#ifndef AWS_HTTP_WEBSOCKET_H #define AWS_HTTP_WEBSOCKET_H /** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #include AWS_PUSH_SANE_WARNING_LEVEL struct aws_http_header; struct aws_http_message; /* TODO: Document lifetime stuff */ /* TODO: Document CLOSE frame behavior (when auto-sent during close, when auto-closed) */ /* TODO: Accept payload as aws_input_stream */ /** * A websocket connection. */ struct aws_websocket; /** * Opcode describing the type of a websocket frame. * RFC-6455 Section 5.2 */ enum aws_websocket_opcode { AWS_WEBSOCKET_OPCODE_CONTINUATION = 0x0, AWS_WEBSOCKET_OPCODE_TEXT = 0x1, AWS_WEBSOCKET_OPCODE_BINARY = 0x2, AWS_WEBSOCKET_OPCODE_CLOSE = 0x8, AWS_WEBSOCKET_OPCODE_PING = 0x9, AWS_WEBSOCKET_OPCODE_PONG = 0xA, }; #define AWS_WEBSOCKET_MAX_PAYLOAD_LENGTH 0x7FFFFFFFFFFFFFFF #define AWS_WEBSOCKET_MAX_HANDSHAKE_KEY_LENGTH 25 #define AWS_WEBSOCKET_CLOSE_TIMEOUT 1000000000 // nanos -> 1 sec /** * Data passed to the websocket on_connection_setup callback. * * An error_code of zero indicates that setup was completely successful. * You own the websocket pointer now and must call aws_websocket_release() when you are done with it. * You can inspect the response headers, if you're interested. * * A non-zero error_code indicates that setup failed. * The websocket pointer will be NULL. * If the server sent a response, you can inspect its status-code, headers, and body, * but this data will NULL if setup failed before a full response could be received. * If you wish to persist data from the response make a deep copy. * The response data becomes invalid once the callback completes. */ struct aws_websocket_on_connection_setup_data { int error_code; struct aws_websocket *websocket; const int *handshake_response_status; const struct aws_http_header *handshake_response_header_array; size_t num_handshake_response_headers; const struct aws_byte_cursor *handshake_response_body; }; /** * Called when websocket setup is complete. * Called exactly once on the websocket's event-loop thread. * See `aws_websocket_on_connection_setup_data`. */ typedef void( aws_websocket_on_connection_setup_fn)(const struct aws_websocket_on_connection_setup_data *setup, void *user_data); /** * Called when the websocket has finished shutting down. * Called once on the websocket's event-loop thread if setup succeeded. * If setup failed, this is never called. */ typedef void(aws_websocket_on_connection_shutdown_fn)(struct aws_websocket *websocket, int error_code, void *user_data); /** * Data about an incoming frame. * See RFC-6455 Section 5.2. */ struct aws_websocket_incoming_frame { uint64_t payload_length; uint8_t opcode; bool fin; }; /** * Called when a new frame arrives. * Invoked once per frame on the websocket's event-loop thread. * Each incoming-frame-begin call will eventually be followed by an incoming-frame-complete call, * before the next frame begins and before the websocket shuts down. * * Return true to proceed normally. If false is returned, the websocket will read no further data, * the frame will complete with an error-code, and the connection will close. */ typedef bool(aws_websocket_on_incoming_frame_begin_fn)( struct aws_websocket *websocket, const struct aws_websocket_incoming_frame *frame, void *user_data); /** * Called repeatedly as payload data arrives. * Invoked 0 or more times on the websocket's event-loop thread. * Payload data will not be valid after this call, so copy if necessary. * The payload data is always unmasked at this point. * * NOTE: If you created the websocket with `manual_window_management` set true, you must maintain the read window. * Whenever the read window reaches 0, you will stop receiving anything. * The websocket's `initial_window_size` determines the starting size of the read window. * The read window shrinks as you receive the payload from "data" frames (TEXT, BINARY, and CONTINUATION). * Use aws_websocket_increment_read_window() to increment the window again and keep frames flowing. * Maintain a larger window to keep up high throughput. * You only need to worry about the payload from "data" frames. * The websocket automatically increments the window to account for any * other incoming bytes, including other parts of a frame (opcode, payload-length, etc) * and the payload of other