full - OP + args, eg. `CPY.B (R,N)` - op_params - Registers are encoded in one byte, the first four bits are Pre/Post Inc/Dec and the last four bits are the register - ops - Codes for ops - registers - offset - Address of register - ids - ID of register - flags - Bits for flag register