# Meshpulse [![Cargo build and test](https://github.com/tluijken/meshpulse/actions/workflows/CARGO_TEST.yaml/badge.svg)](https://github.com/tluijken/meshpulse/actions/workflows/CARGO_TEST.yaml) [![Crates.io](https://img.shields.io/crates/v/meshpulse.svg)](https://crates.io/crates/meshpulse) [![Documentation](https://img.shields.io/badge/documentation-1)](https://docs.rs/meshpulse/latest/meshpulse/index.html) [![GitHub issues](https://img.shields.io/github/issues/tluijken/meshpulse)]() [![GitHub stars](https://img.shields.io/github/stars/tluijken/meshpulse)]() [![GitHub license](https://img.shields.io/github/license/tluijken/meshpulse)]() Meshpulse is a Rust crate designed to facilitate seamless communication between microservices through events or RPC (Remote Procedure Call) calls. It abstracts away the complexities of communication protocols such as MQTT, gRPC, AMQP, or HTTP, allowing developers to focus on building robust, scalable microservices without getting bogged down by the intricacies of inter-service communication. Features * Event-driven Communication: Easily exchange events between microservices, enabling real-time updates and event-driven architectures. * RPC Calls: Make remote procedure calls between services with minimal overhead, ensuring efficient communication across the network. * Protocol Agnostic: Supports multiple underlying protocols including MQTT, gRPC, AMQP, and HTTP, providing flexibility to choose the best protocol for your use case. * Simplicity: Designed with simplicity in mind, Meshpulse abstracts away the complexities of communication protocols, making it easy to integrate into existing projects and workflows. * Scalability: Built to scale, Meshpulse ensures smooth communication between microservices, even in highly distributed and complex environments. # Installation To use Meshpulse in your Rust project, simply add it as a dependency in your Cargo.toml file: ```toml [dependencies] # To use with MQTT meshpulse = { version = "0.2.0", features = ["mqtt"]} ``` ## Usage Here's a basic example demonstrating how to use Meshpulse for event-driven communication: ### Publishing ```rust use meshpulse::prelude::*; #[derive(Serialize, Deserialize, Event)] struct TestEvent { message: String, } fn main() { let event = TestEvent { message: "hello".to_string(), }; let result = event.publish(); assert_eq!(result.is_ok(), true); } ```` ### Subscribing ```rust use meshpulse::prelude::*; #[derive(Serialize, Deserialize, Event)] struct TestEvent { message: String, } fn main() { let sub_result = TestEvent::subscribe(|event| { println!("Received event: {:?}", event.message); }); assert_eq!(sub_result.is_ok(), true); // When you're no longer interested in events...unsubscribe let unsub_result = sub_result.unwrap().unsubscribe(); assert_eq!(unsub_result.is_ok(), true); } ``` ### RPC To and execute an RPC request ```rust use meshpulse::prelude::*; #[derive(Serialize, Deserialize, RpcRequest)] struct MultiplierRequest{ number: i32, multiplier: i32 } async fn main() { let request = MultiplierRequest { number: 5, multiplier: 2 }; let response = request.request::().await.unwrap(); assert_eq!(response, 10); } ``` To subscribe to RPC requests and assign a handler function for requests: ```rust use meshpulse::prelude::*; fn handle_multiplier_request(request: MultiplierRequest) -> Result> { Ok(request.number * request.multiplier) } let handler = RpcRequestHandler::start(handle_multiplier_request); // keep the handler alive as long as required. // To stop the handler handler.stop(); ``` ### Configuration To communicate with over MQTT, Meshpulse will need the following environment variables ```env MQTT_HOST='tcp://your-host:1883' MQTT_USERNAME='your-username' MQTT_PASSWORD='some secret passw0rd' ``` For more detailed usage instructions and examples, please refer to the documentation. Contributing Contributions are welcome! If you encounter any issues or have suggestions for improvement, please feel free to open an issue or submit a pull request on the GitHub repository. License This project is licensed under the MIT License - see the LICENSE file for details.