/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. * * The origin of this IDL file is * https://webaudio.github.io/web-audio-api/#idl-def-BaseAudioContext * * Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C * liability, trademark and document use rules apply. */ callback DecodeSuccessCallback = undefined (AudioBuffer decodedData); callback DecodeErrorCallback = undefined (DOMException error); enum AudioContextState { "suspended", "running", "closed" }; [RustDeprecated="doesn't exist in Safari, use `AudioContext` instead now"] interface BaseAudioContext : EventTarget { }; BaseAudioContext includes rustBaseAudioContext; interface mixin rustBaseAudioContext { readonly attribute AudioDestinationNode destination; readonly attribute float sampleRate; readonly attribute double currentTime; readonly attribute AudioListener listener; readonly attribute AudioContextState state; [Throws, SameObject, SecureContext, Pref="dom.audioworklet.enabled"] readonly attribute AudioWorklet audioWorklet; // Bug 1324552: readonly attribute double baseLatency; [Throws] Promise resume(); attribute EventHandler onstatechange; [NewObject, Throws] AudioBuffer createBuffer (unsigned long numberOfChannels, unsigned long length, float sampleRate); [Throws] Promise decodeAudioData(ArrayBuffer audioData, optional DecodeSuccessCallback successCallback, optional DecodeErrorCallback errorCallback); // AudioNode creation [NewObject, Throws] AudioBufferSourceNode createBufferSource(); [NewObject, Throws] ConstantSourceNode createConstantSource(); [NewObject, Throws] ScriptProcessorNode createScriptProcessor(optional unsigned long bufferSize = 0, optional unsigned long numberOfInputChannels = 2, optional unsigned long numberOfOutputChannels = 2); [NewObject, Throws] AnalyserNode createAnalyser(); [NewObject, Throws] GainNode createGain(); [NewObject, Throws] DelayNode createDelay(optional double maxDelayTime = 1); // TODO: no = 1 [NewObject, Throws] BiquadFilterNode createBiquadFilter(); [NewObject, Throws] IIRFilterNode createIIRFilter(sequence feedforward, sequence feedback); [NewObject, Throws] WaveShaperNode createWaveShaper(); [NewObject, Throws] PannerNode createPanner(); [NewObject, Throws] StereoPannerNode createStereoPanner(); [NewObject, Throws] ConvolverNode createConvolver(); [NewObject, Throws] ChannelSplitterNode createChannelSplitter(optional unsigned long numberOfOutputs = 6); [NewObject, Throws] ChannelMergerNode createChannelMerger(optional unsigned long numberOfInputs = 6); [NewObject, Throws] DynamicsCompressorNode createDynamicsCompressor(); [NewObject, Throws] OscillatorNode createOscillator(); [NewObject, Throws] PeriodicWave createPeriodicWave(Float32Array real, Float32Array imag, optional PeriodicWaveConstraints constraints); };