# SEWB Simulation ### Proposal One approach would be to have a bunch of minigames. ### Interdimensional view A core mechanic of the game is the hidden but real causes for a behavior. For example, #### Life's daily battles A video game where you fight baddies, your success is determined by strength in the other dimensions. #### Culture Timeline of events and cultural participation. #### Causality A causation loop map of various behaviors and their relationships to others #### Country Map of the land, notating current position, frequently traveled heatmap and points of interest for that person. #### Government Policy A graph of policies that effect the central person, with valency and strength indicating total effect on wellbeing #### Ancestry / Family Tree A graph of the wellbeing of ancestors, with ability to recenter on that person ## Brainstorming - a holistic framework should use holistic teaching - present content that has emotional impact ## WIP - [Insight Maker](https://insightmaker.com/insight/3N69ohiBf3bQcOhIk8pCqr/Violent-Episodes) ## Resources - [Youtube - SEWB Walkthrough](https://youtu.be/rqLezahgmqA) - [Image - SEWB Diagram](https://timhwb.org.au/wp-content/uploads/2021/05/SEWB-Diagram-2021-Final.png)