; Standing [Begin action 0] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-108, 11,-85 0, 0, 0,0, 5 0, 1, 0,0, 5 0, 2, 0,0, 5 0, 1, 0,0, 5 0, 0, 0,0, 5 0, 3, 0,0, 5 0, 4, 0,0, 5 0, 3, 0,0, 5 0, 0, 0,0, 5 0, 1, 0,0, 5 0, 2, 0,0, 5 0, 1, 0,0, 5 0, 0, 0,0, 5 0, 3, 0,0, 5 0, 4, 0,0, 5 0, 5, 0,0, 5 0, 6, 0,0, 5 0, 7, 0,0, 5 0, 8, 0,0, 5 0, 9, 0,0, 5 0,10, 0,0, 5 0,11, 0,0, 5 0,10, 0,0, 5 0, 9, 0,0, 5 0, 8, 0,0, 5 0, 7, 0,0, 5 0,12, 0,0, 5 0, 6, 0,0, 5 0, 5, 0,0, 5 0, 0, 0,0, 5 0, 1, 0,0, 5 0, 2, 0,0, 5 0, 1, 0,0, 5 0, 0, 0,0, 5 0, 3, 0,0, 5 0, 4, 0,0, 5 0, 3, 0,0, 5 0, 0, 0,0, 5 0, 1, 0,0, 5 0, 2, 0,0, 5 0, 1, 0,0, 5 0,13, 0,0, 5 0,14, 0,0, 5 0,15, 0,0, 5 0,16, 0,0, 5 0,17, 0,0, 5 0,18, 0,0, 5 0,19, 0,0, 5 0,20, 0,0, 5 0,21, 0,0, 5 0,22, 0,0, 5 0,23, 0,0, 5 0,24, 0,0, 5 0,25, 0,0, 5 ; Turn [Begin action 5] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-108, 11,-85 5,0, -1,0, 2, H 5,0, 0,0, 4 ; Crouching turn [Begin action 6] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-72 6,0, 0,0, 2 6,1, 0,0, 4 ; To crouch [Begin action 10] Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -8,-81, 15,-104 10,0, 0,0, 1 Clsn2: 2 Clsn2[0] = -16,-64, 15, -1 Clsn2[1] = -8,-65, 15,-88 10,1, 0,0, 3 ; Crouching [Begin action 11] Clsn2: 1 Clsn2[0] = -16, -1, 15,-72 11,0, 0,0, -1 ; From crouch [Begin action 12] Clsn2: 2 Clsn2[0] = -16,-64, 15, -1 Clsn2[1] = -8,-65, 15,-88 10,1, 0,0, 1 Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -8,-81, 15,-104 10,0, 0,0, 3 ; Walking forward [Begin action 20] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-108, 11,-85 20, 0, 0,0, 5 20, 1, 0,0, 5 20, 2, 0,0, 5 20, 3, 0,0, 5 20, 4, 0,0, 5 20, 5, 0,0, 5 20, 6, 0,0, 5 20, 7, 0,0, 5 20, 8, 0,0, 5 20, 9, 0,0, 5 20,10, 0,0, 5 20,11, 0,0, 5 ; Walking backwards [Begin action 21] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-108, 11,-85 21, 0, 0,0, 5 21, 1, 0,0, 5 21, 2, 0,0, 5 21, 3, 0,0, 5 21, 4, 0,0, 5 21, 5, 0,0, 5 21, 6, 0,0, 5 21, 7, 0,0, 5 21, 8, 0,0, 5 21, 9, 0,0, 5 21,10, 0,0, 5 21,11, 0,0, 5 ; To jump [Begin action 40] Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = 19,-77, -4,-100 40,0, 0,0, 6 ; Neutral jump [Begin action 41] Clsn2default: 1 Clsn2[0] = -16,-104, 15,-33 41,0, 0,0, 9 41,1, 0,0, 5 41,2, 0,0, 5 41,3, 0,0, 5 41,4, 0,0, -1 ; Forward jump [Begin action 42] Clsn2default: 1 Clsn2[0] = -16,-104, 15,-33 42,0, 0,0, 7 42,1, 0,0, 4 42,2, 0,0, 4 42,3, 0,0, 2 42,4, 0,0, 2 42,5, 0,0, 4 42,6, 0,0, 4 42,7, 0,0, -1 ; Backwards jump [Begin action 43] Clsn2default: 1 Clsn2[0] = -16,-104, 15,-33 42,0, 0,0, 7 42,1, 0,0, 4 42,2, 0,0, 4 42,3, 0,0, 2 42,4, 0,0, 2 42,5, 0,0, 4 42,6, 0,0, 4 42,7, 0,0, -1 ; Land [Begin action 47] Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = 19,-77, -4,-100 40,0, 0,0, 4 ; Running [Begin action 100] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = 0,-57, 31,-104 100,0, 0,0, 4 100,1, 0,0, 4 100,2, 0,0, 4 100,3, 0,0, 4 100,4, 0,0, 4 100,5, 0,0, 4 ; Back dash (init) [Begin action 105] Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -28,-69, 3,-100 105,0, 0,0, 3 ; Back dash (in the air) [Begin action 106] Clsn2default: 1 Clsn2[0] = -16,-21, 15,-100 106,0, 0,0, 3 106,1, 0,0, 4 106,2, 0,0, 4 106,3, 0,0, -1 ; Back dash (land) [Begin action 107] Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -4,-81, 19,-104 107,0, 0,0, 3 ; Standing guard (start) [Begin action 120] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-108, 11,-85 120,0, 0,0, 3 120,1, 0,0, 3 120,2, 0,0, 4 ; Croching guard (start) [Begin action 121] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-72 121,0, 0,0, 3 121,1, 0,0, 3 121,2, 0,0, 4 ; Jumping guard (start) [Begin action 122] Clsn2default: 1 Clsn2[0] = -12,-35, 19,-106 121,1, 4,-34, 3 121,2, 4,-34, 4 ; Standing guard (guarding) [Begin action 130] Clsn2: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-108, 11,-85 120,3, 0,0, -1 ; Crouching guard (guarding) [Begin action 131] Clsn2: 1 Clsn2[0] = -16, -1, 15,-72 121,3, 0,0, -1 ; Jumping guard (guarding) [Begin action 132] Clsn2: 1 Clsn2[0] = -12,-35, 19,-106 121,3, 4,-34, -1 ; Standing guard (stop guarding) [Begin action 140] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-108, 11,-85 120,1, 0,0, 4 120,0, 0,0, 6 ; Crouching guard (stop guarding) [Begin action 141] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-72 121,1, 0,0, 4 121,0, 0,0, 6 ; Jumping guard (stop guarding) [Begin action 142] Clsn2: 1 Clsn2[0] = -12,-35, 19,-106 121,1, 4,-34, 4 Clsn2default: 1 Clsn2[0] = -16,-104, 15,-33 41, 3, 0, 0, 4 41, 4, 0, 0, -1 ; Standing guard (guarding a hit) [Begin action 150] Clsn2: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-108, 11,-85 120,3, 0,0, -1 ; Crouching guard (guarding a hit) [Begin action 151] Clsn2: 1 Clsn2[0] = -16, -1, 15,-72 121,3, 0,0, -1 ; Jumping guard (guarding a hit) [Begin action 152] Clsn2: 1 Clsn2[0] = -12,-35, 19,-106 121,3, 4,-34, -1 ; Time over [Begin action 170] 170,0, 0,0, 5 170,1, 0,0, 5 170,2, 0,0, 5 170,3, 0,0, 5 170,4, 0,0, -1 ; Win A [Begin action 181] 5, 0, 0,0, 5 loopstart 181, 0, 0,0, 8 181, 1, 0,0, 13 181, 2, 0,0, 8 181, 3, 0,0, 5 181, 4, 0,0, 8 181, 5, 0,0, 13 181, 6, 0,0, 8 181, 7, 0,0, 5 181, 8, 0,0, 8 181, 9, 0,0, 13 181,10, 0,0, 8 181,11, 0,0, 5 181,12, 0,0, 8 181,13, 0,0, 13 181,14, 0,0, 8 181,15, 0,0, 5 ; Win B [Begin action 182] 0, 0, 0,0, 15 0, 5, 0,0, 5 0, 6, 0,0, 5 182, 0, 0,0, 8 182, 1, 0,0, 6 182, 2, 0,0, 6 182, 3, 0,0, 6 182, 4, 0,0, 8 182, 5, 0,0, 6 182, 6, 0,0, 6 182, 7, 0,0, 6 182, 8, 0,0, 6 182, 9, 0,0, 8 182,10, 0,0, 6 182,11, 0,0, 6 182,12, 0,0, 6 182,13, 0,0, 6 0, 15, 0,0, 5 0, 16, 0,0, 5 0, 17, 0,0, 5 0, 18, 0,0, 5 0, 19, 0,0, 5 0, 20, 0,0, 5 0, 21, 0,0, 5 182,13, 0,0, 5 182,14, 0,0, -1 ; Win C [Begin action 183] 0, 0, 0,0, 15 183,0, 0,0, 5 183,1, 0,0, 5 183,2, 0,0, 5 183,3, 0,0, 33 183,4, 0,0, 6 183,5, 0,0, 6 183,6, 0,0, -1 ; Win D [Begin action 184] 184, 0, 0,0, 5 184, 1, 0,0, 5 184, 2, 0,0, 5 184, 3, 0,0, 5 184, 4, 0,0, 5 184, 5, 0,0, 11 184, 4, 0,0, 3 184, 6, 0,0, 5 184, 7, 0,0, 19 184, 8, 0,0, 5 184, 9, 0,0, 5 184,10, 0,0, 5 184,11, 0,0, 5 184,12, 0,0, 5 184,13, 0,0, 11 184,12, 0,0, 3 184,14, 0,0, 5 184,15, 0,0, 19 184, 8, -1,0, 5, H 184, 2, -1,0, 5, H 184, 3, -1,0, 5, H 184, 4, -1,0, 5, H 184, 5, -1,0, 11, H 184, 4, -1,0, 3, H 184, 6, -1,0, 5, H 184, 7, -1,0, 19, H 184, 9, 0,0, 5 184,10, 0,0, 5 184,11, 0,0, 5 184,12, 0,0, 5 184,13, 0,0, 11 184,12, 0,0, 3 184,14, 0,0, 5 184,15, 0,0, -1 ; Intro A [Begin action 191] 191, 0, 0,0, 6 191, 1, 0,0, 5 191, 2, 0,0, 5 191, 3, 0,0, 5 191, 4, 0,0, 5 191, 5, 0,0, 5 191, 6, 0,0, 5 191, 7, 0,0, 5 191, 8, 0,0, 5 191, 9, 0,0, 5 191,10, 0,0, 5 ; Intro vs. male [Begin action 192] 192,0, 0,0, 9 192,1, 0,0, 6 192,2, 0,0, 6 192,3, 0,0, 7 192,2, 0,0, 9 192,4, 0,0, 7 192,5, 0,0, 7 192,6, 0,0, 49 192,7, 0,0, 6 ; Intro vs. Chris [Begin action 193] 0, 0, 0,0, 1 193,0, 0,0, 6 193,1, 0,0, 65 193,2, 0,0, 6 193,3, 0,0, 6 193,4, 0,0, 6 193,5, 0,0, 9 193,4, 0,0, 6 193,5, 0,0, 33 193,0, 0,0, 8 ; Intro vs. Yashiro [Begin action 194] 0, 0, 0,0, 1 193,0, 0,0, 6 193,1, 0,0, 21 193,2, 0,0, 6 193,3, 0,0, 6 193,4, 0,0, 6 193,5, 0,0, 9 193,4, 0,0, 6 193,5, 0,0, 33 193,0, 0,0, 8 ; Taunt [Begin action 195] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-108, 11,-85 195, 0, 0,0, 3 195, 1, 0,0, 3 195, 2, 0,0, 6 195, 1, 0,0, 3 195, 0, 0,0, 3 195, 3, 0,0, 4 195, 4, 0,0, 4 195, 5, 0,0, 7 195, 6, 0,0, 3 195, 7, 0,0, 3 195, 8, 0,0, 3 195, 9, 0,0, 9 195,10, 0,0, 9 195, 9, 0,0, 9 195,10, 0,0, 9 195, 9, 0,0, 9 195,10, 0,0, 19 195, 8, 0,0, 5 195, 7, 0,0, 5 195, 6, 0,0, 5 195,11, 0,0, 5 195, 5, 0,0, 7 195, 4, 0,0, 6 ; Standing light punch [Begin action 200] Clsn2default: 2 Clsn2[0] = -8, -1, 23,-88 Clsn2[1] = 8,-85, 31,-108 200,0, 0,0, 1 200,1, 0,0, 2 200,2, 0,0, 2 Clsn1: 1 Clsn1[0] = 32,-73, 63,-104 Clsn2: 2 Clsn2[0] = -8, -1, 23,-88 Clsn2[1] = 8,-85, 47,-108 200,3, 0,0, 2 200,4, 0,0, 2 200,5, 0,0, 4 ; Standing light kick [Begin action 220] Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -12,-77, 11,-100 220,0, 0,0, 2 Clsn2: 2 Clsn2[0] = -36,-17, -5,-96 Clsn2[1] = -32,-112, -9,-89 220,1, 0,0, 3 Clsn1: 1 Clsn1[0] = 0,-72, 56,-49 Clsn2default: 3 Clsn2[0] = -36, -1, -5,-88 Clsn2[1] = -40,-108,-17,-85 Clsn2[2] = -16,-76, 31,-45 220,2, 0,0, 3 220,3, 0,0, 3 Clsn2: 2 Clsn2[0] = -36,-17, -5,-96 Clsn2[1] = -32,-112, -9,-89 220,4, 0,0, 2 Clsn1: 1 Clsn1[0] = 4,-65, 67,-96 Clsn2default: 3 Clsn2[0] = -5,-17,-36,-96 Clsn2[1] = -32,-112, -9,-89 Clsn2[2] = -16,-85, 