; Standing [Begin action 0] Clsn2default: 2 Clsn2[0] = -24, -1, 15,-88 Clsn2[1] = -12,-104, 11,-81 0,0, 0,0, 3 0,1, 0,0, 4 0,2, 0,0, 5 0,3, 0,0, 5 0,4, 0,0, 6 0,5, 0,0, 5 0,6, 0,0, 4 0,7, 0,0, 5 0,8, 0,0, 6 0,9, 0,0, 4 ; Turning [Begin action 5] Clsn2default: 2 Clsn2[0] = -19,-88, 20, -1 Clsn2[1] = -11,-104, 12,-81 5,0, 0,0, 1, H 5,1, 0,0, 2, H 5,2, 0,0, 3, H ; Turning while crouching [Begin action 6] Clsn2default: 1 Clsn2[0] = -15,-72, 24, -1 6,0, 0,0, 1, H 6,1, 0,0, 2, H 6,2, 0,0, 3, H ; Standing to crouching [Begin action 10] Clsn2: 2 Clsn2[0] = -24, -1, 15,-80 Clsn2[1] = 7,-77,-16,-100 10,0, 0,0, 1 ; Crouching [Begin action 11] Clsn2: 2 Clsn2[0] = 15, -1,-24,-56 Clsn2[1] = 7,-49,-16,-72 11,0, 0,0, -1 ; Crouching to standing [Begin action 12] Clsn2: 2 Clsn2[0] = -24, -1, 15,-80 Clsn2[1] = 7,-77,-16,-100 10,0, 0,0, 2 ; Walking forward [Begin action 20] Clsn2default: 2 Clsn2[0] = -24, -1, 15,-88 Clsn2[1] = -16,-108, 7,-85 20,0, 0,0, 6 20,1, 0,0, 6 20,2, 0,0, 6 20,3, 0,0, 6 20,4, 0,0, 6 ; Walking backwards [Begin action 21] Clsn2default: 2 Clsn2[0] = -24,-88, 15, -1 Clsn2[1] = 3,-108,-20,-85 21,0, 0,0, 6 21,1, 0,0, 6 21,2, 0,0, 6 21,3, 0,0, 6 21,4, 0,0, 6 21,5, 0,0, 6 ; Start jumping [Begin action 40] Clsn2: 2 Clsn2[0] = 19, -1,-20,-72 Clsn2[1] = 27,-57, 4,-80 40,0, 0,0, 3 ; Jumping upwards [Begin action 41] Clsn2default: 1 Clsn2[0] = -20,-104, 20,-33 41,0, 0,0, 7 41,1, 0,0, 4 41,2, 0,0, 4 41,3, 0,0, 5 41,2, 0,0, 4 41,1, 0,0, 4 41,0, 0,0, -1 ; Jumping forward [Begin action 42] Clsn2default: 1 Clsn2[0] = -20,-104, 20,-33 41,0, 0,0, 6 42,0, 0,0, 4 Clsn2default: 1 Clsn2[0] = 18,-37,-20,-92 42,1, 0,0, 4 42,2, 0,0, 4 42,3, 0,0, 4 Clsn2default: 1 Clsn2[0] = -20,-104, 20,-33 42,4, 0,0, 4 42,5, 0,0, -1 ; Jumping backwards [Begin action 43] Clsn2default: 1 Clsn2[0] = -20,-104, 20,-33 42,5, 0,0, 6 42,4, 0,0, 4 Clsn2default: 1 Clsn2[0] = 18,-37,-20,-92 42,3, 0,0, 4 42,2, 0,0, 4 42,1, 0,0, 4 Clsn2default: 1 Clsn2[0] = -20,-104, 20,-33 42,0, 0,0, 4 42,6, 0,0, 3 41,0, 0,0, -1 ; Landing [Begin action 47] Clsn2: 2 Clsn2[0] = 19, -1,-20,-72 Clsn2[1] = 27,-57, 4,-80 40,0, 0,0, 5 ; Running forward [Begin action 100] Clsn2: 2 Clsn2[0] = 19, -1,-20,-72 Clsn2[1] = 27,-57, 4,-80 40,0, 0,0, 3 Loopstart Clsn2default: 2 Clsn2[0] = 31,-92, 8,-69 Clsn2[1] = 19, -1,-20,-80 100,0, 0,0, 4 100,1, 0,0, 4 100,2, 0,0, 4 100,3, 0,0, 4 100,4, 0,0, 4 100,5, 0,0, 4 ; Dashing backwards (start) [Begin action 105] Clsn2: 2 Clsn2[0] = -24, -1, 15,-80 Clsn2[1] = 7,-77,-16,-100 10,0, 0,0, 3 ; Dashing backwards (in the air) [Begin action 106] Clsn2default: 2 Clsn2[0] = -24, -1, 15,-88 Clsn2[1] = -16,-108, 7,-85 20,4, 0,0, -1 ; Dashing backwards (landing) [Begin action 107] Clsn2default: 2 Clsn2[0] = -24,-88, 15, -1 Clsn2[1] = 3,-108,-20,-85 21,0, 0,0, 3 ; Start guarding (standing) [Begin action 120] Clsn2default: 2 Clsn2[0] = -24, -1, 16,-88 Clsn2[1] = -16,-104, 7,-81 120,0, 0,0, 3 120,1, 0,0, 3 ; Start guarding (crouching) [Begin action 121] Clsn2default: 1 Clsn2[0] = -24, 0, 15,-72 121,0, 0,0, 1 121,1, 0,0, 3 121,2, 0,0, 2 ; Start guarding (in the air) [Begin action 122] Clsn2: 1 Clsn2[0] = -24, 0, 15,-72 121,1, 0,0, 3 ; Guarding (standing) [Begin action 130] Clsn2default: 2 Clsn2[0] = -24, -1, 16,-88 Clsn2[1] = -16,-104, 7,-81 120,2, 0,0, -1 ; Guarding (crouching) [Begin action 131] Clsn2default: 1 Clsn2[0] = -24, 0, 15,-72 121,3, 0,0, -1 ; Guarding (in the air) [Begin action 132] Clsn2: 1 Clsn2[0] = -24, 0, 15,-72 121,2, 0,0, -1 ; Stop guarding (standing) [Begin action 140] Clsn2default: 2 Clsn2[0] = -24, -1, 16,-88 Clsn2[1] = -16,-104, 7,-81 120,0, 0,0, 6 ; Stop guarding (crouching) [Begin action 141] Clsn2default: 1 Clsn2[0] = -24, 0, 15,-72 121,1, 0,0, 3 121,0, 0,0, 5 ; Stop guarding (in the air) [Begin action 142] Clsn2: 1 Clsn2[0] = -24, 0, 15,-72 121,1, 0,0, 3 ; Guarding a hit (standing) [Begin action 150] Clsn2default: 2 Clsn2[0] = -24, -1, 16,-88 Clsn2[1] = -16,-104, 7,-81 120,2, 0,0, -1 ; Guarding a hit (crouching) [Begin action 151] Clsn2default: 1 Clsn2[0] = -24, 0, 15,-72 121,3, 0,0, -1 ; Guarding a hit (in the air) [Begin action 152] Clsn2: 1 Clsn2[0] = -24, 0, 15,-72 121,2, 0,0, -1 ; Time over [Begin action 170] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 170,0, 0,0, 7 170,1, 0,0, 7 170,2, 0,0, 17 170,3, 0,0, 11 170,4, 0,0, 4 170,5, 0,0, -1 ; Win pose 1 [Begin action 181] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 181,0, 0,0, 4 181,1, 0,0, 23 181,2, 0,0, 6 181,3, 0,0, 6 181,4, 0,0, 21 181,5, 0,0, 8 181,6, 0,0, -1 ; Win pose 2 [Begin action 182] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 181,0, 0,0, 4 181,1, 0,0, 23 181,2, 0,0, 6 181,3, 0,0, 33 182,0, 0,0, 6 182,1, 0,0, 6 182,2, 0,0, 6 182,3, 0,0, 6 182,4, 0,0, -1 ; Win pose 3 [Begin action 183] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 192,0, 0,0, 3 183,0, 0,0, 3 183,1, 0,0, 7 183,2, 0,0, 9 183,3, 0,0, 36 183,4, 0,0, 3 183,5, 0,0, 2 183,6, 0,0, 2 183,7, 0,0, 3 183,8, 0,0, 4 183,9, 0,0, -1 ; Flame 1 (goes with action 181) [Begin action 186] 189,0, 0,0, 2 189,1, 0,0, 1 189,2, 0,0, 2 189,3, 0,0, 1 189,4, 0,0, 3 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 2 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 ; Flame 2 (goes with action 181) [Begin action 187] 189,4, 0,0, 3 189,5, 0,0, 2 189,6, 0,0, 1 ; Flame 3 (goes with action 181) [Begin action 188] 189,7, 0,0, 3 189,4, 0,0, 2 189,5, 0,0, 1 ; Flame 4 (goes with action 181) [Begin action 189] 189,8, 0,0, 3 189,9, 0,0, 2 189,10, 0,0, 3 189,11, 0,0, 3 189,12, 0,0, 4 199,8, 0,0, 6 ; Pre-fight intro (regular) [Begin action 191] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 191,0, 0,0, 25 191,1, 0,0, 5 191,2, 0,0, 4 191,3, 0,0, 4 191,4, 0,0, 3 191,5, 0,0, 3 191,6, 0,0, 3 191,7, 0,0, 3 191,8, 0,0, 2 191,9, 0,0, 3 191,10, 0,0, 4 191,11, 0,0, 5 191,12, 0,0, 7 191,13, 0,0, 4 191,14, 0,0, 3 191,15, 0,0, 3 191,16, 0,0, 3 191,17, 0,0, 3 191,18, 0,0, 3 191,19, 0,0, 3 191,20, 0,0, 3 191,21, 0,0, 3 191,22, 0,0, 14 191,23, 0,0, 3 191,24, 0,0, 3 191,25, 0,0, 4 191,26, 0,0, 4 191,27, 0,0, 4 191,28, 0,0, 4 191,29, 0,0, 6 191,30, 0,0, 6 191,31, 0,0, 5 191,32, 0,0, 5 191,33, 0,0, 5 191,34, 0,0, 5 191,35, 0,0, 7 191,36, 0,0, 2 191,37, 0,0, 1 191,38, 0,0, 1 191,39, 0,0, 1 191,40, 0,0, 2 191,41, 0,0, 2 191,42, 0,0, 2 191,43, 0,0, 2 191,44, 0,0, 1 191,45, 0,0, 2 191,46, 0,0, 38 191,47, 0,0, 7 21,1, -2,0, 6 ; Pre-fight intro (vs. Iori) [Begin action 192] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 0,0, 0,0, 14 192,0, 0,0, 5 192,1, 0,0, 6 192,2, 0,0, 148 192,3, 0,0, 7 192,2, 0,0, 7 192,3, 0,0, 7 192,2, 0,0, 7 192,3, 0,0, 7 192,2, 0,0, 7 192,3, 0,0, 7 192,2, 0,0, 7 192,3, 0,0, 7 192,2, 0,0, 7 