use std::thread::spawn; use crossbeam_channel::{bounded, Receiver}; type S0 = Receiver>>>; type S1 = Receiver>>; type S2 = Receiver>; type S3 = Receiver<()>; type S4 = (); fn main() { let main = spawn(move || { let (sender_s_0, receiver_s_0) = bounded::(1); let (sender_s_1, receiver_s_1) = bounded::(1); let (sender_s_2, receiver_s_2) = bounded::(1); let (sender_s_3, receiver_s_3) = bounded::(1); let (sender_s_4, receiver_s_4) = bounded::(1); sender_s_0.send(receiver_s_1).unwrap(); let receiver_s_1_bis = receiver_s_0.recv().unwrap(); sender_s_1.send(receiver_s_2).unwrap(); let receiver_s_2_bis = receiver_s_1_bis.recv().unwrap(); sender_s_2.send(receiver_s_3).unwrap(); let receiver_s_3_bis = receiver_s_2_bis.recv().unwrap(); sender_s_3.send(receiver_s_4).unwrap(); let receiver_s_4_bis = receiver_s_3_bis.recv().unwrap(); sender_s_4.send(()).unwrap(); receiver_s_4_bis.recv().unwrap(); }); main.join().unwrap(); }