55,-45 220,5, 0,0, 3 Clsn1: 1 Clsn1[0] = 4,-65, 67,-96 220,6, 0,0, 3 Clsn1: 1 Clsn1[0] = 4,-65, 67,-96 220,7, 0,0, 3 Clsn2: 2 Clsn2[0] = -24, -1, 7,-88 Clsn2[1] = -20,-108, 3,-85 220,8, 0,0, 5 ; Shermie stand / Kourai [Begin action 230] Clsn2: 2 Clsn2[0] = -16, -1, 15,-64 Clsn2[1] = 12,-76, 43,-45 230, 0, 0,0, 3 Clsn2: 2 Clsn2[0] = -16, -1, 15,-64 Clsn2[1] = 16,-25, 39,-48 230, 1, 0,0, 4 Clsn2: 2 Clsn2[0] = -16, -1, 15,-72 Clsn2[1] = 8,-40, 31,-17 230, 2, 0,0, 4 Clsn2: 1 Clsn2[0] = -16, -1, 15,-96 230, 3, 0,0, 4 Clsn1: 1 Clsn1[0] = 12,-69, 59,-108 Clsn2: 2 Clsn2[0] = -16, -1, 15,-72 Clsn2[1] = -32,-57, 39,-96 230, 4, 0,0, 4 Clsn2: 2 Clsn2[0] = -16, -1, 15,-72 Clsn2[1] = 0,-37, 31,-100 230, 5, 0,0, 4 Clsn1: 1 Clsn1[0] = 44,-45, 91,-76 Clsn2: 2 Clsn2[0] = -16, -1, 15,-72 Clsn2[1] = -4,-57, 67,-88 230, 6, 0,0, 4 Clsn1: 1 Clsn1[0] = 36,-41, 83,-72 Clsn2: 2 Clsn2[0] = -16, -1, 15,-72 Clsn2[1] = -12,-89, 51,-49 230, 7, 0,0, 4 Clsn1: 1 Clsn1[0] = 28,-33, 75,-64 Clsn2: 3 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -24,-85, -1,-108 Clsn2[2] = 4,-80, 51,-41 230, 8, 0,0, 4 Clsn2default: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-89, 11,-112 230, 9, 0,0, 4 230,10, 0,0, 4 230,11, 0,0, 3 ; Standing hard punch [Begin action 240] Clsn2default: 2 Clsn2[0] = -12, -1, 19,-88 Clsn2[1] = -8,-85, 15,-108 240, 0, 0,0, 1 240, 1, 0,0, 2 240, 2, 0,0, 2 240, 3, 0,0, 3 240, 4, 0,0, 4 Clsn2: 2 Clsn2[0] = -12, -1, 19,-88 Clsn2[1] = 0,-81, 23,-104 240, 5, 0,0, 2 Clsn1: 1 Clsn1[0] = 52,-77, 83,-108 Clsn2: 2 Clsn2[0] = 12, -1, 43,-88 Clsn2[1] = 32,-61, 71,-100 240, 6, 0,0, 2 Clsn1: 1 Clsn1[0] = 52,-68,107,-45 Clsn2: 2 Clsn2[0] = 20, -1, 51,-72 Clsn2[1] = 40,-45, 79,-84 240, 7, 0,0, 3 Clsn2: 2 Clsn2[0] = 20, -1, 51,-72 Clsn2[1] = 75,-49, 44,-80 240, 8, 0,0, 3 Clsn2: 2 Clsn2[0] = 12, -1, 43,-80 Clsn2[1] = 32,-88, 55,-65 240, 9, 0,0, 9 Clsn2: 2 Clsn2[0] = 4, -1, 35,-80 Clsn2[1] = 16,-96, 39,-73 240,10, 0,0, 7 Clsn2: 2 Clsn2[0] = -12,-88, 19, -1 Clsn2[1] = 0,-85, 23,-108 240,11, 0,0, 8 ; Standing close hard punch [Begin action 245] Clsn2: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-85, 11,-108 245,0, 0,0, 1 Clsn2default: 2 Clsn2[0] = -12, -1, 19,-88 Clsn2[1] = -4,-85, 19,-108 245,1, 0,0, 2 245,2, 0,0, 2 Clsn1: 1 Clsn1[0] = -36,-84, 59,-61 Clsn2default: 3 Clsn2[0] = -12, -1, 19,-88 Clsn2[1] = -4,-85, 19,-108 Clsn2[2] = -24,-96, 39,-65 245,3, 0,0, 2 Clsn1: 1 Clsn1[0] = -36,-84, 59,-61 245,4, 0,0, 4 Clsn2default: 2 Clsn2[0] = -12, -1, 19,-88 Clsn2[1] = -4,-89, 19,-112 245,5, 0,0, 3 245,6, 0,0, 3 245,7, 0,0, 3 245,8, 0,0, 3 Clsn2: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-85, 11,-108 245,9, 0,0, 4 ; Standing hard kick [Begin action 260] Clsn2: 2 Clsn2[0] = -20,-72, 11, -1 Clsn2[1] = -24,-96, -1,-73 260, 0, 0,0, 2 Clsn2: 2 Clsn2[0] = -24,-64, 7, -1 Clsn2[1] = -36,-80,-13,-57 260, 1, 0,0, 3 Clsn2: 2 Clsn2[0] = -24, -1, 7,-64 Clsn2[1] = -28,-65, -5,-88 260, 2, 0,0, 3 Clsn2: 2 Clsn2[0] = -20, -1, 11,-72 Clsn2[1] = -28,-92, -5,-69 260, 3, 0,0, 3 Clsn1: 1 Clsn1[0] = 12,-85, 67,-116 Clsn2: 2 Clsn2[0] = -20, -1, 11,-72 Clsn2[1] = -28,-69, 51,-100 260, 4, 0,0, 5 Clsn2: 2 Clsn2[0] = -20, -1, 11,-72 Clsn2[1] = -24,-73, -1,-96 260, 5, 0,0, 5 Clsn2: 2 Clsn2[0] = -24, -1, 7,-80 Clsn2[1] = -20,-104, 3,-81 260, 6, 0,0, 4 Clsn2default: 2 Clsn2[0] = -32,-80, -1, -1 Clsn2[1] = -28,-100, -5,-77 260, 7, 0,0, 4 260, 8, 0,0, 4 260, 9, 0,0, 4 260,10, 0,0, 5 ; Standing knockdown attack [Begin action 280] Clsn2default: 1 Clsn2[0] = -16,-33, 15,-104 41, 0, 0,0, 1 41, 1, 0,0, 2 41, 2, 0,0, 2 Clsn2default: 1 Clsn2[0] = -20,-53, 19,-100 280,0, 0,0, 2 280,1, 0,0, 2 280,2, 0,0, 2 Clsn1: 1 Clsn1[0] = 5,-58, 75,-80 Clsn2default: 2 Clsn2[0] = 4,-62,-37,-100 Clsn2[1] = -12,-80, 51,-49 280,3, 0,0, 3 Clsn1: 1 Clsn1[0] = 5,-58, 75,-80 280,4, 0,0, 3 280,5, 0,0, 3 Clsn2: 1 Clsn2[0] = -20,-53, 19,-100 280,6, 0,0, 3 Clsn2default: 1 Clsn2[0] = -16,-37, 15,-100 41, 3, 0,0, 3 41, 4, 0,0, 3 Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -8,-100, 15,-77 40, 0, 0,0, 5 ; Crouching light punch [Begin action 400] Clsn2default: 1 Clsn2[0] = -24, -1, 7,-72 400,0, 0,0, 1 400,1, 0,0, 2 400,2, 0,0, 2 Clsn1: 1 Clsn1[0] = 4,-80, 35,-49 400,3, 0,0, 2 400,4, 0,0, 2 400,5, 0,0, 4 ; Crouching light kick [Begin action 420] Clsn2default: 1 Clsn2[0] = -28, -1, 11,-48 420,0, 0,0, 1 420,1, 0,0, 1 420,2, 0,0, 1 420,3, 0,0, 1 420,4, 0,0, 1 Clsn1: 1 Clsn1[0] = 16, -9, 71,-24 Clsn2: 2 Clsn2[0] = -28, -1, 11,-48 Clsn2[1] = 4,-36, 43, -5 420,5, 0,0, 2 Clsn1: 1 Clsn1[0] = 16, -9, 71,-24 Clsn2: 2 Clsn2[0] = -28, -1, 11,-48 Clsn2[1] = 4,-36, 43, -5 420,6, 0,0, 3 420,4, 0,0, 2 420,3, 0,0, 2 420,2, 0,0, 2 420,0, 0,0, 1 Clsn2: 1 Clsn2[0] = -16, -1, 15,-64 420,7, 0,0, 2 ; Crouching hard punch [Begin action 440] Clsn2default: 1 Clsn2[0] = -20, -1, 19,-56 440,0, 0,0, 1 440,1, 0,0, 2 440,2, 0,0, 1 Clsn1: 1 Clsn1[0] = 16,-45, 53,-84 Clsn2: 2 Clsn2[0] = -20, -1, 19,-56 Clsn2[1] = 4,-33, 43,-88 440,3, 0,0, 3 Clsn1: 1 Clsn1[0] = 24,-65, 55,-112 Clsn2default: 2 Clsn2[0] = -20, -1, 19,-56 Clsn2[1] = 12,-45, 43,-116 440,4, 0,0, 3 Clsn1: 1 Clsn1[0] = 24,-65, 55,-112 440,5, 0,0, 4 Clsn2: 2 Clsn2[0] = -20, -1, 19,-56 Clsn2[1] = 12,-37, 43,-108 440,6, 0,0, 4 Clsn2default: 1 Clsn2[0] = -16, -1, 23,-80 440,7, 0,0, 4 440,8, 0,0, 4 Clsn2: 1 Clsn2[0] = -20, -1, 19,-72 440,9, 0,0, 5 ; Crouching hard kick [Begin action 460] Clsn2: 1 Clsn2[0] = -12, -1, 19,-64 10, 1, 0,0, 1 Clsn2: 2 Clsn2[0] = 27,-48,-20, -1 Clsn2[1] = -13,-41,-44,-72 460,0, 0,0, 3 Clsn2: 2 Clsn2[0] = -20, -1, 27,-48 Clsn2[1] = -44,-60,-13,-29 460,1, 0,0, 3 Clsn2default: 1 Clsn2[0] = -24, -1, 47,-40 460,2, 0,0, 3 Clsn1: 1 Clsn1[0] = 16,-21, 79,-44 460,3, 0,0, 3 Clsn1: 1 Clsn1[0] = 16,-21, 79,-44 460,4, 0,0, 5 Clsn2: 1 Clsn2[0] = -28, -1, 35,-40 460,5, 0,0, 4 Clsn2default: 1 Clsn2[0] = -24, -1, 15,-48 460,6, 0,0, 4 460,7, 0,0, 4 Clsn2: 1 Clsn2[0] = -16, -1, 15,-64 460,8, 0,0, 3 ; Jumping light punch [Begin action 600] Clsn2default: 1 Clsn2[0] = -16,-33, 15,-104 600,0, 0,0, 1 600,1, 0,0, 2 600,2, 0,0, 2 Clsn1: 1 Clsn1[0] = 20,-69, 51,-116 Clsn2default: 2 Clsn2[0] = -16,-33, 15,-104 Clsn2[1] = 35,-92, 4,-45 600,3, 0,0, 2 Clsn1: 1 Clsn1[0] = 20,-69, 51,-116 600,4, 0,0, 3 Clsn1: 1 Clsn1[0] = 20,-69, 51,-116 600,5, 0,0, 3 Clsn2: 1 Clsn2[0] = -16,-33, 15,-104 600,6, 0,0, -1 ; Jumping light kick [Begin action 620] Clsn2default: 1 Clsn2[0] = -16,-33, 15,-104 620,0, 0,0, 2 620,1, 0,0, 3 Clsn1: 1 Clsn1[0] = 4,-41, 35,-88 Clsn2default: 1 Clsn2[0] = -20,-29, 11,-92 620,2, 0,0, 3 Clsn1: 1 Clsn1[0] = 4,-41, 35,-88 620,3, 0,0, 3 620,3, 0,0, 9 Clsn2default: 1 Clsn2[0] = -16,-33, 15,-104 41, 3, 0,0, 4 41, 4, 0,0, -1 ; Jumping hard punch [Begin action 640] Clsn2default: 1 Clsn2[0] = -12,-33, 19,-104 640,0, 0,0, 2 640,1, 0,0, 3 Clsn1: 1 Clsn1[0] = -24,-60, 47,-37 Clsn2default: 1 Clsn2[0] = -24,-45, 39,-84 640,2, 0,0, 3 Clsn1: 1 Clsn1[0] = -24,-60, 47,-37 640,3, 0,0, 5 640,3, 0,0, -1 ; Jumping hard kick [Begin action 660] Clsn2: 1 Clsn2[0] = -16,-37, 15,-108 660,0, 0,0, 2 Clsn2: 1 Clsn2[0] = 19,-53,-20,-100 660,1, 0,0, 3 Clsn1: 1 Clsn1[0] = 16,-80, 79,-57 Clsn2default: 2 Clsn2[0] = -32,-73, -1,-104 Clsn2[1] = -8,-84, 55,-53 660,2, 0,0, 4 Clsn1: 1 Clsn1[0] = 16,-80, 79,-57 660,3, 0,0, 6 Clsn2default: 1 Clsn2[0] = -20,-49, 19,-96 660,4, 0,0, 3 660,5, 0,0, 3 660,6, 0,0, 3 660,7, 0,0, 3 660,8, 0,0, 3 660,9, 0,0, 3 Clsn2: 1 Clsn2[0] = -16,-33, 15,-104 41, 4, 0,0, -1 ; Diagonal jumping hard kick [Begin action 670] Clsn2: 1 Clsn2[0] = -16,-33, 15,-104 660,0, 0,0, 2 Clsn2default: 1 Clsn2[0] = -20,-53, 19,-100 660,1, 0,0, 3 670,0, 0,0, 3 Clsn1: 1 Clsn1[0] = -12,-45, 75,-68 Clsn2default: 2 Clsn2[0] = -20,-53, 19,-100 Clsn2[1] = 71,-41,-24,-72 670,1, 0,0, 4 Clsn1: 1 Clsn1[0] = -12,-45, 75,-68 670,2, 0,0, 4 670,2, 0,0, 4 Clsn2: 1 Clsn2[0] = -20,-53, 19,-100 670,0, 0,0, 4 Clsn2default: 1 Clsn2[0] = -16,-33, 15,-104 660,0, 0,0, 3 41, 3, 0,0, 3 41, 4, 0,0, -1 ; Jumping knockdown attack [Begin action 680] Clsn2: 1 Clsn2[0] = -16,-33, 15,-104 660,0, 0,0, 3 Clsn2default: 1 Clsn2[0] = -20,-53, 19,-100 660,1, 0,0, 4 670,0, 0,0, 5 Clsn1: 1 Clsn1[0] = 79,-61, 24,-84 Clsn2default: 1 Clsn2[0] = -32,-53, 63,-92 680,0, 0,0, 4 680,1, 0,0, 7 Clsn2: 1 Clsn2[0] = -20,-53, 19,-100 670,0, 0,0, 4 Clsn2default: 1 Clsn2[0] = -16,-33, 15,-104 660,0, 0,0, 3 41, 3, 0,0, 3 41, 4, 0,0, -1 ; Power charge (start) [Begin action 700] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-108, 11,-85 700,0, 0,0, 3 700,1, 