use morphorm::*; use morphorm_ecs::*; #[test] fn min_left_pixels() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); world.set_layout_type(root, LayoutType::Row); let node = world.add(Some(root)); world.set_width(node, Units::Pixels(100.0)); world.set_height(node, Units::Pixels(150.0)); world.set_left(node, Units::Pixels(50.0)); world.set_min_left(node, Units::Pixels(100.0)); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 100.0, posy: 0.0, width: 100.0, height: 150.0 })); world.set_layout_type(root, LayoutType::Column); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 100.0, posy: 0.0, width: 100.0, height: 150.0 })); } #[test] fn min_left_percentage() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); world.set_layout_type(root, LayoutType::Row); let node = world.add(Some(root)); world.set_width(node, Units::Pixels(100.0)); world.set_height(node, Units::Pixels(150.0)); world.set_left(node, Units::Pixels(50.0)); world.set_min_left(node, Units::Percentage(50.0)); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 300.0, posy: 0.0, width: 100.0, height: 150.0 })); world.set_layout_type(root, LayoutType::Column); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 300.0, posy: 0.0, width: 100.0, height: 150.0 })); } #[test] fn max_left_pixels() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); world.set_layout_type(root, LayoutType::Row); let node = world.add(Some(root)); world.set_width(node, Units::Pixels(100.0)); world.set_height(node, Units::Pixels(150.0)); world.set_left(node, Units::Pixels(500.0)); world.set_max_left(node, Units::Pixels(100.0)); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 100.0, posy: 0.0, width: 100.0, height: 150.0 })); world.set_layout_type(root, LayoutType::Column); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 100.0, posy: 0.0, width: 100.0, height: 150.0 })); } #[test] fn max_left_percentage() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); world.set_layout_type(root, LayoutType::Row); let node = world.add(Some(root)); world.set_width(node, Units::Pixels(100.0)); world.set_height(node, Units::Pixels(150.0)); world.set_left(node, Units::Pixels(500.0)); world.set_max_left(node, Units::Percentage(50.0)); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 300.0, posy: 0.0, width: 100.0, height: 150.0 })); world.set_layout_type(root, LayoutType::Column); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 300.0, posy: 0.0, width: 100.0, height: 150.0 })); } #[test] fn min_top_pixels() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); world.set_layout_type(root, LayoutType::Row); let node = world.add(Some(root)); world.set_width(node, Units::Pixels(100.0)); world.set_height(node, Units::Pixels(150.0)); world.set_top(node, Units::Pixels(50.0)); world.set_min_top(node, Units::Pixels(100.0)); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 100.0, width: 100.0, height: 150.0 })); world.set_layout_type(root, LayoutType::Column); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 100.0, width: 100.0, height: 150.0 })); } #[test] fn min_top_percentage() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); world.set_layout_type(root, LayoutType::Row); let node = world.add(Some(root)); world.set_width(node, Units::Pixels(100.0)); world.set_height(node, Units::Pixels(150.0)); world.set_top(node, Units::Pixels(50.0)); world.set_min_top(node, Units::Percentage(50.0)); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 300.0, width: 100.0, height: 150.0 })); world.set_layout_type(root, LayoutType::Column); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 300.0, width: 100.0, height: 150.0 })); } #[test] fn max_top_pixels() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); world.set_layout_type(root, LayoutType::Row); let node = world.add(Some(root)); world.set_width(node, Units::Pixels(100.0)); world.set_height(node, Units::Pixels(150.0)); world.set_top(node, Units::Pixels(500.0)); world.set_max_top(node, Units::Pixels(100.0)); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 100.0, width: 100.0, height: 150.0 })); world.set_layout_type(root, LayoutType::Column); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 100.0, width: 100.0, height: 150.0 })); } #[test] fn max_top_percentage() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); world.set_layout_type(root, LayoutType::Row); let node = world.add(Some(root)); world.set_width(node, Units::Pixels(100.0)); world.set_height(node, Units::Pixels(150.0)); world.set_top(node, Units::Pixels(500.0)); world.set_max_top(node, Units::Percentage(50.0)); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 