#![allow(clippy::missing_errors_doc)] use std::time::Duration; use async_io::{block_on, Timer}; use mlua::prelude::*; use mlua_luau_scheduler::{Functions, Scheduler}; const MAIN_SCRIPT: &str = include_str!("./lua/lots_of_threads.luau"); const ONE_NANOSECOND: Duration = Duration::from_nanos(1); pub fn main() -> LuaResult<()> { tracing_subscriber::fmt() .with_env_filter(tracing_subscriber::EnvFilter::from_default_env()) .with_target(false) .without_time() .init(); // Set up persistent Lua environment let lua = Lua::new(); let sched = Scheduler::new(&lua); let fns = Functions::new(&lua)?; lua.globals().set("spawn", fns.spawn)?; lua.globals().set( "sleep", lua.create_async_function(|_, ()| async move { // Obviously we can't sleep for a single nanosecond since // this uses OS scheduling under the hood, but we can try Timer::after(ONE_NANOSECOND).await; Ok(()) })?, )?; // Load the main script into the scheduler let main = lua.load(MAIN_SCRIPT); sched.push_thread_front(main, ())?; // Run until completion block_on(sched.run()); Ok(()) } #[test] fn test_lots_of_threads() -> LuaResult<()> { main() }