# math3d-rs A simple rust library for computer-graphics matrix calculations, because I'm not smart and/or educated enough to understand the fancy generalized linear algebra libraries. This library only has these types: * Matrix4 * Vector3 It only supports operations on these types that I personally understand. If you make a pull request that adds more linear algebra, you have to teach me what it does before I'll merge it. When in doubt, I copied the API and code from [glm](https://github.com/g-truc/glm/). This library follows the [right hand rule](https://en.wikipedia.org/wiki/Right-hand_rule), and all angles are in radians because degrees are for presentation, not math.