192,3, 0,0, 7 192,2, 0,0, 7 192,3, 0,0, 7 192,2, 0,0, 7 192,3, 0,0, 7 192,4, 0,0, 19 192,5, 0,0, 4 192,6, 0,0, 26 192,1, 0,0, 7 192,0, 0,0, 5 ; Intro 2 [Begin action 193] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 193,0, 0,0, 32 2200,0, 0,0, 6 2200,1, 0,0, 6 193,1, 0,0, 6 193,2, 0,0, 29 2200,4, 0,0, 5 2200,5, 0,0, 13 ; Taunt [Begin action 195] Clsn2default: 2 Clsn2[0] = -24, -1, 15,-88 Clsn2[1] = -12,-104, 11,-81 181,0, 0,0, 4 181,1, 0,0, 5 181,2, 0,0, 5 181,3, 0,0, 5 181,2, 0,0, 5 181,1, 0,0, 5 181,2, 0,0, 5 181,3, 0,0, 5 181,2, 0,0, 5 181,1, 0,0, 5 181,2, 0,0, 5 181,3, 0,0, 5 181,2, 0,0, 5 181,1, 0,0, 5 181,0, 0,0, 5 ; Flame 1 (goes with action 192) [Begin action 197] 189,0, 0,0, 2 189,1, 0,0, 1 189,2, 0,0, 2 189,3, 0,0, 1 ; Flame 2 (goes with action 192) [Begin action 198] 189,4, 0,0, 3 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 2 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 2 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 2 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 2 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 2 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 2 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 2 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 2 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 2 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 2 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 2 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 2 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 2 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 3 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 2 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 2 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 2 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 5 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 3 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 3 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 3 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 3 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 3 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 3 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 3 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 3 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 3 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 3 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 3 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 3 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 3 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 3 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 3 189,4, 0,0, 2 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 2 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 2 ; Flame 3 (goes with action 192) [Begin action 199] 199,0, 0,0, 3 199,1, 0,0, 2 199,2, 0,0, 2 199,3, 0,0, 1 199,4, 0,0, 2 199,5, 0,0, 1 199,6, 0,0, 3 199,7, 0,0, 1 199,8, 0,0, 6 ; Standing light punch [Begin action 200] Clsn2default: 2 Clsn2[0] = 23,-81, 0,-104 Clsn2[1] = 15,-88,-24, -1 200,0, 0,0, 3 Clsn1: 1 Clsn1[0] = 0,-88, 63,-73 Clsn2: 2 Clsn2[0] = -24, -1, 15,-88 Clsn2[1] = 0,-104, 47,-81 200,1, 0,0, 4 200,0, 0,0, 5 ; Standing light punch (close) [Begin action 201] Clsn2default: 2 Clsn2[0] = -19,-88, 19, -1 Clsn2[1] = -8,-81, 15,-104 210,4, 0,0, 3 Clsn1: 1 Clsn1[0] = 47,-84, 0,-61 Clsn2: 2 Clsn2[0] = 15,-88,-24, -1 Clsn2[1] = -4,-100, 35,-69 201,0, 0,0, 4 210,4, 0,0, 5 ; Standing light kick [Begin action 210] Clsn2default: 2 Clsn2[0] = -19,-88, 19, -1 Clsn2[1] = -8,-81, 15,-104 210,0, 0,0, 1 210,1, 0,0, 3 Clsn2: 2 Clsn2[0] = 27, -1,-12,-88 Clsn2[1] = 19,-108, -4,-85 210,2, 0,0, 3 Clsn1: 1 Clsn1[0] = 21,-80, 95,-57 Clsn2: 2 Clsn2[0] = -4,-104, 35, -1 Clsn2[1] = 91,-84, 4,-53 210,3, 0,0, 8 Clsn2: 2 Clsn2[0] = 27, -1,-12,-88 Clsn2[1] = 19,-108, -4,-85 210,2, 0,0, 2 210,1, 0,0, 3 210,4, 0,0, 4 ; Standing light kick (close) [Begin action 211] Clsn2default: 2 Clsn2[0] = -19,-88, 19, -1 Clsn2[1] = -8,-81, 15,-104 210,0, 0,0, 2 210,1, 0,0, 4 Clsn1: 1 Clsn1[0] = 8,-44, 79,-21 Clsn2: 2 Clsn2[0] = -12,-104, 27, -1 Clsn2[1] = 12,-60, 59,-13 211,0, 0,0, 4 210,1, 0,0, 4 Clsn2: 2 Clsn2[0] = -19,-88, 19, -1 Clsn2[1] = -8,-81, 15,-104 210,4, 0,0, 4 ; Standing forward light kick [Begin action 215] Clsn2: 2 Clsn2[0] = -24, -1, 15,-88 Clsn2[1] = -8,-104, 15,-80 200,0, -5,1, 1 Clsn2default: 2 Clsn2[0] = 27, -1,-12,-88 Clsn2[1] = 0,-81, 23,-104 215,0, 0,0, 4 215,1, 0,0, 3 215,2, 0,0, 3 Clsn2: 2 Clsn2[0] = -12, -1, 27,-88 Clsn2[1] = 8,-61, 47,-116 215,3, 0,0, 4 Clsn2default: 2 Clsn2[0] = -12, -1, 27,-88 Clsn2[1] = 12,-108, 67,-61 215,4, 0,0, 4 215,5, 0,0, 6 215,4, 0,0, 3 215,6, 0,0, 2 Clsn1: 1 Clsn1[0] = 28,-72, 99,-41 Clsn2: 3 Clsn2[0] = -12, -1, 27,-88 Clsn2[1] = 0,-100, 88,-61 Clsn2[2] = 99,-45, 28,-68 215,7, 0,0, 2 Clsn2default: 2 Clsn2[0] = -12, -1, 27,-88 Clsn2[1] = 4,-85, 27,-108 215,8, 0,0, 5 215,9, 0,0, 5 215,2, 0,0, 5 215,1, 0,0, 5 215,0, 0,0, 4 ; Standing hard punch [Begin action 220] Clsn2default: 2 Clsn2[0] = -15, -1, 23,-88 Clsn2[1] = -4,-104, 19,-81 220,0, 0,0, 2 220,1, 0,0, 3 Clsn2: 2 Clsn2[0] = -15, -1, 23,-88 Clsn2[1] = -12,-100, 11,-77 220,2, 0,0, 5 Clsn2: 2 Clsn2[0] = -9, -1, 31,-88 Clsn2[1] = 12,-101, 59,-61 220,3, 0,0, 2 Clsn1: 1 Clsn1[0] = 79,-92, 24,-69 Clsn2: 2 Clsn2[0] = -9, -1, 31,-88 Clsn2[1] = 14,-104, 59,-73 220,4, 0,0, 11 220,0, 0,0, 8 ; Standing hard punch (close) [Begin action 221] Clsn2: 2 Clsn2[0] = -28,-72, 11, -1 Clsn2[1] = 7,-88,-16,-65 221,0, 0,0, 2 Clsn1: 1 Clsn1[0] = 0,-80, 55,-49 Clsn2: 2 Clsn2[0] = 27,-80,-12, -1 Clsn2[1] = 12,-96, 35,-73 221,1, 0,0, 2 Clsn1: 1 Clsn1[0] = 12,-116, 59,-69 Clsn2: 2 Clsn2[0] = -12, -1, 27,-80 Clsn2[1] = 8,-112, 47,-57 221,2, 0,0, 9 Clsn2: 2 Clsn2[0] = -15, -1, 23,-88 Clsn2[1] = -4,-108, 19,-85 221,3, 0,0, 9 ; Standing hard kick [Begin action 230] Clsn2: 2 Clsn2[0] = -28, -1, 11,-80 Clsn2[1] = -20,-92, 3,-69 230,0, 0,0, 2 Clsn2default: 2 Clsn2[0] = -28,-96, 11,-42 Clsn2[1] = -20,-108, 3,-85 230,1, 0,0, 3 230,2, 0,0, 3 230,3, 0,0, 2 Clsn1: 1 Clsn1[0] = -4,-50, 75,-72 Clsn2: 2 Clsn2[0] = -28,-108, 11,-46 Clsn2[1] = 60,-80,-12,-50 230,4, 0,0, 5 230,5, 0,0, 7 Clsn2: 2 Clsn2[0] = 19, -1,-20,-72 Clsn2[1] = 27,-57, 4,-80 40,0, 0,0, 8 ; Standing hard kick (close) [Begin action 231] Clsn2default: 2 Clsn2[0] = -8,-88, 23, -1 Clsn2[1] = 4,-104, 27,-81 231,0, 0,0, 1 231,1, 0,0, 3 Clsn1: 1 Clsn1[0] = 4,-80, 75,-57 Clsn2default: 2 Clsn2[0] = -8,-88, 23, -1 Clsn2[1] = 0,-104, 55,-48 231,2, 0,0, 3 231,3, 0,0, 3 Clsn2default: 2 Clsn2[0] = -8,-88, 23, -1 Clsn2[1] = 8,-104, 31,-81 231,4, 0,0, 3 231,5, 0,0, 3 231,6, 0,0, 3 231,7, 0,0, 3 