; --------[Regular]-------- ; Standing [Begin action 0] Clsn2default: 2 Clsn2[0] = -20,-80, 11, -1 Clsn2[1] = -20,-81, 3,-104 0, 0, 0,0, 7 0, 1, 0,0, 7 0, 2, 0,0, 7 0, 3, 0,0, 7 0, 4, 0,0, 7 0, 5, 0,0, 7 0, 6, 0,0, 7 0, 7, 0,0, 7 0, 8, 0,0, 7 0, 9, 0,0, 7 0,10, 0,0, 7 0,11, 0,0, 7 0,12, 0,0, 7 0,13, 0,0, 7 0,14, 0,0, 7 0, 8, 0,0, 13 0, 7, 0,0, 9 0, 6, 0,0, 13 0, 7, 0,0, 9 0, 8, 0,0, 13 0, 7, 0,0, 9 0, 6, 0,0, 13 0, 7, 0,0, 9 0, 8, 0,0, 13 0, 7, 0,0, 9 0, 6, 0,0, 13 ; Standing turn [Begin action 5] Clsn2default: 2 Clsn2[0] = -15,-80, 16, -1 Clsn2[1] = -11,-104, 12,-81 5,0, 0,0, 1, H 5,1, 0,0, 2 5,0, 0,0, 3 ; Crouching turn [Begin action 6] Clsn2default: 1 Clsn2[0] = -15, -1, 16,-64 6,0, 0,0, 2, H 6,0, 0,0, 4 ; To crouch [Begin action 10] Clsn2: 2 Clsn2[0] = -20, -1, 11,-72 Clsn2[1] = -20,-88, 3,-65 10,0, 0,0, 1 ; Crouching [Begin action 11] Clsn2: 1 Clsn2[0] = -20, -1, 11,-64 11,0, 0,0, -1 ; From crouch [Begin action 12] Clsn2: 2 Clsn2[0] = -20, -1, 11,-72 Clsn2[1] = -20,-88, 3,-65 10,0, 0,0, 3 ; Walking forward [Begin action 20] Clsn2default: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -16,-81, 7,-104 20,0, 0,0, 7 20,1, 0,0, 7 20,2, 0,0, 7 20,3, 0,0, 7 20,4, 0,0, 7 20,5, 0,0, 7 ; Walking backwards [Begin action 21] Clsn2default: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -12,-100, 11,-77 21, 0, 0,0, 3 21, 1, 0,0, 3 21, 2, 0,0, 3 21, 3, 0,0, 3 21, 4, 0,0, 3 21, 5, 0,0, 3 21, 6, 0,0, 3 21, 7, 0,0, 3 21, 8, 0,0, 3 21, 9, 0,0, 3 21,10, 0,0, 3 21,11, 0,0, 3 21,12, 0,0, 3 21,13, 0,0, 3 21,14, 0,0, 3 21,15, 0,0, 3 ; Pre-jump [Begin action 40] Clsn2: 2 Clsn2[0] = -20,-72, 11, -1 Clsn2[1] = -12,-92, 11,-69 40,0, 0,0, 2 Clsn2: 2 Clsn2[0] = -16, -1, 15,-56 Clsn2[1] = -8,-76, 15,-53 40,1, 0,0, 4 ; Neutral jump [Begin action 41] Clsn2default: 1 Clsn2[0] = -20,-100, 11,-37 41,0, 0,0, 9 41,1, 0,0, 11 41,2, 0,0, -1 ; Forward jump [Begin action 42] Clsn2default: 1 Clsn2[0] = -20,-100, 11,-34 42,0, 0,0, 11 42,1, 0,0, 5 Clsn2default: 1 Clsn2[0] = 23,-45,-24,-92 42,2, 0,0, 3 42,3, 0,0, 3 42,4, 0,0, 3 42,5, 0,0, 3 42,6, 0,0, 3 Clsn2: 1 Clsn2[0] = -20,-100, 11,-34 42,7, 0,0, -1 ; Backwards jump [Begin action 43] Clsn2default: 1 Clsn2[0] = -16,-108, 15,-37 43,0, 0,0, 3 43,1, 0,0, 3 Clsn2default: 2 Clsn2[0] = -8,-80, 31,-41 Clsn2[1] = -32,-104, 7,-65 43,2, 0,0, 3 43,3, 0,0, 3 Clsn2: 1 Clsn2[0] = -24,-96, 23,-49 42,1, -9,0, 4, H Clsn2default: 1 Clsn2[0] = -24,-88, 23,-41 42,4, -2,0, 3, H 42,5, -2,0, 3, H 42,6, -2,0, 3, H Clsn2: 1 Clsn2[0] = -16,-108, 15,-37 43,4, 0,0, -1 ; Jump landing [Begin action 47] Clsn2: 2 Clsn2[0] = -16, -1, 15,-56 Clsn2[1] = -8,-76, 15,-53 40,1, 0,0, 2 Clsn2: 2 Clsn2[0] = -20,-72, 11, -1 Clsn2[1] = -12,-92, 11,-69 40,0, 0,0, 2 ; Running [Begin action 100] Clsn2default: 2 Clsn2[0] = 23,-48,-24,-10 Clsn2[1] = 16,-33, 39,-56 100,0, 0,0, 4 100,1, 0,0, 4 100,2, 0,0, 4 100,3, 0,0, 4 100,4, 0,0, 4 100,5, 0,0, 4 ; Hop back (start) [Begin action 105] Clsn2: 2 Clsn2[0] = -20,-64, 11, -1 Clsn2[1] = -20,-88, 3,-65 10,0, 0,0, 3 ; Hop back (in the air) [Begin action 106] Clsn2: 1 Clsn2[0] = -16,-88, 15,-25 105,0, 0,0, -1 ; Hop back (land) [Begin action 107] Clsn2: 2 Clsn2[0] = -20,-64, 11, -1 Clsn2[1] = -20,-88, 3,-65 10,0, 0,0, 3 ; Standing guard (start) [Begin action 120] Clsn2default: 2 Clsn2[0] = 15,-80,-16, -1 Clsn2[1] = -12,-104, 11,-81 120,0, 0,0, 2 120,1, 0,0, 3 120,2, 0,0, 5 ; Croching guard (start) [Begin action 121] Clsn2default: 1 Clsn2[0] = -20, -1, 11,-64 121,0, 0,0, 4 121,1, 0,0, 6 ; Jumping guard (start) [Begin action 122] Clsn2: 1 Clsn2[0] = -16,-100, 15,-37 610,0, 0,0, 3 ; Standing guard (guarding) [Begin action 130] Clsn2: 2 Clsn2[0] = 15,-80,-16, -1 Clsn2[1] = -12,-104, 11,-81 120,3, 0,0, -1 ; Crouching guard (guarding) [Begin action 131] Clsn2: 1 Clsn2[0] = -20, -1, 11,-64 121,2, 0,0, -1 ; Jumping guard (guarding) [Begin action 132] Clsn2: 1 Clsn2[0] = -16,-100, 15,-37 122,0, 0,0, -1 ; Standing guard (stop guarding) [Begin action 140] Clsn2default: 2 Clsn2[0] = 15,-80,-16, -1 Clsn2[1] = -12,-104, 11,-81 120,2, 0,0, 3 120,1, 0,0, 3 120,0, 0,0, 3 ; Crouching guard (stop guarding) [Begin action 141] Clsn2default: 1 Clsn2[0] = -20, -1, 11,-64 121,1, 0,0, 4 121,0, 0,0, 6 ; Jumping guard (stop guarding) [Begin action 142] Clsn2default: 1 Clsn2[0] = -16,-100, 15,-37 41,1, 0,0, 5 41,2, 0,0, -1 ; Standing guard (guarding a hit) [Begin action 150] Clsn2: 2 Clsn2[0] = 15,-80,-16, -1 Clsn2[1] = -12,-104, 11,-81 120,3, 0,0, -1 ; Crouching guard (guarding a hit) [Begin action 151] Clsn2: 1 Clsn2[0] = -20, -1, 11,-64 121,2, 0,0, -1 ; Jumping guard (guarding a hit) [Begin action 152] Clsn2: 1 Clsn2[0] = -16,-100, 15,-37 122,0, 0,0, -1 ; Time over (lose) [Begin action 170] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 170,0, 0,0, 5 170,1, 0,0, -1 ; Time over (draw) [Begin action 175] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 195,0, 0,0, 6 181,0, 0,0, 6 181,1, 0,0, 6 181,2, 0,0, 6 175,0, 0,0, 6 175,1, 0,0, -1 ; Win pose A [Begin action 181] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 181,0, 0,0, 6 181,1, 0,0, 6 181,2, 0,0, 6 181,3, 0,0, 6 181,4, 0,0, 17 181,5, 0,0, 6 181,6, 0,0, -1 ; Win pose B [Begin action 182] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 195,0, 0,0, 6 195,1, 0,0, 6 182,0, 0,0, 6 182,1, 0,0, 6 182,2, 0,0, 6 182,3, 0,0, 6 182,2, 0,0, 6 182,3, 0,0, 6 182,2, 0,0, 6 182,3, 0,0, 6 182,2, 0,0, 6 182,3, 0,0, 6 182,2, 0,0, 19 182,3, 0,0, 6 182,4, 0,0, -1 ; Win pose C [Begin action 183] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 191,3, 0,0, 6 191,2, 0,0, 6 191,1, 0,0, 6 191,0, 0,0, 6 183,0, 0,0, -1 ; Win pose D [Begin action 184] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 191,2, 0,0, 6 184,0, 0,0, 6 184,1, 0,0, -1 ; Pre-fight intro [Begin action 191] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 191,0, 0,0, 146 191,1, 0,0, 6 191,2, 0,0, 6 191,3, 0,0, 6 ; Pre-fight intro vs. Yashiro/Shermie [Begin action 192] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 0, 0, 0,0, 1 191,3, 0,0, 6 191,2, 0,0, 6 192,0, 0,0, 6 192,1, 0,0, 4 192,2, 0,0, 33 192,0, 0,0, 6 191,2, 0,0, 6 191,3, 0,0, 6 ; Taunt A [Begin action 195] Clsn2default: 2 Clsn2[0] = -20,-80, 11, -1 Clsn2[1] = -20,-81, 3,-104 195,0, 0,0, 4 195,1, 0,0, 5 195,2, 0,0, 5 195,3, 0,0, 65 195,1, 0,0, 5 195,0, 0,0, 5 ; Taunt B [Begin action 196] Clsn2default: 2 Clsn2[0] = -20,-80, 11, -1 Clsn2[1] = -20,-81, 3,-104 196,0, 0,0, 3 196,1, 0,0, 6 196,2, 0,0, 10 196,3, 0,0, 4 196,4, 0,0, 6 196,1, 0,0, 6 196,2, 0,0, 10 196,3, 0,0, 4 196,4, 0,0, 6 196,1, 0,0, 6 196,2, 0,0, 10 196,3, 0,0, 4 196,4, 0,0, 6 196,5, 0,0, 5 ; Taunt B spark [Begin action 199] 199,0, 0,0, 3 199,1, 0,0, 2 199,2, 0,0, 2 199,3, 0,0, 2 199,4, 0,0, 2 199,5, 0,0, 2 199,6, 0,0, 3 ; Standing light punch [Begin action 200] Clsn2default: 2 Clsn2[0] = -21,-80, 13, -1 Clsn2[1] = -21,-104, 2,-81 200,0, 0,0, 2 200,1, 0,0, 2 Clsn2default: 2 Clsn2[0] = -21, -1, 13,-80 Clsn2[1] = -16,-104, 31,-81 200,2, 0,0, 3 Clsn1: 1 Clsn1[0] = -8,-92, 46,-77 200,3, 0,0, 2 Clsn2default: 2 Clsn2[0] = -21,-80, 13, -1 Clsn2[1] = -21,-104, 2,-81 200,4, 0,0, 2 200,5, 0,0, 3 ; Spinning array/Muyou no ono [Begin action 210] Clsn2: 2 Clsn2[0] = -16, 0, 15,-72 Clsn2[1] = -20,-88, 3,-65 210, 0, 0,0, 1 Clsn2: 2 Clsn2[0] = -12, -1, 19,-64 Clsn2[1] = -12,-84, 11,-61 210, 1, 0,0, 2 Clsn2: 2 Clsn2[0] = -12,-64, 19, -1 Clsn2[1] = -4,-80, 19,-57 210, 2, 0,0, 2 Clsn2: 2 Clsn2[0] = -4,-64, 27, -1 Clsn2[1] = 4,-80, 27,-57 210, 3, 0,0, 3 Clsn2: 2 Clsn2[0] = -4,-64, 27, -1 Clsn2[1] = 20,-80, 43,-57 210, 4, 0,0, 2 Clsn1: 1 Clsn1[0] = 28,-80, 83,-49 Clsn2: 2 Clsn2[0] = -4, -1, 27,-64 Clsn2[1] = 55,-92, 16,-61 210, 5, 0,0, 3 Clsn2: 2 Clsn2[0] = -4, -1, 27,-64 Clsn2[1] = -4,-84, 19,-61 210, 6, 0,0, 3 Clsn2default: 2 Clsn2[0] = -4, -1, 27,-64 Clsn2[1] = -12,-88, 11,-65 210, 7, 0,0, 5 210, 8, 0,0, 5 210, 9, 0,0, 5 210,10, 0,0, 4 Clsn2: 2 Clsn2[0] = -24, -1, 7,-72 Clsn2[1] = -20,-88, 3,-65 10, 0, 0,0, 4 ; Standing light kick [Begin action 220] Clsn2: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -16,-100, 7,-77 220,0, 0,0, 1 Clsn2default: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -8,-100, 15,-77 220,1, 0,0, 2 220,2, 0,0, 2 Clsn2: 3 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -8,-100, 15,-77 Clsn2[2] = -4,-45, 51,-76 220,3, 0,0, 2 Clsn1: 1 Clsn1[0] = 24,-61, 87,-84 Clsn2default: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = 0,-61, 63,-100 220,4, 0,0, 2 Clsn1: 1 Clsn1[0] = 24,-61, 87,-84 220,5, 0,0, 4 Clsn2default: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -8,-100, 15,-77 220,3, 0,0, 3 220,2, 0,0, 3 Clsn2: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -16,-100, 7,-77 220,0, 0,0, 3 ; Close standing light kick [Begin action 225] Clsn2: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -20,-104, 3,-81 225,0, 0,0, 1 Clsn2: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -28,-104, -5,-81 225,1, 0,0, 2 Clsn2default: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -36,-96, 35,-57 225,2, 0,0, 2 Clsn1: 1 Clsn1[0] = 8,-92, 47,-50 225,3, 0,0, 3 Clsn2default: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -28,-104, -5,-81 225,4, 0,0, 2 225,1, 0,0, 2 Clsn2: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -20,-104, 3,-81 225,0, 0,0, 3 ; Reverse anchor kick/Jukei no oni [Begin action 230] Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = 4,-96, 27,-73 230, 0, 0,0, 1 Clsn2: 2 Clsn2[0] = 4, -1, 35,-72 Clsn2[1] = 32,-84, 55,-61 230, 1, 0,0, 1 Clsn2: 2 Clsn2[0] = 35,-56, 4, -1 Clsn2[1] = 32,-68, 63,-37 230, 2, 0,0, 2 Clsn2: 2 Clsn2[0] = 4, -1, 35,-56 Clsn2[1] = 36,-48, 67,-17 230, 3, 0,0, 2 Clsn2: 2 Clsn2[0] = 36,-56, 67, -1 Clsn2[1] = 24,-80, 55,-49 230, 4, 0,0, 2 Clsn2default: 2 Clsn2[0] = 36, -1, 67,-56 Clsn2[1] = 24,-49, 79,-88 230, 5, 0,0, 2 Clsn1: 1 Clsn1[0] = 36,-84, 91,-61 230, 6, 0,0, 2 Clsn2default: 2 Clsn2[0] = 36,-56, 67, -1 Clsn2[1] = 42,-88,111,-49 230, 7, 0,0, 2 Clsn1: 1 Clsn1[0] = 76,-64,131,-33 230, 8, 0,0, 2 230, 9, 0,0, 4 230, 7, 0,0, 2 Clsn2default: 2 Clsn2[0] = 36, -1, 67,-56 Clsn2[1] = 24,-49, 79,-88 230, 6, 0,0, 2 230, 5, 0,0, 2 Clsn2: 2 Clsn2[0] = 36,-56, 67, -1 Clsn2[1] = 24,-80, 55,-49 230, 4, 0,0, 2 Clsn2: 2 Clsn2[0] = 4, -1, 35,-56 Clsn2[1] = 36,-48, 67,-17 230, 3, 0,0, 2 Clsn2: 2 Clsn2[0] = 35,-56, 4, -1 Clsn2[1] = 32,-68, 63,-37 230, 2, 0,0, 2 Clsn2: 2 Clsn2[0] = 4, -1, 35,-72 Clsn2[1] = 32,-84, 55,-61 230, 1, 0,0, 2 Clsn2: 2 Clsn2[0] = 4, -1, 35,-72 Clsn2[1] = 8,-96, 31,-73 230, 0, 0,0, 2 Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -4,-100, 19,-77 230,10, 0,0, 3 ; Standing hard punch [Begin action 240] Clsn2default: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -20,-81, 3,-104 240, 0, 0,0, 1 240, 1, 0,0, 2 Clsn2: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -12,-104, 11,-81 240, 2, 0,0, 2 Clsn2: 2 Clsn2[0] = -8, -1, 23,-80 Clsn2[1] = -4,-100, 19,-77 240, 3, 0,0, 2 Clsn1: 1 Clsn1[0] = 32,-61, 63,-84 Clsn2: 2 Clsn2[0] = 0, -1, 31,-72 Clsn2[1] = 4,-92, 43,-69 240, 4, 0,0, 3 Clsn2default: 2 Clsn2[0] = 0, -1, 31,-72 Clsn2[1] = 8,-96, 31,-73 240, 5, 0,0, 4 240, 6, 0,0, 3 Clsn2: 2 Clsn2[0] = 0, -1, 31,-72 Clsn2[1] = 20,-92, 51,-61 240, 7, 0,0, 3 Clsn2default: 2 Clsn2[0] = 0, -1, 31,-72 Clsn2[1] = 25,-88, 87,-57 240, 8, 0,0, 2 Clsn1: 1 Clsn1[0] = 44,-80, 99,-57 240, 9, 0,0, 6 Clsn2: 2 Clsn2[0] = 0, -1, 31,-72 Clsn2[1] = 20,-73, 43,-96 240,10, 0,0, 4 Clsn2: 2 Clsn2[0] = 0, -1, 31,-72 Clsn2[1] = 4,-96, 27,-73 240,11, 0,0, 4 Clsn2: 2 Clsn2[0] = -12,-80, 19, -1 Clsn2[1] = -8,-100, 15,-77 240,12, 0,0, 4 Clsn2: 2 Clsn2[0] = -20,-80, 11, -1 Clsn2[1] = -16,-104, 7,-81 240,13, 0,0, 5 ; Close standing hard punch [Begin action 245] Clsn2: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = 