# math_vector, 3d vectors crate for rust 1. [vectors ?](#vectors-) 2. [using math_vector](#using-math_vector) 3. [changelog](#changelog) ## vectors ? A simple and convenient 3D vector type without excessive use of external dependencies. If other vector crates are swiss-army knives, math_vector is a spoon; safe, intuitive, and convenient. As an added bonus, you won't run into any excursions with the law using this library thanks to the awfully permissive Unlicense. ## using math_vector You probably don't need any documentation to get by with the `Vector` type; functions like `dot`, `length`, and `angle` are hopefully all named intuitively enough for you feel them out. If you do find yourself wondering about certain bits of functionality, then be sure to take a look at the [in-code documentation](src/lib.rs), where you can find examples and explanations of everything on offer. To add math_vector as a dependency in any of your rust project, just add the following in your cargo.toml dependencies' section : ```toml math_vector = { git = "https://github.com/ThomasByr/rust-math_vector" } ``` ## changelog 1. a brand new 2d vector library (now in rust 2021) 2. moving to 3d to be more generic (be carefull when compiling old code though) 3. fast inverse square root 4. more vector handling functions