//# run script { fun main() { assert!(0u8 == 0u8, 1000); assert!(0u64 == 0u64, 1001); assert!(0u128 == 0u128, 1002); assert!(!(0u8 == 1u8), 1100); assert!(!(0u64 == 1u64), 1101); assert!(!(0u128 == 1u128), 1102); assert!(!(1u8 == 0u8), 1200); assert!(!(1u64 == 0u64), 1201); assert!(!(1u128 == 0u128), 1202); } } //# run script { fun main() { assert!(0u8 != 1u8, 2000); assert!(0u64 != 1u64, 2001); assert!(0u128 != 1u128, 2001); assert!(1u8 != 0u8, 2100); assert!(1u64 != 0u64, 2101); assert!(1u128 != 0u128, 2101); assert!(!(0u8 != 0u8), 2200); assert!(!(0u64 != 0u64), 2201); assert!(!(0u128 != 0u128), 2201); } } //# run script { fun main() { assert!(0u8 < 1u8, 3000); assert!(0u64 < 1u64, 3001); assert!(0u128 < 1u128, 3002); assert!(!(1u8 < 0u8), 3100); assert!(!(1u64 < 0u64), 3101); assert!(!(1u128 < 0u128), 3102); assert!(!(0u8 < 0u8), 3200); assert!(!(0u64 < 0u64), 3201); assert!(!(0u128 < 0u128), 3202); } } //# run script { fun main() { assert!(1u8 > 0u8, 4000); assert!(1u64 > 0u64, 4001); assert!(1u128 > 0u128, 4002); assert!(!(0u8 > 1u8), 4100); assert!(!(0u64 > 1u64), 4101); assert!(!(0u128 > 1u128), 4102); assert!(!(0u8 > 0u8), 4200); assert!(!(0u64 > 0u64), 4201); assert!(!(0u128 > 0u128), 4202); } } //# run script { fun main() { assert!(0u8 <= 1u8, 5000); assert!(0u64 <= 1u64, 5001); assert!(0u128 <= 1u128, 5002); assert!(!(1u8 <= 0u8), 5100); assert!(!(1u64 <= 0u64), 5101); assert!(!(1u128 <= 0u128), 5102); assert!(0u8 <= 0u8, 5200); assert!(0u64 <= 0u64, 5201); assert!(0u128 <= 0u128, 5202); } } //# run script { fun main() { assert!(1u8 >= 0u8, 6000); assert!(1u64 >= 0u64, 6001); assert!(1u128 >= 0u128, 6002); assert!(!(0u8 >= 1u8), 6100); assert!(!(0u64 >= 1u64), 6101); assert!(!(0u128 >= 1u128), 6102); assert!(0u8 >= 0u8, 6200); assert!(0u64 >= 0u64, 6201); assert!(0u128 >= 0u128, 6202); } }