231,8, 0,0, 3 Clsn2: 2 Clsn2[0] = -8,-88, 23, -1 Clsn2[1] = -4,-108, 19,-85 231,9, 0,0, 4 ; Standing knockdown attack [Begin action 240] Clsn2default: 2 Clsn2[0] = -32,-88, 7, -1 Clsn2[1] = -24,-108, -1,-85 2200,6, 0,0, 2 2200,7, 0,0, 13 Clsn2: 2 Clsn2[0] = -20, -1, 19,-80 Clsn2[1] = -8,-96, 15,-73 1500,0, 0,0, 2 Clsn2: 2 Clsn2[0] = -12, -1, 27,-64 Clsn2[1] = 0,-80, 23,-57 1500,1, 7,0, 2 Clsn1: 2 Clsn1[0] = 63,-25, 16,-72 Clsn1[1] = 63,-21, 32,-76 Clsn2default: 2 Clsn2[0] = -16, -1, 31,-48 Clsn2[1] = 0,-80, 47,-41 240,0, 0,0, 4 240,1, 0,0, 7 Clsn2: 2 Clsn2[0] = -12, 3, 27,-68 Clsn2[1] = 0,-80, 23,-57 1500,1, 7,0, 4 Clsn2: 2 Clsn2[0] = -20, -1, 19,-80 Clsn2[1] = -8,-96, 15,-73 1500,0, 0,0, 5 ; Guard cancel roll (forward) [Begin action 250] Clsn2: 2 Clsn2[0] = 19, -1,-20,-72 Clsn2[1] = 27,-57, 4,-80 40,0, 0,0, 3 250,0, 0,0, 4 250,1, 0,0, 4 250,2, 0,0, 5 250,3, 0,0, 5 250,4, 0,0, 3 250,5, 0,0, 2 250,6, 0,0, 4 ; Guard cancel roll (backwards) [Begin action 260] 250,6, 0,0, 3 250,5, 0,0, 4 250,4, 0,0, 4 250,3, 0,0, 5 250,2, 0,0, 5 250,1, 0,0, 3 250,0, 0,0, 2 Clsn2: 2 Clsn2[0] = 19, -1,-20,-72 Clsn2[1] = 27,-57, 4,-80 40,0, 0,0, 4 ; Guard cancel spark [Begin action 270] 2510,7, 0,0, 2, ,A 2510,8, 0,0, 1, ,A 2510,9, 0,0, 1, ,A 2510,10, 0,0, 1, ,A 2510,11, 0,0, 1, ,A 2510,12, 0,0, 1, ,A 2510,13, 0,0, 1, ,A 2510,14, 0,0, 1, ,A 2510,15, 0,0, 2, ,A ; Crouching light punch [Begin action 400] Clsn2default: 1 Clsn2[0] = 15, -1,-24,-64 400,0, 0,0, 3 Clsn1: 1 Clsn1[0] = -4,-56, 59,-41 Clsn2: 2 Clsn2[0] = 15, -1,-24,-64 Clsn2[1] = -8,-56, 47,-33 400,1, 0,0, 4 400,0, 0,0, 5 ; Crouching light kick [Begin action 410] Clsn2default: 1 Clsn2[0] = 15, -1,-24,-64 410,0, 0,0, 3 Clsn1: 1 Clsn1[0] = -4, -1, 67,-16 Clsn2: 2 Clsn2[0] = -24,-64, 15, -1 Clsn2[1] = 4,-32, 51, -1 410,1, 0,0, 4 410,0, 0,0, 5 ; Crouching hard punch [Begin action 420] Clsn2default: 1 Clsn2[0] = 15, -1,-28,-64 400,0, 0,0, 1 420,0, 0,0, 3 Clsn2: 1 Clsn2[0] = 15, -1,-24,-48 420,1, 0,0, 1 Clsn1: 2 Clsn1[0] = 17,-65, 47,-104 Clsn1[1] = 8,-100, 47,-69 Clsn2: 2 Clsn2[0] = 23, -1,-16,-80 Clsn2[1] = 0,-92, 39,-53 420,2, 0,0, 2 Clsn1: 1 Clsn1[0] = 12,-136, 43,-65 Clsn2: 2 Clsn2[0] = -16,-80, 23, -1 Clsn2[1] = 8,-128, 47,-74 420,3, 0,0, 4 Clsn2: 2 Clsn2[0] = -16,-80, 23, -1 Clsn2[1] = 0,-111, 39,-57 420,4, 0,0, 11 Clsn2: 1 Clsn2[0] = -16, -1, 23,-96 420,2, 0,0, 5 Clsn2: 1 Clsn2[0] = 23, -1,-16,-80 40,0, 0,0, 5 ; Crouching hard kick [Begin action 430] Clsn2default: 1 Clsn2[0] = 15, -1,-32,-56 430,0, 0,0, 1 430,1, 0,0, 2 430,2, 0,0, 3 430,3, 0,0, 5 Clsn1: 2 Clsn1[0] = 87,-13, 24,-36 Clsn1[1] = 87,-32, 8,-17 Clsn2: 2 Clsn2[0] = 15, -1,-32,-56 Clsn2[1] = 8,-48, 63, -9 430,4, 0,0, 3 Clsn2: 2 Clsn2[0] = -32,-56, 15, -1 Clsn2[1] = 59, -9, 4,-48 430,5, 0,0, 3 Clsn2: 2 Clsn2[0] = -32,-56, 15, -1 Clsn2[1] = 59, -9, 4,-48 430,6, 0,0, 3 430,7, 0,0, 3 430,8, 0,0, 3 430,1, 0,0, 3 430,0, 0,0, 4 ; Crouching forward hard kick [Begin action 435] Clsn2: 1 Clsn2[0] = -16, -1, 31,-56 435,0, 0,0, 2 Clsn1: 1 Clsn1[0] = 28, -1, 83,-32 Clsn2: 3 Clsn2[0] = 0,-56, 47, -1 Clsn2[1] = 12,-40, 75, -1 Clsn2[2] = 28,-24, 83, -1 435,1, 0,0, 3 Clsn2: 2 Clsn2[0] = 0,-56, 47, -1 Clsn2[1] = 12,-40, 75, -1 435,2, 0,0, 6 Clsn2default: 1 Clsn2[0] = 0,-56, 47, -1 435,3, 0,0, 3 435,4, 0,0, 3 Clsn1: 1 Clsn1[0] = 32,-48,103,-17 Clsn2: 3 Clsn2[0] = 0,-56, 47, -1 Clsn2[1] = 12,-48, 99,-17 Clsn2[2] = 32,-44,103,-21 435,5, 0,0, 4 Clsn2default: 1 Clsn2[0] = -4,-56, 43, -1 435,6, 0,0, 9 435,5, -16,0, 4 Clsn2default: 1 Clsn2[0] = -24,-56, 23, -1 435,4, -32,0, 5 435,3, -24,0, 6 ; Jumping light punch [Begin action 600] Clsn2default: 1 Clsn2[0] = -20,-100, 19,-37 600,0, 0,0, 1 600,1, 0,0, 3 Clsn1: 1 Clsn1[0] = 4,-72, 51,-49 Clsn2: 1 Clsn2[0] = -16,-92, 23,-53 600,2, 0,0, 8 Clsn2default: 1 Clsn2[0] = -20,-104, 19,-33 600,3, 0,0, 4 230,5, 8,0, -1 ; Jumping light kick [Begin action 610] Clsn2default: 1 Clsn2[0] = -20,-100, 19,-37 600,0, 0,0, 1 610,0, 0,0, 3 Clsn1: 1 Clsn1[0] = 8,-84, 47,-29 610,1, 0,0, 11 Clsn2: 1 Clsn2[0] = -20,-104, 19,-33 230,5, 8,0, -1 ; Jumping forward light kick [Begin action 615] Clsn2default: 1 Clsn2[0] = -20,-100, 19,-37 600,0, 0,0, 1 610,0, 0,0, 3 Clsn1: 1 Clsn1[0] = -4,-29, 43,-52 615,0, 0,0, 7 Clsn2: 1 Clsn2[0] = -20,-104, 19,-33 230,5, 8,0, -1 ; Jumping hard punch [Begin action 620] Clsn2default: 1 Clsn2[0] = -20,-100, 19,-37 600,0, 0,0, 2 620,0, 0,0, 3 Clsn1: 1 Clsn1[0] = -16,-68, 47,-45 Clsn2: 2 Clsn2[0] = -20,-100, 19,-37 Clsn2[1] = 4,-88, 35,-57 620,1, 0,0, 10 Clsn2default: 1 Clsn2[0] = -20,-104, 19,-33 600,3, 0,0, 4 230,5, 8,0, -1 ; Jumping down + hard punch [Begin action 625] Clsn2: 1 Clsn2[0] = -24,-108, 15,-45 625,0, 0,0, 6 Clsn1: 1 Clsn1[0] = 4,-80, 51,-49 Clsn2: 2 Clsn2[0] = -16,-96, 23,-41 Clsn2[1] = 0,-80, 47,-49 625,1, 0,0, 14 Clsn2default: 1 Clsn2[0] = -20,-104, 20,-33 42,6, 0,0, -1 ; Jumping hard kick [Begin action 630] Clsn2default: 1 Clsn2[0] = -20,-100, 19,-37 600,0, 0,0, 1 230,1, 0,4, 4 230,2, -4,7, 3 230,3, -5,12, 2 Clsn1: 2 Clsn1[0] = 4,-72, 59,-49 Clsn1[1] = -4,-64, 59,-49 Clsn2: 2 Clsn2[0] = -36,-96, 11,-49 Clsn2[1] = -12,-72, 43,-41 630,0, 0,0, 11 Clsn2default: 1 Clsn2[0] = -20,-104, 19,-33 630,1, 0,0, 4 230,5, 8,0, -1 ; Jumping forward hard kick [Begin action 635] Clsn2default: 1 Clsn2[0] = -25,-96, 15,-41 42,2, 0,0, 2 635,0, 0,0, 3 635,1, 0,0, 3 Clsn1: 2 Clsn1[0] = -8,-53, 71,-68 Clsn1[1] = 0,-53, 71,-76 Clsn2: 2 Clsn2[0] = -25,-96, 15,-41 Clsn2[1] = 4,-49, 35,-88 635,2, 0,0, 5 Clsn2default: 1 Clsn2[0] = -20,-104, 19,-33 41,2, 0,0, 5 41,1, 0,0, 3 41,0, 0,0, -1 ; Jumping knockdown attack [Begin action 640] Clsn2default: 1 Clsn2[0] = 27,-92,-20,-45 640,0, 0,0, 10 640,1, 0,0, 6 Clsn1: 1 Clsn1[0] = 51,-76, 12,-37 Clsn2default: 1 Clsn2[0] = -8,-41, 47,-96 640,2, 0,0, 4 640,2, 0,0, -1 ; 104 shiki ara gami (start) [Begin action 1000] Clsn2default: 2 Clsn2[0] = -36, -1, 3,-72 Clsn2[1] = -28,-88, -5,-65 1000,0, 0,0, 1 1000,1, 0,0, 2 Clsn2: 2 Clsn2[0] = -20, -1, 19,-72 Clsn2[1] = -12,-92, 12,-69 1000,2, 0,0, 2 Clsn1: 1 Clsn1[0] = 12,-92, 59,-45 Clsn2: 2 Clsn2[0] = -16, -1, 31,-80 Clsn2[1] = 4,-85, 27,-61 1000,3, 0,0, 2 Clsn2: 2 Clsn2[0] = -16, -1, 43,-80 Clsn2[1] = 24,-88, 47,-65 1000,4, 0,0, 1 Clsn2default: 2 Clsn2[0] = -16, -1, 43,-80 Clsn2[1] = 28,-92, 51,-69 1000,5, 0,0, 1 1000,6, 0,0, 1 1000,7, 0,0, 1 Clsn1: 1 Clsn1[0] = 24,-84, 99,-45 Clsn2: 1 Clsn2[0] = -16,-80, 63, -1 1000,8, 0,0, 2 Clsn1: 1 Clsn1[0] = 24,-84, 99,-45 Clsn2default: 2 Clsn2[0] = -16,-80, 43, -1 Clsn2[1] = 16,-88, 63,-41 1000,9, 0,0, 3 Clsn1: 1 Clsn1[0] = 24,-84, 99,-45 1000,10, 0,0, 3 Clsn2default: 2 Clsn2[0] = -16, -1, 43,-80 Clsn2[1] = 24,-92, 47,-69 1000,11, 0,0, 3 1000,12, 0,0, 1 ; Flame 1 [Begin action 1001] 