use morphorm::*; use morphorm_ecs::*; #[test] fn self_directed_pixels_width_pixels_height() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); let node = world.add(Some(root)); world.set_width(node, Units::Pixels(100.0)); world.set_height(node, Units::Pixels(100.0)); world.set_position_type(node, PositionType::SelfDirected); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 100.0, height: 100.0 })); world.set_layout_type(root, LayoutType::Row); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 100.0, height: 100.0 })); } #[test] fn self_directed_pixels_width_percentage_height() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); let node = world.add(Some(root)); world.set_width(node, Units::Pixels(100.0)); world.set_height(node, Units::Percentage(25.0)); world.set_position_type(node, PositionType::SelfDirected); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 100.0, height: 150.0 })); world.set_layout_type(root, LayoutType::Row); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 100.0, height: 150.0 })); } #[test] fn self_directed_pixels_width_stretch_height() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); let node = world.add(Some(root)); world.set_width(node, Units::Pixels(100.0)); world.set_height(node, Units::Stretch(1.0)); world.set_position_type(node, PositionType::SelfDirected); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 100.0, height: 600.0 })); world.set_layout_type(root, LayoutType::Row); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 100.0, height: 600.0 })); } #[test] fn self_directed_pixels_width_auto_height() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); let node = world.add(Some(root)); world.set_width(node, Units::Pixels(100.0)); world.set_height(node, Units::Auto); world.set_position_type(node, PositionType::SelfDirected); let child = world.add(Some(node)); world.set_width(child, Units::Pixels(50.0)); world.set_height(child, Units::Pixels(50.0)); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 100.0, height: 50.0 })); assert_eq!(world.cache.bounds(child), Some(&Rect { posx: 0.0, posy: 0.0, width: 50.0, height: 50.0 })); world.set_layout_type(root, LayoutType::Row); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 100.0, height: 50.0 })); assert_eq!(world.cache.bounds(child), Some(&Rect { posx: 0.0, posy: 0.0, width: 50.0, height: 50.0 })); } #[test] fn self_directed_percentage_width_pixels_height() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); let node = world.add(Some(root)); world.set_width(node, Units::Percentage(50.0)); world.set_height(node, Units::Pixels(100.0)); world.set_position_type(node, PositionType::SelfDirected); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 300.0, height: 100.0 })); world.set_layout_type(root, LayoutType::Row); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 300.0, height: 100.0 })); } #[test] fn self_directed_stretch_width_pixels_height() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); let node = world.add(Some(root)); world.set_width(node, Units::Stretch(1.0)); world.set_height(node, Units::Pixels(100.0)); world.set_position_type(node, PositionType::SelfDirected); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 600.0, height: 100.0 })); world.set_layout_type(root, LayoutType::Row); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 600.0, height: 100.0 })); } #[test] fn self_directed_auto_width_pixels_height() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); let node = world.add(Some(root)); world.set_width(node, Units::Auto); world.set_height(node, Units::Pixels(100.0)); world.set_position_type(node, PositionType::SelfDirected); let child = world.add(Some(node)); world.set_width(child, Units::Pixels(50.0)); world.set_height(child, Units::Pixels(50.0)); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 50.0, height: 100.0 })); assert_eq!(world.cache.bounds(child), Some(&Rect { posx: 0.0, posy: 0.0, width: 50.0, height: 50.0 })); world.set_layout_type(root, LayoutType::Row); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 50.0, height: 100.0 })); assert_eq!(world.cache.bounds(child), Some(&Rect { posx: 0.0, posy: 0.0, width: 50.0, height: 50.0 })); } #[test] fn self_directed_auto_width_auto_height() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); let node = world.add(Some(root)); world.set_width(node, Units::Auto); world.set_height(node, Units::Auto); world.set_position_type(node, PositionType::SelfDirected); let child = world.add(Some(node)); world.set_width(child, Units::Pixels(50.0)); world.set_height(child, Units::Pixels(50.0)); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 50.0, height: 50.0 })); assert_eq!(world.cache.bounds(child), Some(&Rect { posx: 0.0, posy: 0.0, width: 50.0, height: 50.0 })); world.set_layout_type(root, LayoutType::Row); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 50.0, height: 50.0 })); assert_eq!(world.cache.bounds(child), Some(&Rect { posx: 0.0, posy: 0.0, width: 50.0, height: 50.0 })); } #[test] fn self_directed_stretch_width_stretch_height() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); let node = world.add(Some(root)); world.set_width(node, Units::Stretch(1.0)); world.set_height(node, Units::Stretch(1.0)); world.set_position_type(node, PositionType::SelfDirected); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 600.0, height: 600.0 })); world.set_layout_type(root, LayoutType::Row); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 600.0, height: 600.0 })); } #[test] fn self_directed_percentage_width_percentage_height() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); let node = world.add(Some(root)); world.set_width(node, Units::Percentage(50.0)); world.set_height(node, Units::Percentage(25.0)); world.set_position_type(node, PositionType::SelfDirected); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 300.0, height: 150.0 })); world.set_layout_type(root, LayoutType::Row); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 300.0, height: 150.0 })); } #[test] fn auto_parent_pixels_child_stretch_self_directed_child() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); let node = world.add(Some(root)); world.set_width(node, Units::Auto); world.set_height(node, Units::Auto); let child1 = world.add(Some(node)); world.set_width(child1, Units::Pixels(50.0)); world.set_height(child1, Units::Pixels(50.0)); let child2 = world.add(Some(node)); world.set_width(child2, Units::Stretch(1.0)); world.set_height(child2, Units::Stretch(1.0)); world.set_position_type(child2, PositionType::SelfDirected); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 50.0, height: 50.0 })); assert_eq!(world.cache.bounds(child1), Some(&Rect { posx: 0.0, posy: 0.0, width: 50.0, height: 50.0 })); assert_eq!(world.cache.bounds(child2), Some(&Rect { posx: 0.0, posy: 0.0, width: 50.0, height: 50.0 })); world.set_layout_type(root, LayoutType::Row); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 50.0, height: 50.0 })); assert_eq!(world.cache.bounds(child1), Some(&Rect { posx: 0.0, posy: 0.0, width: 50.0, height: 50.0 })); assert_eq!(world.cache.bounds(child2), Some(&Rect { posx: 0.0, posy: 0.0, width: 50.0, height: 50.0 })); } #[test] fn auto_parent_pixels_child_percentage_self_directed_child() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); let node = world.add(Some(root)); world.set_width(node, Units::Auto); world.set_height(node, Units::Auto); let child1 = world.add(Some(node)); world.set_width(child1, Units::Pixels(50.0)); world.set_height(child1, Units::Pixels(50.0)); let child2 = world.add(Some(node)); world.set_width(child2, Units::Percentage(50.0)); world.set_height(child2, Units::Percentage(25.0)); world.set_position_type(child2, PositionType::SelfDirected); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 50.0, height: 50.0 })); assert_eq!(world.cache.bounds(child1), Some(&Rect { posx: 0.0, posy: 0.0, width: 50.0, height: 50.0 })); assert_eq!(world.cache.bounds(child2), Some(&Rect { posx: 0.0, posy: 0.0, width: 25.0, height: 13.0 })); world.set_layout_type(root, LayoutType::Row); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 50.0, height: 50.0 })); assert_eq!(world.cache.bounds(child1), Some(&Rect { posx: 0.0, posy: 0.0, width: 50.0, height: 50.0 })); assert_eq!(world.cache.bounds(child2), Some(&Rect { posx: 0.0, posy: 0.0, width: 25.0, height: 13.0 })); }