# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [0.9.2] ### Fixed - Directional override animations were being skipped by the override animation filters - Relational sync was being scheduled in the same set as animation ticks, potentially causing 1-frame desync based on Bevy scheduling ## [0.9.0] ### Changed - Required Bevy version is now 0.14 ## [0.8.0] ### Changed - Required Bevy version is now 0.13 ## [0.7.0] ### Added - Add a series of WorldQuery types for retrieving animation components - Add a series of WorldQuery types for filtering animation entities ### Changed - Required Bevy version is now 0.12 ### Removed - `AnimationQuery` has been removed; instead, the ergonomics of controlling animations by manipulating components directly is much more ergonomic - Support for `bevy_ecs_tilemap` has been dropped - ## [0.6.0] ### Changed - Required bevy version is now 0.11 - Optional bevy_ecs_tilemap version is now 0.11 ## [0.5.0-beta.1] ### Changed - Required bevy version is now 0.10 - Optional bevy_ecs_tilemap version is now 0.10 ## [0.3.1] ### Fixed - Child animations would not play correct animation when parent has an override ## [0.2.1] ### Fixed - Action animation frames overflow ## [0.2.0] ### Added - Constructor functions for `AnimationOverride` ### Changed - `bevy` version `0.9` - `bevy_ecs_tilemap` version `0.9` - `AnimationOverride` now contains its own state ### Fixed - `AnimationOverride` will play animation without needing to be driven by `apply_direction_animation` ## [0.1.1] ### Fixed - "play once and then" animations could overflow frame array bounds