# Monies   [![Build Status]][travis] [![Latest Version]][crates.io] [![Docs]][docs.rs] [Build Status]: https://travis-ci.com/apibillme/monies.svg?branch=master [travis]: https://travis-ci.com/apibillme/monies [Latest Version]: https://img.shields.io/crates/v/monies.svg [crates.io]: https://crates.io/crates/monies [Docs]: https://docs.rs/monies/badge.svg [docs.rs]: https://docs.rs/monies Monies handles the messy parts of dealing with money like rounding, precision, parsing and internationalization. It supports [ISO-4217](https://en.wikipedia.org/wiki/ISO_4217) currencies, common crypto currencies and lets you define your own. The main items exported by the library are `Money` and the `iso` currency sets. ## Usage A `Money` object is created by supplying an amount and a currency. Amounts can be specified in numeric or string types but will be stored as precise decimals internally. You can select a bundled currency or make your own. Here's a quick example of how you would make your own `Currency` and then create some `Money` with it: ```rust use Monies::{Money, define_currency_set}; define_currency_set!( video_game { GIL: { code: "GIL", exponent: 2, locale: Locale::EnUs, minor_units: 100, name: "GIL", symbol: "G", symbol_first: true, } } ); Money::from_major(2_000, video_game::GIL); // 2000 GIL Money::from_minor(200_000, video_game::GIL); // 2000 GIL Money::from_str("2,000.00", video_game::GIL).unwrap(); // 2000 GIL // Currencies can be looked up by code. let gil = video_game::find("GIL").unwrap(); Money::from_major(2_000, gil); // 2000 GIL ``` The currency sets can then be used like this: ```rust use Monies::{Money, iso}; Money::from_major(2_000, iso::USD); // 2000 U.S Dollars Money::from_major(2_000, iso::GBP); // 2000 British Pounds Money::from_major(2, crypto::BTC); // 2 Bitcoin ``` Money objects of the same currency can be compared: ```rust use Monies::{Money, iso}; let hundred = Money::from_minor(10_000, iso::USD); let thousand = Money::from_minor(100_000, iso::USD); println!("{}", thousand > hundred); // false println!("{}", thousand.is_positive()); // true ``` ## Precision, Rounding and Math Money objects are immutable, and operations that change amounts create a new instance of Money. Amounts are stored as 128 bit fixed-precision [Decimals](https://github.com/paupino/rust-decimal), and handle values as large as 296 / 1028. Operations on Money retain the maximum possible precision. When you want less precision, you call the `round` function, which supports three modes: * [Half Up](https://en.wikipedia.org/wiki/Rounding#Round_half_up) * [Half Down](https://en.wikipedia.org/wiki/Rounding#Round_half_down) * [Half Even](https://en.wikipedia.org/wiki/Rounding#Round_half_even) (default) Money can be added, subtracted, multiplied and divided like this: ```rust use Monies::{Money, Round, iso}; Money::from_minor(100, iso::USD) + Money::from_minor(100, iso::USD); // 2 USD Money::from_minor(100, iso::USD) - Money::from_minor(100, iso::USD); // 0 USD Money::from_minor(100, iso::USD) * 3; // 3 USD Money::from_minor(100, iso::USD) / 3; // 0.333... USD let usd = Money::from_str("-2000.005", iso::USD).unwrap(); // 2000.005 USD usd.round(2, Round::HalfEven); // 2000.00 USD usd.round(2, Round::HalfUp); // 2000.01 USD usd.round(0, Round::HalfUp); // 2000 USD ``` ## Formatting Calling `format!` or `println!` on Money returns a string with a rounded amount, using separators and symbols according to the locale of the currency. If you need to customize this output, the `Formatter` module accepts a more detailed set of parameters. ```rust use Monies::{Money, iso}; let usd = Money::from_str("-2000.009", iso::USD).unwrap(); let eur = Money::from_str("-2000.009", iso::EUR).unwrap(); println!("{}", usd); // -$2,000.01 println!("{}", eur); // -€2.000,01; ``` ## Exchange The library also provides two additional types - `Exchange` and `ExchangeRates` to convert Money from one currency to another. ```rust use Monies::{Money, Exchange, ExchangeRate, iso}; use rust_decimal_macros::*; // Convert 1000 USD to EUR at a 2:1 exchange rate. let rate = ExchangeRate::new(iso::USD, iso::EUR, dec!(0.5)).unwrap(); rate.convert(Money::from_minor(100_000, iso::USD)); // 500 EUR // An Exchange can be used to store ExchangeRates for later use let mut exchange = Exchange::new(); exchange.set_rate(&rate); exchange.get_rate(iso::USD, iso::EUR); ```