# mlua-socket A Rust-native implementation of [LuaSocket](https://github.com/lunarmodules/luasocket) for [mlua](https://crates.io/crates/mlua). [![License](http://img.shields.io/badge/Licence-MIT-blue.svg)](LICENSE) [![Arch](https://img.shields.io/badge/Arch-aarch64%20|%20amd64%20|%20armv7-blue.svg)]() [![Lua](https://img.shields.io/badge/Lua-5.1%20|%205.2%20|%205.3%20|%205.4%20|%20LuaJIT%20|%20LuaJIT%205.2-blue.svg)]() ## Installing Add to your Rust project using one of MLua's features: [lua51, lua52, lua53, lua54, luajit, luajit52]. ```shell $ cargo add mlua-socket --features luajit ``` ## Testing ```shell $ make check ``` ## Benchmarking ```shell $ make bench ``` ## Using ```rust use mlua::Lua; let lua = Lua::new(); mlua_socket::preload(&lua); let script = r#" local socket = require('socket') local client = socket.connect('127.0.0.1', 3000) return client:send('abcd') "#; let _last_index: u16 = lua.load(script).eval()?; ```