4,-96, 27,-73 245, 0, 0,0, 1 Clsn2default: 2 Clsn2[0] = -12,-64, 19, -1 Clsn2[1] = 4,-76, 27,-53 245, 1, 0,0, 1 245, 2, 0,0, 1 Clsn2default: 2 Clsn2[0] = -12,-64, 19, -1 Clsn2[1] = 8,-57, 39,-88 245, 3, 0,0, 1 Clsn1: 1 Clsn1[0] = 24,-75, 63,-45 245, 4, 0,0, 3 Clsn1: 1 Clsn1[0] = 59,-108, 28,-56 Clsn2: 2 Clsn2[0] = -12,-64, 19, -1 Clsn2[1] = 43,-96, 12,-41 245, 5, 0,0, 3 Clsn2: 2 Clsn2[0] = -12,-64, 19, -1 Clsn2[1] = 0,-116, 31,-53 245, 6, 0,0, 3 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = 0,-104, 23,-81 245, 7, 0,0, 3 Clsn2default: 2 Clsn2[0] = -12,-80, 19, -1 Clsn2[1] = 19,-77, -4,-100 245, 8, 0,0, 4 245, 9, 0,0, 8 Clsn2: 2 Clsn2[0] = -16,-80, 15, -1 Clsn2[1] = -12,-100, 11,-77 245,10, 0,0, 5 Clsn2: 2 Clsn2[0] = -20,-80, 11, -1 Clsn2[1] = -16,-104, 7,-81 245,11, 0,0, 6 ; Standing hard kick [Begin action 260] Clsn2: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -32,-100, -1,-69 260,0, 0,0, 2 Clsn2: 2 Clsn2[0] = -28, -1, 3,-80 Clsn2[1] = -44,-92,-13,-61 260,1, 0,0, 3 Clsn2: 2 Clsn2[0] = -28, -1, 3,-64 Clsn2[1] = -52,-49,-13,-80 260,2, 0,0, 3 Clsn1: 1 Clsn1[0] = 4,-108, 59,-77 Clsn2: 2 Clsn2[0] = -28, -1, 3,-64 Clsn2[1] = -36,-57, 51,-96 260,3, 0,0, 4 Clsn2: 2 Clsn2[0] = -28,-69, 3, -1 Clsn2[1] = -24,-104, 39,-57 260,4, 0,0, 4 Clsn2default: 2 Clsn2[0] = -28, -1, 3,-69 Clsn2[1] = -40,-101, -1,-61 260,5, 0,0, 5 260,6, 0,0, 5 260,7, 0,0, 5 Clsn2default: 2 Clsn2[0] = 11, -1,-28,-80 Clsn2[1] = -24,-104, -1,-81 260,8, 0,0, 5 260,9, 0,0, 5 ; Close standing hard kick [Begin action 265] Clsn2: 2 Clsn2[0] = -16,-48, 15, -1 Clsn2[1] = 0,-56, 23,-33 265, 0, 0,0, 1 Clsn2default: 1 Clsn2[0] = -8, -1, 23,-48 265, 1, 0,0, 1 265, 2, 0,0, 1 Clsn2: 1 Clsn2[0] = 4, -1, 35,-64 265, 3, 0,0, 1 Clsn1: 1 Clsn1[0] = 36,-108, 59,-21 Clsn2default: 2 Clsn2[0] = 4,-64, 35, -1 Clsn2[1] = 16,-37, 47,-100 265, 4, 0,0, 2 Clsn1: 1 Clsn1[0] = 36,-108, 59,-21 265, 5, 0,0, 2 Clsn1: 1 Clsn1[0] = 36,-108, 59,-21 265, 6, 0,0, 2 Clsn2default: 1 Clsn2[0] = 28, -1, 59,-112 265, 7, 0,0, 2 265, 8, 0,0, 2 265, 9, 0,0, 4 Clsn2: 2 Clsn2[0] = 51, -1, 20,-64 Clsn2[1] = 39,-49, 8,-112 265,10, 0,0, 2 Clsn2: 1 Clsn2[0] = 0,-80, 47,-41 265,11, 0,0, 2 Clsn2: 2 Clsn2[0] = -8,-64, 23, -1 Clsn2[1] = 20,-68, 43,-45 265,12, 0,0, 2 Clsn2: 2 Clsn2[0] = -8,-64, 23, -1 Clsn2[1] = 16,-76, 39,-53 265,13, 0,0, 2 Clsn2: 2 Clsn2[0] = -16,-64, 15, -1 Clsn2[1] = -4,-80, 19,-57 265,14, 0,0, 2 Clsn2: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -16,-100, 7,-77 265,15, 0,0, 3 ; Standing knockdown attack [Begin action 280] Clsn2: 2 Clsn2[0] = -16,-21, 15,-76 Clsn2[1] = -12,-100, 11,-77 280, 0, 0,0, 3 Clsn2default: 2 Clsn2[0] = -4,-88, 35,-49 Clsn2[1] = -8,-81, 15,-104 280, 1, 0,0, 4 280, 2, 0,0, 4 280, 3, 0,0, 4 Clsn1: 1 Clsn1[0] = 16,-92, 87,-69 Clsn2: 1 Clsn2[0] = -16,-100, 63,-61 280, 4, 0,0, 3 Clsn2: 1 Clsn2[0] = -16,-96, 63,-65 280, 5, 0,0, 3 Clsn2: 1 Clsn2[0] = -20,-49, 27,-88 280, 6, 0,0, 4 Clsn2: 1 Clsn2[0] = -20,-80, 19,-41 280, 7, 0,0, 4 Clsn2: 1 Clsn2[0] = -20,-68, 19,-29 280, 8, 0,0, 4 Clsn2default: 2 Clsn2[0] = -24, -1, 23,-32 Clsn2[1] = -12,-48, 11,-25 280, 9, 0,0, 2 280,10, 0,0, 2 280,11, 0,0, 2 280,12, 0,0, 3 Clsn2: 2 Clsn2[0] = -20, -1, 11,-55 Clsn2[1] = -12,-72, 11,-49 280,13, 0,0, 3 ; Crouching light punch [Begin action 400] Clsn2default: 1 Clsn2[0] = -20, -1, 11,-64 400,0, 0,0, 2 400,1, 0,0, 2 Clsn2default: 2 Clsn2[0] = -20, -1, 11,-64 Clsn2[1] = -8,-49, 31,-72 400,2, 0,0, 2 Clsn1: 1 Clsn1[0] = 51,-56, -4,-41 400,3, 0,0, 3 Clsn2default: 1 Clsn2[0] = -20, -1, 11,-64 400,4, 0,0, 2 400,5, 0,0, 3 ; Crouching light kick [Begin action 420] Clsn2: 1 Clsn2[0] = -20, -1, 11,-64 420,0, 0,0, 1 Clsn2: 2 Clsn2[0] = -36, -1, 3,-56 Clsn2[1] = -4,-40, 35, -1 420,1, 0,0, 2 Clsn1: 1 Clsn1[0] = 0, -1, 63,-24 Clsn2: 2 Clsn2[0] = -36, -1, 3,-56 Clsn2[1] = -12,-32, 51, -1 420,2, 0,0, 4 Clsn2: 2 Clsn2[0] = -36, -1, 3,-56 Clsn2[1] = -4,-40, 35, -1 420,1, 0,0, 2 Clsn2: 1 Clsn2[0] = -20, -1, 11,-64 420,0, 0,0, 3 ; Carry off kick/Setsudan no koto (start) [Begin action 425] Clsn2default: 1 Clsn2[0] = -32,-39, 23, -1 425,0, 0,0, 3 425,1, 0,0, 3 ; Carry off kick/Setsudan no koto (slide) [Begin action 426] Clsn2: 1 Clsn2[0] = -32,-39, 23, -1 425,1, 0,0, 2 Clsn1default: 1 Clsn1[0] = 4, -1, 67,-16 Clsn2default: 2 Clsn2[0] = -28, -1, 19,-39 Clsn2[1] = 59, -1, 12,-32 425,2, 0,0, 2 425,3, 0,0, 2 425,4, 0,0, 2 425,2, 0,0, 2 425,3, 0,0, 2 425,4, 0,0, 3 ; Carry off kick/Setsudan no koto (stop) [Begin action 427] Clsn2: 2 Clsn2[0] = -36, -1, 3,-56 Clsn2[1] = -4,-41, 35, -1 425,1, 0,0, 4 Clsn2: 1 Clsn2[0] = -20,-64, 11, -1 425,0, 0,0, 6 ; Crouching hard punch [Begin action 440] Clsn2default: 1 Clsn2[0] = -20, -1, 11,-64 440,0, 0,0, 1 440,1, 0,0, 1 Clsn2: 2 Clsn2[0] = -12, -1, 19,-64 Clsn2[1] = -16,-88, 7,-65 440,2, 0,0, 1 Clsn1: 1 Clsn1[0] = 59,-92, 28,-69 Clsn2: 2 Clsn2[0] = -4,-72, 35, -1 Clsn2[1] = 8,-65, 39,-96 440,3, 0,0, 7 Clsn1: 1 Clsn1[0] = 36,-73, 67,-104 Clsn2: 2 Clsn2[0] = 0, -1, 39,-72 Clsn2[1] = 16,-57, 55,-96 440,4, 0,0, 3 Clsn2: 2 Clsn2[0] = 0, -1, 39,-72 Clsn2[1] = 24,-65, 63,-104 440,5, 0,0, 7 Clsn2: 2 Clsn2[0] = -4, -1, 35,-72 Clsn2[1] = 8,-92, 31,-69 440,6, 0,0, 3 Clsn2: 2 Clsn2[0] = -4, -1, 27,-64 Clsn2[1] = 0,-84, 23,-61 440,7, 0,0, 3 Clsn2: 1 Clsn2[0] = -20, -1, 19,-72 440,8, 0,0, 4 ; Crouching forward hard punch [Begin action 450] Clsn2: 1 Clsn2[0] = -17,-56, 14, -1 450, 0, 0,0, 1 Clsn2default: 1 Clsn2[0] = -4,-56, 27, -1 450, 1, 0,0, 1 450, 2, 0,0, 1 450, 3, 0,0, 1 Clsn1: 1 Clsn1[0] = 24,-72, 63,-42 Clsn2: 2 Clsn2[0] = -4, -1, 27,-56 Clsn2[1] = 16,-84, 47,-38 450, 4, 0,0, 2 Clsn1: 1 Clsn1[0] = 63,-61, 32,-108 Clsn2default: 2 Clsn2[0] = -4,-56, 27, -1 Clsn2[1] = 55,-92, 24,-46 450, 5, 0,0, 2 Clsn1: 1 Clsn1[0] = 63,-61, 32,-108 450, 6, 0,0, 2 Clsn1: 1 Clsn1[0] = 71,-120, 40,-73 Clsn2default: 2 Clsn2[0] = -4,-56, 27, -1 Clsn2[1] = 24,-45, 63,-108 450, 7, 0,0, 2 Clsn1: 1 Clsn1[0] = 71,-120, 40,-73 450, 8, 0,0, 2 Clsn1: 1 Clsn1[0] = 71,-120, 40,-73 450, 9, 0,0, 2 Clsn1: 1 Clsn1[0] = 71,-120, 40,-73 450,10, 0,0, 2 Clsn2: 2 Clsn2[0] = 24, -1, 55,-88 Clsn2[1] = 75,-104, 44,-73 450,11, 0,0, 2 Clsn2: 2 Clsn2[0] = 33, -1, 64,-80 Clsn2[1] = 44,-92, 75,-61 450,12, 0,0, 2 Clsn2: 2 Clsn2[0] = 33, -1, 64,-64 Clsn2[1] = 56,-80, 87,-49 450,13, 0,0, 2 Clsn2: 2 Clsn2[0] = 33,-64, 64, -1 Clsn2[1] = 41,-84, 64,-61 450,14, 0,0, 2 Clsn2: 2 Clsn2[0] = 16,-64, 47, -1 Clsn2[1] = 36,-80, 59,-57 450,15, 0,0, 2 Clsn2: 2 Clsn2[0] = 8,-64, 39, -1 Clsn2[1] = 24,-80, 47,-57 450,16, 0,0, 2 Clsn2: 2 Clsn2[0] = 27,-64, -4, -1 Clsn2[1] = 16,-80, 39,-57 450,17, 0,0, 2 Clsn2: 1 Clsn2[0] = -12,-72, 19, -1 450,18, 0,0, 2 Clsn2: 1 Clsn2[0] = -16, -1, 15,-64 450,19, 0,0, 3 ; Crouching hard kick [Begin action 460] Clsn2: 1 Clsn2[0] = -20, -1, 11,-64 460, 0, 0,0, 1 Clsn2: 1 Clsn2[0] = 3, -1,-28,-56 460, 1, 0,0, 1 Clsn2default: 1 Clsn2[0] = -36, -1, 3,-48 460, 2, 0,0, 2 460, 3, 0,0, 2 460, 4, 0,0, 2 Clsn2: 1 Clsn2[0] = -24,-13, 23,-52 460, 5, 0,0, 1 Clsn1: 1 Clsn1[0] = 20,-48, 75,-25 Clsn2default: 2 Clsn2[0] = -36, -1, 35,-32 Clsn2[1] = 4,-21, 59,-52 460, 6, 0,0, 2 Clsn1: 1 Clsn1[0] = 20,-48, 75,-25 460, 7, 0,0, 5 Clsn2: 1 Clsn2[0] = 43,-32,-28, -1 460, 8, 0,0, 3 Clsn2default: 2 Clsn2[0] = -36,-48, 2, -1 Clsn2[1] = -8, -5, 55,-36 460, 9, 0,0, 3 460,10, 0,0, 3 420, 2, 0,0, 3 Clsn2: 1 Clsn2[0] = -20, -1, 11,-56 420, 1, 0,0, 3 Clsn2: 1 Clsn2[0] = -20, -1, 11,-64 420, 0, 0,0, 4 ; Jumping light punch [Begin action 600] Clsn2default: 1 Clsn2[0] = -20,-96, 15,-49 600,0, 0,0, 3 600,1, 0,0, 3 Clsn2: 1 Clsn2[0] = -36,-53, 27,-92 600,2, 0,0, 2 Clsn1: 1 Clsn1[0] = 4,-104, 35,-41 Clsn2: 2 Clsn2[0] = -36,-92, 27,-53 Clsn2[1] = 39,-100, 8,-45 600,3, 0,0, 9 Clsn2default: 1 Clsn2[0] = -20,-96, 15,-49 600,1, 0,0, 4 600,0, 0,0, -1 ; Diagonal jumping light punch [Begin action 610] Clsn2: 1 Clsn2[0] = -16,-41, 15,-100 610,0, 0,0, 3 Clsn2default: 2 Clsn2[0] = -16,-41, 15,-100 Clsn2[1] = 35,-85, -4,-108 610,1, 0,0, 2 Clsn1: 1 Clsn1[0] = 51,-96, 12,-73 610,2, 0,0, 9 Clsn2default: 1 Clsn2[0] = -16,-41, 15,-100 610,3, 0,0, 2 610,0, 0,0, -1 ; Jumping light kick [Begin action 620] Clsn2default: 1 Clsn2[0] = -16,-41, 15,-100 620,0, 0,0, 3 620,1, 0,0, 3 Clsn1: 1 Clsn1[0] = 20,-100, 75,-77 Clsn2: 2 Clsn2[0] = -16,-100, 15,-41 Clsn2[1] = 4,-84, 59,-53 620,2, 0,0, 9 610,0, 0,0, -1 ; Diagonal jumping light kick [Begin action 630] Clsn2: 1 Clsn2[0] = -16,-41, 15,-100 610,0, 0,0, 3 Clsn2default: 2 Clsn2[0] = -32,-108, 7,-69 Clsn2[1] = -20,-76, 43,-37 630,0, 0,0, 2 Clsn1: 1 Clsn1[0] = 20,-60, 67,-37 630,1, 0,0, 9 Clsn2default: 1 Clsn2[0] = -16,-41, 15,-100 630,2, 0,0, 2 610,0, 0,0, -1 ; Jumping hard punch [Begin action 640] Clsn2default: 1 Clsn2[0] = -8,-88, 23,-41 640,0, 0,0, 2 640,1, 0,0, 2 Clsn1: 1 Clsn1[0] = 8,-107, 39,-61 Clsn2default: 1 Clsn2[0] = -16,-100, 15,-37 640,2, 0,0, 3 640,3, 0,0, 4 640,4, 0,0, 4 640,3, 0,0, 7 640,5, 0,0, -1 ; Diagonal jumping hard punch [Begin action 650] Clsn2default: 1 Clsn2[0] = -16,-100, 15,-33 650,0, 0,0, 3 650,1, 0,0, 3 Clsn1: 1 Clsn1[0] = 12,-57, 51,-80 Clsn2default: 2 Clsn2[0] = -1,-76,-40,-37 Clsn2[1] = -24,-108, 31,-69 650,2, 0,0, 4 650,2, 0,0, 4 Clsn2default: 1 Clsn2[0] = -16,-100, 15,-33 650,1, 0,0, 4 650,0, 0,0, 4 41, 2, 0,0, -1 ; Jumping hard kick [Begin action 660] Clsn2default: 1 Clsn2[0] = -12,-100, 19,-37 660,0, 0,0, 3 660,1, 0,0, 3 660,2, 0,0, 2 Clsn1: 1 Clsn1[0] = 23,-69, 51,-132 Clsn2default: 2 Clsn2[0] = -12,-100, 19,-37 Clsn2[1] = 8,-120, 39,-57 660,3, 0,0, 2 Clsn1: 1 Clsn1[0] = 23,-69, 51,-132 660,4, 0,0, 5 660,4, 0,0, 5 Clsn2default: 1 Clsn2[0] = -12,-100, 19,-37 660,5, 0,0, 4 660,6, 0,0, -1 ; Diagonal jumping hard kick [Begin action 670] Clsn2default: 1 Clsn2[0] = -16,-96, 15,-41 670,0, 0,0, 2 670,1, 0,0, 2 670,2, 0,0, 2 Clsn1: 1 Clsn1[0] = -16,-56, 63,-33 670,3, 0,0, 4 Clsn2: 2 Clsn2[0] = -16,-96, 15,-41 Clsn2[1] = 67,-29, -4,-60 670,3, 0,0, 7 670,2, 0,0, 4 670,1, 0,0, 4 41, 1, 0,0, 4 41, 2, 0,0, -1 ; Jumping knockdown attack [Begin action 680] Clsn2default: 1 Clsn2[0] = 19,-96,-20,-49 680,0, 0,0, 3 680,1, 0,0, 9 680,0, 0,0, 3 Clsn1: 1 Clsn1[0] = 55,-41, 16,-72 Clsn2: 1 Clsn2[0] = -32,-88, 31,-49 680,2, 0,0, 3 Clsn1: 1 Clsn1[0] = 63, -4, 32,-36 Clsn2: 2 Clsn2[0] = -24,-88, 15,-49 Clsn2[1] = 4,-64, 43,-25 680,3, 0,0, 3 Clsn2: 1 Clsn2[0] = -20,-33, 19,-96 680,4, 0,0, 4 Clsn2default: 1 Clsn2[0] = -16,-96, 15,-41 680,5, 0,0, 4 680,6, 0,0, 4 680,7, 0,0, 4 680,8, 0,0, 4 41, 2, 0,0, -1 ; Power charge (start) [Begin action 700] Clsn2default: 2 Clsn2[0] = -20,-80, 15, -1 Clsn2[1] = -20,-100, 3,-77 2000,0, 0,0, 2 2000,1, 0,0, 4 Clsn2: 2 Clsn2[0] = -20,-72, 15, -1 Clsn2[1] = -24,-92, -1,-69 700, 0, 0,0, 4 Clsn2: 2 Clsn2[0] = -20, -1, 15,-64 Clsn2[1] = -5,-84,-36,-53 700, 1, 0,0, 4 Clsn2: 2 Clsn2[0] = -52, -1, 11,-40 Clsn2[1] = -36,-60, -5,-29 700, 2, 0,0, 5 ; Power charge (charging) [Begin action 705] Clsn2default: 2 Clsn2[0] = -52, -1, 11,-40 Clsn2[1] = -36,-60, -5,-29 700,3, 0,0, 2 700,4, 0,0, 2 ; Power charge (end) [Begin action 710] Clsn2: 2 Clsn2[0] = -20,-48, 11, -1 Clsn2[1] = -20,-68, 3,-45 700,5, 0,0, 5 Clsn2: 2 Clsn2[0] = -20,-72, 15, -1 Clsn2[1] = -24,-92, -1,-69 700,6, 0,0, 5 Clsn2: 2 Clsn2[0] = -20,-80, 15, -1 Clsn2[1] = -20,-104, 3,-81 700,7, 0,0, 6 ; Power charge effect [Begin action 711] 711,0, 0,0, 2 711,1, 0,0, 2 711,2, 0,0, 2 711,3, 0,0, 2 711,4, 0,0, 2 711,5, 0,0, 2 ; Pow MAX [Begin action 715] Clsn2default: 2 Clsn2[0] = -52, -1, 11,-40 Clsn2[1] = -36,-60, -5,-29 700,2, 0,0, 2 700,3, 0,0, 9 Clsn2: 2 Clsn2[0] = -20,-48, 11, -1 Clsn2[1] = -20,-68, 3,-45 700,5, 0,0, 3 Clsn2: 2 Clsn2[0] = -20,-72, 15, -1 Clsn2[1] = -24,-92, -1,-69 700,6, 0,0, 3 Clsn2: 2 Clsn2[0] = -20,-80, 15, -1 Clsn2[1] = -20,-104, 3,-81 700,7, 0,0, 3 ; Pow explosion [Begin action 720] 720,0, 0,0, 2 720,1, 0,0, 1 