/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ // IWYU pragma: private, include "SkTypes.h" #ifndef SkPreConfig_DEFINED #define SkPreConfig_DEFINED // Allows embedders that want to disable macros that take arguments to just // define that symbol to be one of these #define SK_NOTHING_ARG1(arg1) #define SK_NOTHING_ARG2(arg1, arg2) #define SK_NOTHING_ARG3(arg1, arg2, arg3) ////////////////////////////////////////////////////////////////////// #if !defined(SK_BUILD_FOR_ANDROID) && !defined(SK_BUILD_FOR_IOS) && !defined(SK_BUILD_FOR_WIN) && \ !defined(SK_BUILD_FOR_UNIX) && !defined(SK_BUILD_FOR_MAC) #ifdef __APPLE__ #include "TargetConditionals.h" #endif #if defined(_WIN32) || defined(__SYMBIAN32__) #define SK_BUILD_FOR_WIN #elif defined(ANDROID) || defined(__ANDROID__) #define SK_BUILD_FOR_ANDROID #elif defined(linux) || defined(__linux) || defined(__FreeBSD__) || \ defined(__OpenBSD__) || defined(__sun) || defined(__NetBSD__) || \ defined(__DragonFly__) || defined(__Fuchsia__) || \ defined(__GLIBC__) || defined(__GNU__) || defined(__unix__) #define SK_BUILD_FOR_UNIX #elif TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR #define SK_BUILD_FOR_IOS #else #define SK_BUILD_FOR_MAC #endif #endif ////////////////////////////////////////////////////////////////////// #ifdef SK_BUILD_FOR_WIN #if !defined(SK_RESTRICT) #define SK_RESTRICT __restrict #endif #if !defined(SK_WARN_UNUSED_RESULT) #define SK_WARN_UNUSED_RESULT #endif #endif #if !defined(SK_RESTRICT) #define SK_RESTRICT __restrict__ #endif #if !defined(SK_WARN_UNUSED_RESULT) #define SK_WARN_UNUSED_RESULT __attribute__((warn_unused_result)) #endif ////////////////////////////////////////////////////////////////////// #if !defined(SK_CPU_BENDIAN) && !defined(SK_CPU_LENDIAN) #if defined(__BYTE_ORDER__) && (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__) #define SK_CPU_BENDIAN #elif defined(__BYTE_ORDER__) && (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__) #define SK_CPU_LENDIAN #elif defined(__sparc) || defined(__sparc__) || \ defined(_POWER) || defined(__powerpc__) || \ defined(__ppc__) || defined(__hppa) || \ defined(__PPC__) || defined(__PPC64__) || \ defined(_MIPSEB) || defined(__ARMEB__) || \ defined(__s390__) || \ (defined(__sh__) && defined(__BIG_ENDIAN__)) || \ (defined(__ia64) && defined(__BIG_ENDIAN__)) #define SK_CPU_BENDIAN #else #define SK_CPU_LENDIAN #endif #endif ////////////////////////////////////////////////////////////////////// #if defined(__i386) || defined(_M_IX86) || defined(__x86_64__) || defined(_M_X64) #define SK_CPU_X86 1 #endif /** * SK_CPU_SSE_LEVEL * * If defined, SK_CPU_SSE_LEVEL should be set to the highest supported level. * On non-intel CPU this should be undefined. */ #define SK_CPU_SSE_LEVEL_SSE1 10 #define SK_CPU_SSE_LEVEL_SSE2 20 #define SK_CPU_SSE_LEVEL_SSE3 30 #define SK_CPU_SSE_LEVEL_SSSE3 31 #define SK_CPU_SSE_LEVEL_SSE41 41 #define SK_CPU_SSE_LEVEL_SSE42 42 #define SK_CPU_SSE_LEVEL_AVX 51 #define SK_CPU_SSE_LEVEL_AVX2 52 #define SK_CPU_SSE_LEVEL_AVX512 60 // When targetting iOS and using gyp to generate the build files, it is not // possible to select files to build depending on the architecture (i.e. it // is not possible to use hand optimized assembly implementation). In that // configuration SK_BUILD_NO_OPTS is defined. Remove optimisation then. #ifdef SK_BUILD_NO_OPTS #define SK_CPU_SSE_LEVEL 0 #endif // Are we in GCC/Clang? #ifndef SK_CPU_SSE_LEVEL // These checks must be done in descending order to ensure we set the highest // available SSE level. #if defined(__AVX512F__) #define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_AVX512 #elif defined(__AVX2__) #define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_AVX2 #elif defined(__AVX__) #define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_AVX #elif defined(__SSE4_2__) #define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE42 #elif defined(__SSE4_1__) #define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE41 #elif defined(__SSSE3__) #define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSSE3 #elif defined(__SSE3__) #define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE3 #elif defined(__SSE2__) #define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE2 #endif #endif // Are we in VisualStudio? #ifndef SK_CPU_SSE_LEVEL // These checks must be done in descending order to ensure we set the highest // available SSE level. 64-bit intel guarantees at least SSE2 support. #if defined(__AVX2__) #define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_AVX2 #elif defined(__AVX__) #define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_AVX #elif defined(_M_X64) || defined(_M_AMD64) #define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE2 #elif defined(_M_IX86_FP) #if _M_IX86_FP >= 2 #define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE2 #elif _M_IX86_FP == 1 #define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE1 #endif #endif #endif ////////////////////////////////////////////////////////////////////// // ARM defines #if defined(__arm__) && (!defined(__APPLE__) || !TARGET_IPHONE_SIMULATOR) #define SK_CPU_ARM32 #elif defined(__aarch64__) && !defined(SK_BUILD_NO_OPTS) #define SK_CPU_ARM64 #endif // All 64-bit ARM chips have NEON. Many 32-bit ARM chips do too. #if !defined(SK_ARM_HAS_NEON) && !defined(SK_BUILD_NO_OPTS) && defined(__ARM_NEON) #define SK_ARM_HAS_NEON #endif // Really this __APPLE__ check shouldn't be necessary, but it seems that Apple's Clang defines // __ARM_FEATURE_CRC32 for -arch arm64, even though their chips don't support those instructions! #if defined(__ARM_FEATURE_CRC32) && !defined(__APPLE__) #define SK_ARM_HAS_CRC32 #endif ////////////////////////////////////////////////////////////////////// #if !defined(SKIA_IMPLEMENTATION) #define SKIA_IMPLEMENTATION 0 #endif #if !defined(SK_API) #if defined(SKIA_DLL) #if defined(_MSC_VER) #if SKIA_IMPLEMENTATION #define SK_API __declspec(dllexport) #else #define SK_API __declspec(dllimport) #endif #else #define SK_API __attribute__((visibility("default"))) #endif #else #define SK_API #endif #endif #endif