use meadow::*; use std::thread; use std::time::Duration; /// Example test struct for docs and tests #[derive(Debug, Clone, Serialize, Deserialize, PartialEq)] struct Pose { pub x: f32, pub y: f32, } const LABELS: usize = 36; fn main() -> Result<(), meadow::Error> { type N = Tcp; let mut host: Host = HostConfig::default().build()?; host.start()?; // Run n publish-subscribe loops in different processes let mut handles: Vec> = Vec::new(); for i in 0..LABELS { let handle = thread::spawn(move || { let thread_num = i; let pose = Pose { x: thread_num as f32, y: thread_num as f32, }; // Create a node let node: Node = NodeConfig::new("pose").build().unwrap(); let node = match node.activate() { Ok(node) => { println!("NODE_{} connected successfully", i); node } Err(_e) => { panic!("NODE_{} did NOT connect successfully", i); } }; node.publish(pose).unwrap(); thread::sleep(Duration::from_millis((100 / (i + 1)) as u64)); let result = node.request().unwrap(); println!("From thread {}, got: {:?}", thread_num, result.data); println!("Thread {} returning!", i); // thread::sleep(Duration::from_millis(10)); // std::process::exit(0); }); handles.push(handle); thread::sleep(Duration::from_millis(1)); } // thread::sleep(Duration::from_secs(10)); for handle in handles { handle.join().unwrap(); } println!("All threads have joined!"); host.stop()?; Ok(()) }