720,2, 0,0, 2 720,3, 0,0, 2 720,4, 0,0, 2 720,5, 0,0, 2 720,6, 0,0, 2 720,7, 0,0, 3 ; Dodge [Begin action 725] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 725,0, 0,0, 4 725,1, 0,0, 6 725,2, 0,0, 17 725,1, 0,0, 4 725,0, 0,0, 6 ; Dodge attack [Begin action 730] Clsn2: 1 Clsn2[0] = -16, -1, 15,-80 725,2, 0,0, 2 Clsn2: 2 Clsn2[0] = -16, -1, 23,-80 Clsn2[1] = 4,-96, 27,-73 1450,1, 0,0, 3 Clsn2: 2 Clsn2[0] = -16,-80, 23, -1 Clsn2[1] = 12,-100, 35,-77 1450,2, 8,0, 2 Clsn2: 2 Clsn2[0] = 4,-96, 35,-17 Clsn2[1] = 12,-116, 35,-93 1450,3, 11,2, 2 Clsn2: 2 Clsn2[0] = -4,-24, 27,-95 Clsn2[1] = 8,-111, 31,-88 1450,4, 15,3, 2 Clsn1: 1 Clsn1[0] = 16,-76, 79,-53 Clsn2: 3 Clsn2[0] = -4,-95, 27,-24 Clsn2[1] = 8,-111, 31,-88 Clsn2[2] = 12,-80, 67,-49 730, 0, 0,0, 5 Clsn2default: 2 Clsn2[0] = -4,-92, 27,-21 Clsn2[1] = 0,-112, 23,-89 730, 1, 0,0, 4 730, 2, 0,0, 4 Clsn2: 2 Clsn2[0] = -12,-88, 27, -1 Clsn2[1] = -4,-108, 19,-85 1450,8, 3,0, 4 Clsn2: 2 Clsn2[0] = -24,-72, 15, -1 Clsn2[1] = -20,-92, 3,-69 10, 0, 0,0, 4 ; Slide forward [Begin action 750] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 750, 0, 0,0, 1 750, 1, 0,0, 2 750, 2, 0,0, 2 750, 3, 0,0, 3 750, 4, 0,0, 2 750, 5, 0,0, 3 750, 6, 0,0, 4 1400,0, 0,0, 3 Clsn2: 1 Clsn2[0] = -20,-72, 19,-25 750, 7, 0,0, 5 Clsn2default: 1 Clsn2[0] = -21,-96, 19, -1 750, 8, 0,0, 3 750, 9, 0,0, 5 ; Slide backwards [Begin action 775] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 775,0, 0,0, 1 775,1, 0,0, 3 775,2, 0,0, 4 775,3, 0,0, 3 775,4, 0,0, 4 775,5, 0,0, 4 Clsn2: 1 Clsn2[0] = -20,-72, 19,-25 775,6, 0,0, 6 Clsn2default: 1 Clsn2[0] = -21,-96, 19, -1 775,7, 0,0, 2 775,8, 0,0, 3 775,9, 0,0, 3 ; Step turn/Chi no batsu (attempt) [Begin action 800] Clsn1: 1 Clsn1[0] = 0,-80, 30, -1 Clsn2: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -16,-81, 7,-104 20,3, 0,0, 1 ; Step turn/Chi no batsu (success) [Begin action 810] Clsn2default: 1 Clsn2[0] = 11,-96,-12,-32 245,11, 0, 0, 3 240, 2, 0, 0, 4 800, 0, 0, 0, 4 800, 1, 0, 0, 4 800, 2, 0, 0, 4 43, 0, 24,12, 4 43, 1, 24, 4, 4 43, 2, 24, 2, 4 43, 3, 20,-9, 13 42, 1, -1,-8, 4, H 42, 4, -2, 0, 3, H 42, 5, -2, 0, 3, H 42, 6, -2, 0, 3, H 43, 4, 0, 0, -1 ; Step turn/Chi no batsu (land) [Begin action 820] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 1100,11, 0,0, 2 1100,12, 0,0, 3 1100,13, 0,0, 3 10, 0, 0,0, 4 ; Being thrown by Step turn/Chi no batsu [Begin action 830] Clsn2default: 1 Clsn2[0] = 11,-96,-12,-32 5010, 0, 0,0, 11 5010,10, 0,0, 4 5010, 0, 0,0, 8 5010,10, 0,0, 4 5000, 0, 0,0, 4 5000,10, 0,0, 4 5030, 0, 0,0, 4 ; Aerial drop/Ten no tsumi (attempt) [Begin action 850] Clsn1: 1 Clsn1[0] = 0,-80, 30, -1 Clsn2: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -16,-81, 7,-104 20,3, 0,0, 1 ; Aerial drop/Ten no tsumi (success) [Begin action 860] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 850, 0, 0, 0, 3 850, 1, 0, 0, 4 850, 2, 0, 0, 4 850, 3, 0, 0, 4 850, 4, 0, 0, 4 850, 5, 0, 0, 4 850, 6, 0, 0, 4 850, 7, 0, 0, 4 850, 8, 0, 0, 4 850, 9, 0, 0, 4 850, 10, 0, 0, 4 1520, 0, 33,-18, 4, H 1520, 1, 11,-29, 4, H 1100, 9, 4, -8, 4 1100,10, 8, 8, 4 1500, 0, 0, 0, 11, H 1500, 1, 0, 0, 11 ; Being thrown by Aerial drop/Ten no tsumi [Begin action 870] Clsn2default: 1 Clsn2[0] = 11,-96,-12,-32 5010, 0, 0, 0, 3 5010,10, 0, 0, 8 5010,20, 0, 0, 4 5041,10, 0, 0, 16, VH 5032, 0, 0, 0, 4, VH Clsn2: 1 Clsn2[0] = 20, 5,-20,-35 5012,20, 0, 0, 4, VH Clsn2default: 1 Clsn2[0] = -18,-66, 26,-37 5041, 0, 0,-50, 5 5040,20, 10, 0, -1 ; Aerial drop spark [Begin action 880] 880, 0, 0,0, 3 1525,1, 0,0, 2 880, 1, 0,0, 2 880, 2, 0,0, 3 880, 3, 0,0, 3 880, 4, 0,0, 4 880, 5, 0,0, 5 880, 6, 0,0, 7 [Begin action 950] Clsn2default: 1 Clsn2[0] = -20,-100, 11,-37 41,0, 0,0, 9 41,1, 0,0, 7 41,2, 0,0, -1 ; Light scramble dash (start) [Begin action 1000] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 40, 0, 0,0, 2 1000, 0, 0,0, 3 0, -1, 0,0, 1 ; Light scramble dash (image) [Begin action 1005] 1000,0, 0,0, 13 ; Light scramble dash (slide) [Begin action 1010] Clsn2default: 2 Clsn2[0] = -24,-56, 23,-17 Clsn2[1] = 12,-68, 43,-37 0, -1, 0,0, 3 1000, 1, 0,0, 2 1000, 2, 0,0, 2 1000, 3, 0,0, 4 ; Light scramble dash (stop) [Begin action 1020] Clsn2: 2 Clsn2[0] = 2, -1, 41,-63 Clsn2[1] = 18,-83, 41,-60 1000,0, 28,0, 4 Clsn2: 2 Clsn2[0] = -12,-63, 27, -1 Clsn2[1] = 0,-83, 23,-60 1000,4, 0,0, 4 Clsn2: 2 Clsn2[0] = -24, -1, 15,-88 Clsn2[1] = -20,-108, 3,-85 0, 0, 0,0, 3 ; Hard scramble dash (start) [Begin action 1050] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 40, 0, 0,0, 2 1000, 0, 0,0, 6 0, -1, 0,0, 1 ; Hard scramble dash (image) [Begin action 1055] 1000,0, 0,0, 10 ; Hard scramble dash (in the air) [Begin action 1060] Clsn2default: 1 Clsn2[0] = -20,-92, 19,-45 0, -1, 0,0, 7 1050, 0, 0,0, 2 1050, 1, 0,0, 2 1050, 2, 0,0, -1 ; Hard scramble dash (land) [Begin action 1070] Clsn2: 2 Clsn2[0] = 2, -1, 41,-63 Clsn2[1] = 18,-83, 41,-60 1000,0, 28,0, 4 Clsn2: 2 Clsn2[0] = -12,-63, 27, -1 Clsn2[1] = 0,-83, 23,-60 1000,4, 0,0, 4 Clsn2: 2 Clsn2[0] = -24, -1, 15,-88 Clsn2[1] = -20,-108, 3,-85 0, 0, 0,0, 3 ; Light Hunting air (start) [Begin action 1100] Clsn2: 1 Clsn2[0] = -16, -1, 15,-80 1100, 0, 0,0, 1 Clsn2: 1 Clsn2[0] = -16, -1, 39,-32 1100, 1, 0,0, 2 Clsn2: 1 Clsn2[0] = -16, -1, 39,-32 1100, 2, 0,0, 3 0, -1, 0,0, 1 ; Light Hunting air (image) [Begin action 1105] 1100,2, 0,0, 12 ; Light Hunting air (in the air) [Begin action 1110] 0, -1, 0,0, 1 Clsn2: 1 Clsn2[0] = -12,-96, 11,-33 1100, 3, 0,0, 2 Clsn1: 1 Clsn1[0] = 20, -5, 51,-52 Clsn2: 2 Clsn2[0] = -8,-76, 31,-37 Clsn2[1] = -32,-96, -1,-65 1100, 4, 0,0, 2 Clsn1: 1 Clsn1[0] = 67,-21, 28,-75 Clsn2: 2 Clsn2[0] = -40,-84, 7,-45 Clsn2[1] = -12,-68, 51,-37 1100, 5, 0,0, 2 Clsn1: 1 Clsn1[0] = 55,-128, 0,-73 Clsn2: 1 Clsn2[0] = -36,-108, 19,-53 1100, 6, 0,0, 3 Clsn2default: 1 Clsn2[0] = -36,-53, 19,-108 1100, 7, 0,0, 3 1100, 8, 0,0, 3 Clsn2default: 1 Clsn2[0] = 19,-88,-28,-33 1100, 9, 0,0, 3 1100,10, 0,0, 3 Clsn2: 1 Clsn2[0] = -16,-104, 15,-41 41, 2, 0,0, -1 ; Light Hunting air (land) [Begin action 1120] Clsn2default: 2 Clsn2[0] = -20,-40, 11, -1 Clsn2[1] = -8,-56, 15,-33 1100,11, 0,0, 2 1100,12, 0,0, 3 1100,13, 0,0, 5 Clsn2: 2 Clsn2[0] = -20, -1, 11,-72 Clsn2[1] = -20,-88, 3,-65 10, 0, 0,0, 3 Clsn2: 2 Clsn2[0] = -20,-80, 11, -1 Clsn2[1] = -20,-81, 3,-104 0, 0, 0,0, 3 ; Light Hunting air flash [Begin action 1130] 1130, 0, 0,0, 2, ,A1 1130, 1, 0,0, 1, ,A1 1130, 2, 0,0, 1, ,A1 1130, 3, 0,0, 1, ,A1 1130, 4, 0,0, 1, ,A1 1130, 5, 0,0, 1, ,A1 1130, 6, 0,0, 1, ,A1 1130, 7, 0,0, 1, ,A1 1130, 8, 0,0, 1, ,A1 1130, 9, 0,0, 1, ,A1 1130,10, 0,0, 1, ,A1 1130,11, 0,0, 1, ,A1 1130,12, 0,0, 1, ,A1 1130,13, 0,0, 1, ,A1 1130,14, 0,0, 1, ,A1 1130,15, 0,0, 2, ,A1 ; Hard hunting air (start) [Begin action 1150] Clsn2: 1 Clsn2[0] = -16, -1, 15,-80 1150, 0, 0,0, 1 Clsn2: 1 Clsn2[0] = -16, -1, 15,-80 1150, 1, 0,0, 2 Clsn2: 1 Clsn2[0] = -16, -1, 15,-80 1150, 2, 0,0, 2 Clsn2: 1 Clsn2[0] = -16, -1, 15,-80 1150, 3, 0,0, 2 Clsn2: 1 Clsn2[0] = -16, -1, 39,-32 1150, 4, 0,0, 3 0, -1, 0,0, 1 ; Hard hunting air (image) [Begin action 1155] 1150,4, 0,0, 10 ; Hard hunting air (in the air) [Begin action 1160] 0, -1, 0,0, 3 Clsn2default: 1 Clsn2[0] = -8,-80, 23,-33 1150, 5, 0,0, 2 1150, 6, 0,0, 2 Clsn1: 1 Clsn1[0] = 16,-33, 47,-96 1150, 7, 0,0, 5 Clsn2default: 1 Clsn2[0] = -8,-37, 23,-100 660, 0, 0,0, 2 660, 1, 0,0, 2 660, 2, 0,0, 2 660, 3, 0,0, 2 Clsn1: 1 Clsn1[0] = 20,-140, 59,-69 Clsn2: 2 Clsn2[0] = -8,-37, 23,-100 Clsn2[1] = 8,-116, 39,-53 660, 4, 0,0, 3 660, 2, 0,0, 3 660, 1, 0,0, 4 Clsn2default: 1 Clsn2[0] = -19,-92, 19,-53 42, 5, 0,0, 4 Loopstart 42, 4, 0,0, 3 42, 2, 0,0, 3 42, 6, 0,0, 3 42, 5, 0,0, 3 ; Hard hunting air (land) [Begin action 1170] Clsn2default: 2 Clsn2[0] = -20, -1, 10,-43 Clsn2[1] = -9,-56, 14,-33 1150, 8, 0,0, 2 1150, 9, 0,0, 3 1150,10, 0,0, 7 Clsn2: 2 Clsn2[0] = -20, -1, 10,-72 Clsn2[1] = -20,-88, 3,-65 10, 0, 0,0, 3 Clsn2: 2 Clsn2[0] = -20,-80, 11, -1 Clsn2[1] = -20,-81, 3,-104 0, 0, 0,0, 3 ; Light Glider stamp (start) [Begin action 1200] Clsn2: 1 Clsn2[0] = -16,-92, 15,-37 1200, 0, 0,0, 6 0, -1, 0,0, 1 ; Light Glider stamp (image) [Begin action 1205] 1200,0, 0,0, 13 ; Light Glider stamp (glide) [Begin action 1210] 0, -1, 0,0, 4 Clsn2default: 2 Clsn2[0] = -20,-104, 11,-57 Clsn2[1] = -4,-68, 27,-21 1200, 1, 0,0, 2 1200, 2, 0,0, 2 Clsn1: 1 Clsn1[0] = 4,-40, 35, -9 1200, 3, 0,0, -1 ; Light Glider stamp (land) [Begin action 1220] Clsn2: 2 Clsn2[0] = -16,-40, 16, -1 Clsn2[1] = 4,-48, 27,-25 1200,4, 0,0, 10 Clsn2: 2 Clsn2[0] = -11, -1, 20,-55 Clsn2[1] = -3,-79, 20,-56 1200,5, 0,0, 5 Clsn2: 2 Clsn2[0] = -20,-80, 11, -1 Clsn2[1] = -16,-77, 7,-100 1100,0, 0,0, 5 ; Hard Glider stamp (start) [Begin action 1250] Clsn2: 1 Clsn2[0] = -16,-92, 15,-37 1200, 0, 0,0, 6 0, -1, 0,0, 1 ; Hard Glider stamp (image) [Begin action 1255] 1200,0, 0,0, 13 ; Hard Glider stamp (glide) [Begin action 1260] 0, -1, 0,0, 3 Clsn2default: 2 Clsn2[0] = -16,-104, 15,-57 Clsn2[1] = 12,-71, 48,-25 1250, 0, 0,0, 2 1250, 1, 0,0, 2 Clsn1: 1 Clsn1[0] = 16,-21, 44,-52 1250, 2, 0,0, -1 ; Hard Glider stamp (land) [Begin action 1270] Clsn2: 2 Clsn2[0] = -16,-40, 16, -1 Clsn2[1] = 4,-48, 27,-25 1200,4, 0,0, 10 Clsn2: 2 Clsn2[0] = -11, -1, 20,-55 Clsn2[1] = -3,-79, 20,-56 1200,5, 0,0, 5 Clsn2: 2 Clsn2[0] = -20,-80, 11, -1 Clsn2[1] = -16,-77, 7,-100 1100,0, 0,0, 5 ; Light Slide touch [Begin action 1300] Clsn2default: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -16,-104, 7,-81 7000,1, 0,0, 1 7000,2, 0,0, 2 Clsn2: 2 Clsn2[0] = -20,-80, 11, -1 Clsn2[1] = 4,-96, 27,-73 7100,0, 0,0, 2 Clsn2default: 2 Clsn2[0] = 39,-48, -8, -1 Clsn2[1] = 16,-37, 55,-76 1300,0, 0,0, 2 Clsn1: 1 Clsn1[0] = 36,-60, 83,-29 1300,1, 0,0, 4 Clsn1: 1 Clsn1[0] = 36,-60, 83,-29 1300,2, 0,0, 3 1300,2, 0,0, 13 Clsn2: 2 Clsn2[0] = -20,-64, 19, -1 Clsn2[1] = -8,-88, 15,-65 7000,18, 0,0, 4 Clsn2default: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -12,-100, 11,-77 7000,19, 0,0, 4 7000,20, 0,0, 4 ; Hard Slide touch (start) [Begin action 1350] Clsn2: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -16,-104, 7,-81 7000, 0, 0,0, 2 Clsn2: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -16,-104, 7,-81 7000, 1, 0,0, 3 Clsn2: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -16,-104, 7,-81 7000, 2, 0,0, 4 0, -1, 0,0, 1 ; Hard Slide touch (image) [Begin action 1355] 7000,2, 0,0, 12 ; Hard Slide touch (attack) [Begin action 1360] 0, -1, 0,0, 2 Clsn2default: 2 Clsn2[0] = 27, -8,-33,-40 Clsn2[1] = 24,-48, 47,-25 1350, 0, 0,0, 2 1350, 1, 0,0, 2 1350, 2, 0,0, 2 Clsn2: 2 Clsn2[0] = -12,-17, 43,-56 Clsn2[1] = 59,-68, 28,-37 1350, 3, 0,0, 2 Clsn2default: 2 Clsn2[0] = -8,-48, 39, -1 Clsn2[1] = 16,-76, 55,-37 1300, 0, 0,0, 2 Clsn1: 1 Clsn1[0] = 28,-68, 83,-45 1350, 4, 0,0, 4 1350, 5, 0,0, 23 Clsn2: 2 Clsn2[0] = -20,-64, 19, -1 Clsn2[1] = -8,-88, 15,-65 7000,18, 0,0, 4 Clsn2default: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -12,-100, 11,-77 7000,19, 0,0, 4 7000,20, 0,0, 5 ; Light Shooting dancer thrust (start) [Begin action 1400] Clsn2: 2 Clsn2[0] = -20, -1, 11,-72 Clsn2[1] = -12,-96, 11,-73 40, 0, 0,0, 4 Clsn2: 2 Clsn2[0] = -24,-64, 15, -1 Clsn2[1] = 8,-76, 31,-53 1400,0, 0,0, 5 ; Light Shooting dancer thrust (slide) [Begin action 1410] Clsn2: 2 Clsn2[0] = -36,-52, 27,-13 Clsn2[1] = 20,-60, 43,-37 100, 2, 0,0, 2 Clsn2: 2 Clsn2[0] = -36,-52, 27,-13 Clsn2[1] = 20,-60, 43,-37 100, 3, 0,0, 4 Clsn2: 2 Clsn2[0] = 18,-56,-21, -1 Clsn2[1] = 7,-76, 30,-53 7200, 3, 0,0, 3 Clsn1: 1 Clsn1[0] = 12,-84, 51,-53 Clsn2: 2 Clsn2[0] = -16,-68, 23,-13 Clsn2[1] = -4,-88, 35,-57 1400, 1, 0,0, 4 0, -1, 0,0, 1 ; Light Shooting dancer thrust (image) [Begin action 1415] 1400,1, 0,0, 12 ; Light Shooting dancer thrust (attack) [Begin