1001,0, 0,0, 2 1001,1, 0,0, 1 1001,2, 0,0, 1 1001,3, 0,0, 2 1001,4, 0,0, 2 1001,5, 0,0, 2 1001,6, 0,0, 2 1001,7, 0,0, 3 1001,8, 0,0, 3 1001,9, 0,0, 4 1001,10, 0,0, 6 ; 104 shiki ara gami (end) [Begin action 1002] Clsn2default: 2 Clsn2[0] = -16, -1, 43,-80 Clsn2[1] = 24,-92, 47,-69 1000,12, 0,0, 7 1000,13, 0,0, 2 Clsn2: 2 Clsn2[0] = 31, -1,-16,-80 Clsn2[1] = 16,-88, 39,-65 1000,14, 0,0, 2 Clsn2: 2 Clsn2[0] = 31, -1,-16,-80 Clsn2[1] = 8,-96, 31,-73 1000,15, 0,0, 2 Clsn2: 2 Clsn2[0] = -15,-88, 24, -1 Clsn2[1] = 20,-100, -3,-77 1000,16, 0,0, 3 ; 128 shiki kuu kizu (start) [Begin action 1005] Clsn2: 2 Clsn2[0] = 4, -1, 43,-56 Clsn2[1] = 40,-68, 63,-45 1005,0, 0,0, 3 Clsn2: 2 Clsn2[0] = 4, -1, 43,-56 Clsn2[1] = 36,-80, 67,-49 1005,1, 0,0, 1 Clsn2: 2 Clsn2[0] = 4,-56, 43, -1 Clsn2[1] = 59,-80, 28,-49 1005,2, 0,0, 1 Clsn2default: 2 Clsn2[0] = -4, -1, 35,-72 Clsn2[1] = 51,-88, 12,-49 1005,3, 0,0, 1 Clsn1: 1 Clsn1[0] = 32,-108, 70,-37 1005,4, 0,0, 4 Clsn1: 1 Clsn1[0] = 20,-108, 58,-37 Clsn2: 2 Clsn2[0] = -12, -1, 27,-72 Clsn2[1] = 4,-96, 43,-57 1005,5, 0,0, 4 Clsn2: 2 Clsn2[0] = -20,-72, 19, -1 Clsn2[1] = -4,-96, 35,-57 1005,6, 0,0, 1 ; Flame 2 [Begin action 1006] 1006,0, 0,0, 3 1006,1, 0,0, 1 1006,2, 0,0, 1 1006,3, 0,0, 1 1006,4, 0,0, 1 1006,5, 0,0, 2 1006,6, 0,0, 2 1006,7, 0,0, 2 1006,8, 0,0, 3 1006,9, 0,0, 3 1006,10, 0,0, 4 1006,11, 0,0, 6 ; 128 shiki kuu kizu (end) [Begin action 1007] Clsn2default: 2 Clsn2[0] = -4,-89, 35, -1 Clsn2[1] = 8,-81, 31,-104 1005,6, 0,0, 10 1005,7, 0,0, 4 1005,8, 0,0, 9 ; 127 shiki ya sabi (start) [Begin action 1008] Clsn2: 2 Clsn2[0] = 4, -1, 43,-56 Clsn2[1] = 40,-68, 63,-45 1005,0, 0,0, 3 Clsn2: 2 Clsn2[0] = 4, -1, 43,-56 Clsn2[1] = 36,-80, 67,-49 1005,1, 0,0, 4 Clsn2: 2 Clsn2[0] = -16, -1, 47,-80 Clsn2[1] = 21,-73, 43,-96 1010,0, 0,0, 3 Clsn2: 2 Clsn2[0] = -16, -1, 39,-80 Clsn2[1] = 12,-96, 35,-73 1010,1, 0,0, 7 Clsn2: 2 Clsn2[0] = 0, -1, 39,-72 Clsn2[1] = 47,-92, 24,-68 1010,2, 0,0, 2 Clsn2: 2 Clsn2[0] = 31, -1,-16,-80 Clsn2[1] = 16,-88, 39,-65 1010,3, 0,0, 1 Clsn2: 2 Clsn2[0] = 27, -1,-16,-80 Clsn2[1] = 12,-88, 35,-65 1010,4, 0,0, 1 Clsn1: 1 Clsn1[0] = 28,-100, 75,-29 Clsn2default: 2 Clsn2[0] = -16, -1, 27,-80 Clsn2[1] = 12,-88, 52,-25 1010,5, 0,0, 4 1010,6, 0,0, 1 ; 127 shiki ya sabi (end) [Begin action 1009] Clsn2: 2 Clsn2[0] = -16, -1, 27,-80 Clsn2[1] = 12,-88, 52,-25 1010,6, 0,0, 13 Clsn2: 2 Clsn2[0] = 31, -1,-16,-80 Clsn2[1] = 8,-96, 31,-73 1000,15, 0,0, 5 Clsn2: 2 Clsn2[0] = -15,-88, 24, -1 Clsn2[1] = 20,-100, -3,-77 1000,16, 0,0, 5 ; Ge shiki migiri ugachi [Begin action 1010] Clsn2: 2 Clsn2[0] = -16, -1, 47,-80 Clsn2[1] = 21,-73, 43,-96 1010,0, 0,0, 2 Clsn2: 2 Clsn2[0] = -16, -1, 39,-80 Clsn2[1] = 12,-96, 35,-73 1010,1, 0,0, 3 Clsn2: 2 Clsn2[0] = 0, -1, 39,-72 Clsn2[1] = 47,-92, 24,-68 1010,2, 0,0, 2 Clsn2: 2 Clsn2[0] = 31, -1,-16,-80 Clsn2[1] = 16,-88, 39,-65 1010,3, 0,0, 1 Clsn2: 2 Clsn2[0] = 27, -1,-16,-80 Clsn2[1] = 12,-88, 35,-65 1010,4, 0,0, 1 Clsn1: 1 Clsn1[0] = 28,-100, 75,-29 Clsn2default: 2 Clsn2[0] = -16, -1, 27,-80 Clsn2[1] = 12,-88, 52,-25 1010,5, 0,0, 3 1010,6, 0,0, 13 Clsn2: 2 Clsn2[0] = 31, -1,-16,-80 Clsn2[1] = 8,-96, 31,-73 1000,15, 0,0, 5 Clsn2: 2 Clsn2[0] = -15,-88, 24, -1 Clsn2[1] = 20,-100, -3,-77 1000,16, 0,0, 5 ; Flame 3 [Begin action 1011] 1006,0, 0,0, 3, V 1006,1, 0,0, 1, V 1006,2, 0,0, 1, V 1006,3, 0,0, 1, V 1006,4, 0,0, 1, V 1006,5, 0,0, 2, V 1006,6, 0,0, 2, V 1006,7, 0,0, 2, V 1006,8, 0,0, 3, V 1006,9, 0,0, 3, V 1006,10, 0,0, 4, V 1006,11, 0,0, 6, V ; 125 shiki nana se [Begin action 1015] Clsn2default: 2 Clsn2[0] = -24, -1, 15,-88 Clsn2[1] = -20,-81, 3,-104 1015,0, 0,0, 3 1015,1, 0,0, 3 Clsn2: 2 Clsn2[0] = 15, -1,-36,-88 Clsn2[1] = -32,-92, -9,-69 1015,2, 0,0, 6 Clsn2: 2 Clsn2[0] = -24,-93, 15,-29 Clsn2[1] = -24,-108, -1,-85 1015,3, 0,0, 2 Clsn1: 1 Clsn1[0] = -12,-96, 67,-57 Clsn2: 2 Clsn2[0] = 22,-92,-36,-29 Clsn2[1] = -44,-65, 35,-104 1015,4, 0,0, 7 1015,0, 0,0, 6 10,0, 0,0, 5 11,0, 0,0, 4 10,0, 0,0, 5 ; Ge shiki migiri ugachi [Begin action 1020] Clsn2default: 2 Clsn2[0] = -16, -1, 27,-80 Clsn2[1] = -8, -1, 31,-64 1020,0, 0,0, 15 1020,1, 0,0, 4 1020,2, 0,0, 4 Clsn1: 1 Clsn1[0] = 20,-48, 98, -1 Clsn2default: 2 Clsn2[0] = -8, -1, 31,-64 Clsn2[1] = 12,-72, 59,-41 1020,3, 0,0, 3 Clsn1: 1 Clsn1[0] = 20,-48, 98, -1 1020,4, 0,0, 11 Clsn2: 2 Clsn2[0] = 4,-48, 43, -1 Clsn2[1] = 20,-68, 59,-29 1020,5, 0,0, 4 Clsn2: 2 Clsn2[0] = -4, -1, 35,-56 Clsn2[1] = 54,-41, 24,-72 1020,6, 0,0, 4 Clsn2: 2 Clsn2[0] = -4, -1, 35,-56 Clsn2[1] = 43,-80, 20,-57 1020,7, 0,0, 4 Clsn2: 2 Clsn2[0] = -4, -1, 35,-64 Clsn2[1] = 35,-61, 11,-84 1020,8, 0,0, 5 ; Light 900 shiki nue tsumi [Begin action 1100] Clsn2: 2 Clsn2[0] = -20,-68, 19,-29 Clsn2[1] = 8,-80, 32,-57 1100,0, 0,0, 2 Clsn1: 1 Clsn1[0] = 8, -1, 71,-56 Clsn2: 2 Clsn2[0] = -4,-68, 35,-29 Clsn2[1] = 23,-76, 47,-53 1100,1, 0,0, 6 Clsn2default: 1 Clsn2[0] = 0, -1, 39,-56 1100,2, 0,0, 2 Clsn1: 1 Clsn1[0] = 67,-53, 4,-108 1100,3, 0,0, 4 Clsn1: 1 Clsn1[0] = 76,-104, 36,-17 Clsn2default: 2 Clsn2[0] = -16,-80, 39, -1 Clsn2[1] = 59,-41, 20,-112 1100,4, 0,0, 2 Clsn1: 1 Clsn1[0] = 76,-104, 36,-17 1100,5, 0,0, 3 1100,6, 0,0, 13 Clsn2: 2 Clsn2[0] = -16,-80, 39, -1 Clsn2[1] = 35,-100, 13,-77 1100,3, 0,0, 5 Clsn2: 2 Clsn2[0] = -15, -1, 24,-88 Clsn2[1] = -7,-100, 16,-77 1000,16, 0,0, 6 ; Hard 900 shiki nue tsumi [Begin action 1105] Clsn2: 2 Clsn2[0] = -20,-68, 19,-29 Clsn2[1] = 8,-80, 32,-57 1100,0, 0,0, 2 Clsn1: 1 Clsn1[0] = 8, -1, 71,-56 Clsn2: 2 Clsn2[0] = -4,-68, 35,-29 Clsn2[1] = 23,-76, 47,-53 1100,1, 0,0, 10 Clsn2default: 1 Clsn2[0] = 0, -1, 39,-56 1100,2, 0,0, 2 Clsn1: 1 Clsn1[0] = 67,-53, 4,-108 1100,3, 0,0, 4 Clsn1: 1 Clsn1[0] = 76,-104, 36,-17 Clsn2default: 2 Clsn2[0] = -16,-80, 39, -1 Clsn2[1] = 59,-41, 20,-112 1100,4, 0,0, 2 Clsn1: 1 Clsn1[0] = 76,-104, 36,-17 1100,5, 0,0, 3 1100,6, 0,0, 13 Clsn2: 2 Clsn2[0] = -16,-80, 39, -1 Clsn2[1] = 35,-100, 13,-77 1100,3, 0,0, 5 Clsn2: 2 Clsn2[0] = -15, -1, 24,-88 Clsn2[1] = -7,-100, 16,-77 1000,16, 0,0, 6 ; Low reversal [Begin action 1110] Clsn2default: 2 Clsn2[0] = -16, -1, 27,-80 Clsn2[1] = -8, -1, 31,-64 1020,0, 0,0, 1 1020,1, 0,0, 1 1020,2, 0,0, 1 Clsn1: 1 Clsn1[0] = 20,-48, 98, -1 Clsn2default: 2 Clsn2[0] = -8, -1, 31,-64 Clsn2[1] = 12,-72, 59,-41 1020,3, 0,0, 3 Clsn1: 1 Clsn1[0] = 20,-48, 98, -1 1020,4, 0,0, 10 Clsn2: 2 Clsn2[0] = 4,-48, 43, -1 Clsn2[1] = 20,-68, 59,-29 1020,5, 0,0, 7 Clsn2: 2 Clsn2[0] = -4, -1, 35,-56 Clsn2[1] = 54,-41, 24,-72 1020,6, 0,0, 6 Clsn2: 2 Clsn2[0] = -4, -1, 35,-56 Clsn2[1] = 43,-80, 20,-57 1020,7, 0,0, 5 Clsn2: 2 Clsn2[0] = -4, -1, 35,-64 Clsn2[1] = 35,-61, 11,-84 1020,8, 0,0, 4 Clsn2: 2 Clsn2[0] = 19, -1,-20,-64 Clsn2[1] = 19,-61, -4,-84 1110,0, 