# minpixwin minimize effort to render a pixel array to screen very tiny wrapping of the neat `pixels, winit` crates ### example use add `resolver = "2"` to your Cargo.toml draw a red rectangle use minpixwin::Screen; Screen::new(100, 100, move |buf| { for (index, pixel) in buf.chunks_exact_mut(4).enumerate() { let p = [255u8, 0u8, 0u8, 255u8]; pixel.copy_from_slice(&p); }; }); TODO: this may not work on your platform, and assumes the default texture format winit creates is 32bit rgba, etc. ymmv