action 1420] Clsn2: 1 Clsn2[0] = -16, -1, 15,-80 0, -1, 0,0, 1 Clsn2default: 2 Clsn2[0] = 23, -5,-32,-36 Clsn2[1] = 20,-48, 43,-25 1350, 0, 0,0, 1 1350, 1, 0,0, 1 1350, 2, 0,0, 1 Clsn2: 2 Clsn2[0] = -12, -1, 27,-56 Clsn2[1] = 0,-80, 23,-57 1100, 1, 0,0, 2 Clsn2: 2 Clsn2[0] = 19, -1,-20,-48 Clsn2[1] = -28,-68, -5,-45 420, 0, 0,0, 2 Clsn2: 2 Clsn2[0] = -20,-40, 19, -1 Clsn2[1] = -28,-60, -5,-37 420, 1, 0,0, 2 Clsn1: 1 Clsn1[0] = 4,-28, 75, -5 Clsn2: 2 Clsn2[0] = -28,-32, 43, -1 Clsn2[1] = -36,-52,-13,-29 420, 2, 0,0, 9 Clsn2: 2 Clsn2[0] = -16,-40, 15, -1 Clsn2[1] = -28,-60, -5,-37 420, 1, 0,0, 5 Clsn2: 2 Clsn2[0] = -16,-40, 15, -1 Clsn2[1] = -28,-64, 3,-32 420, 0, 0,0, 4 Clsn2: 2 Clsn2[0] = -20, -1, 11,-72 Clsn2[1] = -20,-88, 3,-65 10, 0, 0,0, 4 ; Hard Shooting dancer thrust (start) [Begin action 1450] Clsn2: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -16,-104, 7,-81 1150,0, 0,0, 2 Clsn2: 2 Clsn2[0] = -16, -1, 15,-72 Clsn2[1] = 4,-88, 27,-65 1150,1, 0,0, 8 ; Hard Shooting dancer thrust (slide) [Begin action 1460] Clsn2: 2 Clsn2[0] = 27,-17,-28,-56 Clsn2[1] = 20,-68, 43,-45 1450, 0, 0,0, 8 0, -1, 0,0, 1 ; Hard Shooting dancer thrust (image) [Begin action 1465] 1450,0, 0,0, 10 ; Hard Shooting dancer thrust (attack) [Begin action 1470] Clsn2: 1 Clsn2[0] = -16, -1, 15,-80 0, -1, 0,0, 3 Clsn2default: 2 Clsn2[0] = -32,-36, 23, -5 Clsn2[1] = 20,-48, 43,-25 1350, 0, 0,0, 2 1350, 1, 0,0, 2 1350, 2, 0,0, 1 Clsn2: 2 Clsn2[0] = -16, -1, 23,-56 Clsn2[1] = 20,-68, 43,-46 1350, 3, -16,0, 2 Clsn2default: 2 Clsn2[0] = -16,-56, 15, -1 Clsn2[1] = -8,-71, 15,-49 210, 0, 0,0, 2 1450, 1, 0,0, 2 Clsn2: 2 Clsn2[0] = -4,-21, 27,-84 Clsn2[1] = 0,-99, 23,-77 1450, 2, 0,0, 2 Clsn2: 1 Clsn2[0] = -4,-37, 27,-100 1450, 3, 0,0, 2 Clsn2default: 1 Clsn2[0] = -16,-100, 15,-37 1450, 4, 0,0, 2 Clsn1: 1 Clsn1[0] = -8,-92, 55,-61 1450, 5, 0,0, 3 Clsn2: 2 Clsn2[0] = -16,-100, 15,-37 Clsn2[1] = 8,-49, 47,-80 1450, 6, 0,0, 3 Clsn2default: 1 Clsn2[0] = -12,-100, 19,-37 1450, 7, 0,0, 3 1450, 8, 0,0, 3 Clsn2default: 2 Clsn2[0] = -20, -1, 11,-40 Clsn2[1] = -8,-59, 15,-37 1150, 8, 0,0, 3 1150, 9, 0,0, 3 1150,10, 0,0, 11 Clsn2: 2 Clsn2[0] = -24, -1, 7,-72 Clsn2[1] = -20,-87, 3,-65 10, 0, 0,0, 4 ; Light Direction change (start) [Begin action 1500] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 240, 12, -17,0, 3 1500, 0, 0,0, 8 ; Light Direction change (in the air) [Begin action 1510] Clsn2default: 1 Clsn2[0] = 11,-96,-12,-32 1100, 3, -2, 0, 3, H Clsn2: 2 Clsn2[0] = 7,-76,-31,-37 Clsn2[1] = -4,-100, 35,-61 1100, 4, -3, 0, 3, H Clsn2: 1 Clsn2[0] = -40,-84, 39,-45 1100, 5, -2, 0, 3, H Clsn2default: 2 Clsn2[0] = -12,-37, 27,-76 Clsn2[1] = -40,-53, -1,-92 230, 3, -50,-19, 3 Clsn1: 1 Clsn1[0] = -10,-45, 55, 30 230, 3, -50,-19, 7 Clsn2default: 1 Clsn2[0] = -16,-37, 15,-100 1100, 6, -2, 0, 2, H 1100, 7, -2, 0, 3, H Clsn2: 2 Clsn2[0] = -24,-33, 7,-88 Clsn2[1] = -8,-96, 39,-65 1100, 8, -2, 0, 3, H Clsn2: 2 Clsn2[0] = -32,-80, 7,-41 Clsn2[1] = -8,-72, 31,-25 1100, 9, -5, 8, 3, H Clsn2: 2 Clsn2[0] = -32,-80, 7,-41 Clsn2[1] = 19,-64,-12, -9 1100,10, -9, 16, -1, H ; Direction change (getting hit) [Begin action 1515] Clsn2default: 1 Clsn2[0] = -20, -1, 20,-100 5000, 0, 0,0, 7 5000,10, 0,0, 8 5000,20, 0,0, 9 5010,20, 0,0, 9 5010,10, 0,0, 8 5010, 0, 0,0, 7 ; Light Direction change (hitting) [Begin action 1520] Clsn2default: 1 Clsn2[0] = 11,-96,-12,-32 230, 5, -62,-17, 8 230, 6, -62,-17, 4 1520, 0, 0, 0, 5 1520, 1, 0, 0, 5 1100, 9, -5, 8, 3, H 1100,10, -9, 16, -1, H ; Catch spark [Begin action 1525] 1525,0, 0,0, 3 1525,1, 0,0, 2 1525,2, 0,0, 2 1525,3, 0,0, 3 1525,4, 0,0, 3 1525,5, 0,0, 4 1525,6, 0,0, 5 1525,7, 0,0, 7 ; Light Direction change (land) [Begin action 1530] Clsn2: 2 Clsn2[0] = -20,-64, 19, -1 Clsn2[1] = -28,-84, -5,-61 1500,0, -1,0, 7, H Clsn2: 2 Clsn2[0] = -20, -1, 19,-72 Clsn2[1] = -16,-92, 7,-69 1500,1, 0,0, 3 Clsn2: 2 Clsn2[0] = -15, -1, 24,-81 Clsn2[1] = -7,-105, 16,-82 5, 0, 0,0, 3 ; Hard Direction change (start) [Begin action 1550] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 240, 12, -17,0, 3 1500, 0, 0,0, 8 ; Hard Direction change (in the air) [Begin action 1560] Clsn2default: 1 Clsn2[0] = 11,-96,-12,-32 1100, 3, -2, 0, 3, H Clsn2: 2 Clsn2[0] = 7,-76,-31,-37 Clsn2[1] = -4,-100, 35,-61 1100, 4, -3, 0, 3, H Clsn2: 1 Clsn2[0] = -40,-84, 39,-45 1100, 5, -2, 0, 3, H Clsn2default: 2 Clsn2[0] = -12,-37, 27,-76 Clsn2[1] = -40,-53, -1,-92 230, 3, -50,-19, 3 Clsn1: 1 Clsn1[0] = -10,-45, 55, 30 230, 3, -50,-19, 7 Clsn2default: 1 Clsn2[0] = -16,-37, 15,-100 1100, 6, -2, 0, 2, H 1100, 7, -2, 0, 3, H Clsn2: 2 Clsn2[0] = -24,-33, 7,-88 Clsn2[1] = -8,-96, 39,-65 1100, 8, -2, 0, 3, H Clsn2: 2 Clsn2[0] = -32,-80, 7,-41 Clsn2[1] = -8,-72, 31,-25 1100, 9, -5, 8, 3, H Clsn2: 2 Clsn2[0] = -32,-80, 7,-41 Clsn2[1] = 19,-64,-12, -9 1100,10, -9, 16, -1, H ; Hard Direction change (hitting) [Begin action 1570] Clsn2default: 1 Clsn2[0] = 11,-96,-12,-32 230, 5, -62,-17, 8 230, 6, -62,-17, 4 1520, 0, 0, 0, 5 1520, 1, 0, 0, 5 1100, 9, -5, 8, 3, H 1100,10, -9, 16, -1, H ; Hard Direction change (land) [Begin action 1580] Clsn2: 2 Clsn2[0] = -20,-64, 19, -1 Clsn2[1] = -28,-84, -5,-61 1500,0, -1,0, 7, H Clsn2: 2 Clsn2[0] = -20, -1, 19,-72 Clsn2[1] = -16,-92, 7,-69 1500,1, 0,0, 3 Clsn2: 2 Clsn2[0] = -15, -1, 24,-81 Clsn2[1] = -7,-105, 16,-82 5, 0, 0,0, 3 ; Light Shooting dancer step (start) [Begin action 1600] Clsn2: 2 Clsn2[0] = -20, -1, 11,-72 Clsn2[1] = -12,-96, 11,-73 40, 0, 0,0, 4 Clsn2: 2 Clsn2[0] = -24,-64, 15, -1 Clsn2[1] = 8,-76, 31,-53 1400,0, 0,0, 5 ; Light Shooting dancer step (slide) [Begin action 1610] Clsn2: 2 Clsn2[0] = -36,-52, 27,-13 Clsn2[1] = 20,-60, 43,-37 100, 2, 0,0, 2 Clsn2: 2 Clsn2[0] = -36,-52, 27,-13 Clsn2[1] = 20,-60, 43,-37 100, 3, 0,0, 4 Clsn2: 2 Clsn2[0] = 18,-56,-21, -1 Clsn2[1] = 7,-76, 30,-53 7200, 3, 0,0, 3 Clsn1: 1 Clsn1[0] = 12,-84, 51,-53 Clsn2: 2 Clsn2[0] = -16,-68, 23,-13 Clsn2[1] = -4,-88, 35,-57 1400, 1, 0,0, 4 0, -1, 0,0, 1 ; Light Shooting dancer step (image) [Begin action 1615] 1400,1, 0,0, 12 ; Light Shooting dancer step (in the air) [Begin action 1620] 0, -1, 0,0, 5 Clsn2default: 2 Clsn2[0] = -20,-72, 11,-33 Clsn2[1] = -4,-57, 27,-88 1600, 0, 0,0, 2 1600, 1, 0,0, 2 1600, 2, 0,0, 4 42, 1, 7,0, 4 Clsn2default: 1 Clsn2[0] = -13,-84, 26,-45 42, 4, 7,0, 4 42, 5, 7,0, 4 Clsn1: 1 Clsn1[0] = 55,-13, 16,-52 Clsn2: 2 Clsn2[0] = -16,-104, 15,-57 Clsn2[1] = 39,-29, 8,-76 1250, 2, 0,0, -1 ; Light Shooting dancer step (bounce) [Begin action 1630] Clsn2default: 1 Clsn2[0] = -27,-88, 12,-41 42,1, 0,0, 4 42,4, 0,0, 4 42,5, 0,0, 4 42,6, 0,0, 4 Clsn2default: 1 Clsn2[0] = -16,-104, 15,-41 41,1, 0,0, 4 41,2, 0,0, -1 ; Light Shooting dancer step (land 1) [Begin action 1640] Clsn2: 2 Clsn2[0] = -15,-40, 15, -1 Clsn2[1] = 4,-48, 27,-25 1200,4, 0,0, 5 Clsn2: 2 Clsn2[0] = -15,-56, 15, -1 Clsn2[1] = -8,-80, 15,-57 1200,5, 0,0, 4 Clsn2: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -16,-100, 7,-77 1100,0, 0,0, 4 ; Light Shooting dancer step (land 2) [Begin action 1645] Clsn2default: 2 Clsn2[0] = -20,-40, 11, -1 Clsn2[1] = -9,-56, 14,-33 1100,11, 0,0, 1 1100,12, 0,0, 2 1100,13, 0,0, 3 Clsn2: 2 Clsn2[0] = -20,-72, 11, -1 Clsn2[1] = -20,-88, 3,-65 10, 0, 0,0, 3 ; Hard Shooting dancer step (start) [Begin action 1650] Clsn2: 2 Clsn2[0] = -20, -1, 11,-72 Clsn2[1] = -12,-96, 11,-73 40, 0, 0,0, 4 Clsn2: 2 Clsn2[0] = -24,-64, 15, -1 Clsn2[1] = 8,-76, 31,-53 1400,0, 0,0, 5 ; Hard Shooting dancer step (slide) [Begin action 1660] Clsn2: 2 Clsn2[0] = -36,-52, 27,-13 Clsn2[1] = 20,-60, 43,-37 100, 2, 0,0, 2 Clsn2: 2 Clsn2[0] = -36,-52, 27,-13 Clsn2[1] = 20,-60, 43,-37 100, 3, 0,0, 4 Clsn2: 2 Clsn2[0] = 18,-56,-21, -1 Clsn2[1] = 7,-76, 30,-53 7200, 3, 0,0, 3 Clsn1: 1 Clsn1[0] = 12,-84, 51,-53 Clsn2: 2 Clsn2[0] = -16,-68, 23,-13 Clsn2[1] = -4,-88, 35,-57 1400, 1, 0,0, 4 0, -1, 0,0, 1 ; Hard Shooting dancer step (image) [Begin action 1665] 1400,1, 0,0, 12 ; Hard Shooting dancer step (in the air) [Begin action 1670] 0, -1, 0,0, 5 Clsn2default: 2 Clsn2[0] = -20,-72, 11,-33 Clsn2[1] = -4,-57, 27,-88 1600, 0, 0,0, 2 1600, 1, 0,0, 2 1600, 2, 0,0, 4 42, 1, 7,0, 4 Clsn2default: 1 Clsn2[0] = -13,-84, 26,-45 42, 4, 7,0, 4 42, 5, 7,0, 4 Clsn1: 1 Clsn1[0] = 55,-13, 16,-52 Clsn2: 2 Clsn2[0] = -16,-104, 15,-57 Clsn2[1] = 39,-29, 8,-76 1250, 2, 0,0, -1 ; Hard Shooting dancer step (bounce) [Begin action 1680] Clsn2default: 1 Clsn2[0] = -16,-108, 15,-37 43,0, 0,0, 4 43,1, 0,0, 4 Clsn2default: 2 Clsn2[0] = -32,-104, 7,-65 Clsn2[1] = -8,-80, 31,-41 43,2, 0,0, 4 43,3, 0,0, 4 Clsn2default: 1 Clsn2[0] = -24,-88, 23,-41 42,1, -9,0, 4, H 42,4, -2,0, 4, H 42,5, -2,0, 4, H 42,6, -2,0, 4, H Clsn2: 1 Clsn2[0] = -16,-108, 15,-37 43,4, 0,0, -1 ; Hard Shooting dancer step (land 1) [Begin action 1690] Clsn2: 2 Clsn2[0] = -15,-40, 15, -1 Clsn2[1] = 4,-48, 27,-25 1200,4, 0,0, 5 Clsn2: 2 Clsn2[0] = -15,-56, 15, -1 Clsn2[1] = -8,-80, 15,-57 1200,5, 0,0, 4 Clsn2: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -16,-100, 7,-77 1100,0, 0,0, 4 ; Hard Shooting dancer step (land 2) [Begin action 1695] Clsn2default: 2 Clsn2[0] = -20,-40, 11, -1 Clsn2[1] = -9,-56, 14,-33 1100,11, 0,0, 1 1100,12, 0,0, 2 1100,13, 0,0, 3 Clsn2: 2 Clsn2[0] = -20,-72, 11, -1 Clsn2[1] = -20,-88, 3,-65 10, 0, 0,0, 3 ; Orochi no chikara o mezameru [Begin action 2000] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 0, 0, 0,0, 2 2000, 0, 0,0, 6 2000, 1, 0,0, 6 2000, 2, 0,0, 6 2000, 3, 0,0, 65 2000, 4, 0,0, 6 2000, 5, 0,0, 6 2000, 6, 0,0, 14 2000, 7, 0,0, 7 2000, 8, 0,0, 13 2000, 9, 0,0, 7 2000,10, 0,0, 17 2000,11, 0,0, 8 ; Orochi no chikara o mezameru flame A [Begin action 2010] 2010,0, 0,0, 3 2010,1, 0,0, 2 2010,2, 0,0, 2 2010,0, 0,0, 3 2010,1, 0,0, 2 2010,2, 0,0, 2 2010,3, 0,0, 2 2010,4, 0,0, 2 2010,5, 0,0, 2 2010,0, 0,0, 3 2010,1, 0,0, 2 2010,2, 0,0, 2 2010,0, 0,0, 3 2010,1, 0,0, 2 2010,2, 0,0, 2 2010,3, 0,0, 2 2010,4, 0,0, 2 2010,5, 0,0, 2 2010,6, 0,0, 2 2010,7, 0,0, 2 2010,0, -6,0, 2 2010,1, -6,0, 2 2010,2, -6,0, 2 2010,3, -6,0, 2 ; Orochi no chikara o mezameru flame B [Begin action 2015] 2010, 4, 0,0, 3 2010, 5, 0,0, 2 2010, 6, 0,0, 2 2010, 4, 0,0, 3 2010, 5, 0,0, 2 2010, 6, 0,0, 2 2010, 7, 0,0, 2 2010, 8, 0,0, 2 2010, 9, 0,0, 2 2010,10, 0,0, 2 2010,11, 0,0, 2 2010, 4, 6,0, 2 2010, 5, 6,0, 2 2010, 6, 6,0, 2 2010, 7, 6,0, 2 ; Revert [Begin action 2050] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 2050,0, 0, 0, 4 2050,1, 0, 0, 4 2050,2, 0, 0, 4 2050,3, 0, 0, 4 2050,4, -1,-2, 25 11, 0, 0, 0, 6 10, 0, 0, 0, 3 ; Revert flame A [Begin action 2060] 2060,0, 0,0, 2 2060,1, 0,0, 2 2060,2, 0,0, 2 2060,3, 0,0, 2 2060,4, 0,0, 2 2060,5, 0,0, 2 2060,6, 0,0, 2 2060,7, 0,0, 2 2060,8, 0,0, 2 2060,9, 0,0, 2 ; Revert flame B [Begin action 2065] 2060,0, 0,0, 2, H 2060,1, 0,0, 2, H 2060,2, 0,0, 2, H 2060,3, 0,0, 2, H 2060,4, 0,0, 2, H 2060,5, 0,0, 2, H 2060,6, 0,0, 2, H 2060,7, 0,0, 2, H 2060,8, 0,0, 2, H 2060,9, 0,0, 2, H ; Timer [Begin action 2090] 2090,0, 0,0, 5 2090,1, 0,0, 5 2090,2, 0,0, 5 2090,3, 0,0, 5 2090,4, 0,0, 5 ; Timer [Begin action 2091] 0,-1, 0,0, -1 ; Timer [Begin action 2095] 2095,0, 0,0, -1 ; Timer [Begin action 2096] 2096,0, 0,0, -1 ; DM Twister drive (start) [Begin action 2100] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 2100, 0, 0,0, 3 2100, 1, 0,0, 3 2100, 2, 0,0, 3 2100, 3, 0,0, 1 ; DM Twister drive (image 1) [Begin action 2105] 2100,3, 0,0, 13 ; DM Twister drive (in the air) [Begin action 2110] 0, -1, 0,0, 1 Clsn2default: 1 Clsn2[0] = 11,-96,-12,-32 1600, 0, 0,0, 1 1600, 1, 0,0, 1 Clsn1: 1 Clsn1[0] = 54,-76, 0,-37 1600, 2, 0,0, 2 Clsn2: 1 Clsn2[0] = -16,-104, 15,-33 1100, 3, 0,0, 2 Clsn2: 1 Clsn2[0] = -28,-100, 27,-45 1100, 4, 0,0, 2 Clsn1: 1 Clsn1[0] = 8,-103, 71,-41 Clsn2default: 2 Clsn2[0] = -28,-100, 