frame types (PING, PONG, CLOSE). * * Return true to proceed normally. If false is returned, the websocket will read no further data, * the frame will complete with an error-code, and the connection will close. */ typedef bool(aws_websocket_on_incoming_frame_payload_fn)( struct aws_websocket *websocket, const struct aws_websocket_incoming_frame *frame, struct aws_byte_cursor data, void *user_data); /** * Called when done processing an incoming frame. * If error_code is non-zero, an error occurred and the payload may not have been completely received. * Invoked once per frame on the websocket's event-loop thread. * * Return true to proceed normally. If false is returned, the websocket will read no further data * and the connection will close. */ typedef bool(aws_websocket_on_incoming_frame_complete_fn)( struct aws_websocket *websocket, const struct aws_websocket_incoming_frame *frame, int error_code, void *user_data); /** * Options for creating a websocket client connection. */ struct aws_websocket_client_connection_options { /** * Required. * Must outlive the connection. */ struct aws_allocator *allocator; /** * Required. * The connection keeps the bootstrap alive via ref-counting. */ struct aws_client_bootstrap *bootstrap; /** * Required. * aws_websocket_client_connect() makes a copy. */ const struct aws_socket_options *socket_options; /** * Optional. * aws_websocket_client_connect() deep-copies all contents, * and keeps the `aws_tls_ctx` alive via ref-counting. */ const struct aws_tls_connection_options *tls_options; /** * Optional * Configuration options related to http proxy usage. */ const struct aws_http_proxy_options *proxy_options; /** * Required. * aws_websocket_client_connect() makes a copy. */ struct aws_byte_cursor host; /** * Optional. * Defaults to 443 if tls_options is present, 80 if it is not. */ uint32_t port; /** * Required. * The request will be kept alive via ref-counting until the handshake completes. * Suggestion: create via aws_http_message_new_websocket_handshake_request() * * The method MUST be set to GET. * The following headers are required (replace values in []): * * Host: [server.example.com] * Upgrade: websocket * Connection: Upgrade * Sec-WebSocket-Key: [dGhlIHNhbXBsZSBub25jZQ==] * Sec-WebSocket-Version: 13 * * Sec-Websocket-Key should be a random 16 bytes value, Base64 encoded. */ struct aws_http_message *handshake_request; /** * Initial size of the websocket's read window. * Ignored unless `manual_window_management` is true. * Set to 0 to prevent any incoming websocket frames until aws_websocket_increment_read_window() is called. */ size_t initial_window_size; /** * User data for callbacks. * Optional. */ void *user_data; /** * Called when connect completes. * Required. * If unsuccessful, error_code will be set, connection will be NULL, * and the on_connection_shutdown callback will never be called. * If successful, the user is now responsible for the websocket and must * call aws_websocket_release() when they are done with it. */ aws_websocket_on_connection_setup_fn *on_connection_setup; /** * Called when connection has finished shutting down. * Optional. * Never called if `on_connection_setup` reported failure. * Note that the connection is not completely done until `on_connection_shutdown` has been called * AND aws_websocket_release() has been called. */ aws_websocket_on_connection_shutdown_fn *on_connection_shutdown; /** * Called when each new frame arrives. * Optional. * See `aws_websocket_on_incoming_frame_begin_fn`. */ aws_websocket_on_incoming_frame_begin_fn *on_incoming_frame_begin; /** * Called repeatedly as payload data arrives. * Optional. * See `aws_websocket_on_incoming_frame_payload_fn`. */ aws_websocket_on_incoming_frame_payload_fn *on_incoming_frame_payload; /** * Called when done processing an incoming frame. * Optional. * See `aws_websocket_on_incoming_frame_complete_fn`. */ aws_websocket_on_incoming_frame_complete_fn *on_incoming_frame_complete; /** * Set to true to manually manage the read window size. * * If this is false, no backpressure is applied and frames will arrive as fast as possible. * * If this is true, then whenever the read window reaches 0 you will stop receiving anything. * The websocket's `initial_window_size` determines the starting