use i_comparable::IComparableError; use i_shape::IShape; use sphere::Sphere; use mat::Mat3x1; #[test] fn test_intersect_sphere_sphere() { //Sphere Sphere intersection { let a = Sphere::init(&[10f64, 0f64, 0f64], 5f64); let b = Sphere::init(&[20f64, 0f64, 0f64], 5f64); match a.get_intersect(&b) { (true, Some(loc)) => { assert!(loc .is_equal( &Mat3x1 { _val: [15f64, 0f64, 0f64] }, 0.0001f64 ) .unwrap()); } _ => panic!("unexpected result for ray sphere intersection"), } } //Sphere Sphere intersection { let a = Sphere::init(&[10f64, 0f64, 0f64], 5f64); let b = Sphere::init(&[13f64, 4f64, 0f64], 5f64); match a.get_intersect(&b) { (true, Some(loc)) => { println!("loc: {:?}", loc); assert!(loc .is_equal( &Mat3x1 { _val: [11.5f64, 2f64, 0f64] }, 0.0001f64 ) .unwrap()); } _ => panic!("unexpected result for ray sphere intersection"), } } //Sphere Sphere no intersection { let a = Sphere::init(&[10f64, 0f64, 0f64], 5f64); let b = Sphere::init(&[20f64, 0.1f64, 0f64], 5f64); match a.get_intersect(&b) { (false, None) => (), _ => panic!("unexpected result for ray sphere intersection"), } } }