27,-45 Clsn2[1] = 12,-80, 59,-33 1100, 5, 0,0, 2 Clsn2: 1 Clsn2[0] = -28,-100, 27,-45 1100, 6, 0,0, 2 Clsn1: 1 Clsn1[0] = 8,-103, 71,-41 1100, 7, 0,0, 2 Clsn2: 1 Clsn2[0] = -28,-100, 27,-45 1100, 8, 0,0, 2 Clsn1: 1 Clsn1[0] = 8,-103, 71,-41 1100, 9, 0,0, 2 Clsn2: 1 Clsn2[0] = -28,-100, 27,-45 1100,10, 0,0, 2 Clsn1: 1 Clsn1[0] = 8,-103, 71,-41 1100, 3, 0,0, 2 Clsn2: 1 Clsn2[0] = -28,-100, 27,-45 1100, 4, 0,0, 2 Clsn1: 1 Clsn1[0] = 8,-103, 71,-41 1100, 5, 0,0, 2 Clsn2: 1 Clsn2[0] = -28,-100, 27,-45 1100, 6, 0,0, 2 Clsn1: 1 Clsn1[0] = 8,-103, 71,-41 1100, 7, 0,0, 2 Clsn2: 1 Clsn2[0] = -28,-100, 27,-45 1100, 8, 0,0, 2 Clsn1: 1 Clsn1[0] = 8,-103, 71,-41 1100, 9, 0,0, 2 Clsn2: 1 Clsn2[0] = -28,-100, 27,-45 1100,10, 0,0, 2 Clsn1: 1 Clsn1[0] = 8,-103, 71,-41 1100, 3, 0,0, 2 Clsn2: 1 Clsn2[0] = -28,-100, 27,-45 2100, 4, 0,0, 2 Clsn1: 1 Clsn1[0] = 67,-37, 28,-132 Clsn2default: 2 Clsn2[0] = -28,-100, 27,-45 Clsn2[1] = 47,-33, 8,-120 660, 4, -10,4, 5 660, 4, -10,4, 5 Clsn2default: 1 Clsn2[0] = -16,-104, 15,-33 2100, 5, 0,0, 3 2100, 4, 0,0, 3 1200, 0, 0,0, 9 0, -1, 0,0, 1 ; DM Twister drive (image 2) [Begin action 2115] 1200,0, 0,0, 11 ; DM Twister drive (downwards) [Begin action 2120] Clsn2default: 1 Clsn2[0] = -16,-96, 15,-25 1200,1, 0,0, 2 1200,2, 0,0, 2 1200,3, 0,0, -1 ; DM Twister drive (land) [Begin action 2130] Clsn2: 1 Clsn2[0] = -20, -1, 19,-48 1200,4, 0,0, 16 Clsn2: 2 Clsn2[0] = -16, -1, 15,-64 Clsn2[1] = -8,-80, 15,-57 1200,5, 0,0, 4 Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -12,-100, 11,-77 1100,0, 0,0, 4 ; Twister drive flash [Begin action 2140] 1130, 0, 0,0, 2, ,A1 1130, 1, 0,0, 1, ,A1 1130, 2, 0,0, 1, ,A1 1130, 3, 0,0, 1, ,A1 1130, 4, 0,0, 1, ,A1 1130, 5, 0,0, 1, ,A1 1130, 6, 0,0, 1, ,A1 1130, 7, 0,0, 1, ,A1 1130, 8, 0,0, 1, ,A1 1130, 9, 0,0, 1, ,A1 1130,10, 0,0, 1, ,A1 1130,11, 0,0, 1, ,A1 1130,12, 0,0, 1, ,A1 1130,13, 0,0, 1, ,A1 1130,14, 0,0, 1, ,A1 1130,15, 0,0, 2, ,A1 ; SDM Twister drive (start) [Begin action 2150] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 2100, 0, 0,0, 3 2100, 1, 0,0, 3 2100, 2, 0,0, 3 2100, 3, 0,0, 1 ; SDM Twister drive (image 1) [Begin action 2151] 2100,3, 0,0, 7 ; SDM Twister drive (in the air 1) [Begin action 2155] 0, -1, 0,0, 1 Clsn2default: 1 Clsn2[0] = 11,-96,-12,-32 1600, 0, 0,0, 1 1600, 1, 0,0, 1 Clsn1: 1 Clsn1[0] = 54,-76, 0,-37 1600, 2, 0,0, 2 Clsn2: 1 Clsn2[0] = -16,-104, 15,-33 1100, 3, 0,0, 2 Clsn1: 1 Clsn1[0] = 8,-103, 71,-41 Clsn2default: 2 Clsn2[0] = -28,-100, 27,-45 Clsn2[1] = 12,-80, 59,-33 1100, 4, 0,0, 1 1100, 5, 0,0, 1 Clsn1: 1 Clsn1[0] = 8,-103, 71,-41 1100, 6, 0,0, 1 Clsn2: 1 Clsn2[0] = -28,-100, 27,-45 1100, 7, 0,0, 1 Clsn1: 1 Clsn1[0] = 8,-103, 71,-41 1100, 8, 0,0, 1 Clsn2: 1 Clsn2[0] = -28,-100, 27,-45 1100, 9, 0,0, 1 Clsn1: 1 Clsn1[0] = 8,-103, 71,-41 1100,10, 0,0, 1 Clsn2default: 1 Clsn2[0] = -16,-104, 15,-33 1100, 3, 0,0, 3 1200, 0, 0,0, 9 0, -1, 0,0, 1 ; SDM Twister drive (image 2) [Begin action 2156] 1200,0, 0,0, 13 ; SDM Twister drive (downwards 1) [Begin action 2160] 0, -1, 0,0, 2 Clsn2default: 1 Clsn2[0] = -16,-96, 15,-25 1200, 1, 0,0, 2 1200, 2, 0,0, 2 1200, 3, 0,0, -1 ; SDM Twister drive (land 1) [Begin action 2165] Clsn2: 1 Clsn2[0] = -20, -1, 19,-48 1200, 4, 0,0, 13 0, -1, 0,0, 1 ; SDM Twister drive (image 3) [Begin action 2166] 1200,4, 0,0, 9 ; SDM Twister drive (in the air 2) [Begin action 2170] 0, -1, 0,0, 3 Clsn2default: 1 Clsn2[0] = 11,-96,-12,-32 1600, 0, 0,0, 2 1600, 1, 0,0, 2 Clsn1: 1 Clsn1[0] = 51,-80, 12, -9 Clsn2: 2 Clsn2[0] = -28,-33, 11,-72 Clsn2[1] = -4,-96, 35,-57 1600, 2, 0,0, 3 Clsn2: 1 Clsn2[0] = -16,-104, 15,-33 1100, 3, 0,0, 2 Clsn2: 1 Clsn2[0] = -28,-100, 27,-45 1100, 4, 0,0, 2 Clsn1: 1 Clsn1[0] = 8,-103, 71,-41 Clsn2default: 2 Clsn2[0] = -28,-100, 27,-45 Clsn2[1] = 12,-80, 59,-33 1100, 5, 0,0, 2 Clsn2: 1 Clsn2[0] = -28,-100, 27,-45 1100, 6, 0,0, 2 Clsn1: 1 Clsn1[0] = 8,-103, 71,-41 1100, 7, 0,0, 2 Clsn2: 1 Clsn2[0] = -28,-100, 27,-45 1100, 8, 0,0, 2 Clsn1: 1 Clsn1[0] = 8,-103, 71,-41 1100, 9, 0,0, 2 Clsn2: 1 Clsn2[0] = -28,-100, 27,-45 1100,10, 0,0, 2 Clsn1: 1 Clsn1[0] = 8,-103, 71,-41 1100, 3, 0,0, 2 Clsn2: 1 Clsn2[0] = -28,-100, 27,-45 1100, 4, 0,0, 2 Clsn1: 1 Clsn1[0] = 8,-103, 71,-41 1100, 5, 0,0, 2 Clsn2: 1 Clsn2[0] = -28,-100, 27,-45 1100, 6, 0,0, 2 Clsn1: 1 Clsn1[0] = 8,-103, 71,-41 1100, 7, 0,0, 2 Clsn2: 1 Clsn2[0] = -28,-100, 27,-45 1100, 8, 0,0, 2 Clsn1: 1 Clsn1[0] = 8,-103, 71,-41 1100, 9, 0,0, 2 Clsn2: 1 Clsn2[0] = -28,-100, 27,-45 1100,10, 0,0, 2 Clsn1: 1 Clsn1[0] = 8,-103, 71,-41 1100, 3, 0,0, 2 Clsn2: 1 Clsn2[0] = -28,-100, 27,-45 2100, 4, 0,0, 2 Clsn1: 1 Clsn1[0] = 67,-37, 28,-132 Clsn2default: 2 Clsn2[0] = -28,-100, 27,-45 Clsn2[1] = 47,-33, 8,-120 660, 4, -10,4, 5 660, 4, -10,4, 5 Clsn2default: 1 Clsn2[0] = -16,-104, 15,-33 2100, 5, 0,0, 4 2100, 4, 0,0, 4 1200, 0, 0,0, 7 0, -1, 0,0, 1 ; SDM Twister drive (image 4) [Begin action 2171] 1200,0, 0,0, 13 ; SDM Twister drive (downwards 2) [Begin action 2175] 0, -1, 0,0, 2 Clsn2default: 1 Clsn2[0] = -16,-96, 15,-25 1200, 1, 0,0, 2 1200, 2, 0,0, 2 1200, 3, 0,0, -1 ; SDM Twister drive (land 2) [Begin action 2180] Clsn2: 1 Clsn2[0] = -20, -1, 19,-48 1200,4, 0,0, 16 Clsn2: 2 Clsn2[0] = -16, -1, 15,-64 Clsn2[1] = -8,-80, 15,-57 1200,5, 0,0, 4 Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -12,-100, 11,-77 1100,0, 0,0, 4 ; DM Chain slide touch (start) [Begin action 2200] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 2200,0, 0,0, 4 2200,1, 0,0, 1 2200,2, 0,0, 1 2200,3, 0,0, 1 Clsn1: 1 Clsn1[0] = 12,-103, 59,-49 Clsn2default: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -16,-100, 7,-77 2200,4, 0,0, 1 Clsn1: 1 Clsn1[0] = 12,-103, 59,-49 2200,5, 0,0, 1 Clsn1: 1 Clsn1[0] = 12,-103, 59,-49 2200,6, 0,0, 2 ; DM Chain slide touch (image 1) [Begin action 2205] 2200,1, 0,0, 12 ; DM Chain slide touch (attack) [Begin action 2210] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 2200,7, 0,0, 1 2200,8, 0,0, 1 2200,1, 0,0, 1 Clsn2default: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -16,-100, 7,-77 2200,2, 0,0, 1 2200,3, 0,0, 1 Clsn1: 1 Clsn1[0] = 4,-104, 59,-49 Clsn2default: 2 Clsn2[0] = -20,-80, 11, -1 Clsn2[1] = -16,-104, 39,-65 2200,4, 0,0, 1 Clsn1: 1 Clsn1[0] = 4,-104, 59,-49 2200,5, 0,0, 1 Clsn1: 1 Clsn1[0] = 4,-104, 59,-49 2200,6, 0,0, 2 ; DM Chain slide touch (image 2) [Begin action 2215] 2200,6, 0,0, 12 ; DM Chain slide touch (end) [Begin action 2220] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 2200,7, 0,0, 1 2200,8, 0,0, 1 2200,1, 0,0, 1 Clsn2default: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -16,-100, 7,-77 2200,2, 0,0, 1 2200,3, 0,0, 1 Clsn1: 1 Clsn1[0] = 4,-104, 59,-49 2200,4, 0,0, 1 Clsn1: 1 Clsn1[0] = 4,-104, 59,-49 2200,5, 0,0, 1 Clsn1: 1 Clsn1[0] = 4,-104, 59,-49 2200,6, 0,0, 1 2200,6, 0,0, 15 200, 5, 0,0, 5 0, 0, 0,0, 3 ; SDM Chain slide touch (start) [Begin action 2250] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 2200,0, 0,0, 4 2200,1, 0,0, 2 ; SDM Chain slide touch (image 1) [Begin action 2255] 2200,1, 0,0, 12 ; SDM Chain slide touch (attack) [Begin action 2260] 0, -1, 0,0, 1 Clsn2default: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -16,-100, 7,-77 2200, 7, 0,0, 1 2200, 8, 0,0, 1 2200, 1, 0,0, 1 2200, 2, 0,0, 1 2200, 3, 0,0, 1 Clsn1: 1 Clsn1[0] = 71,-116, 0,-37 Clsn2default: 2 Clsn2[0] = -20,-80, 11, -1 Clsn2[1] = -16,-104, 55,-57 2200, 4, 0,0, 2 Clsn1: 1 Clsn1[0] = 71,-116, 0,-37 2200, 5, 0,0, 2 Clsn1: 1 Clsn1[0] = 71,-116, 0,-37 2200, 6, 0,0, 2 ; SDM Chain slide touch (image 2) [Begin action 2265] 2200,6, 0,0, 11 ; SDM Chain slide touch (end) [Begin action 2270] 0, -1, 0,0, 1 Clsn2default: 2 Clsn2[0] = -36,-40, 27, -9 Clsn2[1] = 24,-48, 47,-25 1350, 0, 0,0, 1 1350, 1, 0,0, 1 1350, 2, 0,0, 1 Clsn2: 2 Clsn2[0] = -8,-48, 39, -1 Clsn2[1] = 36,-68, 59,-45 1350, 3, 0,0, 1 Clsn2: 2 Clsn2[0] = -20,-80, 11, -1 Clsn2[1] = 4,-96, 27,-73 7100, 0, 0,0, 1 Clsn2default: 2 Clsn2[0] = 39,-48, -7, -1 Clsn2[1] = 16,-76, 55,-37 1300, 0, 0,0, 2 Clsn1: 1 Clsn1[0] = 13,-68, 91,-29 1350, 4, 0,0, 4 Clsn1: 1 Clsn1[0] = 13,-68, 91,-29 1350, 5, 0,0, 3 1350, 5, 0,0, 19 Clsn2: 2 Clsn2[0] = -13,-64, 19, -1 Clsn2[1] = -8,-88, 15,-65 7000,18, 0,0, 4 Clsn2default: 2 Clsn2[0] = -16,-80, 15, -1 Clsn2[1] = -12,-100, 11,-77 7000,19, 0,0, 4 7000,20, 0,0, 4 ; SDM Chain slide touch flash [Begin action 2280] 2280,0, 0, 0, 2 2280,1, 0, 0, 1 2280,2, 0, 0, 1 2280,3, 0, 0, 1 2280,4, 0, 0, 1 2280,5, 0, 0, 1 3030,2, 38,-79, 1 3030,3, 38,-79, 1 3030,4, 38,-79, 1 3030,5, 38,-79, 1 3030,6, 38,-79, 1 3030,7, 38,-79, 1 ; Blue DM flash (back) [Begin action 3000] 0, -1, 0,0, 4 3000, 0, 0,0, 1, ,A 3000, 1, 0,0, 1, ,A 3000, 2, 0,0, 1, ,A 3000, 3, 0,0, 1, ,A 3000, 4, 0,0, 1, ,A 3000, 5, 0,0, 1, ,A 3000, 6, 0,0, 1, ,A 3000, 7, 0,0, 1, ,A 3000, 8, 0,0, 1, ,A 3000, 9, 0,0, 1, ,A 3000,10, 0,0, 1, ,A 3000,11, 0,0, 2, ,A ; Blue DM flash (front) [Begin action 3010] 0, -1, 0,0, 12 3010, 0, 0,0, 1, ,A 3010, 1, 0,0, 1, ,A 3010, 2, 0,0, 1, ,A 3010, 3, 0,0, 1, ,A 3010, 4, 0,0, 1, ,A 3010, 5, 0,0, 1, ,A 3010, 6, 0,0, 1, ,A 3010, 7, 0,0, 1, ,A 3010, 8, 0,0, 1, ,A 3010, 9, 0,0, 1, ,A 3010,10, 0,0, 1, ,A 3010,11, 0,0, 1, ,A 3010,12, 0,0, 1, ,A 3010,13, 0,0, 1, ,A 3010,14, 0,0, 1, ,A 3010,15, 0,0, 2, ,A ; Blue DM flash (back) [Begin action 3020] 0, -1, 0,0, 4 3020, 0, 0,0, 1, ,A 3020, 1, 0,0, 1, ,A 3020, 2, 0,0, 1, ,A 3020, 3, 0,0, 1, ,A 3020, 4, 0,0, 1, ,A 3020, 5, 0,0, 1, ,A 3020, 6, 0,0, 1, ,A 3020, 7, 0,0, 1, ,A 3020, 8, 0,0, 1, ,A 3020, 9, 0,0, 1, ,A 3020,10, 0,0, 1, ,A 3020,11, 0,0, 2, ,A ; Blue DM flash (front) [Begin action 3030] 0, -1, 0,0, 12 3030, 0, 0,0, 1, ,A 3030, 1, 0,0, 1, ,A 3030, 2, 0,0, 1, ,A 3030, 3, 0,0, 1, ,A 3030, 4, 0,0, 1, ,A 3030, 5, 0,0, 1, ,A 3030, 6, 0,0, 1, ,A 3030, 7, 0,0, 1, ,A 3030, 8, 0,0, 1, ,A 3030, 9, 0,0, 1, ,A 3030,10, 0,0, 1, ,A 3030,11, 0,0, 1, ,A 3030,12, 0,0, 1, ,A 3030,13, 0,0, 1, ,A 3030,14, 0,0, 1, ,A 3030,15, 0,0, 2, ,A ; Guard cancel flash [Begin action 3040] 3010,7, 0,0, 2, ,A 3010,8, 0,0, 1, ,A 3010,9, 0,0, 1, ,A 3010,10, 0,0, 1, ,A 3010,11, 0,0, 1, ,A 3010,12, 0,0, 1, ,A 3010,13, 0,0, 1, ,A 3010,14, 0,0, 1, ,A 3010,15, 0,0, 2, ,A [Begin action 3100] 3100, 0, 0,0, 1 3100, 1, 0,0, 1 3100, 2, 0,0, 1 3100, 3, 0,0, 1 3100, 4, 0,0, 1 3100, 5, 0,0, 1 3100, 6, 0,0, 2 3100, 7, 0,0, 2 3100, 8, 0,0, 1 3100, 9, 0,0, 1 3100,10, 0,0, 2 3100,11, 0,0, 2 3100,12, 0,0, 2 3100,13, 0,0, 2 3100,14, 0,0, 2 3100,15, 0,0, 2 3100,16, 0,0, 2 3100,17, 0,0, 2 3100,18, 0,0, 2 [Begin action 3110] 3100, 0, 8,-16, 1 3100, 1, 8,-16, 1 3110, 0, 0, 0, 1 3110, 1, 0, 0, 1 3110, 2, 0, 0, 1 3110, 3, 0, 0, 1 3110, 4, 0, 0, 1 3110, 5, 0, 0, 1 3110, 6, 0, 0, 2 3110, 7, 0, 0, 2 3110, 8, 0, 0, 2 3110, 9, 0, 0, 2 3110,10, 0, 0, 2 3110,11, 0, 0, 2 3110,12, 0, 0, 2 3110,13, 0, 0, 2 [Begin action 3120] 3120, 0, 0,0, 1 3120, 1, 0,0, 1 3120, 2, 0,0, 1 3120, 3, 0,0, 1 3120, 4, 0,0, 1 3120, 5, 0,0, 1 3120, 6, 0,0, 1 3120, 7, 0,0, 1 3120, 8, 0,0, 1 3120, 9, 0,0, 1 3120,10, 0,0, 1 [Begin action 3130] 3130,0, 0,0, 1 3130,1, 0,0, 1 3130,2, 0,0, 1 3130,3, 0,0, 2 3130,4, 0,0, 2 3130,5, 0,0, 2 3130,6, 0,0, 2 3130,7, 0,0, 2 3130,8, 0,0, 2 3130,9, 0,0, 2 [Begin action 3140] 3140, 0, 0,0, 1 3140, 1, 0,0, 1 3140, 2, 0,0, 1 3140, 3, 0,0, 1 3140, 4, 0,0, 1 3140, 5, 0,0, 1 3140, 6, 0,0, 1 3140, 7, 0,0, 1 3140, 8, 0,0, 1 3140, 9, 0,0, 1 3140,10, 0,0, 1 3140,11, 0,0, 1 3140,12, 0,0, 1 3140,13, 0,0, 1 3140,14, 0,0, 1 3140,15, 0,0, 1 [Begin action 3150] 3150,0, 0,0, 1 3150,1, 0,0, 1 3150,2, 0,0, 2 3150,3, 0,0, 2 3150,4, 0,0, 2 3150,5, 0,0, 2 3150,6, 0,0, 2 3150,7, 0,0, 2 [Begin action 3200] 3200,0, 0,0, 1, ,A1 3200,1, 0,0, 2, ,A1 3200,2, 0,0, 2, ,A1 3200,3, 0,0, 2, ,A1 3200,4, 0,0, 2, ,A1 3200,5, 0,0, 2, ,A1 3200,6, 0,0, 1, ,A1 3200,7, 0,0, 1, ,A1 3200,8, 0,0, 