/* * m3dconv/tri.h * * Copyright (C) 2020 bzt (bztsrc@gitlab) * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * @brief triangulate shapes and voxels in Model 3D files * https://gitlab.com/bztsrc/model3d * */ /** * Convert surfaces and other parameterized shapes into triangle mesh */ void tri_shapes(float n, m3d_t *m3d) { if(n <= 0.0 || !m3d->numshape || !m3d->shape) return; /* TODO */ fprintf(stderr,"m3dconv: shape triangulation is under development.\n"); } /** * Convert voxel images into triangle mesh (opposite of voxelize_face() in voxel.h) */ void tri_voxels(float n, m3d_t *m3d) { if(n <= 0.0 || !m3d->numvoxel || !m3d->voxel) return; /* unlike the post processing in m3d.h, this is not the fast, but the memory efficient version */ /* TODO */ fprintf(stderr,"m3dconv: voxel triangulation is under development.\n"); }