0,0, 4 700,2, 0,0, 4 700,3, 0,0, 4 700,4, 0,0, 5 ; Power charge (charging) [Begin action 705] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-108, 11,-85 700,5, 0,0, 2 700,6, 0,0, 2 700,7, 0,0, 2 ; Power charging (end) [Begin action 710] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-108, 11,-85 700,4, 0,0, 4 700,3, 0,0, 4 700,2, 0,0, 4 700,1, 0,0, 4 700,0, 0,0, 5 ; Power charge effect [Begin action 711] 711,0, 0,0, 2 711,1, 0,0, 2 711,2, 0,0, 2 711,3, 0,0, 2 711,4, 0,0, 2 711,5, 0,0, 2 ; Pow MAX [Begin action 715] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-108, 11,-85 700,5, 0,0, 2 700,6, 0,0, 2 700,7, 0,0, 4 700,4, 0,0, 2 700,3, 0,0, 2 700,2, 0,0, 2 700,1, 0,0, 2 700,0, 0,0, 2 ; Pow explosion [Begin action 720] 720,0, 0,0, 2 720,1, 0,0, 1 720,2, 0,0, 2 720,3, 0,0, 2 720,4, 0,0, 2 720,5, 0,0, 2 720,6, 0,0, 2 720,7, 0,0, 3 ; Dodge [Begin action 725] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-108, 11,-85 725,0, 0,0, 2 725,1, 0,0, 3 725,2, 0,0, 5 725,3, 0,0, 17 725,2, 0,0, 3 725,1, 0,0, 3 725,0, 0,0, 4 ; Dodge attack [Begin action 730] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-108, 11,-85 725,3, 0,0, 2 193,0, 0,0, 3 Clsn2: 2 Clsn2[0] = -24, -1, 7,-64 Clsn2[1] = -36,-80,-13,-57 260,1, 0,0, 5 Clsn2: 2 Clsn2[0] = -24, -1, 7,-64 Clsn2[1] = -28,-65, -5,-88 260,2, 0,0, 2 Clsn2: 2 Clsn2[0] = -20, -1, 11,-72 Clsn2[1] = -20,-53, 27,-92 730,0, 0,0, 2 Clsn1: 1 Clsn1[0] = 4,-57, 67,-88 Clsn2default: 2 Clsn2[0] = -20, -1, 11,-72 Clsn2[1] = -36,-53, 51,-92 730,1, 0,0, 4 730,2, 0,0, 6 Clsn2: 2 Clsn2[0] = -20, -1, 11,-72 Clsn2[1] = -5,-65,-36,-96 730,0, 0,0, 5 Clsn2: 2 Clsn2[0] = -24, -1, 7,-80 Clsn2[1] = -20,-104, 3,-81 260,2, 0,0, 5 Clsn2: 2 Clsn2[0] = -32, -1, -1,-80 Clsn2[1] = -28,-100, -5,-77 260,0, 0,0, 6 ; Roll forward [Begin action 750] Clsn2default: 1 Clsn2[0] = -20,-25, 19,-72 10, 0, 0,0, 1 230, 0, 0,0, 5 750, 0, 0,0, 2 750, 1, 0,0, 3 750, 2, 0,0, 3 750, 3, 0,0, 3 750, 4, 0,0, 6 Clsn2default: 1 Clsn2[0] = -20,-96, 19, -1 750, 5, 0,0, 2 750, 6, 0,0, 3 230,11, 0,0, 3 ; Roll backwards [Begin action 775] Clsn2default: 1 Clsn2[0] = -20,-25, 19,-72 230,11, 0,0, 3 750, 6, 0,0, 5 750, 5, 0,0, 2 750, 4, 0,0, 3 750, 3, 0,0, 3 750, 2, 0,0, 3 750, 1, 0,0, 6 Clsn2default: 1 Clsn2[0] = -20,-96, 19, -1 230, 0, 0,0, 3 10, 0, 0,0, 5 ; Shermie flash original / Bakurai (attempt) [Begin action 800] Clsn1: 1 Clsn1[0] = 0, -1, 48,-90 Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = 5,-77, 28,-100 800,0, 0,0, 2 Clsn2default: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = 4,-92, 59,-61 800,1, 0,0, 2 800,2, 0,0, 4 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = 4,-73, 27,-96 800,3, 0,0, 4 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = -4,-77, 19,-100 800,4, 0,0, 4 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = -16,-73, 7,-96 800,5, 0,0, 4 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = -8,-81, 15,-104 800,6, 0,0, 4 Clsn2: 2 Clsn2[0] = -20, -1, 19,-80 Clsn2[1] = -12,-81, 11,-104 5, 0, 0,0, 5 ; Catch spark (blue) [Begin action 805] 805,0, 0,0, 3 805,1, 0,0, 2 805,2, 0,0, 2 805,3, 0,0, 3 805,4, 0,0, 3 805,5, 0,0, 4 805,6, 0,0, 5 805,7, 0,0, 7 ; Shermie flash original / Bakurai (hit) [Begin action 810] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 10, 0, 0,0, 3 810, 0, 0,0, 4 260, 7, 34,0, 4 260, 8, 7,0, 4 810, 1, 0,0, 4 810, 2, 0,0, 10 810, 3, 0,0, 6 810, 4, 0,0, 6 810, 5, 0,0, 6 810, 6, 0,0, 5 810, 7, 0,0, 4 810, 8, 0,0, 4 810, 9, 0,0, 4 810, 10, 0,0, 6 810, 11, 0,0, 5 810, 12, 0,0, 5 810, 13, 0,0, 5 5160, 0, -1,0, 4, H 5040,10, -1,0, 18, H 5120, 0, -1,0, 5, H 5120, 1, -1,0, 5, H 5120, 2, -1,0, 5, H 10, 1, -1,0, 5, H 10, 0, -1,0, 5, H ; Shermie flash original / Bakurai (hit by) [Begin action 820] 5010,10, 0,0, 19 5011,20, 0,0, 10 5011,10, 0,0, 6 5011, 0, 0,0, 6 5031,10, 0,0, 6 5041,20, 0,0, 5 5011,10, 0,0, 4, HV 5011,20, 0,0, 4, HV 5011,10, 0,0, 17, HV ; Front flash / Enrai (attempt) [Begin action 850] Clsn1: 1 Clsn1[0] = 0, -1, 48,-90 Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = 5,-77, 28,-100 800,0, 0,0, 2 Clsn2default: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = 4,-92, 59,-61 800,1, 0,0, 2 800,2, 0,0, 4 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = 4,-73, 27,-96 800,3, 0,0, 4 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = -4,-77, 19,-100 800,4, 0,0, 4 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = -16,-73, 7,-96 800,5, 0,0, 4 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = -8,-81, 15,-104 800,6, 0,0, 4 Clsn2: 2 Clsn2[0] = -20, -1, 19,-80 Clsn2[1] = -12,-81, 11,-104 5, 0, 0,0, 5 ; Front flash / Enrai (hit) [Begin action 860] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 860, 0, 0,0, 4 860, 1, 0,0, 10 860, 2, 0,0, 6 860, 3, 0,0, 6 860, 4, 0,0, 5 860, 5, 0,0, 4 860, 6, 0,0, 3 5160, 0, 0,0, 4 5040,10, 0,0, 17 5120, 0, 0,0, 5 5120, 1, 0,0, 5 5120, 2, 0,0, 5 10, 1, 0,0, 5 10, 0, 0,0, 6 ; Front flash / Enrai (hit by) [Begin action 870] 5011, 0, 0,0, 4 5011,10, 0,0, 10 5011, 0, 0,0, 6 5041, 0, 0,0, 6, HV 5041,20, 0,0, 5, HV ; Front flash / Enrai (hit by, in the air) [Begin action 875] 5011,20, 0,0, 4, HV 5040, 0, 0,0, -1 ; Short jump [Begin action 950] Clsn2default: 1 Clsn2[0] = -16,-104, 15,-33 41,0, 0,0, 4 41,1, 0,0, 4 41,2, 0,0, 6 41,3, 0,0, 4 41,4, 0,0, -1 ; Light Axle spin kick (start) [Begin action 1000] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 1000,0, 0,0, 1 1000,1, 0,0, 3 ; Light Axle spin kick (in the air) [Begin action 1010] Clsn2default: 1 Clsn2[0] = -12,-96, 11,-33 1010,0, 0,0, 1 1010,1, 0,0, 2 1010,2, 0,0, 3 1010,3, 0,0, 3 1010,4, 0,0, 3 Clsn2default: 2 Clsn2[0] = -20,-96, 11,-65 Clsn2[1] = 4,-72, 35,-41 1010,5, 0,0, 3 1010,6, 0,0, -1 ; Light Axle spin kick (land) [Begin action 1020] Clsn2: 2 Clsn2[0] = -16,-21, 15,-92 Clsn2[1] = -16,-89, 7,-112 1020,0, 0,0, 1 Clsn1: 1 Clsn1[0] = 0,-57, 63,-88 Clsn2: 3 Clsn2[0] = -16,-21, 15,-92 Clsn2[1] = -16,-89, 7,-112 Clsn2[2] = -4,-49, 51,-80 1020,1, 0,0, 3 Clsn2: 2 Clsn2[0] = -16,-21, 15,-92 Clsn2[1] = -8,-89, 15,-112 1020,2, 0,0, 4 Clsn2: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -4,-85, 19,-108 1020,3, 0,0, 4 Clsn2default: 2 Clsn2[0] = -16, -1, 15,-72 Clsn2[1] = -4,-73, 19,-96 1020,4, 0,0, 4 1020,5, 0,0, 6 Clsn2: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-108, 11,-85 1020,6, 0,0, 4 ; Hard Axle spin kick (start) [Begin action 1050] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 1000,0, 0,0, 2 1000,1, 0,0, 4 ; Hard Axle spin kick (in the air) [Begin action 1060] Clsn2default: 1 Clsn2[0] = -12,-96, 11,-33 1010,0, 0,0, 2 1010,1, 0,0, 3 1010,2, 0,0, 3 1010,3, 0,0, 3 1010,4, 0,0, 3 Clsn2default: 2 Clsn2[0] = -20,-96, 11,-65 Clsn2[1] = 4,-72, 35,-41 1010,5, 0,0, 3 1010,2, 0,0, 3 1010,3, 0,0, 3 1010,4, 0,0, -1 ; Hard Axle spin kick (land) [Begin action 1070] Clsn2: 2 Clsn2[0] = -16,-21, 15,-92 Clsn2[1] = -16,-89, 7,-112 1020,0, 0,0, 2 Clsn1: 1 Clsn1[0] = 0,-57, 63,-88 Clsn2: 3 Clsn2[0] = -16,-21, 15,-92 Clsn2[1] = -16,-89, 7,-112 Clsn2[2] = -4,-49, 51,-80 1020,1, 0,0, 4 Clsn2: 2 Clsn2[0] = -16,-21, 15,-92 Clsn2[1] = -8,-89, 15,-112 1020,2, 0,0, 4 Clsn2: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -4,-85, 19,-108 1020,3, 0,0, 4 Clsn2default: 2 Clsn2[0] = -16, -1, 15,-72 Clsn2[1] = -4,-73, 19,-96 1020,4, 0,0, 4 1020,5, 0,0, 9 Clsn2: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-108, 11,-85 1020,6, 0,0, 4 ; Light Shermie shoot (start) [Begin action 1100] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-56 Clsn2[1] = 8,-45, 31,-68 1100,0, 0,0, 2 1100,1, 0,0, 3 1100,2, 0,0, 4 ; Light Shermie shoot (dash) [Begin action 1105] Clsn2: 2 Clsn2[0] = 23,-13,-16,-52 Clsn2[1] = 20,-17, 43,-40 1105,0, 0,0, 2 Clsn2: 2 Clsn2[0] = -16,-25, 31,-64 Clsn2[1] = 24,-72, 47,-49 1105,1, 0,0, -1 ; Light Shermie shoot (stop) [Begin action 1110] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-56 Clsn2[1] = 8,-45, 31,-68 1100,0, 0,0, 2 1100,1, 0,0, 3 1100,2, 0,0, 5 Clsn2: 2 Clsn2[0] = -16, -1, 15,-56 Clsn2[1] = 0,-53, 23,-76 1110,0, 0,0, 4 Clsn2: 2 Clsn2[0] = -16, -1, 15,-64 Clsn2[1] = 4,-61, 27,-84 10, 0, 0,0, 4 ; Light Shermie shoot (attack) [Begin action 1115] Clsn1: 1 Clsn1[0] = 0, -1, 48,-90 Clsn2: 2 Clsn2[0] = 31,-76, -7,-29 Clsn2[1] = 20,-65, 43,-88 800, 2, 0,0, 4 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = 4,-73, 27,-96 800, 3, 0,0, 3 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = -4,-77, 19,-100 800, 4, 0,0, 4 