# mesh-rand Rust library for generating random points on the surface of a mesh # Example ```rust use mesh_rand::{MeshSurface, SurfSample}; use rand::distributions::Distribution; // Verticies and faces for a non-regular tetrahedron: let verticies = [ [0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0], ]; let faces = [[1, 0, 2], [2, 0, 3], [0, 1, 3], [1, 2, 3]]; let mesh_dist = MeshSurface::new(&verticies, &faces)?; let mut rng = rand::thread_rng(); let SurfSample { position, .. } = mesh_dist.sample(&mut rng); println!("generated point on mesh at {position:?}"); ``` # Future Additions * edge/curve distribution * Poisson distributed surface points * Randomly sample mesh volume