1, ,A1 [Begin action 3210] 3210,0, 0,0, 1, ,A1 3210,1, 0,0, 2, ,A1 3210,2, 0,0, 2, ,A1 3210,3, 0,0, 2, ,A1 3210,4, 0,0, 2, ,A1 3210,5, 0,0, 2, ,A1 3210,6, 0,0, 1, ,A1 3210,7, 0,0, 1, ,A1 3210,8, 0,0, 1, ,A1 [Begin action 3220] 3220,0, 0,0, 3, ,A1 3220,1, 0,0, 2, ,A1 3220,2, 0,0, 2, ,A1 3220,3, 0,0, 2, ,A1 3220,4, 0,0, 2, ,A1 3220,5, 0,0, 1, ,A1 3220,6, 0,0, 1, ,A1 3220,7, 0,0, 2, ,A1 [Begin action 3230] 3230,0, 0,0, 2, ,A1 3230,1, 0,0, 2, ,A1 3230,2, 0,0, 2, ,A1 3230,3, 0,0, 2, ,A1 3230,4, 0,0, 2, ,A1 3230,5, 0,0, 2, ,A1 3230,6, 0,0, 2, ,A1 3230,7, 0,0, 1, ,A1 3230,8, 0,0, 1, ,A1 3230,9, 0,0, 1, ,A1 [Begin action 3250] 3250,0, 0,0, 1, ,A1 3250,1, 0,0, 1, ,A1 3250,2, 0,0, 2, ,A1 3250,3, 0,0, 2, ,A1 3250,4, 0,0, 2, ,A1 3250,5, 0,0, 2, ,A1 3250,6, 0,0, 2, ,A1 [Begin action 3260] 3260,0, 0,0, 1, ,A1 3260,1, 0,0, 1, ,A1 3260,2, 0,0, 2, ,A1 3260,3, 0,0, 2, ,A1 3260,4, 0,0, 2, ,A1 3260,5, 0,0, 2, ,A1 3260,6, 0,0, 2, ,A1 [Begin action 3270] 3270,0, 0,0, 1, ,A1 3270,1, 0,0, 1, ,A1 3270,2, 0,0, 2, ,A1 3270,3, 0,0, 2, ,A1 3270,4, 0,0, 2, ,A1 3270,5, 0,0, 2, ,A1 3270,6, 0,0, 2, ,A1 3270,7, 0,0, 2, ,A1 ; Standing hit high (light) [Begin action 5000] Clsn2: 2 Clsn2[0] = -20, -1, 19,-80 Clsn2[1] = -40,-100, -1,-61 5000, 0, 0,0, 1 Clsn2: 2 Clsn2[0] = -20,-72, 19, -1 Clsn2[1] = -48,-96, -1,-49 5000,10, 0,0, 4 ; Standing hit high (medium) [Begin action 5001] Clsn2: 2 Clsn2[0] = -20, -1, 19,-80 Clsn2[1] = -40,-100, -1,-61 5000, 0, 0,0, 2 Clsn2: 2 Clsn2[0] = -20,-72, 19, -1 Clsn2[1] = -48,-96, -1,-49 5000,10, 0,0, 4 ; Standing hit high (hard) [Begin action 5002] Clsn2: 2 Clsn2[0] = -20,-72, 19, -1 Clsn2[1] = -56,-96, -1,-40 5000,20, 0,0, 1 Clsn2: 2 Clsn2[0] = -20, -1, 19,-72 Clsn2[1] = -64,-88, -1,-33 5000,30, 0,0, 4 ; Standing recover high (light) [Begin action 5005] Clsn2: 2 Clsn2[0] = -20,-72, 19, -1 Clsn2[1] = -48,-96, -1,-49 5000,10, 0,0, 4 Clsn2: 2 Clsn2[0] = -20, -1, 19,-80 Clsn2[1] = -40,-100, -1,-61 5000, 0, 0,0, -1 ; Standing recover high (medium) [Begin action 5006] Clsn2: 2 Clsn2[0] = -20,-72, 19, -1 Clsn2[1] = -48,-96, -1,-49 5000,10, 0,0, 5 Clsn2: 2 Clsn2[0] = -20, -1, 19,-80 Clsn2[1] = -40,-100, -1,-61 5000, 0, 0,0, -1 ; Standing recover high (hard) [Begin action 5007] Clsn2: 2 Clsn2[0] = -20, -1, 19,-72 Clsn2[1] = -64,-88, -1,-33 5000,30, 0,0, 4 Clsn2: 2 Clsn2[0] = -20,-72, 19, -1 Clsn2[1] = -56,-96, -1,-40 5000,20, 0,0, 4 Clsn2: 2 Clsn2[0] = -20,-72, 19, -1 Clsn2[1] = -48,-96, -1,-49 5000,10, 0,0, 4 Clsn2: 2 Clsn2[0] = -20, -1, 19,-80 Clsn2[1] = -40,-100, -1,-61 5000, 0, 0,0, -1 ; Standing hit low (light) [Begin action 5010] Clsn2: 2 Clsn2[0] = -20, -1, 19,-80 Clsn2[1] = -40,-100, -1,-61 5010, 0, 0,0, 1 Clsn2: 2 Clsn2[0] = -20, -1, 19,-72 Clsn2[1] = -48,-96, -1,-49 5010,10, 0,0, 4 ; Standing hit low (medium) [Begin action 5011] Clsn2: 2 Clsn2[0] = -20, -1, 19,-80 Clsn2[1] = -40,-100, -1,-61 5010, 0, 0,0, 2 Clsn2: 2 Clsn2[0] = -20, -1, 19,-72 Clsn2[1] = -48,-96, -1,-49 5010,10, 0,0, 4 ; Standing hit low (hard) [Begin action 5012] Clsn2: 2 Clsn2[0] = -20, -1, 19,-64 Clsn2[1] = -56,-92, -1,-37 5010,20, 0,0, 1 Clsn2: 2 Clsn2[0] = -20, -1, 19,-56 Clsn2[1] = -5,-84,-60,-29 5010,30, 0,0, 4 ; Standing recover low (light) [Begin action 5015] Clsn2: 2 Clsn2[0] = -20, -1, 19,-72 Clsn2[1] = -48,-96, -1,-49 5010,10, 0,0, 4 Clsn2: 2 Clsn2[0] = -20, -1, 19,-80 Clsn2[1] = -40,-100, -1,-61 5010, 0, 0,0, -1 ; Standing recover low (medium) [Begin action 5016] Clsn2: 2 Clsn2[0] = -20, -1, 19,-72 Clsn2[1] = -48,-96, -1,-49 5010,10, 0,0, 5 Clsn2: 2 Clsn2[0] = -20, -1, 19,-80 Clsn2[1] = -40,-100, -1,-61 5010, 0, 0,0, -1 ; Standing recover low (hard) [Begin action 5017] Clsn2: 2 Clsn2[0] = -20, -1, 19,-56 Clsn2[1] = -5,-84,-60,-29 5010,30, 0,0, 4 Clsn2: 2 Clsn2[0] = -20, -1, 19,-64 Clsn2[1] = -56,-92, -1,-37 5010,20, 0,0, 4 Clsn2: 2 Clsn2[0] = -20, -1, 19,-72 Clsn2[1] = -48,-96, -1,-49 5010,10, 0,0, 4 Clsn2: 2 Clsn2[0] = -20, -1, 19,-80 Clsn2[1] = -40,-100, -1,-61 5010, 0, 0,0, -1 ; Crouching hit (light) [Begin action 5020] Clsn2: 1 Clsn2[0] = -20, -1, 19,-64 5020, 0, 0,0, 1 Clsn2: 2 Clsn2[0] = -20,-48, 19, -1 Clsn2[1] = -36,-72, -5,-41 5020,10, 0,0, 4 ; Crouching hit (medium) [Begin action 5021] Clsn2: 1 Clsn2[0] = -20, -1, 19,-64 5020, 0, 0,0, 2 Clsn2: 2 Clsn2[0] = -20,-48, 19, -1 Clsn2[1] = -36,-72, -5,-41 5020,10, 0,0, 4 ; Crouching hit (hard) [Begin action 5022] Clsn2default: 2 Clsn2[0] = -20, -1, 19,-48 Clsn2[1] = -44,-68, -5,-29 5020,20, 0,0, 1 5020,30, 0,0, 4 ; Crouching recover (light) [Begin action 5025] Clsn2: 2 Clsn2[0] = -20,-48, 19, -1 Clsn2[1] = -36,-72, -5,-41 5020,10, 0,0, 4 Clsn2: 1 Clsn2[0] = -20, -1, 19,-64 5020, 0, 0,0, -1 ; Crouching recover (medium) [Begin action 5026] Clsn2: 2 Clsn2[0] = -20,-48, 19, -1 Clsn2[1] = -36,-72, -5,-41 5020,10, 0,0, 5 Clsn2: 1 Clsn2[0] = -20, -1, 19,-64 5020, 0, 0,0, -1 ; Crouching recover (hard) [Begin action 5027] Clsn2default: 2 Clsn2[0] = -20, -1, 19,-48 Clsn2[1] = -44,-68, -5,-29 5020,30, 0,0, 4 5020,20, 0,0, 4 Clsn2: 2 Clsn2[0] = -20,-48, 19, -1 Clsn2[1] = -36,-72, -5,-41 5020,10, 0,0, 4 Clsn2: 1 Clsn2[0] = -20, -1, 19,-64 5020, 0, 0,0, -1 ; Hit back [Begin action 5030] Clsn2: 1 Clsn2[0] = -28,-92, 27,-36 5060,0, 0,0, 9 ; Air recover [Begin action 5040] Clsn2default: 1 Clsn2[0] = -28,-92, 27,-36 5030, 0, 0,0, 4 5030,30, 0,0, 5 Clsn2: 2 Clsn2[0] = -8,-80, 31,-41 Clsn2[1] = -32,-104, 7,-65 43, 3, 0,0, 5 Clsn2: 1 Clsn2[0] = -20,-100, 11,-34 42, 1, 0,0, 5, H Clsn2default: 1 Clsn2[0] = 23,-45,-24,-92 42, 4, 0,0, 5, H 42, 5, 0,0, 5, H 42, 6, 0,0, 5, H Clsn2: 1 Clsn2[0] = -16,-108, 15,-37 43, 4, 0,0, -1 ; Air fall [Begin action 5050] Clsn2default: 1 Clsn2[0] = -28,-92, 27,-36 5030, 0, 0, 0, 4 5030,30, 0, 0, 5 5040,20, 0,-35, -1 ; Hit up [Begin action 5051] Clsn2: 1 Clsn2[0] = -28,-92, 27,-36 5030,0, 0,0, -1 ; Hit up diagonal [Begin action 5052] Clsn2default: 1 Clsn2[0] = -28,-92, 27,-36 5052,0, 0,0, 3 5052,1, 0,0, 3 5052,2, 0,0, 3 5052,3, 0,0, 3 ; Hit up (coming down) [Begin action 5061] Clsn2default: 1 Clsn2[0] = -28,-92, 27,-36 5030,30, 0,0, 7 5030,50, 0,0, 4 5060,10, 0,0, -1 ; Hit up diagonal (coming down) [Begin action 5062] Clsn2default: 1 Clsn2[0] = -28,-92, 27,-36 5030,30, 0,0, 7 5030,50, 0,0, 4 5060,10, 0,0, -1 ; Tripped [Begin action 5070] Clsn2default: 1 Clsn2[0] = -28,-92, 27,-36 5060, 0, 0, 0, 10 5030, 0, 0, 0, 5 5030,30, 0, 0, 5 Clsn2: 1 Clsn2[0] = -43,-92, 12,-36 5040,20, 0,-35, 5 Clsn2: 1 Clsn2[0] = -53,-72, 2,-16 5040, 0, 0,-20, -1 ; Hit while down [Begin action 5080] Clsn2default: 1 Clsn2[0] = -32,-32, 31, -1 5040,20, 0,0, 1 5040,10, 0,0, -1 ; Hit while down (facing down) [Begin action 5081] Clsn2default: 1 Clsn2[0] = -32,-32, 31, -1 5106,0, 0,0, 5 5111,0, 0,0, -1 ; Hit while down (facing down) [Begin action 5082] Clsn2default: 1 Clsn2[0] = -32,-32, 31, -1 5106,0, 0,0, 5 5111,0, 0,0, -1 ; Hit up while down [Begin action 5090] Clsn2: 1 Clsn2[0] = -32,-32, 31, -1 5120,0, 0,-10, -1 ; Hit ground [Begin action 5100] Clsn2default: 1 Clsn2[0] = -32,-32, 31, -1 5040,0, 0,0, 3 ; Hit ground (facing down) [Begin action 5101] Clsn2default: 1 Clsn2[0] = -32,-32, 31, -1 5101,0, 0,0, 2 ; Hit ground (facing down) [Begin action 5102] Clsn2default: 1 Clsn2[0] = -32,-32, 31, -1 5101,0, 0,0, 2 ; Lie down [Begin action 5110] Clsn2: 1 Clsn2[0] = -32,-32, 31, -1 5040,10, 0,0, 3 ; Lie down (facing down) [Begin action 5111] Clsn2: 1 Clsn2[0] = -32,-32, 31, -1 5111,0, 0,0, 1 ; Lie down (facing down) [Begin action 5112] Clsn2: 1 Clsn2[0] = -32,-32, 31, -1 5111,0, 0,0, 1 ; Get up [Begin action 5120] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 5120,0, 0,0, 3 5120,1, 0,0, 4 5120,2, 0,0, 4 5120,3, 0,0, 4 5120,4, 0,0, 4 5120,5, 0,0, 4 5120,6, 0,0, 6 ; Get up (from facing down) [Begin action 5121] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 5121,0, 0,0, 1 5121,1, 0,0, 2 5121,2, 0,0, 2 5121,3, 0,0, 2 5121,4, 0,0, 2 5121,5, 0,0, 2 5121,6, 0,0, 2 5121,7, 0,0, 2 5121,8, 0,0, 2 5121,9, 0,0, 4 ; Get up (from facing down) [Begin action 5122] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 5121,0, 0,0, 1 5121,1, 0,0, 2 5121,2, 0,0, 2 5121,3, 0,0, 2 5121,4, 0,0, 2 5121,5, 0,0, 2 5121,6, 0,0, 2 5121,7, 0,0, 2 5121,8, 0,0, 2 5121,9, 0,0, 4 ; Lie dead [Begin action 5140] Clsn2: 1 Clsn2[0] = -32,-32, 31, -1 5040,10, 0,0, 1 ; Lie dead (facing down) [Begin action 5141] Clsn2: 1 Clsn2[0] = -32,-32, 31, -1 5111,0, 0,0, 1 ; Lie dead (facing down) [Begin action 5142] Clsn2: 1 Clsn2[0] = -32,-32, 31, -1 5111,0, 0,0, 1 ; Bounce [Begin action 5160] Clsn2default: 1 Clsn2[0] = -32,-32, 31, -1 5120,0, 0,-20, -1 ; Bounce (facing down) [Begin action 5161] Clsn2default: 1 Clsn2[0] = -32,-32, 31, -1 5101,1, 0,-20, 2 5101,2, 0, 0, 4 5101,3, 0, 0, -1 ; Bounce (facing down) [Begin action 5162] Clsn2default: 1 Clsn2[0] = -32,-32, 31, -1 5101,1, 0,-20, 2 5101,2, 0, 0, 4 5101,3, 0, 0, -1 ; Hit ground from bounce [Begin action 5170] Clsn2: 1 Clsn2[0] = -32,-32, 31, -1 5040,10, 0,0, 3 ; Hit ground from bounce (facing down) [Begin action 5171] Clsn2: 1 Clsn2[0] = -32,-32, 31, -1 5106,0, 0,0, 7 5111,0, 0,0, 1 ; Hit ground from bounce (facing down) [Begin action 5172] Clsn2: 1 Clsn2[0] = -32,-32, 31, -1 5106,0, 0,0, 7 5111,0, 0,0, 1 ; Fall recover near ground [Begin action 5200] Clsn2: 1 Clsn2[0] = -20,-100, 11,-37 41,2, 0,0, -1 ; Fall recover [Begin action 5210] Clsn2: 1 Clsn2[0] = -20,-100, 11,-34 42,1, 0,0, 5, H Clsn2default: 1 Clsn2[0] = 23,-45,-24,-92 42,4, 0,0, 5, H 42,5, 0,0, 5, H 42,6, 0,0, 5, H Clsn2: 1 Clsn2[0] = -16,-108, 15,-37 43,4, 0,0, -1 ; Dizzy [Begin action 5300] Clsn2default: 2 Clsn2[0] = -24,-56, 15, -1 Clsn2[1] = -16,-76, 7,-53 5300,0, 0,0, 9 5300,1, 0,0, 9 5300,2, 0,0, 9 5300,3, 0,0, 9 5300,2, 0,0, 9 ; Getting hit by Blue Mary's "Spider" [Begin Action 5900] 5000, 0, 0,0, 3 5000, 0, 0,0, 4 5000, 0, 0,0, 4 5000, 0, 0,0, 5 5000, 0, 0,0, 7 5000, 0, 0,0, 6 5000, 0, 0,0, 6 5000,10, 0,0, 5 5000,10, 0,0, 4 5010,10, 0,0, 4 5041, 0, 0,0, 3, VH 5031, 0, 0,0, 4, VH 5011,10, 0,0, 4, VH 5900, 0, 0,0, 4 5900, 0, 0,0, 5 5900, 0, 0,0, 9 5900, 0, 0,0, 6 5900, 1, 0,0, 5 5900, 2, 0,0, 4 5900, 2, 0,0, -1 ; Getting hit by Blue Mary's "Clutch" [Begin action 5910] 5010,0, 0,0, 3 5010,0, 0,0, 5 5010,10,0,0, 5 5010,20,0,0, 5 5011,10,0,0, 5 5031,10,0,0, 5, HV 5031, 0,0,0, 5, HV 5011,20,0,0, 5, HV 5040, 0,0,0, 5 5910, 0,0,0, 5 5910, 0,0,0, 4 5910, 1,0,0, 6 5910, 1,0,0, 4 5910, 2,0,0, 11 5910, 2,0,0, 5 5910, 2,0,0, 5 5910, 2,0,0, 17 ; --------[Orochi]-------- ; Standing [Begin action 6000] Clsn2default: 2 Clsn2[0] = -20, -1, 11,-88 Clsn2[1] = -16,-108, 7,-85 6000, 0, 0,0, 2 6000, 1, 0,0, 2 6000, 2, 0,0, 1 6000, 3, 0,0, 1 6000, 4, 0,0, 2 6000, 5, 0,0, 2 6000, 6, 0,0, 1 6000, 7, 0,0, 1 6000, 8, 0,0, 2 6000, 9, 0,0, 2 6000,10, 0,0, 1 6000,11, 0,0, 1 6000,12, 0,0, 2 6000,13, 0,0, 2 6000,14, 0,0, 1 6000,15, 0,0, 1 6000,16, 0,0, 2 6000,17, 0,0, 2 6000,18, 0,0, 1 6000,19, 0,0, 1 6000,20, 0,0, 2 6000,21, 0,0, 2 6000,22, 0,0, 1 6000,23, 0,0, 1 6000,24, 0,0, 2 6000,25, 0,0, 2 6000,26, 0,0, 1 6000,27, 0,0, 1 6000,28, 0,0, 2 6000,29, 0,0, 2 6000,30, 0,0, 1 6000,31, 0,0, 1 ; Win pose A [Begin action 6181] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 6181,0, 0,0, 6 6181,1, 0,0, 6 6181,2, 0,0, 6 6181,3, 0,0, 6 6181,4, 0,0, 6 6181,5, 0,0, 6 6181,6, 0,0, 7 6181,7, 0,0, 4 loopstart 6181,8, 0,0, 5 6181,6, 0,0, 5 6181,7, 0,0, 5 ; Win pose B [Begin action 6182] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 6182,0, 0,0, 6 6182,1, 0,0, 6 6182,2, 0,0, 7 6182,3, 0,0, 7 loopstart 6182,4, 0,0, 4 6182,5, 0,0, 4 6182,6, 0,0, 4 ; Win pose A flame A [Begin action 6183] 2010,4, 0,0, 3 2010,5, 0,0, 2 2010,6, 0,0, 1 2010,4, 3,6, 3 ; Win pose A flame B [Begin action 6184] 2010,5, 0,0, 2 2010,6, 0,0, 2 2010,7, 0,0, 2 2010,8, 0,0, 2 2010,9, 0,0, 