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = -16,-73, 7,-96 800, 5, 0,0, 4 Clsn2default: 2 Clsn2[0] = 19, -1,-20,-72 Clsn2[1] = -24,-69, -1,-92 1115,0, 0,0, 4 1115,1, 0,0, 4 Clsn2default: 2 Clsn2[0] = -20, -1, 19,-80 Clsn2[1] = -12,-81, 11,-104 1115,2, 0,0, 4 5, 0, 0,0, 3 ; Light Shermie shoot (hitting) [Begin action 1120] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 800, 3, 0,33, 3 1120, 0, 0, 0, 4 1120, 1, 0, 0, 4 1120, 2, 0, 0, 4 1120, 3, 0, 0, 4 1120, 4, 0, 0, 4 1120, 5, 0, 0, 5 1120, 6, 0, 0, 5 1120, 7, 0, 0, 4 1120, 8, 0, 0, 3 1120, 9, 0, 0, 3 1120,10, 0, 0, 17 11, 0, 0, 0, 2 10, 0, 0, 0, 2 260, 10, 0, 0, 2 105, 0, 0, 0, 3 ; Getting hit by Shermie shoot (standing) [Begin action 1121] 5000,0, 0,0, -1 ; Getting hit by Shermie shoot (on the ground) [Begin action 1122] 5040,20, 0,0, -1 ; Catch spark [Begin action 1125] 1125,0, 0,0, 3 805, 1, 0,0, 2 1125,1, 0,0, 2 1125,2, 0,0, 3 1125,3, 0,0, 3 1125,4, 0,0, 4 1125,5, 0,0, 5 1125,6, 0,0, 7 ; Blast (back) [Begin action 1130] 1130, 0, 0,0, 2 1130, 1, 0,0, 1 1130, 2, 0,0, 1 1130, 3, 0,0, 2 1130, 4, 0,0, 2 1130, 5, 0,0, 2 1130, 6, 0,0, 2 1130, 7, 0,0, 2 1130, 8, 0,0, 2 1130, 9, 0,0, 2 1130,10, 0,0, 2 1130,11, 0,0, 3 ; Blast (front) [Begin action 1135] 1135,0, 0,0, 2 1135,1, 0,0, 2 1135,2, 0,0, 2 1135,3, 0,0, 2 1135,4, 0,0, 2 1135,5, 0,0, 2 1135,6, 0,0, 2 1135,7, 0,0, 2 1135,8, 0,0, 3 ; Light Shermie shoot (jumping back) [Begin action 1140] Clsn2default: 1 Clsn2[0] = -16,-21, 15,-100 106,0, 0,0, 4 106,1, 0,0, 5 106,2, 0,0, 5 106,3, 0,0, -1 ; Light Shermie shoot (land) [Begin action 1145] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -4,-81, 19,-104 107,0, 0,0, 3 0, 0, 0,0, 3 ; Hard Shermie shoot (start) [Begin action 1150] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-56 Clsn2[1] = 8,-45, 31,-68 1100,0, 0,0, 2 1100,1, 0,0, 3 1100,2, 0,0, 4 ; Hard Shermie shoot (dash) [Begin action 1155] Clsn2: 2 Clsn2[0] = 23,-13,-16,-52 Clsn2[1] = 20,-17, 43,-40 1105,0, 0,0, 2 Clsn2: 2 Clsn2[0] = -16,-25, 31,-64 Clsn2[1] = 24,-72, 47,-49 1105,1, 0,0, -1 ; Hard Shermie shoot (stop) [Begin action 1160] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-56 Clsn2[1] = 8,-45, 31,-68 1100,0, 0,0, 2 1100,1, 0,0, 3 1100,2, 0,0, 5 Clsn2: 2 Clsn2[0] = -16, -1, 15,-56 Clsn2[1] = 0,-53, 23,-76 1110,0, 0,0, 4 Clsn2: 2 Clsn2[0] = -16, -1, 15,-64 Clsn2[1] = 4,-61, 27,-84 10, 0, 0,0, 4 ; Hard Shermie shoot (attack) [Begin action 1165] Clsn1: 1 Clsn1[0] = 0, -1, 48,-90 Clsn2: 2 Clsn2[0] = 31,-76, -7,-29 Clsn2[1] = 20,-65, 43,-88 800, 2, 0,0, 4 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = 4,-73, 27,-96 800, 3, 0,0, 3 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = -4,-77, 19,-100 800, 4, 0,0, 4 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = -16,-73, 7,-96 800, 5, 0,0, 4 Clsn2default: 2 Clsn2[0] = 19, -1,-20,-72 Clsn2[1] = -24,-69, -1,-92 1115,0, 0,0, 4 1115,1, 0,0, 4 Clsn2default: 2 Clsn2[0] = -20, -1, 19,-80 Clsn2[1] = -12,-81, 11,-104 1115,2, 0,0, 4 5, 0, 0,0, 3 ; Hard Shermie shoot (hitting) [Begin action 1170] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 800, 3, 0,33, 3 1120, 0, 0, 0, 4 1120, 1, 0, 0, 4 1120, 2, 0, 0, 4 1120, 3, 0, 0, 4 1120, 4, 0, 0, 4 1120, 5, 0, 0, 5 1120, 6, 0, 0, 5 1120, 7, 0, 0, 4 1120, 8, 0, 0, 3 1120, 9, 0, 0, 3 1120,10, 0, 0, 17 11, 0, 0, 0, 2 10, 0, 0, 0, 2 260, 10, 0, 0, 2 105, 0, 0, 0, 3 ; Hard Shermie shoot (jumping back) [Begin action 1190] Clsn2default: 1 Clsn2[0] = -16,-21, 15,-100 106,0, 0,0, 4 106,1, 0,0, 5 106,2, 0,0, 5 106,3, 0,0, -1 ; Hard Shermie shoot (land) [Begin action 1195] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -4,-81, 19,-104 107,0, 0,0, 3 0, 0, 0,0, 3 ; Shermie whip (attack) [Begin action 1200] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 6, 0, 0,0, 1 1200,0, 0,0, 2 Clsn2: 2 Clsn2[0] = 4, -1, 35,-56 Clsn2[1] = 15,-33, 47,-64 1200,1, 0,0, 3 Clsn1: 1 Clsn1[0] = 60,-104, 91,-34 Clsn2: 2 Clsn2[0] = 4, -1, 35,-56 Clsn2[1] = 16,-42, 79,-96 1200,2, 0,0, 5 Clsn2: 2 Clsn2[0] = 4, -1, 35,-56 Clsn2[1] = 27,-41, -4,-96 1200,3, 0,0, 5 Clsn2: 2 Clsn2[0] = 4, -1, 35,-56 Clsn2[1] = 27,-76,-12,-45 1200,4, 0,0, 5 Clsn2default: 1 Clsn2[0] = -28, -1, 43,-32 1200,5, 0,0, 5 1200,6, 0,0, 5 Clsn2: 2 Clsn2[0] = -20, -1, 11,-48 Clsn2[1] = -28,-41, -5,-64 1200,7, 0,0, 6 Clsn2: 2 Clsn2[0] = -20, -1, 11,-48 Clsn2[1] = -28,-49, -5,-72 11, 0, -9,0, 12, H Clsn2: 2 Clsn2[0] = -20, -1, 11,-48 Clsn2[1] = -16,-49, 7,-72 6, 0, 0,0, 5 Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -8,-81, 15,-104 10, 0, 0,0, 5 ; Shermie whip (hitting) [Begin action 1210] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 1200, 2, 0,0, 1 1200, 3, 0,0, 5 1200, 4, 0,0, 5 1200, 5, 0,0, 5 1200, 6, 0,0, 7 1210, 0, 0,0, 6 1210, 1, 0,0, 6 1210, 2, 0,0, 6 1210, 3, 0,0, 7 1210, 4, 0,0, 10 1210, 5, 0,0, 7 1210, 6, 0,0, 7 1210, 7, 0,0, 4 1210, 8, 0,0, 3 1210, 9, 0,0, 3 1210,10, 0,0, 3 1210,11, 0,0, 3 5160, 0, 0,0, 4 5040,10, 0,0, 9 5120, 0, 0,0, 6 5120, 1, 0,0, 4 5120, 2, 0,0, 5 10, 1, 0,0, 5 10, 0, 0,0, 5 ; Getting hit by Shermie whip [Begin action 1220] 5011,20, 0,0, 1 5041,20, 0,0, 5, HV 5031,10, 0,0, 5, HV 5011,10, 0,0, 5, HV 5012,20, 0,0, 7, HV 5040, 0, 0,0, 6 5040,10, 0,0, 6 5041,20, 0,0, 6, V 5011,10, 0,0, 7, H 5011,20, 0,0, 10, H 5011,10, 0,0, 7, H 5031,10, 0,0, 7, H 5031,30, 0,0, 4, H 5031,50, 0,0, 3, H ; Getting hit by Shermie whip (in the air) [Begin action 1225] 5060,10, 0,0, 4 5040, 0, 0,0, -1 ; Shermie spiral (attempt) [Begin action 1300] Clsn1: 1 Clsn1[0] = 0, -1, 48,-90 Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = 5,-77, 28,-100 800,0, 0,0, 2 Clsn2default: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = 4,-92, 59,-61 800,1, 0,0, 2 800,2, 0,0, 4 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = 4,-73, 27,-96 800,3, 0,0, 4 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = -4,-77, 19,-100 800,4, 0,0, 4 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = -16,-73, 7,-96 800,5, 0,0, 4 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = -8,-81, 15,-104 800,6, 0,0, 4 Clsn2: 2 Clsn2[0] = -20, -1, 19,-80 Clsn2[1] = -12,-81, 11,-104 5, 0, 0,0, 5 ; Catch spark [Begin action 1305] 1125,0, 0,0, 3 805, 1, 0,0, 2 1125,1, 0,0, 2 1125,2, 0,0, 3 1125,3, 0,0, 3 1125,4, 0,0, 4 1125,5, 0,0, 5 1125,6, 0,0, 7 ; Shermie spiral (hitting) [Begin action 1310] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 800, 3, 0,33, 4 1120, 0, 0, 0, 5 1120, 1, 0, 0, 5 1120, 2, 0, 0, 5 1120, 3, 0, 0, 5 1120, 4, 0, 0, 5 1120, 5, 0, 0, 5 1120, 6, 0, 0, 5 1120, 7, 0, 0, 4 1120, 8, 0,23, 4 1310, 0, 0, 0, 4 1310, 1, 0, 0, 4 1310, 2, 0, 0, 4 1310, 3, 0, 0, 4 1310, 4, 0, 0, 4 1310, 5, 0, 0, 5 1310, 6, 0, 0, 5 1310, 7, 0, 0, 6 1310, 8, 0, 0, 11 ; Shermie spiral (leg piece) [Begin action 1315] 1315,0, 0,0, 4 1315,1, 0,0, 4 1315,2, 0,0, 4 1315,3, 0,0, 4 1315,4, 0,0, 5 1315,5, 0,0, 5 ; Hit by Shermie spiral (standing) [Begin action 1320] 5000,0, 0,0, -1 ; Shermie spiral (in the air) [Begin action 1330] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 1330,0, 0,0, 4 1330,1, 0,0, 5 1330,2, 0,0, 4 1330,3, 0,0, 4 loopstart 1330,0, 0,0, 4 1330,1, 0,0, 4 1330,2, 0,0, 4 1330,3, 0,0, 4 ; Hit by Shermie spiral (in the air) [Begin action 1340] 5032,10, 0,0, 4 5032,20, 0,0, 5 loopstart 5032,20, 0,0, 4, V 5032,30, 0,0, 4, V 5032,20, 0,0, 4 5032,30, 0,0, 4 ; Shermie spiral (on the ground) [Begin action 1350] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 1350,0, 0,0, 4 1350,1, 0,0, 17 1350,2, 0,0, 8 1350,3, 0,0, 5 1350,4, 0,0, 6 0, 0, 0,0, 4, H ; Hit by Shermie spiral (on the ground) [Begin action 1360] 5012,10, 0,0, 4, HV 5012,20, 0,0, 17, HV 5012,10, 0,0, 3, HV ; Light Shermie clutch (start) [Begin action 1400] Clsn2default: 2 Clsn2[0] = -20, -1, 19,-88 Clsn2[1] = -12,-85, 11,-108 1000,0, 0,0, 2 1000,1, 0,0, 4 ; Light Shermie clutch (in the air) [Begin action 1405] Clsn2default: 1 Clsn2[0] = -12,-104, 19,-33 1010,0, 0,0, 2 660, 0, 0,0, 3 Clsn1: 1 Clsn1[0] = 0,-45, 50,-75 Clsn2: 1 Clsn2[0] = -20,-53, 19,-100 660, 1, 0,0, 11 Clsn2default: 1 Clsn2[0] = -16,-33, 15,-104 41, 2, 0,0, 4 41, 3, 0,0, 5 41, 4, 0,0, -1 ; Light Shermie clutch (land) [Begin action 1410] Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -4,-77, 19,-100 40,0, 0,0, 2 Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -4,-81, 19,-104 10,0, 0,0, 3 ; Shermie clutch (hitting) [Begin action 1420] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 1350,0, 1,-47, 4, H 1350,1, 1,-45, 