size of the read window. * The read window shrinks as you receive the payload from "data" frames (TEXT, BINARY, and CONTINUATION). * Use aws_websocket_increment_read_window() to increment the window again and keep frames flowing. * Maintain a larger window to keep up high throughput. * You only need to worry about the payload from "data" frames. * The websocket automatically increments the window to account for any * other incoming bytes, including other parts of a frame (opcode, payload-length, etc) * and the payload of other frame types (PING, PONG, CLOSE). */ bool manual_window_management; /** * Optional * If set, requests that a specific event loop be used to seat the connection, rather than the next one * in the event loop group. Useful for serializing all io and external events related to a client onto * a single thread. */ struct aws_event_loop *requested_event_loop; /** * Optional * Host resolution override that allows the user to override DNS behavior for this particular connection. */ const struct aws_host_resolution_config *host_resolution_config; }; /** * Called repeatedly as the websocket's payload is streamed out. * The user should write payload data to out_buf, up to available capacity. * The websocket will mask this data for you, if necessary. * Invoked repeatedly on the websocket's event-loop thread. * * Return true to proceed normally. If false is returned, the websocket will send no further data, * the frame will complete with an error-code, and the connection will close. */ typedef bool(aws_websocket_stream_outgoing_payload_fn)( struct aws_websocket *websocket, struct aws_byte_buf *out_buf, void *user_data); /** * Called when a aws_websocket_send_frame() operation completes. * error_code will be zero if the operation was successful. * "Success" does not guarantee that the peer actually received or processed the frame. * Invoked exactly once per sent frame on the websocket's event-loop thread. */ typedef void( aws_websocket_outgoing_frame_complete_fn)(struct aws_websocket *websocket, int error_code, void *user_data); /** * Options for sending a websocket frame. * This structure is copied immediately by aws_websocket_send(). * For descriptions of opcode, fin, and payload_length see in RFC-6455 Section 5.2. */ struct aws_websocket_send_frame_options { /** * Size of payload to be sent via `stream_outgoing_payload` callback. */ uint64_t payload_length; /** * User data passed to callbacks. */ void *user_data; /** * Callback for sending payload data. * See `aws_websocket_stream_outgoing_payload_fn`. * Required if `payload_length` is non-zero. */ aws_websocket_stream_outgoing_payload_fn *stream_outgoing_payload; /** * Callback for completion of send operation. * See `aws_websocket_outgoing_frame_complete_fn`. * Optional. */ aws_websocket_outgoing_frame_complete_fn *on_complete; /** * Frame type. * `aws_websocket_opcode` enum provides standard values. */ uint8_t opcode; /** * Indicates that this is the final fragment in a message. The first fragment MAY also be the final fragment. */ bool fin; }; AWS_EXTERN_C_BEGIN /** * Return true if opcode is for a data frame, false if opcode if for a control frame. */ AWS_HTTP_API bool aws_websocket_is_data_frame(uint8_t opcode); /** * Asynchronously establish a client websocket connection. * The on_connection_setup callback is invoked when the operation has finished creating a connection, or failed. */ AWS_HTTP_API int aws_websocket_client_connect(const struct aws_websocket_client_connection_options *options); /** * Increment the websocket's ref-count, preventing it from being destroyed. * @return Always returns the same pointer that is passed in. */ AWS_HTTP_API struct aws_websocket *aws_websocket_acquire(struct aws_websocket *websocket); /** * Decrement the websocket's ref-count. * When the ref-count reaches zero, the connection will shut down, if it hasn't already. * Users must release the websocket when they are done with it. * The websocket's memory cannot be reclaimed until this is done. * Callbacks may continue firing after this is called, with "shutdown" being the final callback. * This function may be called from any thread. * * It is safe to pass NULL, nothing will happen. */ AWS_HTTP_API void aws_websocket_release(struct aws_websocket *websocket); /** * Close