/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrVkBackendContext_DEFINED #define GrVkBackendContext_DEFINED #include "GrVkTypes.h" #include "SkRefCnt.h" #include "vk/GrVkMemoryAllocator.h" class GrVkExtensions; enum GrVkExtensionFlags { kEXT_debug_report_GrVkExtensionFlag = 0x0001, kNV_glsl_shader_GrVkExtensionFlag = 0x0002, kKHR_surface_GrVkExtensionFlag = 0x0004, kKHR_swapchain_GrVkExtensionFlag = 0x0008, kKHR_win32_surface_GrVkExtensionFlag = 0x0010, kKHR_android_surface_GrVkExtensionFlag = 0x0020, kKHR_xcb_surface_GrVkExtensionFlag = 0x0040, }; enum GrVkFeatureFlags { kGeometryShader_GrVkFeatureFlag = 0x0001, kDualSrcBlend_GrVkFeatureFlag = 0x0002, kSampleRateShading_GrVkFeatureFlag = 0x0004, }; // It is not guarenteed VkPhysicalDeviceProperties2 will be in the client's header so we forward // declare it here to be safe. struct VkPhysicalDeviceFeatures2; // The BackendContext contains all of the base Vulkan objects needed by the GrVkGpu. The assumption // is that the client will set these up and pass them to the GrVkGpu constructor. The VkDevice // created must support at least one graphics queue, which is passed in as well. // The QueueFamilyIndex must match the family of the given queue. It is needed for CommandPool // creation, and any GrBackendObjects handed to us (e.g., for wrapped textures) needs to be created // in or transitioned to that family. The refs held by members of this struct must be released // (either by deleting the struct or manually releasing the refs) before the underlying vulkan // device and instance are destroyed. struct SK_API GrVkBackendContext { VkInstance fInstance; VkPhysicalDevice fPhysicalDevice; VkDevice fDevice; VkQueue fQueue; uint32_t fGraphicsQueueIndex; uint32_t fMinAPIVersion; // Deprecated. Set fInstanceVersion instead. uint32_t fInstanceVersion = 0; uint32_t fExtensions = 0; // Deprecated. Use fVkExtensions instead. const GrVkExtensions* fVkExtensions = nullptr; uint32_t fFeatures; // Deprecated. Use either fDeviceFeatures[2] instead. // The client can create their VkDevice with either a VkPhysicalDeviceFeatures or // VkPhysicalDeviceFeatures2 struct, thus we have to support taking both. The // VkPhysicalDeviceFeatures2 struct is needed so we know if the client enabled any extension // specific features. If fDeviceFeatures2 is not null then we ignore fDeviceFeatures. If both // fDeviceFeatures and fDeviceFeatures2 are null we will assume no features are enabled. VkPhysicalDeviceFeatures* fDeviceFeatures = nullptr; VkPhysicalDeviceFeatures2* fDeviceFeatures2 = nullptr; sk_sp fMemoryAllocator; GrVkGetProc fGetProc = nullptr; // This is deprecated and should be set to false. The client is responsible for managing the // lifetime of the VkInstance and VkDevice objects. bool fOwnsInstanceAndDevice = false; }; #endif