use morphorm::*; use morphorm_ecs::*; #[test] fn min_width_pixels_min_height_pixels() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); world.set_layout_type(root, LayoutType::Row); let node = world.add(Some(root)); world.set_width(node, Units::Pixels(100.0)); world.set_height(node, Units::Pixels(100.0)); world.set_min_width(node, Units::Pixels(200.0)); world.set_min_height(node, Units::Pixels(200.0)); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 200.0, height: 200.0 })); } #[test] fn max_width_pixels_max_height_pixels() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); world.set_layout_type(root, LayoutType::Row); let node = world.add(Some(root)); world.set_width(node, Units::Pixels(400.0)); world.set_height(node, Units::Pixels(400.0)); world.set_max_width(node, Units::Pixels(200.0)); world.set_max_height(node, Units::Pixels(200.0)); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 200.0, height: 200.0 })); } #[test] fn min_width_pixels_max_height_pixels() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); world.set_layout_type(root, LayoutType::Row); let node = world.add(Some(root)); world.set_width(node, Units::Pixels(100.0)); world.set_height(node, Units::Pixels(400.0)); world.set_min_width(node, Units::Pixels(200.0)); world.set_max_height(node, Units::Pixels(200.0)); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 200.0, height: 200.0 })); } #[test] fn max_width_pixels_min_height_pixels() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); world.set_layout_type(root, LayoutType::Row); let node = world.add(Some(root)); world.set_width(node, Units::Pixels(400.0)); world.set_height(node, Units::Pixels(100.0)); world.set_max_width(node, Units::Pixels(200.0)); world.set_min_height(node, Units::Pixels(200.0)); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 200.0, height: 200.0 })); } #[test] fn min_width_percentage_min_height_percentage() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); world.set_layout_type(root, LayoutType::Row); let node = world.add(Some(root)); world.set_width(node, Units::Pixels(100.0)); world.set_height(node, Units::Pixels(100.0)); world.set_min_width(node, Units::Percentage(50.0)); world.set_min_height(node, Units::Percentage(50.0)); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 300.0, height: 300.0 })); } #[test] fn max_width_percentage_max_height_percentage() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); world.set_layout_type(root, LayoutType::Row); let node = world.add(Some(root)); world.set_width(node, Units::Pixels(400.0)); world.set_height(node, Units::Pixels(400.0)); world.set_max_width(node, Units::Percentage(50.0)); world.set_max_height(node, Units::Percentage(50.0)); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 300.0, height: 300.0 })); } #[test] fn min_width_percentage_max_height_percentage() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); world.set_layout_type(root, LayoutType::Row); let node = world.add(Some(root)); world.set_width(node, Units::Pixels(100.0)); world.set_height(node, Units::Pixels(400.0)); world.set_min_width(node, Units::Percentage(50.0)); world.set_max_height(node, Units::Percentage(50.0)); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 300.0, height: 300.0 })); } #[test] fn max_width_percentage_min_height_percentage() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); world.set_layout_type(root, LayoutType::Row); let node = world.add(Some(root)); world.set_width(node, Units::Pixels(400.0)); world.set_height(node, Units::Pixels(100.0)); world.set_max_width(node, Units::Percentage(50.0)); world.set_min_height(node, Units::Percentage(50.0)); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 300.0, height: 300.0 })); } #[test] fn min_width_percentage_width_auto() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); world.set_layout_type(root, LayoutType::Row); let node = world.add(Some(root)); world.set_width(node, Units::Auto); world.set_height(node, Units::Auto); world.set_min_width(node, Units::Percentage(100.0)); let node2 = world.add(Some(node)); world.set_width(node2, Units::Pixels(200.0)); world.set_height(node2, Units::Pixels(100.0)); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 0.0, width: 600.0, height: 100.0 })); assert_eq!(world.cache.bounds(node2), Some(&Rect { posx: 0.0, posy: 0.0, width: 200.0, height: 100.0 })); }