# Build support status ## Host build * Windows build (cpu and gpu) * Linux build (cpu and gpu) * MacOS build (cpu only) ## Cross build * Windows cross build ARM-Android (ok) * Windows cross build ARM-Linux (ok) * Linux cross build ARM-Android (ok) * Linux cross build ARM-Linux (ok) * MacOS cross build ARM-Android (ok) * MacOS cross build ARM-Linux (ok but experimental) * MacOS cross build IOS (ok) # Build env prepare ## Prerequisites Most of the dependencies of MegBrain(MegEngine) are located in [third_party](../../third_party) directory, which can be prepared by executing: ```bash ./third_party/prepare.sh ./third_party/install-mkl.sh ``` Windows shell env(bash from windows-git), infact if you can use git command on Windows, which means you always install bash.exe at the same dir of git.exe, find it, then you can prepare third-party code by * command: ``` bash.exe ./third_party/prepare.sh bash.exe ./third_party/install-mkl.sh if you are use github MegEngine and build for Windows XP, please 1: donwload mkl for xp from: http://registrationcenter-download.intel.com/akdlm/irc_nas/4617/w_mkl_11.1.4.237.exe 2: install exe, then from install dir: 2a: cp include file to third_party/mkl/x86_32/include/ 2b: cp lib file to third_party/mkl/x86_32/lib/ ``` But some dependencies need to be installed manually: * [CUDA](https://developer.nvidia.com/cuda-toolkit-archive)(>=10.1), [cuDNN](https://developer.nvidia.com/cudnn)(>=7.6) are required when building MegBrain with CUDA support. * [TensorRT](https://docs.nvidia.com/deeplearning/sdk/tensorrt-archived/index.html)(>=5.1.5) is required when building with TensorRT support. * LLVM/Clang(>=6.0) is required when building with Halide JIT support. * Python(>=3.5) and numpy are required to build Python modules. ## Package install ### Windows host build * commands: ``` 1: install git (Windows GUI) * download git-install.exe from https://git-scm.com/download/win * only need choose git-lfs component * install to default dir: /c/Program\ Files/Git 2: install visual studio 2019 Enterprise (Windows GUI) * download install exe from https://visualstudio.microsoft.com * choose "c++ develop" -> choose cmake/MSVC/cmake/windows-sdk when install * NOTICE: windows sdk version >=14.28.29910 do not compat with CUDA 10.1, please choose version < 14.28.29910 * then install choosed components 3: install LLVM from https://releases.llvm.org/download.html (Windows GUI) * llvm install by Visual Studio have some issue, eg, link crash on large project, please use official version * download install exe from https://releases.llvm.org/download.html * our ci use LLVM 12.0.1, if u install other version, please modify LLVM_PATH * install 12.0.1 to /c/Program\ Files/LLVM_12_0_1 4: install python3 (Windows GUI) * download python 64-bit install exe (we support python3.5-python3.8 now) https://www.python.org/ftp/python/3.5.4/python-3.5.4-amd64.exe https://www.python.org/ftp/python/3.6.8/python-3.6.8-amd64.exe https://www.python.org/ftp/python/3.7.7/python-3.7.7-amd64.exe https://www.python.org/ftp/python/3.8.3/python-3.8.3-amd64.exe * install 3.5.4 to /c/Users/${USER}/mge_whl_python_env/3.5.4 * install 3.6.8 to /c/Users/${USER}/mge_whl_python_env/3.6.8 * install 3.7.7 to /c/Users/${USER}/mge_whl_python_env/3.7.7 * install 3.8.3 to /c/Users/${USER}/mge_whl_python_env/3.8.3 * cp python.exe to python3.exe loop cd /c/Users/${USER}/mge_whl_python_env/* copy python.exe to python3.exe * install python depends components loop cd /c/Users/${USER}/mge_whl_python_env/* python3.exe -m pip install --upgrade pip python3.exe -m pip install -r imperative/python/requires.txt python3.exe -m pip install -r imperative/python/requires-test.txt 5: install cuda components (Windows GUI) * now we support cuda10.1+cudnn7.6+TensorRT6.0 on Windows * install cuda10.1 to C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v10.1 * install cudnn7.6 to C:\Program Files\NVIDIA GPU Computing Toolkit\cudnn-10.1-windows10-x64-v7.6.5.32 * install TensorRT6.0 to C:\Program Files\NVIDIA GPU Computing Toolkit\TensorRT-6.0.1.5 6: edit system env variables (Windows GUI) * create new key: "VS_PATH", value: "C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise" * create new key: "LLVM_PATH", value: "C:\Program Files\LLVM_12_0_1" * append "Path" env value C:\Program Files\Git\cmd C:\Users\build\mge_whl_python_env\3.8.3 C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v10.1\bin C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v10.1\libnvvp