[package] name = "minigw" authors = ["Jason de Wolff "] description = "A convenient Rust library for creating cross platform windows and displaying pixel buffers." version = "0.0.6" edition = "2021" repository = "https://github.com/JasondeWolff/minigw" documentation = "https://docs.rs/minigw/" categories = ["rendering", "graphics", "gui", "games"] keywords = ["minigw", "framebuffer", "graphics", "games", "window"] license = "MIT" [dependencies] glutin = "0.29.1" gl = "0.14.0" imgui = "0.10.0" cgmath = "0.17.0" [lib] name = "minigw" crate-type = ["lib"] path = "src/lib.rs" [profile.dev] # Modify profile settings via config. opt-level = 0 # Optimization level. debug = true # Include debug info. debug-assertions = true # Enables debug assertions. overflow-checks = true # Enables runtime integer overflow checks. lto = false # Sets link-time optimization. panic = 'unwind' # The panic strategy. incremental = true # Incremental compilation. codegen-units = 16 # Number of code generation units. rpath = false # Sets the rpath linking option. [profile.release] # Modify profile settings via config. opt-level = 3 # Optimization level. debug = false # Include debug info. debug-assertions = false # Enables debug assertions. overflow-checks = false # Enables runtime integer overflow checks. lto = true # Sets link-time optimization. panic = 'abort' # The panic strategy. incremental = true # Incremental compilation. codegen-units = 1 # Number of code generation units. rpath = false # Sets the rpath linking option.