2 2010,10, 0,0, 2 2010,11, 0,0, 2 2010,0, 0,0, 2 2010,1, 0,0, 2 2010,2, 0,0, 2 2010,3, 0,0, 2 2010,4, 0,0, 2 ; Win pose B flame A [Begin action 6185] 2010,4, 0, 0, 3 2010,5, 0, 0, 2 2010,6, 0, 0, 1 2010,0, 6, -8, 3 2010,1, 6, -8, 2 2010,2, 6, -8, 1 2010,0, 26,-18, 3 2010,1, 26,-18, 2 2010,2, 26,-18, 2 2010,0, 29,-26, 3 2010,1, 29,-26, 2 2010,2, 29,-26, 2 6197,0, 26,-38, 3 6197,1, 26,-38, 2 6197,2, 26,-38, 2 6197,3, 26,-38, 2 6197,4, 26,-38, 2 6197,5, 26,-38, 2 ; Win pose B flame B [Begin action 6186] 2010,0, 0, 0, 3 2010,1, 0, 0, 2 2010,2, 0, 0, 1 2010,4, 16, -2, 3 2010,5, 16, -2, 2 2010,6, 16, -2, 1 2010,4, 15,-18, 3 2010,5, 15,-18, 2 2010,6, 15,-18, 2 ; Win pose B flame C [Begin action 6187] 6197, 6, 0,0, 2 6197, 7, 0,0, 2 6197, 8, 0,0, 2 6197, 9, 0,0, 2 6197,10, 0,0, 2 6197,11, 0,0, 2 6197,12, 0,0, 2 6197,13, 0,0, 2 6197,14, 0,0, 2 6197,15, 0,0, 2 6197,16, 0,0, 2 6197,17, 0,0, 2 6197,18, 0,0, 2 6197,19, 0,0, 2 6197,20, 0,0, 2 ; Taunt A [Begin action 6195] Clsn2default: 2 Clsn2[0] = -20,-88, 19, -1 Clsn2[1] = -12,-108, 11,-85 6195, 0, 0,0, 2 6195, 1, 0,0, 3 6195, 2, 0,0, 3 6195, 3, 0,0, 9 6195, 2, 0,0, 3 6195, 1, 0,0, 3 6195, 4, 0,0, 3 6195, 5, 0,0, 3 6195, 6, 0,0, 3 6195, 7, 0,0, 3 6195, 8, 0,0, 3 6195, 6, 0,0, 3 6195, 7, 0,0, 3 6195, 8, 0,0, 3 6195, 6, 0,0, 3 6195, 7, 0,0, 3 6195, 8, 0,0, 3 6195, 6, 0,0, 3 6195, 7, 0,0, 3 6195, 8, 0,0, 3 6195, 6, 0,0, 3 6195, 7, 0,0, 3 6195, 8, 0,0, 3 6195, 6, 0,0, 3 6195, 7, 0,0, 3 6195, 8, 0,0, 4 6195, 9, 0,0, 5 6195,10, 0,0, 5 ; Taunt B [Begin action 6196] Clsn2default: 2 Clsn2[0] = -20, -1, 19,-88 Clsn2[1] = -12,-108, 11,-85 195,1, 0,0, 5 182,0, 0,0, 5 182,1, 0,0, 86 182,0, 0,0, 6 195,1, 0,0, 6 ; Flame (for taunt) [Begin action 6197] 6197, 0, 0, 0, 3 6197, 1, 0, 0, 2 6197, 2, 0, 0, 2 6197, 3, 0, 0, 2 6197, 4, 0, 0, 2 6197, 5, 0, 0, 2 6197, 6, 0, 0, 2 6197, 7, 0, 0, 2 6197, 8, 0, 0, 2 6197, 9, 0, 0, 2 6197,10, 0, 0, 2 6197,11, 0, 0, 2 6197,12, 0, 0, 2 6197,13, 0, 0, 2 6197,14, 0, 0, 2 6197,15, 0, 0, 2 6197,16, 0, 0, 2 6197,17, 0, 0, 2 6197,18, 0, 0, 2 6197,19, 0, 0, 2 6197,20, 0, 0, 2 6197, 6, 0, 0, 2 6197, 7, 0, 0, 2 6197, 8, 0, 0, 2 6197, 9, 0, 0, 2 6197,10, 0, 0, 2 6197,11, 0, 0, 2 6197,12, 0, 0, 2 ; Flame (for taunt) [Begin action 6198] 2010, 0, 0,0, 3 2010, 1, 0,0, 2 2010, 0, -2,8, 3 2010, 1, -2,8, 2 ; Flame (for taunt) [Begin action 6199] 2010,4, 0,0, 3 2010,5, 0,0, 2 ; Light Taiyou o iru honoo [Begin action 7000] Clsn2default: 2 Clsn2[0] = -20,-80, 11, -1 Clsn2[1] = -16,-104, 7,-81 7000, 0, 0,0, 1 7000, 1, 0,0, 2 7000, 2, 0,0, 2 Clsn2: 2 Clsn2[0] = -20,-80, 11, -1 Clsn2[1] = -36,-92, 3,-53 7000, 3, 0,0, 2 Clsn2default: 2 Clsn2[0] = -20, -1, 11,-64 Clsn2[1] = -1,-75,-32,-45 7000, 4, 0,0, 2 7000, 5, 0,0, 3 7000, 6, 0,0, 2 Clsn2: 2 Clsn2[0] = -20, -1, 11,-72 Clsn2[1] = -24,-96, -1,-73 7000, 7, 0,0, 2 Clsn2default: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -20,-104, 3,-81 7000, 8, 0,0, 2 7000, 9, 0,0, 2 Clsn2: 2 Clsn2[0] = -12, -1, 19,-72 Clsn2[1] = -4,-96, 27,-65 7000,10, 0,0, 2 Clsn2: 2 Clsn2[0] = -12,-72, 19, -1 Clsn2[1] = 4,-88, 35,-57 7000,11, 0,0, 2 Clsn2default: 2 Clsn2[0] = 0, -1, 47,-48 Clsn2[1] = 55,-72, 16,-33 7000,12, 0,0, 3 7000,13, 0,0, 2 7000,14, 0,0, 2 Clsn2: 2 Clsn2[0] = 0, -1, 47,-48 Clsn2[1] = 39,-41, 8,-72 7000,15, 0,0, 9 Clsn2default: 2 Clsn2[0] = -4,-56, 35, -1 Clsn2[1] = 4,-76, 27,-53 7000,16, 0,0, 3 7000,17, 0,0, 3 Clsn2: 2 Clsn2[0] = -8, -1, 23,-72 Clsn2[1] = -4,-88, 19,-65 7000,18, 0,0, 3 Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -12,-100, 11,-77 7000,19, 0,0, 3 Clsn2: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-108, 11,-85 7000,20, 0,0, 4 ; Hard Taiyou o iru honoo [Begin action 7010] Clsn2default: 2 Clsn2[0] = -20,-80, 11, -1 Clsn2[1] = -16,-104, 7,-81 7000, 0, 0,0, 1 7000, 1, 0,0, 2 7000, 2, 0,0, 2 Clsn2: 2 Clsn2[0] = -20,-80, 11, -1 Clsn2[1] = -36,-92, 3,-53 7000, 3, 0,0, 2 Clsn2default: 2 Clsn2[0] = -20, -1, 11,-64 Clsn2[1] = -1,-75,-32,-45 7000, 4, 0,0, 2 7000, 5, 0,0, 5 7000, 6, 0,0, 2 Clsn2: 2 Clsn2[0] = -20, -1, 11,-72 Clsn2[1] = -24,-96, -1,-73 7000, 7, 0,0, 2 Clsn2default: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -20,-104, 3,-81 7000, 8, 0,0, 2 7000, 9, 0,0, 2 Clsn2: 2 Clsn2[0] = -12, -1, 19,-72 Clsn2[1] = -4,-96, 27,-65 7000,10, 0,0, 2 Clsn2: 2 Clsn2[0] = -12,-72, 19, -1 Clsn2[1] = 4,-88, 35,-57 7000,11, 0,0, 2 Clsn2default: 2 Clsn2[0] = 0, -1, 47,-48 Clsn2[1] = 55,-72, 16,-33 7000,12, 0,0, 3 7000,13, 0,0, 2 7000,14, 0,0, 2 Clsn2: 2 Clsn2[0] = 0, -1, 47,-48 Clsn2[1] = 39,-41, 8,-72 7000,15, 0,0, 11 Clsn2default: 2 Clsn2[0] = -4,-56, 35, -1 Clsn2[1] = 4,-76, 27,-53 7000,16, 0,0, 3 7000,17, 0,0, 3 Clsn2: 2 Clsn2[0] = -8, -1, 23,-72 Clsn2[1] = -4,-88, 19,-65 7000,18, 0,0, 3 Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -12,-100, 11,-77 7000,19, 0,0, 3 Clsn2: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-108, 11,-85 7000,20, 0,0, 4 ; Taiyou o iru honoo flame [Begin action 7050] 7050,0, 0,0, 2 Clsn1: 1 Clsn1[0] = -16,-38, 15, 33 Clsn2: 1 Clsn2[0] = -24,-46, 23, 41 7050,1, 0,0, 2 Clsn1: 1 Clsn1[0] = -16,-38, 15, 33 Clsn2: 1 Clsn2[0] = -24,-46, 23, 41 7050,2, 0,0, 2 Clsn1: 1 Clsn1[0] = -16,-38, 15, 33 Clsn2: 1 Clsn2[0] = -24,-46, 23, 41 7050,3, 0,0, 2 Clsn1: 1 Clsn1[0] = -16,-38, 15, 33 Clsn2: 1 Clsn2[0] = -24,-46, 23, 41 7050,4, 0,0, 2 Clsn1: 1 Clsn1[0] = -16,-38, 15, 33 Clsn2: 1 Clsn2[0] = -24,-46, 23, 41 7050,5, 0,0, 2 Clsn1: 1 Clsn1[0] = -16,-38, 15, 33 Clsn2: 1 Clsn2[0] = -24,-46, 23, 41 7050,6, 0,0, 2 7050,7, 0,0, 2 7050,8, 0,0, 2 7050,9, 0,0, 2 ; Light Kagami o hofuru honoo (start) [Begin action 7100] Clsn2: 2 Clsn2[0] = -16, -1, 15,-72 Clsn2[1] = 4,-92, 27,-69 7100,0, 0,0, 1 Clsn2: 2 Clsn2[0] = -8, -1, 31,-48 Clsn2[1] = 43,-76, 12,-44 7100,1, 0,0, 1 Clsn2: 2 Clsn2[0] = -16,-48, 23, -1 Clsn2[1] = 4,-76, 35,-44 7100,2, 0,0, 1 Clsn2: 2 Clsn2[0] = -20,-48, 19, -1 Clsn2[1] = 0,-76, 31,-44 7100,3, 0,0, 1 Clsn2: 2 Clsn2[0] = -28,-48, 11, -1 Clsn2[1] = -8,-76, 23,-44 7100,4, 0,0, 2 ; Light Kagami o hofuru honoo (in the air) [Begin action 7110] Clsn2default: 1 Clsn2[0] = -20,-100, 19,-37 7100, 5, 0,0, 3 7100, 6, 0,0, 4 7100, 7, 0,0, 4 Clsn1: 1 Clsn1[0] = 67,-92, 20,-45 Clsn2: 2 Clsn2[0] = -32,-84, 23,-45 Clsn2[1] = 58,-100, -4,-53 7100, 8, 0,0, 4 Clsn1: 1 Clsn1[0] = 63,-21, 16,-68 Clsn2: 2 Clsn2[0] = -20,-92, 27,-46 Clsn2[1] = 47,-13, 0,-84 7100, 9, 0,0, 4 Clsn2default: 1 Clsn2[0] = -20,-100, 19,-37 7100,10, 0,0, 4 7100,11, 0,0, 3 Clsn2: 1 Clsn2[0] = -20,-84, 11,-21 7100,12, 0,0, -1 ; Light Kagami o hofuru honoo (land) [Begin action 7120] Clsn2: 2 Clsn2[0] = -16,-64, 15, -1 Clsn2[1] = -12,-80, 11,-57 7100,13, 0,0, 2 Clsn2: 2 Clsn2[0] = -16,-48, 15, -1 Clsn2[1] = -12,-68, 11,-45 7100,14, 0,0, 3 Clsn2: 2 Clsn2[0] = -16, -1, 15,-32 Clsn2[1] = -4,-52, 19,-29 7100,15, 0,0, 5 Clsn2default: 2 Clsn2[0] = -16,-80, 15, -1 Clsn2[1] = -16,-100, 7,-77 10, 0, 0,0, 3 1100, 0, 0,0, 3 ; Kagami o hofuru honoo flame [Begin action 7130] 7130, 0, 0,0, 2 7130, 1, 0,0, 2 7130, 2, 0,0, 2 7130, 3, 0,0, 2 7130, 4, 0,0, 2 7130, 5, 0,0, 2 7130, 6, 0,0, 2 7130, 7, 0,0, 2 7130, 8, 0,0, 2 7130, 9, 0,0, 2 7130,10, 0,0, 2 7130,11, 0,0, 3 ; Hard Kagami o hofuru honoo (start) [Begin action 7150] Clsn2: 2 Clsn2[0] = -16, -1, 15,-72 Clsn2[1] = 4,-92, 27,-69 7100,0, 0,0, 1 Clsn2: 2 Clsn2[0] = -8, -1, 31,-48 Clsn2[1] = 43,-76, 12,-44 7100,1, 0,0, 1 Clsn2: 2 Clsn2[0] = -16,-48, 23, -1 Clsn2[1] = 4,-76, 35,-44 7100,2, 0,0, 1 Clsn2: 2 Clsn2[0] = -20,-48, 19, -1 Clsn2[1] = 0,-76, 31,-44 7100,3, 0,0, 1 Clsn2: 2 Clsn2[0] = -28,-48, 11, -1 Clsn2[1] = -8,-76, 23,-44 7100,4, 0,0, 2 ; Hard Kagami o hofuru honoo (in the air) [Begin action 7160] Clsn2default: 1 Clsn2[0] = -20,-100, 19,-37 7100, 5, 0,0, 3 7100, 6, 0,0, 4 7100, 7, 0,0, 4 Clsn1: 1 Clsn1[0] = 67,-92, 20,-45 Clsn2: 2 Clsn2[0] = -32,-84, 23,-45 Clsn2[1] = 58,-100, -4,-53 7100, 8, 0,0, 4 Clsn1: 1 Clsn1[0] = 63,-21, 16,-68 Clsn2: 2 Clsn2[0] = -20,-92, 27,-46 Clsn2[1] = 47,-13, 0,-84 7100, 9, 0,0, 4 Clsn2default: 1 Clsn2[0] = -20,-100, 19,-37 7100,10, 0,0, 4 7100,11, 0,0, 3 Clsn2: 1 Clsn2[0] = -20,-84, 11,-21 7100,12, 0,0, -1 ; Hard Kagami o hofuru honoo (land) [Begin action 7170] Clsn2: 2 Clsn2[0] = -16,-64, 15, -1 Clsn2[1] = -12,-80, 11,-57 7100,13, 0,0, 2 Clsn2: 2 Clsn2[0] = -16,-48, 15, -1 Clsn2[1] = -12,-68, 11,-45 7100,14, 0,0, 3 Clsn2: 2 Clsn2[0] = -16, -1, 15,-32 Clsn2[1] = -4,-52, 19,-29 7100,15, 0,0, 7 Clsn2default: 2 Clsn2[0] = -16,-80, 15, -1 Clsn2[1] = -16,-100, 7,-77 10, 0, 0,0, 3 1100, 0, 0,0, 3 ; Light Tsuki o tsumu honoo (start) [Begin action 7200] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 7200,0, 0,0, 1 7200,1, 0,0, 2 7200,2, 0,0, 2 Clsn2default: 1 Clsn2[0] = -20,-48, 11, -1 7200,3, 0,0, 2 Clsn1: 1 Clsn1[0] = 4,-76, 51,-45 7200,4, 0,0, 2 Clsn2default: 2 Clsn2[0] = -20, -1, 11,-56 Clsn2[1] = -8,-80, 15,-57 7200,5, 0,0, 2 7200,6, 0,0, 3 ; Light Tsuki o tsumu honoo (in the air) [Begin action 7210] Clsn1: 1 Clsn1[0] = 16,-116, 47,-45 Clsn2default: 1 Clsn2[0] = -20,-92, 11,-29 7200, 7, 0,0, 2 Clsn1: 1 Clsn1[0] = 16,-116, 47,-45 7200, 8, 0,0, 3 Clsn1: 1 Clsn1[0] = 16,-116, 47,-45 7200, 9, 0,0, 3 Clsn2default: 1 Clsn2[0] = -20,-33, 11,-96 7200,10, 0,0, 3 7200,11, 0,0, 3 7200,12, 0,0, 3 7200,13, 0,0, 3 42, 7, 0,0, -1 ; Light Tsuki o tsumu honoo (land) [Begin action 7220] Clsn2: 2 Clsn2[0] = -16, -1, 15,-32 Clsn2[1] = 0,-48, 23,-25 1200,4, 0,0, 4 Clsn2: 2 Clsn2[0] = -20, -1, 11,-64 Clsn2[1] = -8,-80, 15,-57 1200,5, 0,0, 3 Clsn2: 2 Clsn2[0] = -20,-80, 11, -1 Clsn2[1] = -16,-100, 7,-77 1100,0, 0,0, 4 ; Tsuki o tsumu honoo flame A [Begin action 7230] 7230,0, 0,0, 2 7230,1, 0,0, 2 7230,2, 0,0, 2 7230,3, 0,0, 2 7230,4, 0,0, 2 7230,5, 0,0, 2 7230,6, 0,0, 2 7230,7, 0,0, 3 ; Hard Tsuki o tsumu honoo (start) [Begin action 7250] Clsn2: 2 Clsn2[0] = -21,-80, 11, -1 Clsn2[1] = -21,-104, 2,-81 7200,0, 0,0, 1 Clsn2: 2 Clsn2[0] = -19, -1, 11,-64 Clsn2[1] = -8,-88, 15,-65 7200,1, 0,0, 2 Clsn2: 2 Clsn2[0] = -19,-64, 11, -1 Clsn2[1] = -4,-80, 19,-57 7200,2, 0,0, 2 Clsn2: 2 Clsn2[0] = -19, -1, 11,-56 Clsn2[1] = 5,-72, 28,-49 7200,3, 0,0, 3 Clsn1: 1 Clsn1[0] = 4,-56, 51,-25 Clsn2: 2 Clsn2[0] = -19,-56, 11, -1 Clsn2[1] = -4,-76, 27,-45 7200,4, 0,0, 3 Clsn2default: 2 Clsn2[0] = -19,-56, 11, -1 Clsn2[1] = -8,-80, 15,-57 7200,5, 0,0, 3 7200,6, 0,0, 3 Clsn1: 1 Clsn1[0] = 16,-25, 47,-88 Clsn2: 2 Clsn2[0] = 15,-80,-20, -1 Clsn2[1] = -16,-104, 23,-65 7250,0, 0,0, 3 Clsn2: 2 Clsn2[0] = -20,-80, 15, -1 Clsn2[1] = -12,-124, 23,-61 7250,1, 0,0, 3 Clsn2: 2 Clsn2[0] = -20,-80, 15, -1 Clsn2[1] = -32,-100, -9,-77 7250,2, 0,0, 3 Clsn2: 2 Clsn2[0] = -20,-80, 15, -1 Clsn2[1] = -36,-96,-13,-73 7250,3, 0,0, 3 Clsn2: 2 Clsn2[0] = -20, -1, 15,-72 Clsn2[1] = -20,-92, 3,-69 7250,4, 0,0, 3 Clsn2: 2 Clsn2[0] = -20,-72, 15, -1 Clsn2[1] = -4,-88, 19,-65 7250,5, 0,0, 3 Clsn1: 1 Clsn1[0] = 4,-56, 51,-25 Clsn2: 2 Clsn2[0] = -19,-56, 11, -1 Clsn2[1] = -4,-76, 27,-45 7200,4, 0,0, 3 Clsn2default: 2 Clsn2[0] = -19,-56, 11, -1 Clsn2[1] = -8,-80, 15,-57 7200,5, 0,0, 3 7200,6, 0,0, 4 ; Hard Tsuki o tsumu honoo (in the air) [Begin action 7260] Clsn1: 1 Clsn1[0] = 16,-116, 47,-45 Clsn2default: 1 Clsn2[0] = -20,-92, 11,-29 7200, 7, 0,0, 4 Clsn1: 1 Clsn1[0] = 16,-116, 47,-45 7200, 8, 0,0, 5 Clsn1: 1 Clsn1[0] = 16,-116, 47,-45 7200, 9, 0,0, 4 Clsn2default: 1 Clsn2[0] = -20,-33, 11,-96 7200,10, 0,0, 3 7200,11, 0,0, 3 7200,12, 0,0, 3 7200,13, 0,0, 3 42, 7, 0,0, -1 ; Hard Tsuki o tsumu honoo (land) [Begin action 7270] Clsn2: 2 Clsn2[0] = -16, -1, 15,-32 Clsn2[1] = 0,-48, 23,-25 1200,4, 0,0, 6 Clsn2: 2 Clsn2[0] = -20, -1, 11,-64 Clsn2[1] = -8,-80, 15,-57 1100,1, 0,0, 3 Clsn2: 2 Clsn2[0] = -20,-80, 11, -1 Clsn2[1] = -16,-100, 7,-77 1100,0, 0,0, 4 ; Tsuki o tsumu honoo flame B [Begin action 7280] 7280,0, 0,0, 2 7280,1, 0,0, 