13, H 1350,2, -4,-45, 4, H 1330,2, -1,-16, 4, H 1330,3, -1,-16, 4, H loopstart 1330,0, -1,-16, 3, H 1330,1, -1,-16, 3, H 1330,2, -1,-16, 3, H 1330,3, -1,-16, 3, H 1330,0, -1,-16, 3, H 1330,1, -1,-16, 3, H 1330,2, -1,-16, 3, H 1330,3, -1,-16, 3, H 1330,0, -1,-16, 3, H 1330,1, -1,-16, 3, H 1330,2, -1,-16, 3, H 1330,3, -1,-16, 3, H ; Shermie clutch (hitting, land) [Begin action 1425] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 1350,0, -1,0, 4, H 1350,1, -1,0, 17, H 1350,2, -1,0, 8, H 1350,3, -1,0, 4, H 1350,4, -1,0, 5, H 11, 0, 0,0, 3 10, 1, 0,0, 4 10, 0, 0,0, 4 ; Shermie clutch (hit by) [Begin action 1430] 5031,10, 0,0, 4, H 5032,30, 0,0, 13, H 5032,20, 0,0, 4, H 5032,30, 0,0, 4, HV 5032,20, 0,0, 4, HV loopstart 5032,30, 0,0, 3, H 5032,20, 0,0, 3, HV 5032,30, 0,0, 3, HV 5032,20, 0,0, 3, H ; Shermie clutch (hit by, on the ground) [Begin action 1435] 5012,10, 0,0, 4, V 5012,20, 0,0, 17, V 5012,10, 0,0, 3, V ; Hard Shermie clutch (start) [Begin action 1450] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 1000,0, 0,0, 2 1000,1, 0,0, 4 ; Hard Shermie clutch (in the air) [Begin action 1455] Clsn2: 1 Clsn2[0] = -12,-96, 11,-33 1010,0, 0,0, 2 Clsn2: 1 Clsn2[0] = -16,-25, 15,-104 1010,1, 0,0, 2 Clsn2default: 2 Clsn2[0] = -20,-96, 11,-65 Clsn2[1] = 4,-72, 35,-41 1010,2, 0,0, 2 Clsn1: 1 Clsn1[0] = 0,-45, 50,-75 1010,3, 0,0, 2 Clsn1: 1 Clsn1[0] = 0,-45, 50,-75 1010,4, 0,0, 2 Clsn1: 1 Clsn1[0] = 0,-45, 50,-75 1010,5, 0,0, 2 Clsn1: 1 Clsn1[0] = 0,-45, 50,-75 7010,0, 0,0, 2 Clsn1: 1 Clsn1[0] = 0,-45, 50,-75 Clsn2: 1 Clsn2[0] = -20,-53, 19,-100 660, 1, 0,0, 6 Clsn2default: 1 Clsn2[0] = -16,-33, 15,-104 41, 2, 0,0, 4 41, 3, 0,0, 5 41, 4, 0,0, -1 ; Hard Shermie clutch (land) [Begin action 1460] Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -4,-77, 19,-100 40,0, 0,0, 4 Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -4,-81, 19,-104 10,0, 0,0, 3 ; Shermie cute (running) [Begin action 1500] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 100,0, 0,0, 4 100,1, 0,0, 4 100,2, 0,0, 4 100,3, 0,0, 4 100,4, 0,0, 4 100,5, 0,0, 4 ; Shermie cute (attack) [Begin action 1510] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 7100, 1, 0, 0, 1 7100, 2, 0, 0, 2 7100, 3, 0, 0, 2 7100, 8, 0, 0, 2 7100, 9, 0, 0, 2 7100,10, 0, 0, 2 Clsn2: 2 Clsn2[0] = -16,-25, 23,-80 Clsn2[1] = 20,-65, 43,-88 1120, 9, 16, 0, 2 Clsn1: 1 Clsn1[0] = 0, -1, 40,-40 Clsn2: 2 Clsn2[0] = -12, -1, 27,-56 Clsn2[1] = 20,-64, 43,-41 1120,10, 16,-8, 3 Clsn2: 2 Clsn2[0] = -12, -1, 27,-56 Clsn2[1] = 12,-49, 35,-72 5121, 1, 0, 0, 3 Clsn2default: 2 Clsn2[0] = -20, -1, 19,-56 Clsn2[1] = 0,-53, 23,-76 11, 0, 0, 0, 3 5020, 0, 0, 0, 3 Clsn2default: 2 Clsn2[0] = -4, -1, 35,-80 Clsn2[1] = 8,-81, 31,-104 750, 4, 0, 0, 3 750, 3, 0, 0, 3 750, 2, 0, 0, 4 750, 1, 0, 0, 4 750, 0, 0, 0, 4 230, 0, 0, 0, 4 10, 0, 0, 0, 4 ; Shermie cute (hit by) [Begin action 1520] 5040,20, 0,0, -1 ; Orochi no chikara o mezameru [Begin action 2000] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-108, 11,-85 2000, 0, 0,0, 5 2000, 1, 0,0, 5 2000, 2, 0,0, 5 2000, 3, 0,0, 5 2000, 4, 0,0, 5 2000, 5, 0,0, 5 2000, 6, 0,0, 5 2000, 7, 0,0, 5 2000, 8, 0,0, 5 2000, 9, 0,0, 5 2000,10, 0,0, 5 2000,11, 0,0, 5 2000,12, 0,0, 5 2000,13, 0,0, 5 2000,14, 0,0, 5 2000,15, 0,0, 5 2000,16, 0,0, 5 2000,17, 0,0, 5 2000,18, 0,0, 5 2000,19, 0,0, 5 2000,20, 0,0, 5 2000,21, 0,0, 5 2000,22, 0,0, 25 2000,23, 0,0, 5 2000,24, 0,0, 5 2000,25, 0,0, 5 2000,26, 0,0, 5 2000,27, 0,0, 5 2000,28, 0,0, 5 2000,29, 0,0, 5 2000,30, 0,0, 21 ; Lightning [Begin action 2010] 2010,0, 0,0, 1 2010,1, 0,0, 1 2010,2, 0,0, 1 2010,3, 0,0, 1 2010,4, 0,0, 1 2010,5, 0,0, 1 2010,6, 0,0, 1 2010,7, 0,0, 2 ; Revert [Begin action 2050] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-108, 11,-85 0,13, 0,0, 5 0,14, 0,0, 5 0,15, 0,0, 5 0,16, 0,0, 5 0,17, 0,0, 5 0,18, 0,0, 5 0,19, 0,0, 5 0,20, 0,0, 5 0,21, 0,0, 5 0,22, 0,0, 5 0,23, 0,0, 5 0,24, 0,0, 5 0,25, 0,0, 5 ; Timer [Begin action 2090] 2090,0, 0,0, 5 2090,1, 0,0, 5 2090,2, 0,0, 5 2090,3, 0,0, 5 2090,4, 0,0, 5 ; Timer [Begin action 2091] 0,-1, 0,0, -1 ; Timer [Begin action 2095] 2095,0, 0,0, -1 ; Timer [Begin action 2096] 2096,0, 0,0, -1 ; DM Shermie carnival (attempt) [Begin action 2100] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 700, 1, 0,0, 1 700, 4, 0,0, 1 700, 5, 0,0, 2 700, 6, 0,0, 2 700, 7, 0,0, 23 700, 3, 0,0, 2 700, 1, 0,0, 2 Clsn1: 1 Clsn1[0] = 0, 0, 45,-107 700, 0, 0,0, 4 1210, 3, 0,0, 3 1210, 4, 0,0, 10 1210, 3, 0,0, 4 191, 10, 0,0, 4 ; DM Shermie carnival (hitting) [Begin action 2110] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 1210, 3, 0,0, 4 1210, 4, 0,0, 23 1210, 5, 0,0, 4 1210, 6, 0,0, 4 1210, 7, 0,0, 4 1210, 8, 0,0, 3 1210, 9, 0,0, 5 1210,10, 0,0, 9 1210,11, 0,0, 6 1210, 0, -18,0, 5, H 1210, 1, -18,0, 6, H 1210, 2, -18,0, 7, H 1210, 3, -1,0, 2, H 1210, 4, -1,0, 4, H 1210, 5, -1,0, 3, H 1210, 6, -1,0, 3, H 1210, 7, -1,0, 3, H 1210, 8, -1,0, 3, H 1210, 9, -1,0, 5, H 1210,10, -1,0, 9, H 1210,11, -1,0, 4, H 1210, 0, 17,0, 5 1210, 1, 17,0, 6 1210, 2, 17,0, 7 860, 0, 0,0, 2 860, 1, 0,0, 5 860, 2, 0,0, 3 860, 3, 0,0, 3 860, 4, 0,0, 2 860, 5, 0,0, 2 860, 6, 0,0, 2 5160, 0, 0,0, 3 5040,10, 0,0, 17 5120, 0, 0,0, 5 5120, 1, 0,0, 5 5120, 2, 0,0, 5 10, 1, 0,0, 5 10, 0, 0,0, 5 ; DM Shermie carnival (hit by) [Begin action 2120] 5011, 0, 0,0, 4, H 5011,10, 0,0, 23, H 5011, 0, 0,0, 4, H 5031,10, 0,0, 4, H 5031,30, 0,0, 4, H 5041, 0, 0,0, 3, H 5012,10, 0,0, 5, V 5012,20, 0,0, 9, V 5040, 0, 0,0, 6, H 5040,10, 0,0, 11, H 5041,20, 0,0, 7, HV 5011, 0, 0,0, 2 5011,20, 0,0, 4 5011,10, 0,0, 3 5031,10, 0,0, 3 5031,30, 0,0, 3 5041, 0, 0,0, 3 5012,10, 0,0, 5, HV 5012,20, 0,0, 9, HV 5040, 0, 0,0, 4 5040,10, 0,0, 11 5041,20, 0,0, 7, V 5011, 0, 0,0, 2, H 5011,10, 0,0, 5, H 5011, 0, 0,0, 3, H 5031,10, 0,0, 3, H 5041,20, 0,0, 2, H ; DM Shermie carnival (hit by, in the air) [Begin action 2125] 5060,10, 0,0, 12 5040, 0, 0,0, -1 ; SDM Shermie carnival (attempt) [Begin action 2150] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 700, 1, 0,0, 1 700, 4, 0,0, 1 700, 5, 0,0, 2 700, 6, 0,0, 2 700, 7, 0,0, 23 700, 3, 0,0, 2 700, 1, 0,0, 2 Clsn1: 1 Clsn1[0] = 0, 0, 45,-107 700, 0, 0,0, 4 1210, 3, 0,0, 3 1210, 4, 0,0, 10 1210, 3, 0,0, 4 191, 10, 0,0, 4 ; SDM Shermie carnival (hitting) [Begin action 2160] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 1210, 3, 0,0, 4 1210, 4, 0,0, 23 1210, 5, 0,0, 4 1210, 6, 0,0, 4 1210, 7, 0,0, 4 1210, 8, 0,0, 3 1210, 9, 0,0, 5 1210,10, 0,0, 9 1210,11, 0,0, 6 1210, 0, -18,0, 5, H 1210, 1, -18,0, 6, H 1210, 2, -18,0, 7, H 1210, 3, -1,0, 2, H 1210, 4, -1,0, 4, H 1210, 5, -1,0, 3, H 1210, 6, -1,0, 3, H 1210, 7, -1,0, 3, H 1210, 8, -1,0, 3, H 1210, 9, -1,0, 5, H 1210,10, -1,0, 9, H 1210,11, -1,0, 4, H 1210, 0, 17,0, 5 1210, 1, 17,0, 6 1210, 2, 17,0, 7 1210, 3, 0,0, 2 1210, 4, 0,0, 4 1210, 5, 0,0, 3 1210, 6, 0,0, 3 1210, 7, 0,0, 3 1210, 8, 0,0, 3 1210, 9, 0,0, 5 1210,10, 0,0, 9 1210,11, 0,0, 4 1210, 0, -18,0, 5, H 1210, 1, -18,0, 6, H 1210, 2, -18,0, 7, H 1210, 3, -1,0, 2, H 1210, 4, -1,0, 4, H 1210, 5, -1,0, 3, H 1210, 6, -1,0, 3, H 1210, 7, -1,0, 3, H 1210, 8, -1,0, 3, H 1210, 9, -1,0, 5, H 1210,10, -1,0, 9, H 1210,11, -1,0, 4, H 1210, 0, 17,0, 5 1210, 1, 17,0, 6 1210, 2, 17,0, 7 860, 0, 0,0, 2 860, 1, 0,0, 4 860, 2, 0,0, 3 860, 3, 0,0, 3 860, 4, 0,0, 3 860, 5, 0,0, 3 860, 6, 0,0, 3 5160, 0, 0,0, 3 5040,10, 0,0, 5 5120, 0, 0,0, 3 5120, 1, 0,0, 3 5120, 2, 0,0, 2 5, 0, -1,0, 2, H 1010, 1, -3,0, 3, H ; SDM Shermie carnival (hit by) [Begin action 2170] 5011, 0, 0,0, 4, H 5011,10, 0,0, 23, H 5011, 0, 0,0, 4, H 5031,10, 0,0, 4, H 5031,30, 0,0, 4, H 5041, 0, 0,0, 3, H 5012,10, 0,0, 5, V 5012,20, 0,0, 9, V 5040, 0, 0,0, 6, H 5040,10, 0,0, 11, H 5041,20, 0,0, 7, HV 5011, 0, 0,0, 2 5011,20, 0,0, 4 5011,10, 0,0, 3 5031,10, 0,0, 3 5031,30, 0,0, 3 5041, 0, 0,0, 3 5012,10, 0,0, 5, HV 5012,20, 0,0, 9, HV 5040, 0, 0,0, 4 5040,10, 0,0, 11 5041,20, 0,0, 7, V 5011, 0, 0,0, 2, H 5011,10, 0,0, 4, H 5011, 0, 0,0, 3, H 5031,10, 0,0, 3, H 5031,30, 0,0, 3, H 5041, 0, 0,0, 3, H 5012,10, 0,0, 5, V 5012,20, 0,0, 9, V 5040, 0, 0,0, 4, H 5040,10, 0,0, 11, H 5041,20, 0,0, 7, HV 5011, 0, 0,0, 2 5011,20, 0,0, 4 5011,10, 0,0, 3 5031,10, 0,0, 3 5031,30, 0,0, 3 5041, 0, 0,0, 3 5012,10, 0,0, 5, HV 5012,20, 0,0, 9, HV 5040, 0, 0,0, 4 5040,10, 0,0, 11 5041,20, 0,0, 7, V 5011, 0, 0,0, 2, H 5011,10, 0,0, 4, H 5011, 0, 0,0, 3, H 5031,10, 0,0, 3, H 5041,20, 0,0, 3, H ; SDM Shermie carnival (hit by, in the air) [Begin