0,0, 5 ; High reversal [Begin action 1120] Clsn2: 2 Clsn2[0] = -16, -1, 47,-80 Clsn2[1] = 21,-73, 43,-96 1010,0, 0,0, 2 Clsn2: 2 Clsn2[0] = -16, -1, 39,-80 Clsn2[1] = 12,-96, 35,-73 1010,1, 0,0, 2 Clsn2: 2 Clsn2[0] = 0, -1, 39,-72 Clsn2[1] = 47,-92, 24,-68 1010,2, 0,0, 2 Clsn1: 1 Clsn1[0] = 20,-100, 91,-45 Clsn2: 2 Clsn2[0] = 31, -1,-16,-80 Clsn2[1] = 16,-88, 39,-65 1010,3, 0,0, 2 Clsn1: 1 Clsn1[0] = 16,-100, 87,-45 Clsn2: 2 Clsn2[0] = 27, -1,-16,-80 Clsn2[1] = 12,-88, 35,-65 1010,4, 0,0, 9 Clsn2: 2 Clsn2[0] = 31, -1,-16,-80 Clsn2[1] = 8,-96, 31,-73 1000,15, 0,0, 7 Clsn2: 2 Clsn2[0] = -15,-88, 24, -1 Clsn2[1] = 20,-100, -3,-77 1000,16, 0,0, 7 ; Light 212 shiki kototuki you [Begin action 1200] Clsn2default: 2 Clsn2[0] = 3, -1,-36,-72 Clsn2[1] = -28,-88, -5,-65 1000,0, 0,0, 1 1000,1, 0,0, 2 Clsn1: 1 Clsn1[0] = 31,-64, -8,-17 Clsn2default: 2 Clsn2[0] = 11, -1,-36,-48 Clsn2[1] = 3,-45,-28,-76 1200,0, 0,0, 1 Clsn1: 1 Clsn1[0] = 31,-64, -8,-17 1200,1, 0,0, 1 Clsn2default: 2 Clsn2[0] = -40,-48, 15, -1 Clsn2[1] = -36,-45, 11,-76 1200,2, 0,0, 1 1200,3, 0,0, 1 Clsn2default: 2 Clsn2[0] = -24,-72, 23, -1 Clsn2[1] = -24,-100, 15,-61 1200,4, 0,0, 2 Clsn1: 1 Clsn1[0] = 39,-91, 0,-37 1200,5, 0,0, 2 1200,6, 0,0, 2 1200,7, 0,0, 2 1200,8, 0,0, 2 Clsn2default: 2 Clsn2[0] = -24,-56, 23, -1 Clsn2[1] = -12,-76, 35,-45 1200,9, 0,0, 2 1200,10, 0,0, 2 Clsn2default: 2 Clsn2[0] = 31,-80,-16, -1 Clsn2[1] = -12,-73, 27,-104 1200,11, 0,0, 2 1200,12, 0,0, 2 1200,13, 0,0, 2 Clsn1: 1 Clsn1[0] = 51,-104, 12,-41 Clsn2default: 2 Clsn2[0] = -16,-72, 30, -1 Clsn2[1] = -8,-61, 30,-92 1200,14, 0,0, 2 1200,12, 0,0, 19 1200,15, 0,0, 4 Clsn2: 2 Clsn2[0] = -24,-88, 15, -1 Clsn2[1] = -16,-100, 7,-77 1200,16, 0,0, 3 ; Hard 212 shiki kototuki you [Begin action 1250] Clsn2: 2 Clsn2[0] = 23,-80,-16, -1 Clsn2[1] = 4,-92, 27,-69 1250,0, 0,0, 1 Clsn2: 2 Clsn2[0] = -16,-80, 23, -1 Clsn2[1] = 39,-65, 16,-88 1250,1, 0,0, 2 Clsn2: 2 Clsn2[0] = -5,-72, 35, -1 Clsn2[1] = 47,-80, 24,-57 1250,2, 0,0, 3 Clsn1: 1 Clsn1[0] = 16,-84, 55,-29 Clsn2: 2 Clsn2[0] = -8,-56, 31, -1 Clsn2[1] = 8,-72, 39,-49 1250,3, 0,0, 5 Clsn2: 2 Clsn2[0] = -8, -1, 31,-72 Clsn2[1] = 8,-92, 39,-61 1250,4, 0,0, 2 Clsn2default: 2 Clsn2[0] = -12, -1, 27,-88 Clsn2[1] = 12,-100, 35,-77 1250,5, 0,0, 1 1250,6, 0,0, 2 [Begin action 1260] Clsn2: 1 Clsn2[0] = 8,-100, 40,-48 1250,7, 0,0, 19 [Begin action 1270] Clsn2: 2 Clsn2[0] = 36,-37, -3,-91 Clsn2[1] = 4,-108, 27,-85 1250,6, 0,0, 1 Clsn2: 2 Clsn2[0] = 27,-29,-12,-84 Clsn2[1] = -4,-100, 20,-77 1250,8, 0,0, 1 Clsn2: 2 Clsn2[0] = -24,-76, 15,-29 Clsn2[1] = -20,-92, 3,-69 1250,9, 0,0, 1 Clsn2: 2 Clsn2[0] = -24,-76, 15,-29 Clsn2[1] = -24,-88, -1,-65 1250,10, 0,0, 2 Clsn2default: 2 Clsn2[0] = 11, -1,-36,-48 Clsn2[1] = 3,-45,-28,-76 1200,0, 0,0, 2 1200,1, 0,0, 1 Clsn2default: 2 Clsn2[0] = -40,-48, 15, -1 Clsn2[1] = -36,-45, 11,-76 1200,2, 0,0, 1 1200,3, 0,0, 1 Clsn2default: 2 Clsn2[0] = -24,-72, 23, -1 Clsn2[1] = -24,-100, 15,-61 1200,4, 0,0, 1 Clsn1: 1 Clsn1[0] = 39,-91, 0,-37 1200,5, 0,0, 2 1200,6, 0,0, 3 1200,7, 0,0, 3 1200,8, 0,0, 4 Clsn2default: 2 Clsn2[0] = -24,-56, 23, -1 Clsn2[1] = -12,-76, 35,-45 1200,9, 0,0, 2 1200,10, 0,0, 4 1200,11, 0,0, 4 Clsn2default: 2 Clsn2[0] = -16, -1, 23,-96 Clsn2[1] = 4,-108, 27,-85 1250,11, 0,0, 5 1250,12, 0,0, 9 Clsn2: 2 Clsn2[0] = -16, -1, 23,-96 Clsn2[1] = -4,-116, 19,-93 1250,13, 0,0, 3 Clsn2default: 2 Clsn2[0] = -16,-72, 30, -1 Clsn2[1] = -8,-61, 30,-92 1200,12, 0,0, 2 1200,13, 0,0, 2 Clsn1: 1 Clsn1[0] = 51,-104, 12,-41 1200,14, 0,0, 10 Clsn2default: 2 Clsn2[0] = -16,-80, 23, -1 Clsn2[1] = -8,-92, 15,-69 1200,12, 0,0, 25 1200,15, 0,0, 5 Clsn2: 2 Clsn2[0] = -24, -1, 15,-88 Clsn2[1] = -20,-104, 3,-81 1200,16, 0,0, 5 ; Hit by hard 212 shiki kototuki you [Begin action 1280] 5030,0, 0,0, 1 Loopstart Clsn2default: 1 Clsn2[0] = -20,-20,20,20 5012,0, 0,0, 2, VH 5012,10, -5,-5, 2, VH 5012,0, 0,0, 2, V 5012,10, 5,-5, 2, V ; 105 shiki doku gami (start) [Begin action 1300] Clsn2: 2 Clsn2[0] = -16, -1, 23,-80 Clsn2[1] = -8,-100, 15,-77 1300,0, 0,0, 1 Clsn2: 2 Clsn2[0] = 0,-80, 39, -1 Clsn2[1] = 12,-100, 35,-77 1300,1, 0,0, 2 Clsn2: 2 Clsn2[0] = 0,-80, 39, -1 Clsn2[1] = 16,-96, 39,-73 1300,2, 0,0, 2 Clsn2default: 2 Clsn2[0] = 0,-80, 39, -1 Clsn2[1] = 24,-92, 47,-69 1300,3, 0,0, 2 Clsn1: 1 Clsn1[0] = 16,-96, 71,-41 1300,4, 0,0, 2 Clsn1: 1 Clsn1[0] = 16,-96, 71,-41 1300,5, 0,0, 2 1300,6, 0,0, 2 1300,7, 0,0, 2 Clsn2: 2 Clsn2[0] = -4,-64, 35, -1 Clsn2[1] = 8,-61, 39,-92 1300,8, 0,0, 2 Clsn1: 2 Clsn1[0] = 87,-88, 24,-41 Clsn1[1] = 32,-84, 95,-45 Clsn2default: 1 Clsn2[0] = 0, -1, 55,-80 1300,9, 0,0, 3 Clsn1: 2 Clsn1[0] = 87,-88, 24,-41 Clsn1[1] = 32,-84, 95,-45 1300,10, 0,0, 2 ; 105 shiki doku gami (end) [Begin action 1302] Clsn2: 1 Clsn2[0] = 0, -1, 55,-80 1300,10, 0,0, 1 Clsn2: 2 Clsn2[0] = -4,-64, 35, -1 Clsn2[1] = 4,-84, 43,-45 1300,11, 0,0, 8 Clsn2: 2 Clsn2[0] = 4,-80, 43, -1 Clsn2[1] = 16,-96, 39,-73 1300,12, 0,0, 2 Clsn2default: 2 Clsn2[0] = -4,-88, 35, -1 Clsn2[1] = 8,-104, 31,-81 1005,7, 0,0, 2 1005,8, 0,0, 3 ; 401 shiki tsumi yomi (start) [Begin action 1305] Clsn2default: 2 Clsn2[0] = 4, -1, 43,-80 Clsn2[1] = 16,-96, 39,-73 1305,0, 0,0, 3 1305,1, 0,0, 3 Clsn2: 2 Clsn2[0] = 20,-72, 59, -1 Clsn2[1] = 40,-88, 64,-65 1305,2, 0,0, 3 Clsn1: 1 Clsn1[0] = 86,-25, 48,-104 Clsn2: 2 Clsn2[0] = 20, -1, 59,-72 Clsn2[1] = 67,-37, 28,-92 1305,3, 0,0, 5 ; 401 shiki tsumi yomi (end) [Begin action 1307] Clsn2: 2 Clsn2[0] = 20, -1, 59,-72 Clsn2[1] = 67,-37, 28,-92 1305,3, 0,0, 10 Clsn2: 2 Clsn2[0] = 4,-72, 43, -1 Clsn2[1] = 24,-88, 48,-65 1305,2, -16,0, 5 Clsn2: 2 Clsn2[0] = 4, -1, 43,-80 Clsn2[1] = 16,-96, 39,-73 1300,12, 0,0, 5 Clsn2default: 2 Clsn2[0] = -4, -1, 35,-88 Clsn2[1] = 8,-104, 31,-81 1005,7, 0,0, 3 1005,8, 0,0, 7 ; 402 shiki batsu yomi (start) [Begin action 1310] Clsn2: 2 Clsn2[0] = 12, -1, 51,-56 Clsn2[1] = 32, -76,55,-53 1310,0, 0,0, 3 Clsn2: 2 Clsn2[0] = 4, -1, 43,-56 Clsn2[1] = 24,-76, 47,-53 1310,1, 0,0, 3 Clsn2: 2 Clsn2[0] = 4, -1, 43,-72 Clsn2[1] = 23,-84, 46,-61 1310,2, 0,0, 3 ; 402 shiki batsu yomi (flying) [Begin action 1312] Clsn1: 1 Clsn1[0] = 36,-112, 82,-33 Clsn2: 2 Clsn2[0] = 12,-92, 51,-29 Clsn2[1] = 24,-112, 61,-49 1310,3, 0,0, 5 Clsn2default: 1 Clsn2[0] = 20,-108, 59,-37 1310,4, 0,0, 5 1310,5, 0,0, -1 ; 402 shiki batsu yomi (landing) [Begin action 1313] Clsn2default: 2 Clsn2[0] = -4,-89, 35, -1 Clsn2[1] = 8,-81, 31,-104 1005,7, 0,0, 5 1005,8, 0,0, 8 ; Light 707 koma ho furi (start) [Begin action 1400] Clsn2: 2 Clsn2[0] = 15, -1,-24,-80 Clsn2[1] = -20,-100, 3,-77 1400,0, 0,0, 2 Clsn2: 2 Clsn2[0] = -24, -1, 15,-72 Clsn2[1] = -24,-84, -1,-61 1400,1, 0,0, 4 ; Light 707 koma ho furi (in the air) [Begin action 