#![allow(clippy::missing_errors_doc)] use std::io::ErrorKind; use async_fs::read_to_string; use async_io::block_on; use mlua::prelude::*; use mlua_luau_scheduler::{LuaSpawnExt, Scheduler}; const MAIN_SCRIPT: &str = include_str!("./lua/basic_spawn.luau"); pub fn main() -> LuaResult<()> { tracing_subscriber::fmt() .with_env_filter(tracing_subscriber::EnvFilter::from_default_env()) .with_target(false) .without_time() .init(); // Set up persistent Lua environment let lua = Lua::new(); lua.globals().set( "readFile", lua.create_async_function(|lua, path: String| async move { // Spawn background task that does not take up resources on the Lua thread let task = lua.spawn(async move { match read_to_string(path).await { Ok(s) => Ok(Some(s)), Err(e) if e.kind() == ErrorKind::NotFound => Ok(None), Err(e) => Err(e), } }); // Wait for it to complete let result = task.await.into_lua_err(); // We can also spawn local tasks that do take up resources // on the Lua thread, but that do not have the Send bound if result.is_ok() { lua.spawn_local(async move { println!("File read successfully!"); }); } result })?, )?; // Load the main script into a scheduler let sched = Scheduler::new(&lua); let main = lua.load(MAIN_SCRIPT); sched.push_thread_front(main, ())?; // Run until completion block_on(sched.run()); Ok(()) } #[test] fn test_basic_spawn() -> LuaResult<()> { main() }