the websocket connection. * It is safe to call this, even if the connection is already closed or closing. * The websocket will attempt to send a CLOSE frame during normal shutdown. * If `free_scarce_resources_immediately` is true, the connection will be torn down as quickly as possible. * This function may be called from any thread. */ AWS_HTTP_API void aws_websocket_close(struct aws_websocket *websocket, bool free_scarce_resources_immediately); /** * Send a websocket frame. * The `options` struct is copied. * A callback will be invoked when the operation completes. * This function may be called from any thread. */ AWS_HTTP_API int aws_websocket_send_frame(struct aws_websocket *websocket, const struct aws_websocket_send_frame_options *options); /** * Manually increment the read window to keep frames flowing. * * If the websocket was created with `manual_window_management` set true, * then whenever the read window reaches 0 you will stop receiving data. * The websocket's `initial_window_size` determines the starting size of the read window. * The read window shrinks as you receive the payload from "data" frames (TEXT, BINARY, and CONTINUATION). * Use aws_websocket_increment_read_window() to increment the window again and keep frames flowing. * Maintain a larger window to keep up high throughput. * You only need to worry about the payload from "data" frames. * The websocket automatically increments the window to account for any * other incoming bytes, including other parts of a frame (opcode, payload-length, etc) * and the payload of other frame types (PING, PONG, CLOSE). * * If the websocket was created with `manual_window_management` set false, this function does nothing. * * This function may be called from any thread. */ AWS_HTTP_API void aws_websocket_increment_read_window(struct aws_websocket *websocket, size_t size); /** * Convert the websocket into a mid-channel handler. * The websocket will stop being usable via its public API and become just another handler in the channel. * The caller will likely install a channel handler to the right. * This must not be called in the middle of an incoming frame (between "frame begin" and "frame complete" callbacks). * This MUST be called from the websocket's thread. * * If successful: * - Other than aws_websocket_release(), all calls to aws_websocket_x() functions are ignored. * - The websocket will no longer invoke any "incoming frame" callbacks. * - aws_io_messages written by a downstream handler will be wrapped in binary data frames and sent upstream. * The data may be split/combined as it is sent along. * - aws_io_messages read from upstream handlers will be scanned for binary data frames. * The payloads of these frames will be sent downstream. * The payloads may be split/combined as they are sent along. * - An incoming close frame will automatically result in channel-shutdown. * - aws_websocket_release() must still be called or the websocket and its channel will never be cleaned up. * - The websocket will still invoke its "on connection shutdown" callback when channel shutdown completes. * * If unsuccessful, NULL is returned and the websocket is unchanged. */ AWS_HTTP_API int aws_websocket_convert_to_midchannel_handler(struct aws_websocket *websocket); /** * Returns the websocket's underlying I/O channel. */ AWS_HTTP_API struct aws_channel *aws_websocket_get_channel(const struct aws_websocket *websocket); /** * Generate value for a Sec-WebSocket-Key header and write it into `dst` buffer. * The buffer should have at least AWS_WEBSOCKET_MAX_HANDSHAKE_KEY_LENGTH space available. * * This value is the base64 encoding of a random 16-byte value. * RFC-6455 Section 4.1 */ AWS_HTTP_API int aws_websocket_random_handshake_key(struct aws_byte_buf *dst); /** * Create request with all required fields for a websocket upgrade request. * The method and path are set, and the the following headers are added: * * Host: * Upgrade: websocket * Connection: Upgrade * Sec-WebSocket-Key: * Sec-WebSocket-Version: 13 */ AWS_HTTP_API struct aws_http_message *aws_http_message_new_websocket_handshake_request( struct aws_allocator *allocator, struct aws_byte_cursor path, struct aws_byte_cursor host); AWS_EXTERN_C_END AWS_POP_SANE_WARNING_LEVEL #endif /* AWS_HTTP_WEBSOCKET_H */