action 2175] Clsn2default: 1 Clsn2[0] = -28, -5, 28,-62 5060,10, 0,0, 12 5040, 0, 0,0, -1 ; SDM Shermie carnival (follow-up) [Begin action 2180] Clsn1default: 1 Clsn1[0] = -12,-68, 75,-21 Clsn2default: 1 Clsn2[0] = -12,-96, 11,-33 1010,2, 0,0, 1 1010,3, 0,0, 2 1010,4, 0,0, 2 1010,5, 0,0, 2 7010,0, 0,0, 2 ; SDM Shermie carnival (spinning) [Begin action 2185] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 1350,0, 1,-47, 4, H 1350,1, 1,-45, 13, H 1350,2, -4,-45, 4, H 1330,2, -1,-16, 3, H 1330,3, -1,-16, 3, H 1330,0, -1,-16, 3, H 1330,1, -1,-16, 3, H 1330,2, -1,-16, 3, H 1330,3, -1,-16, 3, H 1330,0, -1,-16, 3, H 1330,1, -1,-16, 3, H 1330,2, -1,-16, 3, H 1330,3, -1,-16, 3, H 1330,0, -1,-16, 3, H 1330,1, -1,-16, 3, H ; SDM Shermie carnival (land) [Begin action 2190] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 1350,0, -1,0, 4, H 1350,1, -1,0, 17, H 1350,2, -1,0, 9, H 1350,3, -1,0, 5, H 1350,4, -1,0, 5, H ; SDM Shermie carnival (hit by, spinning) [Begin action 2195] 5031,10, 0,0, 4, H 5032,30, 0,0, 13, H 5042,20, 0,0, 4, HV loopstart 5032,30, 0,0, 3, HV 5032,20, 0,0, 3, HV 5032,30, 0,0, 3, H 5032,20, 0,0, 3, H ; SDM Shermie carnival (hit by, land) [Begin action 2196] 5012,10, 0,0, 4, V 5012,20, 0,0, 17, V 5012,10, 0,0, 3, V ; DM Shermie flash (attempt) [Begin action 2200] Clsn1: 1 Clsn1[0] = 0, -1, 48,-90 Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = 5,-77, 28,-100 800,0, 0,0, 1 Clsn2default: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = 4,-92, 59,-61 800,1, 0,0, 2 800,2, 0,0, 4 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = 4,-73, 27,-96 800,3, 0,0, 4 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = -4,-77, 19,-100 800,4, 0,0, 4 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = -16,-73, 7,-96 800,5, 0,0, 4 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = -8,-81, 15,-104 800,6, 0,0, 4 Clsn2: 2 Clsn2[0] = -20, -1, 19,-80 Clsn2[1] = -12,-81, 11,-104 5, 0, 0,0, 5 ; DM Shermie flash (hitting) [Begin action 2210] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 1120, 1, -1, 0, 4, H 1120, 2, -1, 0, 4, H 1120, 3, -1, 0, 4, H 1120, 4, -1, 0, 4, H 1120, 5, -1, 0, 16, H 1120, 6, -1, 0, 6, H 1120, 7, -1, 0, 5, H 41, 3, -1,-34, 4, H 41, 4, -1,-26, 3, H 40, 0, -1, 0, 5, H 810, 2, 0, 0, 17 2210, 0, 0, 0, 7 2210, 1, 0, 0, 7 2210, 2, 0, 0, 7 2210, 3, 0, 0, 8 2210, 4, 0, 0, 6 2210, 5, 0, 0, 5 2210, 6, 0, 0, 5 2210, 7, 0, 0, 5 2210, 8, 0, 0, 17 2210, 9, 0, 0, 6 2210,10, 0, 0, 4 2210,11, 0, 0, 7 2210,12, 0, 0, 6 2210,13, 0, 0, 6 2210,14, 0, 0, 5 0, 0, -1, 0, 1, H ; DM Shermie flash (hit by) [Begin action 2220] 5000, 0, 0,0, 26 5011,20, 0,0, 17 5011,10, 0,0, 7 5011, 0, 0,0, 7 5031,10, 0,0, 7 5031,30, 0,0, 8 5041,20, 0,0, 6 5041, 0, 0,0, 5 5011,10, 0,0, 5, HV 5011,10, 0,0, 5, HV 5011,20, 0,0, 17, HV 5011,10, 0,0, 9, HV ; SDM Shermie flash (attempt) [Begin action 2250] Clsn1: 1 Clsn1[0] = 0, -1, 48,-90 Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = 5,-77, 28,-100 800,0, 0,0, 1 Clsn2default: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = 4,-92, 59,-61 800,1, 0,0, 2 800,2, 0,0, 4 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = 4,-73, 27,-96 800,3, 0,0, 4 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = -4,-77, 19,-100 800,4, 0,0, 4 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = -16,-73, 7,-96 800,5, 0,0, 4 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = -8,-81, 15,-104 800,6, 0,0, 4 Clsn2: 2 Clsn2[0] = -20, -1, 19,-80 Clsn2[1] = -12,-81, 11,-104 5, 0, 0,0, 5 ; SDM Shermie flash (hitting) [Begin action 2260] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 1120, 1, -1, 0, 4, H 1120, 2, -1, 0, 4, H 1120, 3, -1, 0, 4, H 1120, 4, -1, 0, 4, H 1120, 5, -1, 0, 29, H 1120, 6, -1, 0, 6, H 1120, 7, -1, 0, 5, H 41, 3, -1,-34, 4, H 41, 4, -1,-26, 3, H 40, 0, -1, 0, 5, H 810, 2, 0, 0, 17 2210, 0, 0, 0, 7 2210, 1, 0, 0, 7 2210, 2, 0, 0, 7 2210, 3, 0, 0, 8 2210, 4, 0, 0, 6 2210, 5, 0, 0, 5 2210, 6, 0, 0, 5 2210, 7, 0, 0, 5 2210, 8, 0, 0, 17 2210, 9, 0, 0, 6 2210,10, 0, 0, 4 2210, 9, 0, 0, 10 2210,10, 0, 0, 4 2210, 9, 0, 0, 10 2210,10, 0, 0, 4 2210, 9, 0, 0, 10 2210,10, 0, 0, 4 2210, 9, 0, 0, 10 2210,10, 0, 0, 4 2210, 9, 0, 0, 10 2210,10, 0, 0, 4 2210, 9, 0, 0, 10 2210,10, 0, 0, 4 2210, 9, 0, 0, 10 2210,10, 0, 0, 4 2210, 9, 0, 0, 10 2210,10, 0, 0, 4 2210, 9, 0, 0, 10 2210,10, 0, 0, 4 2210, 9, 0, 0, 10 2210,10, 0, 0, 4 2210,11, 0, 0, 7 2210,12, 0, 0, 6 2210,13, 0, 0, 6 2210,14, 0, 0, 5 0, 0, -1, 0, 1, H ; SDM Shermie flash (hit by) [Begin action 2270] 5000, 0, 0,0, 39 5011,20, 0,0, 17 5011,10, 0,0, 7 5011, 0, 0,0, 7 5031,10, 0,0, 7 5031,30, 0,0, 8 5041,20, 0,0, 6 5041, 0, 0,0, 5 5011,10, 0,0, 5, HV 5011,10, 0,0, 5, HV 5011,20, 0,0, 17, HV 5011,10, 0,0, 6, HV 5011,20, 0,0, 4, HV 5011,10, 0,0, 10, HV 5011,20, 0,0, 4, HV 5011,10, 0,0, 10, HV 5011,20, 0,0, 4, HV 5011,10, 0,0, 10, HV 5011,20, 0,0, 4, HV 5011,10, 0,0, 10, HV 5011,20, 0,0, 4, HV 5011,10, 0,0, 10, HV 5011,20, 0,0, 4, HV 5011,10, 0,0, 10, HV 5011,20, 0,0, 4, HV 5011,10, 0,0, 10, HV 5011,20, 0,0, 4, HV 5011,10, 0,0, 10, HV 5011,20, 0,0, 4, HV 5011,10, 0,0, 10, HV 5011,20, 0,0, 4, HV 5011,10, 0,0, 13, HV ; Blue DM flash (back) [Begin action 3000] 3000,0, 0,0, 1, ,A 3000,1, 0,0, 1, ,A 3000,2, 0,0, 1, ,A 3000,3, 0,0, 1, ,A 3000,4, 0,0, 1, ,A 3000,5, 0,0, 1, ,A 3000,6, 0,0, 1, ,A 3000,7, 0,0, 1, ,A 3000,8, 0,0, 1, ,A 3000,9, 0,0, 1, ,A 3000,10, 0,0, 1, ,A 3000,11, 0,0, 2, ,A ; Blue DM flash (front) [Begin action 3010] 3010,0, 0,0, 1, ,A 3010,1, 0,0, 1, ,A 3010,2, 0,0, 1, ,A 3010,3, 0,0, 1, ,A 3010,4, 0,0, 1, ,A 3010,5, 0,0, 1, ,A 3010,6, 0,0, 1, ,A 3010,7, 0,0, 1, ,A 3010,8, 0,0, 1, ,A 3010,9, 0,0, 1, ,A 3010,10, 0,0, 1, ,A 3010,11, 0,0, 1, ,A 3010,12, 0,0, 1, ,A 3010,13, 0,0, 1, ,A 3010,14, 0,0, 1, ,A 3010,15, 0,0, 2, ,A ; Red SDM flash (back) [Begin action 3020] 3020,0, 0,0, 1, ,A 3020,1, 0,0, 1, ,A 3020,2, 0,0, 1, ,A 3020,3, 0,0, 1, ,A 3020,4, 0,0, 1, ,A 3020,5, 0,0, 1, ,A 3020,6, 0,0, 1, ,A 3020,7, 0,0, 1, ,A 3020,8, 0,0, 1, ,A 3020,9, 0,0, 1, ,A 3020,10, 0,0, 1, ,A 3020,11, 0,0, 2, ,A ; Red SDM flash (front) [Begin action 3030] 3030,0, 0,0, 1, ,A 3030,1, 0,0, 1, ,A 3030,2, 0,0, 1, ,A 3030,3, 0,0, 1, ,A 3030,4, 0,0, 1, ,A 3030,5, 0,0, 1, ,A 3030,6, 0,0, 1, ,A 3030,7, 0,0, 1, ,A 3030,8, 0,0, 1, ,A 3030,9, 0,0, 1, ,A 3030,10, 0,0, 1, ,A 3030,11, 0,0, 1, ,A 3030,12, 0,0, 1, ,A 3030,13, 0,0, 1, ,A 3030,14, 0,0, 1, ,A 3030,15, 0,0, 2, ,A ; Guard cancel flash [Begin action 3040] 3010,7, 0,0, 2, ,A 3010,8, 0,0, 1, ,A 3010,9, 0,0, 1, ,A 3010,10, 0,0, 1, ,A 3010,11, 0,0, 1, ,A 3010,12, 0,0, 1, ,A 3010,13, 0,0, 1, ,A 3010,14, 0,0, 1, ,A 3010,15, 0,0, 2, ,A ; Small hit [Begin action 3100] 3100,0, 0,0, 1, ,A1 3100,1, 0,0, 2, ,A1 3100,2, 0,0, 2, ,A1 3100,3, 0,0, 2, ,A1 3100,4, 0,0, 2, ,A1 3100,5, 0,0, 2, ,A1 3100,6, 0,0, 1, ,A1 3100,7, 0,0, 1, ,A1 3100,8, 0,0, 1, ,A1 ; Medium hit [Begin action 3110] 3110,0, 0,0, 1, ,A1 3110,1, 0,0, 2, ,A1 3110,2, 0,0, 2, ,A1 3110,3, 0,0, 2, ,A1 3110,4, 0,0, 2, ,A1 3110,5, 0,0, 2, ,A1 3110,6, 0,0, 1, ,A1 3110,7, 0,0, 1, ,A1 3110,8, 0,0, 1, ,A1 ; Big hit [Begin action 3120] 3120,0, 0,0, 3, ,A1 3120,1, 0,0, 2, ,A1 3120,2, 0,0, 2, ,A1 3120,3, 0,0, 2, ,A1 3120,4, 0,0, 2, ,A1 3120,5, 0,0, 1, ,A1 3120,6, 0,0, 1, ,A1 3120,7, 0,0, 2, ,A1 ; DM hit [Begin action 3130] 3130,0, 0,0, 1, ,A1 3130,1, 0,0, 1, ,A1 3130,2, 0,0, 1, ,A1 3130,3, 0,0, 1, ,A1 3130,4, 0,0, 1, ,A1 3130,5, 0,0, 1, ,A1 3130,6, 0,0, 1, ,A1 3130,7, 0,0, 1, ,A1 3130,8, 0,0, 1, ,A1 3130,9, 0,0, 2, ,A1 ; DM Hit B [Begin action 3140] 3140,0, 0,0, 2, ,A1 3140,1, 0,0, 2, ,A1 3140,2, 0,0, 2, ,A1 3140,3, 0,0, 2, ,A1 3140,4, 0,0, 2, ,A1 3140,5, 0,0, 2, ,A1 3140,6, 0,0, 2, ,A1 3140,7, 0,0, 1, ,A1 3140,8, 0,0, 1, ,A1 3140,9, 0,0, 1, ,A1 ; Small guard [Begin action 3150] 3150,0, 0,0, 1, ,A1 3150,1, 0,0, 1, ,A1 3150,2, 0,0, 2, ,A1 3150,3, 0,0, 2, ,A1 3150,4, 0,0, 2, ,A1 3150,5, 0,0, 2, ,A1 3150,6, 0,0, 2, ,A1 ; Big guard [Begin action 3160] 3160,0, 0,0, 1, ,A1 3160,1, 0,0, 1, ,A1 3160,2, 0,0, 2, ,A1 3160,3, 0,0, 2, ,A1 3160,4, 0,0, 2, ,A1 3160,5, 0,0, 2, ,A1 3160,6, 0,0, 2, ,A1 ; Special guard [Begin action 3170] 3170,0, 0,0, 1, ,A1 3170,1, 0,0, 1, ,A1 3170,2, 0,0, 2, ,A1 3170,3, 0,0, 2, ,A1 3170,4, 0,0, 2, ,A1 3170,5, 0,0, 2, ,A1 3170,6, 0,0, 2, ,A1 3170,7, 0,0, 2, ,A1 ; Big spark [Begin action 3200] 3200,0, 0,0, 1 3200,1, 0,0, 1 3200,2, 0,0, 1 3200,3, 0,0, 1 3200,4, 0,0, 1 3200,5, 0,0, 1 ; Small spark [Begin action 3210] 3210,0, 0,0, 1 3210,1, 0,0, 1 3210,2, 