/// This example demonstrates how to generate an indexed mesh /// for the uppercase character "L". /// use meshtext::{Glyph, IndexedMeshText, MeshGenerator}; fn main() { let character = 'L'; let font_data = include_bytes!("../assets/font/FiraMono-Regular.ttf"); let mut generator = MeshGenerator::new(font_data); let result: IndexedMeshText = generator .generate_glyph(character, true, None) .expect("Failed to generate glyph."); println!("Generated a mesh for the letter \"{}\".", character); println!("Vertices: {:?}", result.vertices); println!("Indices: {:?}", result.indices); }