#version 300 es precision highp float; uniform float uTime; uniform mat4 uModel; uniform mat4 uView; uniform mat4 uProj; uniform sampler2D uTex0; uniform sampler2D uTex1; uniform vec3 uCamPos; uniform vec4 uColor; in vec2 vPosition; in vec2 vTexCoord; in vec4 vColor; out vec4 color; void main() { color = texture(uTex0, vTexCoord) * vColor * uColor; }