0,0, 1 3210,3, 0,0, 1 3210,4, 0,0, 1 3210,5, 0,0, 1 ; Standing hit high (light) [Begin action 5000] Clsn2: 2 Clsn2[0] = -16,-88, 15, -1 Clsn2[1] = -16,-85, 7,-108 5000, 0, 0,0, 1 Clsn2: 2 Clsn2[0] = -16, -1, 15,-72 Clsn2[1] = 3,-61,-36,-100 5000,10, 0,0, 4 ; Standing hit high (medium) [Begin action 5001] Clsn2: 2 Clsn2[0] = -16,-88, 15, -1 Clsn2[1] = -16,-85, 7,-108 5000, 0, 0,0, 2 Clsn2: 2 Clsn2[0] = -16, -1, 15,-72 Clsn2[1] = 3,-61,-36,-100 5000,10, 0,0, 4 ; Standing hit high (hard) [Begin action 5002] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-64 Clsn2[1] = -44,-45, 3,-92 5000,20, 0,0, 1 5000,30, 0,0, 4 ; Standing recover high (light) [Begin action 5005] Clsn2: 2 Clsn2[0] = -16, -1, 15,-72 Clsn2[1] = 3,-61,-36,-100 5000,10, 0,0, 4 Clsn2: 2 Clsn2[0] = -16,-88, 15, -1 Clsn2[1] = -16,-85, 7,-108 5000, 0, 0,0, -1 ; Standing recover high (medium) [Begin action 5006] Clsn2: 2 Clsn2[0] = -16, -1, 15,-72 Clsn2[1] = 3,-61,-36,-100 5000,10, 0,0, 5 Clsn2: 2 Clsn2[0] = -16,-88, 15, -1 Clsn2[1] = -16,-85, 7,-108 5000, 0, 0,0, -1 ; Standing recover high (hard) [Begin action 5007] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-64 Clsn2[1] = -44,-45, 3,-92 5000,30, 0,0, 4 5000,20, 0,0, 4 Clsn2: 2 Clsn2[0] = -16, -1, 15,-72 Clsn2[1] = 3,-61,-36,-100 5000,10, 0,0, 4 Clsn2: 2 Clsn2[0] = -16,-88, 15, -1 Clsn2[1] = -16,-85, 7,-108 5000, 0, 0,0, -1 ; Standing hit low (light) [Begin action 5010] Clsn2: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = 27,-101, -4,-69 5010, 0, 0,0, 1 Clsn2: 2 Clsn2[0] = -16, -1, 15,-72 Clsn2[1] = -12,-96, 27,-57 5010,10, 0,0, 4 ; Standing hit low (medium) [Begin action 5011] Clsn2: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = 27,-101, -4,-69 5010, 0, 0,0, 2 Clsn2: 2 Clsn2[0] = -16, -1, 15,-72 Clsn2[1] = -12,-96, 27,-57 5010,10, 0,0, 4 ; Standing hit low (hard) [Begin action 5012] Clsn2: 2 Clsn2[0] = -16,-64, 15, -1 Clsn2[1] = -12,-53, 27,-92 5010,20, 0,0, 1 Clsn2: 2 Clsn2[0] = -16, -1, 15,-64 Clsn2[1] = -36,-37, 19,-84 5010,30, 0,0, 4 ; Standing recover low (light) [Begin action 5015] Clsn2: 2 Clsn2[0] = -16, -1, 15,-72 Clsn2[1] = -12,-96, 27,-57 5010,10, 0,0, 4 Clsn2: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = 27,-101, -4,-69 5010, 0, 0,0, -1 ; Standing recover low (medium) [Begin action 5016] Clsn2: 2 Clsn2[0] = -16, -1, 15,-72 Clsn2[1] = -12,-96, 27,-57 5010,10, 0,0, 5 Clsn2: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = 27,-101, -4,-69 5010, 0, 0,0, -1 ; Standing recover low (hard) [Begin action 5017] Clsn2: 2 Clsn2[0] = -16, -1, 15,-64 Clsn2[1] = -36,-37, 19,-84 5010,30, 0,0, 4 Clsn2: 2 Clsn2[0] = -16,-64, 15, -1 Clsn2[1] = -12,-53, 27,-92 5010,20, 0,0, 4 Clsn2: 2 Clsn2[0] = -16, -1, 15,-72 Clsn2[1] = -12,-96, 27,-57 5010,10, 0,0, 4 Clsn2: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = 27,-101, -4,-69 5010, 0, 0,0, -1 ; Crouching hit (light) [Begin action 5020] Clsn2: 1 Clsn2[0] = -16, -1, 15,-72 5020, 0, 0,0, 1 Clsn2: 2 Clsn2[0] = -16,-48, 15, -1 Clsn2[1] = -44,-76, -5,-37 5020,10, 0,0, 4 ; Crouching hit (medium) [Begin action 5021] Clsn2: 1 Clsn2[0] = -16, -1, 15,-72 5020, 0, 0,0, 2 Clsn2: 2 Clsn2[0] = -16,-48, 15, -1 Clsn2[1] = -44,-76, -5,-37 5020,10, 0,0, 4 ; Crouching hit (hard) [Begin action 5022] Clsn2: 2 Clsn2[0] = -16,-48, 15, -1 Clsn2[1] = -52,-72, 3,-25 5020,20, 0,0, 1 Clsn2: 2 Clsn2[0] = -16, -1, 15,-48 Clsn2[1] = -60,-17, -5,-64 5020,30, 0,0, 4 ; Crouching recover (light) [Begin action 5025] Clsn2: 2 Clsn2[0] = -16,-48, 15, -1 Clsn2[1] = -44,-76, -5,-37 5020,10, 0,0, 4 Clsn2: 1 Clsn2[0] = -16, -1, 15,-72 5020, 0, 0,0, -1 ; Crouching recover (medium) [Begin action 5026] Clsn2: 2 Clsn2[0] = -16,-48, 15, -1 Clsn2[1] = -44,-76, -5,-37 5020,10, 0,0, 5 Clsn2: 1 Clsn2[0] = -16, -1, 15,-72 5020, 0, 0,0, -1 ; Crouching recover (hard) [Begin action 5027] Clsn2: 2 Clsn2[0] = -16, -1, 15,-48 Clsn2[1] = -60,-17, -5,-64 5020,30, 0,0, 4 Clsn2: 2 Clsn2[0] = -16,-48, 15, -1 Clsn2[1] = -52,-72, 3,-25 5020,20, 0,0, 4 Clsn2: 2 Clsn2[0] = -16,-48, 15, -1 Clsn2[1] = -44,-76, -5,-37 5020,10, 0,0, 4 Clsn2: 1 Clsn2[0] = -16, -1, 15,-72 5020, 0, 0,0, -1 ; Hit back [Begin action 5030] Clsn2: 1 Clsn2[0] = 27,-37,-28,-92 5030,0, 0,0, 8 ; Air recover [Begin action 5040] Clsn2: 1 Clsn2[0] = 27,-37,-28,-92 5030,10, 0,0, 3 Clsn2default: 1 Clsn2[0] = -16,-104, 15,-33 42, 3, 0,0, 4 42, 4, 0,0, 4 42, 5, 0,0, 4 42, 6, 0,0, 4 42, 7, 0,0, -1 ; Air fall [Begin action 5050] Clsn2default: 1 Clsn2[0] = 27,-37,-28,-92 5030,10, 0,0, 2 5030,30, 0,0, 3 5030,35, 0,0, -1 ; Hit up [Begin action 5051] Clsn2: 1 Clsn2[0] = 27,-37,-28,-92 5030,10, 0,0, -1 ; Hit up diagonal [Begin action 5052] Clsn2default: 1 Clsn2[0] = 27,-37,-28,-92 5052,0, 0,0, 3 5052,1, 0,0, 3 5052,2, 0,0, 3 5052,3, 0,0, 3 ; Hit up (coming down) [Begin action 5061] Clsn2default: 1 Clsn2[0] = 27,-37,-28,-92 5030,30, 0,0, 3 5060,10, 0,0, -1 ; Hit up (coming down) [Begin action 5062] Clsn2default: 1 Clsn2[0] = 27,-37,-28,-92 5030,30, 0,0, 3 5060,10, 0,0, -1 ; Tripped [Begin action 5070] Clsn2default: 1 Clsn2[0] = 27,-37,-28,-92 5070,30, 0,0, 9 5030,30, 0,0, 5 5030,35, 0,0, 5 Clsn2: 1 Clsn2[0] = -32, 0, 31,-32 5040, 0, 0,0, -1 ; Hit while down [Begin action 5080] Clsn2default: 1 Clsn2[0] = -32, 0, 31,-32 5040,20, 0,0, 1 5040,10, 0,0, -1 ; Hit while down (facing down) [Begin action 5081] Clsn2default: 1 Clsn2[0] = -32, 0, 31,-32 5161,0, 0,0, 1 5111,0, 0,0, -1 ; Hit while down (facing down) [Begin action 5082] Clsn2default: 1 Clsn2[0] = -32, 0, 31,-32 5161,0, 0,0, 1 5111,0, 0,0, -1 ; Hit up while down [Begin action 5090] Clsn2: 1 Clsn2[0] = -32, 0, 31,-32 5160,0, 0,-10, -1 ; Hit ground [Begin action 5100] Clsn2: 1 Clsn2[0] = -32, 0, 31,-32 5040,0, 0,0, 3 ; Hit ground (facing down) [Begin action 5101] Clsn2: 1 Clsn2[0] = -32, 0, 31,-32 5030,50, 0,0, 2 ; Hit ground (facing down) [Begin action 5102] Clsn2: 1 Clsn2[0] = -32, 0, 31,-32 5030,50, 0,0, 2 ; Lie down [Begin action 5110] Clsn2: 1 Clsn2[0] = -32, 0, 31,-32 5040,10, 0,0, 1 ; Lie down (facing down) [Begin action 5111] Clsn2: 1 Clsn2[0] = -32, 0, 31,-32 5111,0, 0,0, 2 ; Lie down (facing down) [Begin action 5112] Clsn2: 1 Clsn2[0] = -32, 0, 31,-32 5111,0, 0,0, 2 ; Get up [Begin action 5120] Clsn2default: 1 Clsn2[0] = -32, 0, 31,-32 5120,0, 0,0, 4 5120,1, 0,0, 5 5120,2, 0,0, 5 11, 0, 0,0, 5 10, 1, 0,0, 5 10, 0, 0,0, 7 ; Get up (from facing down) [Begin action 5121] Clsn2default: 1 Clsn2[0] = -32, 0, 31,-32 5121,0, 0,0, 4 5121,1, 0,0, 5 11, 0, 0,0, 5 10, 1, 0,0, 5 10, 0, 0,0, 7 ; Get up (from facing down) [Begin action 5122] Clsn2default: 1 Clsn2[0] = -32, 0, 31,-32 5121,0, 0,0, 4 5121,1, 0,0, 5 11, 0, 0,0, 5 10, 1, 0,0, 5 10, 0, 0,0, 7 ; Lie dead [Begin action 5140] Clsn2: 1 Clsn2[0] = -32, 0, 31,-32 5040,10, 0,0, 1 ; Lie dead (facing down) [Begin action 5141] Clsn2: 1 Clsn2[0] = -32, 0, 31,-32 5111,0, 0,0, 1 ; Lie dead (facing down) [Begin action 5142] Clsn2: 1 Clsn2[0] = -32, 0, 31,-32 5111,0, 0,0, 1 ; Bounce [Begin action 5160] Clsn2: 1 Clsn2[0] = -32, 0, 31,-32 5160,0, 0,-20, -1 ; Bounce (facing down) [Begin action 5161] Clsn2default: 1 Clsn2[0] = -32, 0, 31,-32 5060,10, 0,-10, 3 5161, 0, 0,-10, 4 5161, 1, 0,-10, -1 ; Bounce (facing down) [Begin action 5162] Clsn2default: 1 Clsn2[0] = -32, 0, 31,-32 5060,10, 0,-10, 3 5161, 0, 0,-10, 4 5161, 1, 0,-10, -1 ; Hit ground from bounce [Begin action 5170] Clsn2: 1 Clsn2[0] = -32, 0, 31,-32 5040,10, 0,0, 3 ; Hit ground from bounce (facing down) [Begin action 5171] Clsn2: 1 Clsn2[0] = -32, 0, 31,-32 5111,0, 0,0, 2 ; Hit ground from bounce (facing down) [Begin action 5172] Clsn2: 1 Clsn2[0] = -32, 0, 31,-32 5111,0, 0,0, 2 ; Fall recovery near ground [Begin action 5200] Clsn2: 1 Clsn2[0] = -16,-104, 15,-33 41,3, 0,0, -1 ; Fall recovery [Begin action 5210] Clsn2default: 1 Clsn2[0] = -16,-104, 15,-33 42, 3, 0,0, 4 42, 4, 0,0, 4 42, 5, 0,0, 4 42, 6, 0,0, 4 42, 7, 0,0, -1 ; Dizzy [Begin action 5300] Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = 16,-73, 39,-96 5300,0, 0,0, 6 Clsn2: 2 Clsn2[0] = -12, -1, 19,-64 Clsn2[1] = 8,-53, 39,-84 5300,1, 0,0, 6 Clsn2default: 2 Clsn2[0] = -12, -1, 19,-56 Clsn2[1] = 4,-76, 35,-45 5300,2, 0,0, 6 5300,3, 0,0, -1 ; Getting hit by Blue Mary's "Spider" [Begin Action 5900] 5000, 0, 0,0, 3 5000, 0, 0,0, 4 5000, 0, 0,0, 4 5000, 0, 0,0, 5 5000, 0, 0,0, 7 5000, 0, 0,0, 6 5000, 0, 0,0, 6 5000,10, 0,0, 5 5000,10, 0,0, 4 5010,10, 0,0, 4 5041, 0, 0,0, 3, VH 5031, 0, 0,0, 4, VH 5011,10, 0,0, 4, VH 5900, 0, 0,0, 4 