1401] Clsn2default: 1 Clsn2[0] = 1,-100, 39,-45 1400,2, 0,0, 1 1400,3, 0,0, 2 1400,4, 0,0, 2 Clsn2: 1 Clsn2[0] = -8,-103, 30,-48 1400,5, 0,0, 5 Clsn1: 2 Clsn1[0] = 51,-115, 4,-84 Clsn1[1] = 51,-88, -4,-111 Clsn2: 1 Clsn2[0] = -16,-103, 22,-48 1400,6, 0,0, 2 Clsn1: 2 Clsn1[0] = 28,-103, 75,-72 Clsn1[1] = 20,-99, 75,-76 Clsn2: 2 Clsn2[0] = -16,-103, 22,-48 Clsn2[1] = -4,-111, 59,-80 1400,7, 0,0, 2 Clsn1: 2 Clsn1[0] = 28,-75, 75,-44 Clsn1[1] = 20,-71, 75,-48 Clsn2: 2 Clsn2[0] = -20,-48, 18,-103 Clsn2[1] = 1,-99, 55,-61 1400,8, 0,0, 2 Clsn2default: 1 Clsn2[0] = -20,-103, 18,-48 1400,9, 0,0, 2 1400,10, 0,0, -1 ; Light 707 koma ho furi (landing) [Begin action 1402] Clsn2: 2 Clsn2[0] = -20,-72, 19, -1 Clsn2[1] = 4,-80, 27,-57 40,0, 0,0, 6 Clsn2: 2 Clsn2[0] = -24,-80, 15, -1 Clsn2[1] = -16,-100, 7,-77 10,0, 0,0, 5 ; Hard 707 koma ho furi (start) [Begin action 1450] Clsn2: 2 Clsn2[0] = 15, -1,-24,-80 Clsn2[1] = -20,-100, 3,-77 1400,0, 0,0, 2 Clsn2: 2 Clsn2[0] = -24, -1, 15,-72 Clsn2[1] = -24,-84, -1,-61 1400,1, 0,0, 6 ; Hard 707 koma ho furi (in the air) [Begin action 1451] Clsn2default: 1 Clsn2[0] = 1,-100, 39,-45 1400,2, 0,0, 6 1400,3, 0,0, 4 1400,4, 0,0, 4 Clsn2: 1 Clsn2[0] = -8,-103, 30,-48 1400,5, 0,0, 4 Clsn1: 2 Clsn1[0] = 51,-115, 4,-84 Clsn1[1] = 51,-88, -4,-111 Clsn2: 1 Clsn2[0] = -16,-103, 22,-48 1400,6, 0,0, 3 Clsn1: 2 Clsn1[0] = 28,-103, 75,-72 Clsn1[1] = 20,-99, 75,-76 Clsn2: 2 Clsn2[0] = -16,-103, 22,-48 Clsn2[1] = -4,-111, 59,-80 1400,7, 0,0, 2 Clsn1: 2 Clsn1[0] = 28,-75, 75,-44 Clsn1[1] = 20,-71, 75,-48 Clsn2: 2 Clsn2[0] = -20,-48, 18,-103 Clsn2[1] = 1,-99, 55,-61 1400,8, 0,0, 2 Clsn2default: 1 Clsn2[0] = -20,-103, 18,-48 1400,9, 0,0, 2 1400,10, 0,0, -1 ; Hard 707 koma ho furi (landing) [Begin action 1452] Clsn2: 2 Clsn2[0] = -20,-72, 19, -1 Clsn2[1] = 4,-80, 27,-57 40,0, 0,0, 7 Clsn2: 2 Clsn2[0] = -24,-80, 15, -1 Clsn2[1] = -16,-100, 7,-77 10,0, 0,0, 5 ; Light 100 shiki oni yaki (start) [Begin action 1500] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 1500,0, 0,0, 2 1500,1, 0,0, 3 Clsn1: 2 Clsn1[0] = 55,-68, 16,-29 Clsn1[1] = 59,-33, 12,-64 Clsn2: 1 Clsn2[0] = 23, -1,-16,-48 1500,2, 0,0, 4 ; Light 100 shiki oni yaki (in the air) [Begin action 1505] Clsn1: 1 Clsn1[0] = 4,-132, 51,-37 Clsn2default: 1 Clsn2[0] = -20,-112, 19,-25 1500,3, 0,0, 5 Clsn1: 1 Clsn1[0] = 4,-132, 51,-37 1500,4, 0,0, 4 Clsn1: 1 Clsn1[0] = 4,-132, 51,-37 1500,5, 0,0, 4 Clsn2default: 1 Clsn2[0] = -16,-108, 15,-37 1500,6, 0,0, 4 1500,7, 0,0, 4 1500,8, 0,0, 4 1500,9, 0,0, -1 ; Light 100 shiki oni yaki (landing) [Begin action 1510] Clsn2: 2 Clsn2[0] = -20,-72, 19, -1 Clsn2[1] = 4,-80, 27,-57 40,0, 0,0, 3 Clsn2: 2 Clsn2[0] = -24,-80, 15, -1 Clsn2[1] = -16,-100, 7,-77 10,0, 0,0, 4 ; Hard 100 shiki oni yaki (start) [Begin action 1520] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 1500,0, 0,0, 2 1500,1, 0,0, 3 Clsn1: 2 Clsn1[0] = 55,-68, 16,-29 Clsn1[1] = 59,-33, 12,-64 Clsn2: 1 Clsn2[0] = 23, -1,-16,-48 1500,2, 0,0, 4 ; Hard 100 shiki oni yaki (in the air) [Begin action 1525] Clsn1: 1 Clsn1[0] = 4,-132, 51,-37 Clsn2default: 1 Clsn2[0] = -20,-112, 19,-25 1500,3, 0,0, 8 Clsn1: 1 Clsn1[0] = 4,-132, 51,-37 1500,4, 0,0, 4 Clsn1: 1 Clsn1[0] = 4,-132, 51,-37 1500,5, 0,0, 4 Clsn2default: 1 Clsn2[0] = -16,-108, 15,-37 1500,6, 0,0, 4 1500,7, 0,0, 4 1500,8, 0,0, 4 1500,9, 0,0, -1 ; Hard 100 shiki oni yaki (landing) [Begin action 1530] Clsn2: 2 Clsn2[0] = -20,-72, 19, -1 Clsn2[1] = 4,-80, 27,-57 40,0, 0,0, 5 Clsn2: 2 Clsn2[0] = -24,-80, 15, -1 Clsn2[1] = -16,-100, 7,-77 10,0, 0,0, 4 ; Flame (goes with 100 shiki oni yaki) [Begin action 1550] 1550,0, 0,0, 1 1550,1, 0,0, 1 1550,2, 0,0, 1 1550,3, 0,0, 2 1550,4, 0,0, 2 1550,5, 0,0, 3 1550,6, 0,0, 3 1550,7, 0,0, 4 1550,8, 0,0, 5 1550,9, 0,0, 7 ; Flame (goes with 100 shiki oni yaki) [Begin action 1560] 1560,0, 0,0, 1 1560,1, 0,0, 1 1560,2, 0,0, 1 1560,3, 0,0, 2 1560,4, 0,0, 2 1560,5, 0,0, 3 1560,6, 0,0, 3 1560,7, 0,0, 4 1560,8, 0,0, 5 1560,9, 0,0, 7 ; Light 75 skik kai (start) [Begin action 1600] Clsn2: 2 Clsn2[0] = 23, -1,-16,-72 Clsn2[1] = -4,-92, 19,-69 1500,0, 0,0, 1 Clsn2: 2 Clsn2[0] = -12, -1, 27,-64 Clsn2[1] = 16,-80, 39,-57 1600,0, 0,0, 2 Clsn2default: 2 Clsn2[0] = -4, -1, 35,-55 Clsn2[1] = 24,-68, 47,-45 1600,1, 0,0, 3 1600,2, 0,0, 3 Clsn2: 2 Clsn2[0] = 43,-41, 4,-88 Clsn2[1] = 24,-100, 47,-77 1600,3, 0,0, 4 ; Hard 75 shiki kai (start) [Begin action 1610] Clsn2: 2 Clsn2[0] = 23, -1,-16,-72 Clsn2[1] = -4,-92, 19,-69 1500,0, 0,0, 3 Clsn2: 2 Clsn2[0] = -12, -1, 27,-64 Clsn2[1] = 16,-80, 39,-57 1600,0, 0,0, 4 Clsn2default: 2 Clsn2[0] = -4, -1, 35,-55 Clsn2[1] = 24,-68, 47,-45 1600,1, 0,0, 2 1600,2, 0,0, 3 Clsn2: 2 Clsn2[0] = 43,-41, 4,-88 Clsn2[1] = 24,-100, 47,-77 1600,3, 0,0, 5 ; Light/hard 75 skiki kai (kick 1) [Begin action 1620] Clsn1: 1 Clsn1[0] = 32,-92, 71,-29 Clsn2default: 2 Clsn2[0] = -8,-108, 31,-61 Clsn2[1] = 16,-29, 55,-92 1600,4, 0,0, 2 Clsn1: 1 Clsn1[0] = 32,-92, 71,-29 1600,5, 0,0, 3 1600,4, 0,0, 8 1600,6, 0,0, 3 Clsn2: 1 Clsn2[0] = -8,-104, 31,-41 1600,7, 0,0, -1 ; Light/hard 75 shiki kai (kick 2) [Begin action 1630] Clsn2default: 1 Clsn2[0] = -5,-108, 31,-45 1600,6, 0,0, 3 1600,8, 0,0, 4 Clsn1: 1 Clsn1[0] = 75,-144, 36,-65 Clsn2default: 2 Clsn2[0] = -5,-108, 31,-29 Clsn2[1] = 15,-49, 63,-128 1600,9, 0,0, 3 Clsn1: 1 Clsn1[0] = 75,-144, 36,-65 1600,10, 0,0, 3 Clsn1: 1 Clsn1[0] = 75,-144, 36,-65 1600,9, 0,0, 3 Clsn2: 1 Clsn2[0] = -9,-108, 27,-29 1600,11, 0,0, -1 ; Light/hard 75 shiki kai (landing) [Begin action 1640] Clsn2: 2 Clsn2[0] = -20,-72, 19, -1 Clsn2[1] = 4,-80, 27,-57 40,0, 0,0, 3 Clsn2: 2 Clsn2[0] = -24,-80, 15, -1 Clsn2[1] = -16,-100, 7,-77 10,0, 0,0, 4 ; Light 180 shiki yami barai [Begin action 1700] Clsn2default: 2 Clsn2[0] = -20, -1, 19,-80 Clsn2[1] = -20,-96, 3,-73 2200,6, 0,0, 3 2200,7, 0,0, 10 Clsn2default: 2 Clsn2[0] = -20, -1, 19,-80 Clsn2[1] = 0,-92, 23,-69 2200,8, 0,0, 3 2200,9, 0,0, 3 2200,10, 0,0, 3 2200,11, 0,0, 18 Clsn2: 2 Clsn2[0] = 31, -1,-16,-80 Clsn2[1] = 8,-96, 31,-73 1000,15, 0,0, 7 ; Flame (goes with yami barai) [Begin action 1750] 1750,0, 0,0, 3 1750,1, 0,0, 2 1750,2, 0,0, 2 1750,3, 0,0, 2 1750,4, 0,0, 3 1750,5, 0,0, 3 1750,6, 0,0, 4 1750,7, 0,0, 4 1750,8, 0,0, 5 1750,9, 0,0, 7 ; Projectile (goes with yami barai) [Begin action 1760] Clsn1default: 1 Clsn1[0] = -16,-48, 15, -1 Clsn2default: 1 Clsn2[0] = -16,-48, 15, -1 1760,0, 0,0, 1 1760,1, 0,0, 1 1760,2, 0,0, 1 1760,3, 0,0, 1 1760,4, 0,0, 1 1760,5, 0,0, 1 1760,6, 0,0, 1 1760,7, 0,0, 1 1760,8, 0,0, 1 1760,9, 0,0, 1 Loopstart 1760,10, 0,0, 1 1760,11, 0,0, 1 1760,12, 0,0, 1 1760,13, 0,0, 1 1760,14, 0,0, 1 ; 182 shiki (start) [Begin action 2000] Clsn2: 1 Clsn2[0] = -16, -1, 15,-80 1250,0, 0,0, 5 