fn main() { windows::build!( Windows::Win32::Graphics::Direct3D11::*, Windows::Win32::Graphics::Direct3D12::*, Windows::Win32::Graphics::Dxgi::*, Windows::Win32::Graphics::Direct2D::*, Windows::Win32::Graphics::DirectWrite::*, Windows::Win32::Graphics::Imaging::*, Windows::Win32::System::Threading::{ CreateEventW, WaitForSingleObject, }, Windows::Win32::Foundation::{ PSTR, PWSTR, HWND, HINSTANCE, FILETIME, }, Windows::Win32::System::SystemServices::{ GENERIC_READ, }, Windows::Win32::System::WindowsProgramming::{ INFINITE, }, Windows::Win32::System::Com::{ CoCreateInstance, CoInitialize, CoInitializeEx, CoUninitialize, }, ); }