{ tree: { Here: { // Adaptive-tree settings specified here: tar_tris: 5, // Target num triangles per leaf cell. max_depth: 8, // (ignore) Maximum tree splitting depth. padding: 0.01, // (ignore) Fraction to increase leaf cells. }}, grid : { There: 'grid/10m_64.json5' }, // Use the grid settings from this file. sett : { Here: { // Use these sim settings. block_size : 100, // Number of cells to compute in one thread block. bump_dist : 1.0e-4, // Distance to bump rays past collision event. super_sampling : { "Uniform" : [2,2,2] }, // Super-sampling options. caster : { "Radiant" : 10001 }, // Sampling mode and settings. } }, surfs : { There: 'scenes/surfs.json5' }, // Use the scene surface setup from this file. inters : { There: 'scenes/inters.json5' }, // Use the scene interface setup from this file. engine : "Basic", // Engine choice. }