Clsn2default: 2 Clsn2[0] = -18, -1, 39,-48 Clsn2[1] = 16,-76, 47,-45 1250,2, 0,0, 61 1250,3, 0,0, 37 [Begin action 2020] 2020,0, 0,0, 2 2020,1, 0,0, 2 2020,2, 0,0, 1 2020,3, 0,0, 1 2020,4, 0,0, 1 2020,5, 0,0, 1 2020,6, 0,0, 1 2020,7, 0,0, 1 2020,8, 0,0, 2 2020,9, 0,0, 2 2020,10, 0,0, 3 2020,11, 0,0, 3 ; 182 shiki (continued) [Begin action 2010] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 1250,4, 0,0, 2 1300,0, 0,0, 2 1300,1, 0,0, 2 1300,2, 0,0, 2 1300,3, 0,0, 2 1300,4, 0,0, 2 Clsn1: 2 Clsn1[0] = 75,-76, 12,-37 Clsn1[1] = 4,-72, 75,-41 1300,5, 0,0, 2 Clsn2default: 2 Clsn2[0] = 20, -1, 59,-64 Clsn2[1] = 20,-57, 67,-80 1200,9, 40,0, 1 1200,10, 32,0, 1 Clsn2: 2 Clsn2[0] = 4,-56, 43, -1 Clsn2[1] = 12,-80, 43,-49 1200,11, 24,0, 1 Clsn2default: 2 Clsn2[0] = -4, -1, 35,-80 Clsn2[1] = 4,-100, 35,-69 1250,11, 16,0, 1 1250,12, 8,0, 1 Clsn2: 2 Clsn2[0] = -16,-80, 23, -1 Clsn2[1] = -12,-104, 19,-73 1250,13, 0,0, 1 Clsn2default: 2 Clsn2[0] = -20,-64, 27, -1 Clsn2[1] = -16,-92, 31,-61 1200,12, 0,0, 1 1200,13, 0,0, 2 Clsn1: 1 Clsn1[0] = 55,-108, 0,-37 1200,14, 0,0, 4 Clsn2default: 2 Clsn2[0] = -16, -1, 23,-64 Clsn2[1] = -12,-88, 27,-57 1200,12, 0,0, 30 1200,15, 0,0, 4 Clsn2: 2 Clsn2[0] = -28, -1, 11,-88 Clsn2[1] = -20,-104, 3,-81 1200,16, 0,0, 3 ; Ura 180 shiki orochi nagi (start) [Begin action 2200] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 2200,0, 0,0, 2 2200,1, 0,0, 3 2200,2, 0,0, 18 2200,3, 0,0, 8 Clsn2default: 2 Clsn2[0] = 19,-88,-20,-41 Clsn2[1] = 15,-108, -8,-85 2200,2, 0,0, 2 2200,3, 0,0, 3 2200,2, 0,0, 3 2200,3, 0,0, 3 2200,2, 0,0, 3 2200,3, 0,0, 3 2200,2, 0,0, 3 2200,3, 0,0, 3 2200,2, 0,0, 3 2200,3, 0,0, 3 2200,2, 0,0, 3 2200,3, 0,0, 3 2200,2, 0,0, 3 2200,3, 0,0, 3 2200,2, 0,0, 3 2200,3, 0,0, 3 2200,2, 0,0, 3 2200,3, 0,0, 3 2200,2, 0,0, 3 2200,3, 0,0, 3 2200,2, 0,0, 3 2200,3, 0,0, 3 2200,2, 0,0, 3 2200,3, 0,0, 3 2200,2, 0,0, 3 2200,3, 0,0, 3 2200,2, 0,0, 3 2200,3, 0,0, 3 2200,2, 0,0, 3 2200,3, 0,0, 3 2200,2, 0,0, 3 ; Ura 180 shiki orochi nagi (continued) [Begin action 2210] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 2200,4, 0,0, 2 2200,5, 0,0, 4 Clsn2default: 2 Clsn2[0] = -20, -1, 19,-80 Clsn2[1] = -20,-96, 3,-73 2200,6, 0,0, 3 2200,7, 0,0, 4 Clsn2default: 2 Clsn2[0] = -20, -1, 19,-80 Clsn2[1] = 0,-92, 23,-69 2200,8, 0,0, 4 Clsn1: 1 Clsn1[0] = 103,-25,-16,-100 2200,9, 0,0, 3 Clsn1: 1 Clsn1[0] = 103,-25,-16,-100 2200,10, 0,0, 3 Clsn1: 1 Clsn1[0] = 103,-25,-16,-100 2200,11, 0,0, 12 2200,11, 0,0, 18 Clsn2: 2 Clsn2[0] = -20,-80, 19, -1 Clsn2[1] = -2,-100, 21,-77 1000,15, 0,0, 4 [Begin action 2230] 189,0, 0,0, 2 189,1, 0,0, 1 [Begin action 2231] 189,4, 0,0, 3 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 2 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 2 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 2 189,5, 0,0, 2 189,6, 0,0, 3 [Begin action 2232] 189,7, 0,0, 1 [Begin action 2233] 189,4, 0,0, 1 [Begin action 2234] 189,5, 0,0, 1 [Begin action 2235] 189,6, 0,0, 1 [Begin action 2236] 189,4, 0,0, 2 [Begin action 2237] 189,4, 0,0, 3 189,5, 0,0, 1 [Begin action 2238] 189,4, 0,0, 3 [Begin action 2239] 189,4, 0,0, 3 189,5, 0,0, 1 [Begin action 2240] 189,4, 0,0, 3 189,5, 0,0, 1 [Begin action 2241] 189,4, 0,0, 3 [Begin action 2242] 189,4, 0,0, 3 189,5, 0,0, 1 189,4, 0,0, 3 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 1 189,4, 0,0, 3 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,8, 0,0, 3 189,9, 0,0, 2 189,10, 0,0, 3 189,11, 0,0, 3 189,12, 0,0, 4 199,8, 0,0, 6 ; DM flame A [Begin action 2250] 2250,0, 0,0, 2 2250,1, 0,0, 2 2250,2, 0,0, 2 2250,3, 0,0, 2 2250,4, 0,0, 3 2250,5, 0,0, 3 2250,6, 0,0, 3 2250,7, 0,0, 4 2250,8, 0,0, 4 2250,9, 0,0, 5 2250,10, 0,0, 6 2250,11, 0,0, 7 ; DM flame B [Begin action 2260] 2260,0, 0,0, 2 2260,1, 0,0, 2 2260,2, 0,0, 2 2260,3, 0,0, 2 2260,0, 0,0, 2 2260,1, 0,0, 2 2260,2, 0,0, 2 2260,4, 0,0, 1 2260,5, 0,0, 2 2260,6, 0,0, 3 2260,7, 0,0, 4 2260,8, 0,0, 6 ; SDM ura 180 shiki orochi nagi (start) [Begin action 2300] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 2200,0, 0,0, 2 2200,1, 0,0, 3 2300,0, 0,0, 4 2300,1, 0,0, 4 2300,2, 0,0, 3 2300,3, 0,0, 3 2300,4, 0,0, 3 2300,5, 0,0, 3 2300,6, 0,0, 3 Clsn1default: 2 Clsn1[0] = 39, -1,-32,-104 Clsn1[1] = -28, -1, 35,-112 Clsn2default: 1 Clsn2[0] = 19,-31,-20,-108 2300,7, 0,0, 3 2300,8, 0,0, 3 2300,1, 0,0, 3 2300,2, 0,0, 3 2300,3, 0,0, 3 2300,4, 0,0, 3 2300,5, 0,0, 3 2300,6, 0,0, 3 2300,7, 0,0, 3 2300,8, 0,0, 3 2300,1, 0,0, 3 2300,2, 0,0, 3 2300,3, 0,0, 3 2300,4, 0,0, 3 2300,5, 0,0, 3 2300,6, 0,0, 3 2300,7, 0,0, 3 2300,8, 0,0, 3 2300,1, 0,0, 3 2300,2, 0,0, 3 2300,3, 0,0, 3 2300,4, 0,0, 3 2300,5, 0,0, 3 2300,6, 0,0, 3 2300,7, 0,0, 3 2300,8, 0,0, 3 2300,1, 0,0, 3 2300,2, 0,0, 3 2300,3, 0,0, 3 2300,4, 0,0, 3 2300,5, 0,0, 1 ; SDM ura 180 shiki orochi nagi (continued) [Begin action 2310] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 2200,4, 0,0, 2 2200,5, 0,0, 5 Clsn2default: 2 Clsn2[0] = -20, -1, 19,-80 Clsn2[1] = -20,-96, 3,-73 2200,6, 0,0, 3 2200,7, 0,0, 4 Clsn2default: 2 Clsn2[0] = -20, -1, 19,-80 Clsn2[1] = 0,-92, 23,-69 2200,8, 0,0, 2 Clsn1: 1 Clsn1[0] = 103,-25,-16,-100 2200,9, 0,0, 3 Clsn1: 1 Clsn1[0] = 103,-25,-16,-100 2200,10, 0,0, 3 Clsn1: 1 Clsn1[0] = 103,-25,-16,-100 2200,11, 0,0, 6 Clsn1: 1 Clsn1[0] = 0,-100,119,-25 2200,11, 0,0, 11 Clsn1: 1 Clsn1[0] = 16,-100,135,-25 2200,11, 0,0, 14 2200,11, 0,0, 7 Clsn2: 2 Clsn2[0] = -20,-80, 19, -1 Clsn2[1] = -2,-100, 21,-77 1000,15, 0,0, 4 [Begin action 2330] 189,4, 0,0, 3 189,5, 0,0, 1 189,6, 0,0, 3 189,7, 0,0, 2 189,4, 0,0, 2 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 2 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 2 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 3 198,7, 0,0, 1 [Begin action 2331] 189,4, 0,0, 3 189,5, 0,0, 2 ; SDM flame A [Begin action 2350] 2250,0, 0,0, 2 2250,1, 0,0, 2 2250,2, 0,0, 2 2250,3, 0,0, 2 2250,4, 0,0, 2 2250,5, 0,0, 2 2250,6, 0,0, 2 2250,7, 0,0, 2 2250,8, 0,0, 2 2250,9, 0,0, 2 2250,10, 0,0, 3 2250,11, 0,0, 3 ; SDM flame B [Begin action 2360] 2260,0, 0,0, 2 2260,1, 0,0, 2 2260,2, 0,0, 2 2260,3, 0,0, 2 2260,0, 0,0, 2 2260,1, 0,0, 2 2260,4, 0,0, 1 2260,5, 0,0, 2 2260,6, 0,0, 3 2260,7, 0,0, 4 2260,8, 0,0, 6 ; Blue DM flash (back) [Begin action 2500] 0,-1, 0,0, 4 2500,0, 0,0, 1, ,A 2500,1, 0,0, 1, ,A 2500,2, 0,0, 1, ,A 2500,3, 0,0, 1, ,A 2500,4, 0,0, 1, ,A 2500,5, 0,0, 1, ,A 2500,6, 0,0, 1, ,A 2500,7, 0,0, 1, ,A 2500,8, 0,0, 1, ,A 2500,9, 0,0, 1, ,A 2500,10, 0,0, 1, ,A 2500,11, 0,0, 2, ,A ; Blue DM flash (front) [Begin action 2510] 2510,0, 0,0, 2, ,A 2510,1, 0,0, 1, ,A 2510,2, 0,0, 2, ,A 2510,3, 0,0, 2, ,A 2510,4, 0,0, 2, ,A 2510,5, 0,0, 2, ,A 2510,6, 0,0, 3, ,A 2510,7, 0,0, 3, ,A 