# Mewo ECS [![Version Badge](https://img.shields.io/crates/v/mewo)](https://crates.io/crates/mewo) [![Docs Badge](https://img.shields.io/docsrs/mewo/latest)](https://docs.rs/mewo/latest/mewo/) [![License Badge](https://img.shields.io/crates/l/mewo)](LICENSE) [![Downloads Badge](https://img.shields.io/crates/d/mewo)](https://crates.io/crates/mewo) ## What is Mewo? I've always wanted to create my own game engine, and this is the manifestation of those dreams. Mewo isn't a full game engine though. Rather, it is a fast, minimal, multithread-able Entity Component System. (`mewo_ecs` has exactly one dependency!) > Interested in how it works? > Here's a [really boring walkthrough](https://davnotdev.github.io/blog/coolprojects/mewo_explained_0/). ## Getting Started See the [docs](https://docs.rs/mewo) for a guide to pretty much everything Mewo has to offer. ## Examples [Terminal Flappy Bird](https://github.com/davnotdev/mewo/tree/main/examples/termbird)