# mtg_color Do you absolutely need to be able to represent the colors of Magic the Gathering cards (or other game objects) in a single byte? Are ergonmics irrelevant and storage space non-negotiable? Features: * no-std compatible * only 14 shared bytes needed for all canonical symbol information (compared to 80 bytes for a naive implementation) * already at a stable 1.0.0 release * zero dependencies * coded in pure Rust for speed and safety