2510,8, 0,0, 1, ,A 2510,9, 0,0, 1, ,A 2510,10, 0,0, 1, ,A 2510,11, 0,0, 1, ,A 2510,12, 0,0, 1, ,A 2510,13, 0,0, 1, ,A 2510,14, 0,0, 1, ,A 2510,15, 0,0, 2, ,A ; Red SDM flash (back) [Begin action 2520] 0,-1, 0,0, 4 2520,0, 0,0, 1, ,A 2520,1, 0,0, 1, ,A 2520,2, 0,0, 1, ,A 2520,3, 0,0, 1, ,A 2520,4, 0,0, 1, ,A 2520,5, 0,0, 1, ,A 2520,6, 0,0, 1, ,A 2520,7, 0,0, 1, ,A 2520,8, 0,0, 1, ,A 2520,9, 0,0, 1, ,A 2520,10, 0,0, 1, ,A 2520,11, 0,0, 2, ,A ; Red SDM flash (front) [Begin action 2530] 0,-1, 0,0, 12 2530,0, 0,0, 1, ,A 2530,1, 0,0, 1, ,A 2530,2, 0,0, 1, ,A 2530,3, 0,0, 1, ,A 2530,4, 0,0, 1, ,A 2530,5, 0,0, 1, ,A 2530,6, 0,0, 1, ,A 2530,7, 0,0, 1, ,A 2530,8, 0,0, 1, ,A 2530,9, 0,0, 1, ,A 2530,10, 0,0, 1, ,A 2530,11, 0,0, 1, ,A 2530,12, 0,0, 1, ,A 2530,13, 0,0, 1, ,A 2530,14, 0,0, 1, ,A 2530,15, 0,0, 2, ,A [Begin action 2540] 2540,0, 0,0, 2, ,A 2540,1, 0,0, 1, ,A 2540,2, 0,0, 2, ,A 2540,3, 0,0, 3, ,A 2540,4, 0,0, 2, ,A 2540,5, 0,0, 2, ,A 2540,6, 0,0, 1, ,A 2540,7, 0,0, 1, ,A 2540,8, 0,0, 1, ,A 2540,9, 0,0, 1, ,A 2540,10, 0,0, 1, ,A 2540,11, 0,0, 1, ,A ; Flame (for intro 2) [Begin action 3000] 189,4, 0,0, 3 189,5, 0,0, 2 189,6, 0,0, 1 ; Flame (for intro 2) [Begin action 3010] 189,4, 0,0, 3 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 2 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 2 189,5, 0,0, 2 189,6, 0,0, 2 189,7, 0,0, 2 189,4, 0,0, 2 189,5, 0,0, 2 ; Hit high standing/in the air (light) [Begin action 5000] Clsn2: 2 Clsn2[0] = -24, -1, 15,-88 Clsn2[1] = -32,-104, -1,-73 5000,0, 0,0, 5 Clsn2: 2 Clsn2[0] = 15,-80,-24, -1 Clsn2[1] = -48,-108, -1,-61 5000,10, 0,0, 2 ; Hit high standing/in the air (medium) [Begin action 5001] Clsn2: 2 Clsn2[0] = -24, -1, 15,-88 Clsn2[1] = -32,-104, -1,-73 5000,0, 0,0, 5 Clsn2: 2 Clsn2[0] = 15,-80,-24, -1 Clsn2[1] = -48,-108, -1,-61 5000,10, 0,0, 3 ; Hit high standing/in the air (hard) [Begin action 5002] Clsn2default: 2 Clsn2[0] = 15,-80,-24, -1 Clsn2[1] = -48,-108, -1,-61 5000,10, 0,0, 5 5000,20, 0,0, 1 ; Recover high standing/in the air (light) [Begin action 5005] Clsn2: 2 Clsn2[0] = 15,-80,-24, -1 Clsn2[1] = -48,-108, -1,-61 5000,10, 0,0, 2 Clsn2: 2 Clsn2[0] = -24, -1, 15,-88 Clsn2[1] = -32,-104, -1,-73 5000,0, 0,0, -1 ; Recover high standing/in the air (medium) [Begin action 5006] Clsn2: 2 Clsn2[0] = 15,-80,-24, -1 Clsn2[1] = -48,-108, -1,-61 5000,10, 0,0, 3 Clsn2: 2 Clsn2[0] = -24, -1, 15,-88 Clsn2[1] = -32,-104, -1,-73 5000,0, 0,0, -1 ; Recover high standing/in the air (hard) [Begin action 5007] Clsn2default: 2 Clsn2[0] = 15,-80,-24, -1 Clsn2[1] = -48,-108, -1,-61 5000,20, 0,0, 1 5000,30, 0,0, 3 5000,10, 0,0, 4 Clsn2: 2 Clsn2[0] = -24, -1, 15,-88 Clsn2[1] = -32,-104, -1,-73 5000,0, 0,0, 4 Clsn2: 2 Clsn2[0] = 15,-88,-24, -1 Clsn2[1] = -20,-108, 4,-85 5000,40, 0,0, -1 ; Hit low standing/in the air (light) [Begin action 5010] Clsn2: 2 Clsn2[0] = 15, -1,-24,-88 Clsn2[1] = -12,-73, 19,-104 5010,0, 0,0, 2 Clsn2: 2 Clsn2[0] = -24, -1, 15,-72 Clsn2[1] = 19,-66,-12,-96 5010,5, 0,0, 2 ; Hit low standing/in the air (medium) [Begin action 5011] Clsn2: 2 Clsn2[0] = 15, -1,-24,-88 Clsn2[1] = -12,-73, 19,-104 5010,0, 0,0, 2 Clsn2: 2 Clsn2[0] = -24, -1, 15,-72 Clsn2[1] = 19,-66,-12,-96 5010,5, 0,0, 3 ; Hit low standing/in the air (hard) [Begin action 5012] Clsn2default: 2 Clsn2[0] = 15,-64,-24, -1 Clsn2[1] = -20,-80, 19,-41 5010,10, 0,0, 2 5010,20, 0,0, 2 ; Recover low standing/in the air (light) [Begin action 5015] Clsn2: 2 Clsn2[0] = -24, -1, 15,-72 Clsn2[1] = 19,-66,-12,-96 5010,5, 0,0, 2 Clsn2: 2 Clsn2[0] = 15, -1,-24,-88 Clsn2[1] = -12,-73, 19,-104 5010,0, 0,0, -1 ; Recover low standing/in the air (medium) [Begin action 5016] Clsn2: 2 Clsn2[0] = -24, -1, 15,-72 Clsn2[1] = 19,-66,-12,-96 5010,5, 0,0, 3 Clsn2: 2 Clsn2[0] = 15, -1,-24,-88 Clsn2[1] = -12,-73, 19,-104 5010,0, 0,0, -1 ; Recover low standing/in the air (hard) [Begin action 5017] Clsn2default: 2 Clsn2[0] = 15,-64,-24, -1 Clsn2[1] = -20,-80, 19,-41 5010,20, 0,0, 2 5010,10, 0,0, 4 Clsn2: 2 Clsn2[0] = -24, -1, 15,-72 Clsn2[1] = 19,-66,-12,-96 5010,5, 0,0, 4 Clsn2: 2 Clsn2[0] = 15, -1,-24,-88 Clsn2[1] = -12,-73, 19,-104 5010,0, 0,0, -1 ; Hit crouching (light) [Begin action 5020] Clsn2: 1 Clsn2[0] = -24, -1, 15,-72 5020,0, 0,0, 4 Clsn2: 2 Clsn2[0] = -1,-21,-48,-68 Clsn2[1] = 15, -1,-24,-64 5020,10, 0,0, 2 ; Hit crouching (medium) [Begin action 5021] Clsn2: 1 Clsn2[0] = -24, -1, 15,-72 5020,0, 0,0, 4 Clsn2: 2 Clsn2[0] = -1,-21,-48,-68 Clsn2[1] = 15, -1,-24,-64 5020,10, 0,0, 3 ; Hit crouching (hard) [Begin action 5022] Clsn2default: 2 Clsn2[0] = -1,-21,-48,-68 Clsn2[1] = 15, -1,-24,-64 5020,10, 0,0, 4 5020,20, 0,0, 1 ; Recover crouching (light) [Begin action 5025] Clsn2: 2 Clsn2[0] = -1,-21,-48,-68 Clsn2[1] = 15, -1,-24,-64 5020,10, 0,0, 2 Clsn2: 1 Clsn2[0] = -24, -1, 15,-72 5020,0, 0,0, -1 ; Recover crouching (medium) [Begin action 5026] Clsn2: 2 Clsn2[0] = -1,-21,-48,-68 Clsn2[1] = 15, -1,-24,-64 5020,10, 0,0, 3 Clsn2: 1 Clsn2[0] = -24, -1, 15,-72 5020,0, 0,0, -1 ; Recover crouching (hard) [Begin action 5027] Clsn2default: 2 Clsn2[0] = -1,-21,-48,-68 Clsn2[1] = 15, -1,-24,-64 5020,20, 0,0, 1 5020,25, 0,0, 4 5020,10, 0,0, 5 Clsn2: 1 Clsn2[0] = -24, -1, 15,-72 5020,0, 0,0, -1 ; Hit standing/in the air back [Begin action 5030] Clsn2: 1 Clsn2[0] = -28,-37, 27,-92 5030,0, 0,0, 8 ; Air recovery [Begin action 5040] Clsn2default: 1 Clsn2[0] = -28,-37, 27,-92 5030,0, 0,0, 9 5030,10, 0,0, 5 Clsn2default: 1 Clsn2[0] = -20,-104, 20,-33 42,3, 0,0, 4 42,2, 0,0, 4 42,1, 0,0, 4 42,0, 0,0, 3 42,6, 0,0, 3 41,0, 0,0, -1 ; Air fall [Begin action 5050] Clsn2default: 1 Clsn2[0] = -28,-37, 27,-92 5030,10, 0,0, 8 5040,0, 0,-40, -1 ; Tripping [Begin action 5070] Clsn2default: 1 Clsn2[0] = -28,-37, 27,-92 5070,0, 0,0, 10 5030,10, 0,0, 4 5040,0, 0,-40, 4 5050,1, 0,0, -1 ; Bouncing [Begin action 5100] Clsn2: 1 Clsn2[0] = -32,-33, 31, -1 5100,0, 0,0, 3 Clsn2: 1 Clsn2[0] = -32,-57, 31,-25 5100,1, 0,-20, -1 ; Hitting ground from bounce [Begin action 5105] Clsn2: 1 Clsn2[0] = 31,-33,-32, -1 5040,10, 0,0, 2 ; Lying down [Begin action 5110] Clsn2: 1 Clsn2[0] = 31,-33,-32, -1 5040,10, 0,0, 2 ; Get up [Begin action 5120] Clsn2default: 1 Clsn2[0] = 15,-80,-16, -1 5120,0, 0,0, 3 5120,1, 0,0, 6 5120,2, 0,0, 4 42,4, 0,0, 4 42,6, 0,0, 5 ; Fall recovery (near ground) [Begin action 5200] Clsn2default: 1 Clsn2[0] = -20,-104, 20,-33 41,1, 0,0, -1 ; Fall recovery [Begin action 5210] Clsn2default: 1 Clsn2[0] = -20,-104, 20,-33 42,3, 0,0, 4 42,2, 0,0, 4 42,1, 0,0, 4 42,0, 0,0, 3 42,6, 0,0, 3 41,0, 0,0, -1 ; Dizzy [Begin action 5300] Clsn2default: 2 Clsn2[0] = -27, -1, 12,-88 Clsn2[1] = -19,-109, 4,-85 5300,0, 0,0, 6 5300,1, 0,0, 6 5300,2, 0,0, 6 5300,3, 0,0, 6