[package] name = "moon-engine" version = "0.1.1" authors = ["Alvin Philips "] description = "A WebGL2/WASM Game Library written in the Rust programming language." edition = "2021" license = "MIT" repository = "https://github.com/polarvoid/moon-engine" readme = "../README.md" [lib] crate-type = ["cdylib", "rlib"] [features] default = ["console_error_panic_hook"] [dependencies] wasm-bindgen = "0.2.79" js-sys = "0.3.59" nalgebra = "0.31.0" # The `console_error_panic_hook` crate provides better debugging of panics by # logging them with `console.error`. This is great for development, but requires # all the `std::fmt` and `std::panicking` infrastructure, so isn't great for # code size when deploying. console_error_panic_hook = { version = "0.1.7", optional = true } # `wee_alloc` is a tiny allocator for wasm that is only ~1K in code size # compared to the default allocator's ~10K. It is slower than the default # allocator, however. # # Unfortunately, `wee_alloc` requires nightly Rust when targeting wasm for now. wee_alloc = { version = "0.4.5", optional = true } [dependencies.web-sys] version = "0.3.56" features = [ 'Document', 'Element', 'Window', 'KeyboardEvent', 'Performance', 'HtmlCanvasElement', 'HtmlImageElement', 'WebGl2RenderingContext', 'WebGlProgram', 'WebGlShader', 'WebGlTexture', 'WebGlBuffer', 'WebGlVertexArrayObject', 'WebGlUniformLocation', ] [dev-dependencies] wasm-bindgen-test = "0.3.29" [profile.release] # Tell `rustc` to optimize for small code size. opt-level = "s" lto = true