300.0, width: 100.0, height: 150.0 })); world.set_layout_type(root, LayoutType::Column); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node), Some(&Rect { posx: 0.0, posy: 300.0, width: 100.0, height: 150.0 })); } #[test] fn min_right_pixels() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); world.set_layout_type(root, LayoutType::Row); let node1 = world.add(Some(root)); world.set_width(node1, Units::Pixels(100.0)); world.set_height(node1, Units::Pixels(150.0)); world.set_right(node1, Units::Pixels(50.0)); world.set_min_right(node1, Units::Pixels(100.0)); let node2 = world.add(Some(root)); world.set_width(node2, Units::Pixels(100.0)); world.set_height(node2, Units::Pixels(150.0)); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node1), Some(&Rect { posx: 0.0, posy: 0.0, width: 100.0, height: 150.0 })); assert_eq!(world.cache.bounds(node2), Some(&Rect { posx: 200.0, posy: 0.0, width: 100.0, height: 150.0 })); world.set_layout_type(root, LayoutType::Column); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node1), Some(&Rect { posx: 0.0, posy: 0.0, width: 100.0, height: 150.0 })); assert_eq!(world.cache.bounds(node2), Some(&Rect { posx: 0.0, posy: 150.0, width: 100.0, height: 150.0 })); } #[test] fn min_right_percentage() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); world.set_layout_type(root, LayoutType::Row); let node1 = world.add(Some(root)); world.set_width(node1, Units::Pixels(100.0)); world.set_height(node1, Units::Pixels(150.0)); world.set_right(node1, Units::Pixels(50.0)); world.set_min_right(node1, Units::Percentage(50.0)); let node2 = world.add(Some(root)); world.set_width(node2, Units::Pixels(100.0)); world.set_height(node2, Units::Pixels(150.0)); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node1), Some(&Rect { posx: 0.0, posy: 0.0, width: 100.0, height: 150.0 })); assert_eq!(world.cache.bounds(node2), Some(&Rect { posx: 400.0, posy: 0.0, width: 100.0, height: 150.0 })); world.set_layout_type(root, LayoutType::Column); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node1), Some(&Rect { posx: 0.0, posy: 0.0, width: 100.0, height: 150.0 })); assert_eq!(world.cache.bounds(node2), Some(&Rect { posx: 0.0, posy: 150.0, width: 100.0, height: 150.0 })); } #[test] fn max_right_pixels() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); world.set_layout_type(root, LayoutType::Row); let node1 = world.add(Some(root)); world.set_width(node1, Units::Pixels(100.0)); world.set_height(node1, Units::Pixels(150.0)); world.set_right(node1, Units::Pixels(400.0)); world.set_max_right(node1, Units::Pixels(100.0)); let node2 = world.add(Some(root)); world.set_width(node2, Units::Pixels(100.0)); world.set_height(node2, Units::Pixels(150.0)); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node1), Some(&Rect { posx: 0.0, posy: 0.0, width: 100.0, height: 150.0 })); assert_eq!(world.cache.bounds(node2), Some(&Rect { posx: 200.0, posy: 0.0, width: 100.0, height: 150.0 })); world.set_layout_type(root, LayoutType::Column); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node1), Some(&Rect { posx: 0.0, posy: 0.0, width: 100.0, height: 150.0 })); assert_eq!(world.cache.bounds(node2), Some(&Rect { posx: 0.0, posy: 150.0, width: 100.0, height: 150.0 })); } #[test] fn max_right_percentage() { let mut world = World::default(); let root = world.add(None); world.set_width(root, Units::Pixels(600.0)); world.set_height(root, Units::Pixels(600.0)); world.set_layout_type(root, LayoutType::Row); let node1 = world.add(Some(root)); world.set_width(node1, Units::Pixels(100.0)); world.set_height(node1, Units::Pixels(150.0)); world.set_right(node1, Units::Pixels(400.0)); world.set_max_right(node1, Units::Percentage(50.0)); let node2 = world.add(Some(root)); world.set_width(node2, Units::Pixels(100.0)); world.set_height(node2, Units::Pixels(150.0)); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node1), Some(&Rect { posx: 0.0, posy: 0.0, width: 100.0, height: 150.0 })); assert_eq!(world.cache.bounds(node2), Some(&Rect { posx: 400.0, posy: 0.0, width: 100.0, height: 150.0 })); world.set_layout_type(root, LayoutType::Column); root.layout(&mut world.cache, &world.tree, &world.store, &mut ()); assert_eq!(world.cache.bounds(node1), Some(&Rect { posx: 0.0, posy: 0.0, width: 100.0, height: 150.0 })); assert_eq!(world.cache.bounds(node2), Some(&Rect { posx: 0.0, posy: 150.0, width: 100.0, height: 150.0 })); }