mod_player is a crate that reads and plays back mod audio files. The mod_player decodes the audio one sample pair (left,right) at a time that can be streamed to an audio device or a file. For playback, only two functions are needed; * read_mod_file to read the file into a Song structure * next_sample to get the next sample To use the library to decode a mod file and save it to disk ( using the hound audio crate for WAV saving ) ```rust use hound; fn main() { let spec = hound::WavSpec { channels: 2, sample_rate: 48100, bits_per_sample: 32, sample_format: hound::SampleFormat::Float, }; let mut writer = hound::WavWriter::create( "out.wav", spec).unwrap(); let song = mod_player::read_mod_file("BUBBLE_BOBBLE.MOD"); let mut player_state : mod_player::PlayerState = mod_player::PlayerState::new( song.format.num_channels, spec.sample_rate ); loop { let ( left, right ) = mod_player::next_sample(&song, &mut player_state); writer.write_sample( left ); writer.write_sample( right ); if player_state.song_has_ended || player_state.has_looped { break; } } } ```