2 7280,2, 0,0, 2 7280,3, 0,0, 2 7280,4, 0,0, 2 7280,5, 0,0, 2 7280,6, 0,0, 2 7280,7, 0,0, 3 ; Tsuki o tsumu honoo flame C [Begin action 7285] 7285,0, 0,0, 2 7285,1, 0,0, 2 7285,2, 0,0, 2 7285,3, 0,0, 2 7285,4, 0,0, 2 7285,5, 0,0, 2 7285,6, 0,0, 2 7285,7, 0,0, 2 ; Tsuki o tsumu honoo flame D [Begin action 7290] 7290,0, 0,0, 2 7290,1, 0,0, 1 7290,2, 0,0, 1 7290,3, 0,0, 1 7290,4, 0,0, 1 7290,5, 0,0, 1 7290,6, 0,0, 1 7290,7, 0,0, 2 7290,8, 0,0, 2 7290,9, 0,0, 3 ; Light Shishi o kamu honoo (attack) [Begin action 7300] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 7100, 0, 0,0, 1 7300, 0, 0,0, 2 7300, 1, 0,0, 2 Clsn2default: 2 Clsn2[0] = -8,-56, 23, -1 Clsn2[1] = 0,-80, 23,-57 7300, 2, 0,0, 2 7300, 3, 0,0, 2 Clsn1: 1 Clsn1[0] = 63,-37, 24,-92 7300, 4, 0,0, 2 7300, 5, 0,0, 2 7300, 4, 0,0, 2 7300, 3, 0,0, 1 7300, 6, 0,0, 1 7300, 7, 0,0, 1 7300, 8, 0,0, 1 7300, 9, 0,0, 1 7100, 1, -16,0, 1 7100, 2, -8,0, 2 Clsn1: 1 Clsn1[0] = 67,-72, 4,-41 7100, 3, 0,0, 3 7300,10, 0,0, 1 7300, 0, -16,0, 1 7300, 1, -8,0, 1 7300, 2, 0,0, 2 Clsn1: 1 Clsn1[0] = 4,-68, 67,-37 7300, 6, 0,0, 3 7300, 8, 0,0, 1 7300, 9, 0,0, 1 7100, 1, -16,0, 1 7100, 2, -8,0, 2 Clsn1: 1 Clsn1[0] = 67,-72, 4,-41 7100, 3, 0,0, 3 7100, 4, 8,0, 1 7300,10, 0,0, 1 7300, 0, -16,0, 1 7300, 1, -8,0, 1 7300,11, 0,0, 2 Clsn1: 1 Clsn1[0] = 4,-68, 67,-37 7300,12, 0,0, 4 Clsn2default: 2 Clsn2[0] = -16, -1, 15,-64 Clsn2[1] = 4,-88, 27,-65 7300,13, 0,0, 2 1450, 1, 0,0, 2 Clsn2: 2 Clsn2[0] = -4,-21, 27,-84 Clsn2[1] = 0,-100, 23,-77 1450, 2, 0,0, 2 Clsn2: 1 Clsn2[0] = -4,-37, 27,-100 1450, 3, 0,0, 2 Clsn2: 1 Clsn2[0] = -17,-100, 15,-37 1450, 4, 0,0, 2 Clsn1: 1 Clsn1[0] = 0,-49, 73,-85 Clsn2: 2 Clsn2[0] = -17,-100, 15,-37 Clsn2[1] = -8,-92, 55,-61 1450, 5, 0,0, 4 Clsn2: 2 Clsn2[0] = -17,-100, 15,-37 Clsn2[1] = 8,-49, 47,-80 1450, 6, 0,0, 4 Clsn2default: 1 Clsn2[0] = 23,-29,-16,-100 1450, 7, 0,0, 3 1450, 8, 0,0, 3 Clsn2default: 2 Clsn2[0] = -24, -1, 8,-48 Clsn2[1] = -8,-60, 15,-37 1150, 8, 0,0, 3 1150, 9, 0,0, 3 Clsn2: 2 Clsn2[0] = -24,-72, 8, -1 Clsn2[1] = -19,-88, 4,-65 10, 0, 0,0, 4 ; Hard Shishi o kamu honoo (attack) [Begin action 7350] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 7100, 0, 0,0, 1 7300, 0, 0,0, 2 7300, 1, 0,0, 2 Clsn2default: 2 Clsn2[0] = -8,-56, 23, -1 Clsn2[1] = 0,-80, 23,-57 7300, 2, 0,0, 2 7300, 3, 0,0, 2 Clsn1: 1 Clsn1[0] = 63,-37, 24,-92 7300, 4, 0,0, 2 7300, 5, 0,0, 2 7300, 4, 0,0, 2 7300, 3, 0,0, 1 7300, 6, 0,0, 1 7300, 7, 0,0, 1 7300, 8, 0,0, 1 7300, 9, 0,0, 1 7100, 1, -16,0, 1 7100, 2, -8,0, 2 Clsn1: 1 Clsn1[0] = 67,-72, 4,-41 7100, 3, 0,0, 3 7300,10, 0,0, 1 7300, 0, -16,0, 1 7300, 1, -8,0, 1 7300, 2, 0,0, 2 Clsn1: 1 Clsn1[0] = 4,-68, 67,-37 7300, 6, 0,0, 3 7300, 8, 0,0, 1 7300, 9, 0,0, 1 7100, 1, -16,0, 1 7100, 2, -8,0, 2 Clsn1: 1 Clsn1[0] = 67,-72, 4,-41 7100, 3, 0,0, 3 7100, 4, 8,0, 1 7300,10, 0,0, 1 7300, 0, -16,0, 1 7300, 1, -8,0, 1 7300,11, 0,0, 2 Clsn1: 1 Clsn1[0] = 4,-68, 67,-37 7300,12, 0,0, 4 Clsn2: 2 Clsn2[0] = -16,-72, 15, -1 Clsn2[1] = -24,-96, 7,-65 2100, 0, 0,0, 2 Clsn2: 2 Clsn2[0] = -20, -1, 11,-88 Clsn2[1] = -24,-104, -1,-81 7350, 0, 0,0, 2 Clsn2default: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -32,-69, -1,-100 7350, 1, 0,0, 3 Clsn1: 1 Clsn1[0] = 20,-120, 67,-33 7350, 2, 0,0, 4 Clsn2: 2 Clsn2[0] = -20,-80, 11, -1 Clsn2[1] = 35,-104,-28,-57 7350, 3, 0,0, 11 Clsn2default: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -24,-100, -1,-77 7350, 4, 0,0, 5 7350, 0, 0,0, 6 ; DM Daichi o harau gouka (start) [Begin action 8000] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 7000,0, 0,0, 3 7000,1, 0,0, 3 7000,2, 0,0, 3 8000,0, 0,0, 1 8000,1, 0,0, 2 8000,2, 0,0, 2 Clsn2default: 2 Clsn2[0] = -16, -1, 23,-48 Clsn2[1] = 0,-68, 23,-45 8000,3, 0,0, 2 8000,4, 0,0, 2 8000,5, 0,0, 4 ; DM Daichi o harau gouka (slide) [Begin action 8005] Clsn1: 1 Clsn1[0] = 0,-84, 55,-13 Clsn2: 2 Clsn2[0] = -44, -9, 11,-48 Clsn2[1] = 43,-76,-20,-37 1000,3, 0,0, -1 ; DM Daichi o harau gouka (break loose) [Begin action 8010] Clsn2default: 1 Clsn2[0] = -16,-92, 15,-37 43,2, 0,0, 5 43,3, 0,0, 5 42,1, 0,0, 4, H Clsn2default: 1 Clsn2[0] = -18,-84, 21,-45 42,4, 0,0, 5, H 42,5, 0,0, 8, H 42,6, 0,0, 8, H Clsn2: 1 Clsn2[0] = -16,-84, 15,-29 43,4, 0,0, -1 ; DM Daichi o harau gouka (land) [Begin action 8015] Clsn2default: 2 Clsn2[0] = -20,-40, 11, -1 Clsn2[1] = -8,-56, 15,-33 1100,11, 0,0, 2 1100,12, 0,0, 3 1100,13, 0,0, 21 Clsn2: 2 Clsn2[0] = -20, -1, 11,-72 Clsn2[1] = -20,-88, 3,-65 10, 0, 0,0, 3 ; Daichi o harau gouka ball impact [Begin action 8025] 8025,0, 0,0, 1 8025,1, 0,0, 2 8025,2, 0,0, 2 8025,3, 0,0, 2 8025,4, 0,0, 2 8025,5, 0,0, 3 8025,6, 0,0, 6 8025,7, 0,0, 8 8025,8, 0,0, 10 8025,9, 0,0, 7 ; Daichi o harau gouka ball (scale) [Begin action 8030] 8030,0, 0,0, 1, ,A1 8030,0, 0,0, 1 8030,1, 0,0, 1, ,A1 8030,1, 0,0, 1 8030,2, 0,0, 1, ,A1 8030,2, 0,0, 1 8030,3, 0,0, 1, ,A1 8030,3, 0,0, 1 8030,4, 0,0, 1, ,A1 8030,4, 0,0, 1 ; Daichi o harau gouka ball [Begin action 8035] Clsn1default: 1 Clsn1[0] = 0,-84, 55,-13 8035,0, 0,0, 1, ,A1 8035,0, 0,0, 1 8035,1, 0,0, 1, ,A1 8035,1, 0,0, 1 8035,2, 0,0, 1, ,A1 8035,2, 0,0, 1 8035,3, 0,0, 1, ,A1 8035,3, 0,0, 1 ; Daichi o harau gouka front flame [Begin action 8040] 8040,0, 0,0, 2 8040,1, 0,0, 2 8040,2, 0,0, 2 8040,3, 0,0, 2 8040,4, 0,0, 2 8040,5, 0,0, 2 ; Daichi o harau gouka big fragment [Begin action 8045] Loopstart 8045,0, 0,0, 6 8045,1, 0,0, 6 8045,2, 0,0, 6 8045,3, 0,0, 6 8045,4, 0,0, 6 8045,5, 0,0, 6 ; Daichi o harau gouka small fragment [Begin action 8046] Loopstart 8046,0, 0,0, 6 8046,1, 0,0, 6 8046,2, 0,0, 6 8046,3, 0,0, 6 8046,4, 0,0, 6 8046,5, 0,0, 6 ; SDM Daichi o harau gouka [Begin action 8050] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 7000,0, 0,0, 3 7000,1, 0,0, 3 7000,2, 0,0, 3 8000,0, 0,0, 1 8000,1, 0,0, 2 8000,2, 0,0, 2 Clsn2default: 2 Clsn2[0] = -16, -1, 23,-48 Clsn2[1] = 0,-68, 23,-45 8000,3, 0,0, 2 8000,4, 0,0, 2 8000,5, 0,0, 4 ; SDM Daichi o harau gouka shockwave [Begin action 8051] 8051,0, 0,0, 3 8051,1, 0,0, 2 8051,2, 0,0, 2 8051,3, 0,0, 2 8051,4, 0,0, 2 8051,5, 0,0, 2 8051,6, 0,0, 2 8051,7, 0,0, 3 8051,8, 0,0, 4 ; SDM Daichi o harau gouka (slide) [Begin action 8055] Clsn1: 1 Clsn1[0] = 0,-84, 55,-13 Clsn2: 2 Clsn2[0] = -44, -9, 11,-48 Clsn2[1] = 43,-76,-20,-37 1000,3, 0,0, -1 ; SDM Daichi o harau gouka (turn) [Begin action 8060] Clsn2: 2 Clsn2[0] = -16,-63, 15, -1 Clsn2[1] = -4,-83, 19,-60 1100,3, 5,23, 3 Clsn2: 2 Clsn2[0] = -16,-63, 15, -1 Clsn2[1] = -24,-83, -1,-60 775, 3, 14, 0, 3 Clsn2: 2 Clsn2[0] = -16,-48, 15, -1 Clsn2[1] = -36,-60,-13,-37 775, 4, 0, 0, 5 Clsn2: 2 Clsn2[0] = -44, -9, 11,-48 Clsn2[1] = 43,-76,-20,-37 1000,3, 0, 0, 5 ; SDM Daichi o harau gouka (break loose) [Begin action 8065] Clsn2default: 1 Clsn2[0] = -16,-92, 15,-37 43,2, 0,0, 5 43,3, 0,0, 5 42,1, 0,0, 4, H Clsn2default: 1 Clsn2[0] = -18,-84, 21,-45 42,4, 0,0, 5, H 42,5, 0,0, 8, H 42,6, 0,0, 8, H Clsn2: 1 Clsn2[0] = -16,-84, 15,-29 43,4, 0,0, -1 ; SDM Daichi o harau gouka (land) [Begin action 8070] Clsn2default: 2 Clsn2[0] = -20,-40, 11, -1 Clsn2[1] = -8,-56, 15,-33 1100,11, 0,0, 2 1100,12, 0,0, 3 1100,13, 0,0, 21 Clsn2: 2 Clsn2[0] = -20, -1, 11,-72 Clsn2[1] = -20,-88, 3,-65 10, 0, 0,0, 3 ; DM Ankoku orochi nagi (charge) [Begin action 8100] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 195, 0, 0,0, 3 8100,0, 0,0, 3 8100,1, 0,0, 3 8100,2, 0,0, 2 Clsn2: 1 Clsn2[0] = -23, -1, 15,-32 8100,2, 0,0, -1 ; DM Ankoku orochi nagi (attack) [Begin action 8110] Clsn2default: 2 Clsn2[0] = -28, -1, 11,-64 Clsn2[1] = -24,-88, -1,-65 8100, 3, 0,0, 1 8100, 4, 0,0, 3 8100, 5, 0,0, 3 8100, 6, 0,0, 4 Clsn2default: 2 Clsn2[0] = -28, -1, 11,-72 Clsn2[1] = -24,-96, -1,-73 8100, 7, 0,0, 2 8100, 8, 0,0, 2 Clsn2default: 2 Clsn2[0] = -28,-64, 11, -1 Clsn2[1] = -20,-88, 3,-65 8100, 9, 0,0, 1 Clsn1: 1 Clsn1[0] = 75,-88,-11,-25 8100, 9, 0,0, 5 Clsn1: 1 Clsn1[0] = 75,-88,-11,-25 Clsn2default: 2 Clsn2[0] = -28,-64, 11, -1 Clsn2[1] = -16,-84, 7,-61 8100,10, 0,0, 16 8100,10, 0,0, 5 8100,11, 0,0, 19 Clsn2: 2 Clsn2[0] = -28,-64, 11, -1 Clsn2[1] = -20,-88, 3,-65 8100,12, 0,0, 5 Clsn2: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -16,-104, 7,-81 195, 2, 0,0, 5 ; DM Ankoku orochi nagi flame A [Begin action 8115] 8115,0, 0,0, 3 ; DM Ankoku orochi nagi flame B [Begin action 8120] 8115,1, 0,0, 2 8115,2, 0,0, 2 8115,3, 0,0, 2 8115,0, 0,0, 2 ; DM Ankoku orochi nagi flame C [Begin action 8125] 8115,0, 0, 0, 4 8115,0, -50,-44, 3 8115,0, -46,-48, 3 8115,1, -46,-48, 1 8115,0, -41,-33, 2 8115,0, 11, 7, 2 8115,0, -42,-39, 6 8115,0, -37,-44, 3 8115,1, -37,-44, 1 8115,0, -37,-44, 3 8115,1, -37,-44, 2 8115,2, -37,-44, 2 8115,3, -37,-44, 1 8115,0, -37,-44, 3 8115,1, -37,-44, 2 8115,2, -37,-44, 2 8115,3, -37,-44, 2 8125,0, -37,-44, 3 8125,1, -37,-44, 2 8125,2, -37,-44, 2 8125,3, -37,-44, 2 8125,4, -37,-44, 2 8125,5, -37,-44, 8 ; DM Ankoku orochi nagi flame D [Begin action 8130] 8130,0, 0,0, 2 8130,1, 0,0, 2 8130,2, 0,0, 2 8130,3, 0,0, 2 8130,0, 0,0, 2 8130,1, 0,0, 1 8130,4, 0,0, 1 8130,5, 0,0, 2 8130,6, 0,0, 3 8130,7, 0,0, 4 8130,8, 0,0, 6 ; DM Ankoku orochi nagi flame E [Begin action 8135] 8135, 0, 0,0, 2 8135, 1, 0,0, 2 8135, 2, 0,0, 2 8135, 3, 0,0, 2 8135, 4, 0,0, 3 8135, 5, 0,0, 3 8135, 6, 0,0, 3 8135, 7, 0,0, 4 8135, 8, 0,0, 4 8135, 9, 0,0, 5 8135,10, 0,0, 6 8135,11, 0,0, 8 ; SDM Ankoku orochi nagi (charge) [Begin action 8150] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 195, 0, 0,0, 3 8100,0, 0,0, 3 8100,1, 0,0, 3 8100,2, 0,0, 2 Clsn2: 1 Clsn2[0] = -23, -1, 15,-32 8100,2, 0,0, -1 ; SDM Ankoku orochi nagi (attack) [Begin action 8160] Clsn2default: 2 Clsn2[0] = -28, -1, 11,-64 Clsn2[1] = -24,-88, -1,-65 8100, 3, 0,0, 1 8100, 4, 0,0, 3 8100, 5, 0,0, 3 8100, 6, 0,0, 4 Clsn2default: 2 Clsn2[0] = -28, -1, 11,-72 Clsn2[1] = -24,-96, -1,-73 8100, 7, 0,0, 3 8100, 8, 0,0, 4 Clsn2default: 2 Clsn2[0] = -28,-64, 11, -1 Clsn2[1] = -20,-88, 3,-65 8100, 9, 0,0, 1 Clsn1: 1 Clsn1[0] = 75,-88,-11,-25 8100, 9, 0,0, 5 Clsn1: 1 Clsn1[0] = 75,-88,-11,-25 Clsn2default: 2 Clsn2[0] = -28,-64, 11, -1 Clsn2[1] = -16,-84, 7,-61 8100,10, 0,0, 7 Clsn1: 2 Clsn1[0] = -11,-88, 75,-25 Clsn1[1] = 3,-88, 89,-25 8100,10, 0,0, 9 Clsn1: 1 Clsn1[0] = 3,-88, 89,-25 8100,10, 0,0, 3 Clsn1: 2 Clsn1[0] = 3,-88, 89,-25 Clsn1[1] = 18,-88,104,-25 8100,10, 0,0, 2 Clsn1: 2 Clsn1[0] = 3,-88, 89,-25 Clsn1[1] = 18,-88,104,-25 8100,11, 0,0, 7 Clsn1: 1 Clsn1[0] = 18,-88,104,-25 8100,11, 0,0, 12 8100,11, 0,0, 5 Clsn2: 2 Clsn2[0] = -28,-64, 11, -1 Clsn2[1] = -20,-88, 3,-65 8100,12, 0,0, 5 Clsn2: 2 Clsn2[0] = -20, -1, 11,-80 Clsn2[1] = -16,-104, 7,-81 195, 2, 0,0, 5 ; SDM Ankoku orochi nagi flame A [Begin action 8165] 8115,0, 0,0, 3 ; SDM Ankoku orochi nagi flame B [Begin action 8170] 8115,1, 0,0, 2 8115,2, 0,0, 2 8115,3, 0,0, 2 8115,0, 0,0, 2 ; SDM Ankoku orochi nagi flame C [Begin action 8175] 8115,0, 0, 0, 4 8115,0, -50,-44, 3 8115,0, -46,-48, 3 8115,1, -46,-48, 1 8115,0, -41,-33, 3 8115,0, 11, 7, 4 8115,0, -42,-39, 6 8115,0, -37,-44, 3 8115,1, -37,-44, 1 8115,0, -37,-44, 3 8115,1, -37,-44, 2 8115,2, -37,-44, 2 8115,3, -37,-44, 1 8115,0, -37,-44, 3 8115,1, -37,-44, 2 8115,2, -37,-44, 2 8115,3, -37,-44, 2 8125,0, -37,-44, 3 8125,1, -37,-44, 2 8125,2, -37,-44, 2 8125,3, -37,-44, 2 8125,4, -37,-44, 2 8125,5, -37,-44, 8 ; SDM Ankoku orochi nagi flame D [Begin action 8180] 8130,0, 0,0, 2 8130,1, 0,0, 2 8130,2, 0,0, 2 8130,3, 0,0, 2 8130,0, 0,0, 2 8130,1, 0,0, 2 8130,2, 0,0, 1 8130,4, 0,0, 1 8130,5, 0,0, 2 8130,6, 0,0, 3 8130,7, 0,0, 4 8130,8, 0,0, 6 ; SDM Ankoku orochi nagi flame E [Begin action 8185] 8135, 0, 0,0, 2 8135, 1, 0,0, 2 8135, 2, 0,0, 2 8135, 3, 0,0, 2 8135, 4, 0,0, 3 8135, 5, 0,0, 3 8135, 6, 0,0, 3 8135, 7, 0,0, 4 8135, 8, 0,0, 4 8135, 9, 0,0, 5 8135,10, 0,0, 6 8135,11, 0,0, 8