C:\Program Files\NVIDIA GPU Computing Toolkit\cudnn-10.1-windows10-x64-v7.6.5.32\cuda\bin C:\Program Files\LLVM_12_0_1\lib\clang\12.0.1\lib\windows ``` ### Linux host build * commands: ``` 1: install Cmake, which version >= 3.15.2, ninja-build 2: install gcc/g++, which version >= 6, (gcc/g++ >= 7, if need build training mode) 3: install build-essential git git-lfs gfortran libgfortran-6-dev autoconf gnupg flex bison gperf curl zlib1g-dev gcc-multilib g++-multilib lib32ncurses5-dev libxml2-utils xsltproc unzip libtool librdmacm-dev rdmacm-utils python3-dev python3-numpy texinfo 4: CUDA env(if build with CUDA), please export CUDA/CUDNN/TRT env, for example: export CUDA_ROOT_DIR=/path/to/cuda export CUDNN_ROOT_DIR=/path/to/cudnn export TRT_ROOT_DIR=/path/to/tensorrt ``` ### MacOS host build * commands: ``` 1: install Cmake, which version >= 3.15.2 2: install brew: /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install.sh)" 3: brew install python python3 coreutils ninja 4: install at least xcode command line tool: https://developer.apple.com/xcode/ 5: about cuda: we do not support CUDA on MacOS 6: python3 -m pip install numpy (if you want to build with training mode) ``` ### Cross build for ARM-Android Now we support Windows/Linux/MacOS cross build to ARM-Android * commands: ``` 2: download NDK from https://developer.android.google.cn/ndk/downloads/ for diff OS platform package, suggested NDK20 or NDK21 3: export NDK_ROOT=NDK_DIR at bash-like env ``` ### Cross build for ARM-Linux Now we support ARM-Linux on Linux and Windows fully, also experimental on MacOS * commands: ``` 1: download toolchains from http://releases.linaro.org/components/toolchain/binaries/ or https://developer.arm.com/tools-and-software/open-source-software/developer-tools/gnu-toolchain/gnu-a/downloads if use Windows or Linux 2: download toolchains from https://github.com/thinkski/osx-arm-linux-toolchains if use MacOS ``` ### Cross build for IOS Now we only support cross build to IOS from MACOS * commands: ``` 1: install full xcode: https://developer.apple.com/xcode/ ``` # How to build ## With bash env(Linux/MacOS/Windows-git-bash) * host build just use scripts:scripts/cmake-build/host_build.sh builds MegBrain(MegEngine) that runs on the same host machine (i.e., no cross compiling) The following command displays the usage: ``` scripts/cmake-build/host_build.sh -h more example: 1a: build for Windows for XP (sp3): (dbg) EXTRA_CMAKE_ARGS="-DMGE_DEPLOY_INFERENCE_ON_WINDOWS_XP=ON" ./scripts/cmake-build/host_build.sh -m -d (opt) EXTRA_CMAKE_ARGS="-DMGE_DEPLOY_INFERENCE_ON_WINDOWS_XP=ON" ./scripts/cmake-build/host_build.sh -m 2a: build for Windows for XP (sp2): (dbg) EXTRA_CMAKE_ARGS="-DMGE_DEPLOY_INFERENCE_ON_WINDOWS_XP_SP2=ON" ./scripts/cmake-build/host_build.sh -m -d (opt) EXTRA_CMAKE_ARGS="-DMGE_DEPLOY_INFERENCE_ON_WINDOWS_XP_SP2=ON" ./scripts/cmake-build/host_build.sh -m ``` * cross build to ARM-Android: scripts/cmake-build/cross_build_android_arm_inference.sh builds MegBrain(MegEngine) for inference on Android-ARM platforms. The following command displays the usage: ``` scripts/cmake-build/cross_build_android_arm_inference.sh -h ``` * cross build to ARM-Linux: scripts/cmake-build/cross_build_linux_arm_inference.sh builds MegBrain(MegEngine) for inference on Linux-ARM platforms. The following command displays the usage: ``` scripts/cmake-build/cross_build_linux_arm_inference.sh -h ``` * cross build to IOS: scripts/cmake-build/cross_build_ios_arm_inference.sh builds MegBrain(MegEngine) for inference on iOS (iPhone/iPad) platforms. The following command displays the usage: ``` scripts/cmake-build/cross_build_ios_arm_inference.sh -h ``` ## Visual Studio GUI(only for Windows host) * command: ``` 1: import megengine src to Visual Studio as a project 2: right click CMakeLists.txt, choose config 'cmake config' choose clang_cl_x86 or clang_cl_x64 3: config other CMAKE config, eg, CUDA ON OR OFF ``` # Other ARM-Linux-Like board support It`s easy to support other customized arm-linux-like board, example: * 1: HISI 3516/3519, infact u can just use toolchains from arm developer or linaro then call scripts/cmake-build/cross_build_linux_arm_inference.sh to build a ELF binary, or if you get HISI official toolschain, you just need modify CMAKE_CXX_COMPILER and CMAKE_C_COMPILER in toolchains/arm-linux-gnueabi* to a real name * 2: about Raspberry, just use scripts/cmake-build/cross_build_linux_arm_inference.sh