5900, 0, 0,0, 5 5900, 0, 0,0, 9 5900, 0, 0,0, 6 5900, 1, 0,0, 5 5900, 2, 0,0, 4 5900, 2, 0,0, -1 ; Getting hit by Blue Mary's "Clutch" [Begin action 5910] 5010,0, 0,0, 3 5010,0, 0,0, 5 5010,10,0,0, 5 5010,20,0,0, 5 5011,10,0,0, 5 5031,10,0,0, 5, HV 5031, 0,0,0, 5, HV 5011,20,0,0, 5, HV 5040, 0,0,0, 5 5910, 0,0,0, 5 5910, 0,0,0, 4 5910, 1,0,0, 6 5910, 1,0,0, 4 5910, 2,0,0, 11 5910, 2,0,0, 5 5910, 2,0,0, 5 5910, 2,0,0, 17 ; Orochi stance [Begin action 6000] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-108, 11,-85 2000, 0, 0,0, 25 2000, 1, 0,0, 7 2000, 2, 0,0, 7 2000, 3, 0,0, 7 2000, 4, 0,0, 25 2000, 3, 0,0, 7 2000, 2, 0,0, 7 2000, 1, 0,0, 7 2000, 0, 0,0, 25 2000, 1, 0,0, 7 2000, 2, 0,0, 7 2000, 3, 0,0, 7 2000, 4, 0,0, 25 2000, 3, 0,0, 7 2000, 2, 0,0, 7 2000, 1, 0,0, 7 2000, 0, 0,0, 25 2000, 5, 0,0, 5 2000, 6, 0,0, 5 2000, 7, 0,0, 5 2000, 8, 0,0, 5 2000, 9, 0,0, 5 2000,10, 0,0, 5 2000,11, 0,0, 5 2000,12, 0,0, 5 2000,13, 0,0, 5 2000,14, 0,0, 5 2000,15, 0,0, 5 2000,16, 0,0, 5 2000,17, 0,0, 5 6000, 0, 0,0, 5 6000, 1, 0,0, 5 6000, 2, 0,0, 5 6000, 3, 0,0, 11 2000,23, 0,0, 5 2000,24, 0,0, 5 2000,25, 0,0, 5 2000,26, 0,0, 5 2000,27, 0,0, 5 2000,28, 0,0, 5 6000, 4, 0,0, 5 6000, 5, 0,0, 5 6000, 6, 0,0, 5 2000,29, 0,0, 5 6000, 7, 0,0, 5 6000, 8, 0,0, 5 6000, 9, 0,0, 5 6000,10, 0,0, 5 6000,11, 0,0, 5 6000,12, 0,0, 5 6000,13, 0,0, 5 ; Orochi stance lightning [Begin action 6001] 6001,0, 0,0, 3 6001,1, 0,0, 2 6001,2, 0,0, 2 6001,3, 0,0, 2 6001,4, 0,0, 3 ; Orochi stance lightning [Begin action 6002] 6002,0, 0,0, 3 6002,1, 0,0, 2 6002,2, 0,0, 3 ; Orochi stance lightning [Begin action 6003] 6003,0, 0,0, 3 6003,1, 0,0, 3 6003,2, 0,0, 3 6003,3, 0,0, 3 6003,4, 0,0, 3 ; Orochi stance lightning [Begin action 6004] 6004,0, 0,0, 3 6004,1, 0,0, 3 6004,2, 0,0, 3 6004,3, 0,0, 3 6004,4, 0,0, 3 ; Orochi win A [Begin action 6181] 2000,0, 0,0, 13 6181,0, 0,0, 7 6181,1, 0,0, 17 6181,2, 0,0, 5 6181,3, 0,0, 5 6181,4, 0,0, 5 6181,5, 0,0, 5 6181,6, 0,0, 5 6181,7, 0,0, 5 6181,8, 0,0, 85 6181,9, 0,0, -1 ; Orochi taunt [Begin action 6195] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-108, 11,-85 6195,0, 0,0, 6 6195,1, 0,0, 6 6195,2, 0,0, 9 6195,3, 0,0, 6 6195,4, 0,0, 6 6195,5, 0,0, 7 6195,6, 0,0, 25 6195,4, 0,0, 7 6195,3, 0,0, 7 6195,1, 0,0, 7 6195,0, 0,0, 8 ; Light Shajitsu no odori (start) [Begin action 7000] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 1000,0, 0,0, 1 1000,1, 0,0, 2 1010,0, 0,0, 2 Clsn2: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -28,-85, -5,-108 1010,1, 0,0, 2 Clsn2: 2 Clsn2[0] = -16,-21, 15,-84 Clsn2[1] = -24,-77, -1,-100 7000,0, 0,0, 2 Clsn2: 2 Clsn2[0] = -16,-21, 15,-84 Clsn2[1] = -24,-85, -1,-108 7000,1, 0,0, 3 ; Light Shajitsu no odori (in the air) [Begin action 7010] Clsn2default: 2 Clsn2[0] = -28,-104, 3,-57 Clsn2[1] = 0,-80, 31,-33 1010,5, 0,0, 2 Clsn1: 1 Clsn1[0] = 24,-13, 55,-52 7010,0, 0,0, 3 7010,1, 0,0, 3 Clsn1: 1 Clsn1[0] = 24,-13, 55,-52 1010,2, 0,0, 3 1010,3, 0,0, 3 Clsn1: 1 Clsn1[0] = 24,-13, 55,-52 1010,4, 0,0, 3 1010,5, 0,0, 3 Clsn1: 1 Clsn1[0] = 24,-13, 55,-52 7010,0, 0,0, 3 7010,1, 0,0, 3 Clsn1: 1 Clsn1[0] = 24,-13, 55,-52 1010,2, 0,0, 3 1010,3, 0,0, -1 ; Shajitsu no odori electricity [Begin action 7015] 7015,0, 0,0, 1 7015,1, 0,0, 1 7015,2, 0,0, 1 7015,3, 0,0, 1 7015,4, 0,0, 1 7015,5, 0,0, 1 7015,6, 0,0, 1 7015,7, 0,0, 1 ; Light Shajitsu no odori (land) [Begin action 7020] Clsn2: 1 Clsn2[0] = 15,-33,-16,-104 1010, 6, 0,0, 2 Clsn2: 2 Clsn2[0] = -16,-88, 15, -1 Clsn2[1] = -24,-81, -1,-104 105, 0, 0,0, 4 Clsn2: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-85, 11,-108 260, 10, 0,0, 4 ; Hard Shajitsu no odori (start) [Begin action 7050] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 1000,0, 0,0, 2 1000,1, 0,0, 3 1010,0, 0,0, 3 Clsn2: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -28,-85, -5,-108 1010,1, 0,0, 3 Clsn2: 2 Clsn2[0] = -16,-21, 15,-84 Clsn2[1] = -24,-77, -1,-100 7000,0, 0,0, 3 Clsn2: 2 Clsn2[0] = -16,-21, 15,-84 Clsn2[1] = -24,-85, -1,-108 7000,1, 0,0, 4 ; Hard Shajitsu no odori (in the air) [Begin action 7060] Clsn2default: 2 Clsn2[0] = -28,-104, 3,-57 Clsn2[1] = 0,-80, 31,-33 1010,5, 0,0, 2 Clsn1: 1 Clsn1[0] = 24,-13, 55,-52 7010,0, 0,0, 3 7010,1, 0,0, 3 Clsn1: 1 Clsn1[0] = 24,-13, 55,-52 1010,2, 0,0, 3 1010,3, 0,0, 3 Clsn1: 1 Clsn1[0] = 24,-13, 55,-52 1010,4, 0,0, 3 1010,5, 0,0, 3 Clsn1: 1 Clsn1[0] = 24,-13, 55,-52 7010,0, 0,0, 3 7010,1, 0,0, 3 Clsn1: 1 Clsn1[0] = 24,-13, 55,-52 1010,2, 0,0, 3 1010,3, 0,0, -1 ; Hard Shajitsu no odori (land) [Begin action 7070] Clsn2: 1 Clsn2[0] = 15,-33,-16,-104 1010, 6, 0,0, 2 Clsn2: 2 Clsn2[0] = -16,-88, 15, -1 Clsn2[1] = -24,-81, -1,-104 105, 0, 0,0, 4 Clsn2: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-85, 11,-108 260, 10, 0,0, 4 ; Light Raijin no tsue (in the air) [Begin action 7100] Clsn2: 1 Clsn2[0] = -16,-33, 15,-104 7100, 0, 0,0, 1 Clsn2: 1 Clsn2[0] = -32,-49, 31,-80 7100, 1, 0,0, 2 Clsn2: 1 Clsn2[0] = -24,-41, 15,-88 7100, 2, 0,0, 2 Clsn2default: 1 Clsn2[0] = -24,-61, 15,-108 7100, 3, 0,0, 2 7100, 4, 0,0, 2 7100, 5, 0,0, 2 7100, 6, 0,0, 9 7100, 7, 0,0, 2 7100, 8, 0,0, 2 Clsn2: 1 Clsn2[0] = -16,-57, 23,-104 7100, 9, 0,0, 2 Clsn1: 2 Clsn1[0] = 0,-17, 47,-96 Clsn1[1] = 28, 3, 67,-92 Clsn2default: 1 Clsn2[0] = -16,-108, 15,-37 7100,10, 0,0, 2 Clsn1: 2 Clsn1[0] = 0,-17, 47,-96 Clsn1[1] = 28, 3, 67,-92 7100, 0, 0,0, 5 7100, 0, 0,0, -1 ; Raijin no tsue lightning [Begin action 7105] 7105,0, 0,0, 2 7105,1, 0,0, 2 7105,2, 0,0, 2 7105,3, 0,0, 2 7105,4, 0,0, 2 7105,5, 0,0, 2 7105,6, 0,0, 1 ; Light Raijin no tsue (land) [Begin action 7110] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -4,-77, 19,-100 40, 0, 0,0, 2 Clsn2: 2 Clsn2[0] = -16,-56, 15, -1 Clsn2[1] = 4,-53, 27,-76 1110,0, 0,0, 5 40, 0, 0,0, 4 ; Hard Raijin no tsue (in the air) [Begin action 7150] Clsn2: 1 Clsn2[0] = -16,-33, 15,-104 7100, 0, 0,0, 2 Clsn2: 1 Clsn2[0] = -32,-49, 31,-80 7100, 1, 0,0, 3 Clsn2: 1 Clsn2[0] = -24,-41, 15,-88 7100, 2, 0,0, 3 Clsn2default: 1 Clsn2[0] = -24,-61, 15,-108 7100, 3, 0,0, 3 7100, 4, 0,0, 3 7100, 5, 0,0, 3 7100, 6, 0,0, 9 7100, 7, 0,0, 2 7100, 8, 0,0, 2 Clsn2: 1 Clsn2[0] = -16,-57, 23,-104 7100, 9, 0,0, 2 Clsn1: 2 Clsn1[0] = 0,-17, 47,-96 Clsn1[1] = 28, 3, 67,-92 Clsn2default: 1 Clsn2[0] = -16,-108, 15,-37 7100,10, 0,0, 2 Clsn1: 2 Clsn1[0] = 0,-17, 47,-96 Clsn1[1] = 28, 3, 67,-92 7100, 0, 0,0, 5 7100, 0, 0,0, -1 ; Light Raijin no tsue (land) [Begin action 7160] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -4,-77, 19,-100 40, 0, 0,0, 2 Clsn2: 2 Clsn2[0] = -16,-56, 15, -1 Clsn2[1] = 4,-53, 27,-76 1110,0, 0,0, 7 40, 0, 0,0, 4 ; Mugetsu no raiun [Begin action 7200] Clsn2default: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-108, 11,-85 1020,6, 0,0, 1 7200,0, 0,0, 2 7200,1, 0,0, 2 7200,2, 0,0, 2 7200,3, 0,0, 2 Clsn2: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -4,-85, 19,-108 7200,4, 0,0, 2 Clsn2: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = 0,-81, 23,-104 7200,5, 0,0, 2 Clsn2default: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = 4,-77, 27,-100 7200,6, 0,0, 2 Clsn2: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = 8,-73, 31,-96 7200,7, 0,0, 9 7200,6, 0,0, 4 Clsn2: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = 0,-81, 23,-104 7200,5, 0,0, 4 Clsn2: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -4,-85, 19,-108 7200,4, 0,0, 4 Clsn2default: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-108, 11,-85 7200,3, 0,0, 4 7200,2, 0,0, 4 1020,6, 0,0, 5 ; Mugetsu no raiun (small energy) [Begin action 7210] 7210,0, 0,0, 2 7210,1, 0,0, 2 7210,2, 0,0, 2 7210,3, 0,0, 2 ; Mugetsu no raiun (projectile) [Begin action 7220] Clsn1default: 1 Clsn1[0] = -20,-100, 19,-61 Clsn2default: 1 Clsn2[0] = -28,-108, 27,-53 7220,0, 0,0, 2 7220,1, 0,0, 2 7220,2, 0,0, 2 7220,3, 0,0, 2 7220,0, 0,0, 2 7220,1, 0,0, 2 7220,2, 0,0, 2 7220,3, 0,0, 2 7220,0, 0,0, 2 7220,1, 0,0, 2 7220,2, 0,0, 2 7220,3, 0,0, 2 7220,0, 0,0, 2 7220,1, 0,0, 2 7220,2, 0,0, 2 7220,3, 0,0, 3 ; Mugetsu no raiun (projectile hit) [Begin action 7230] 7230,0, 0,0, 1 7230,1, 0,0, 2 7230,2, 0,0, 2 7230,3, 0,0, 2 7230,4, 0,0, 3 7230,5, 0,0, 8 ; Light Yatanagi no muchi [Begin action 7300] Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -8,-81, 15,-104 7300, 0, 0, 0, 1 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = -4,-81, 19,-104 7300, 1, 0, 0, 2 Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -12,-81, 11,-104 800, 6, -2,-1, 2 Clsn2default: 2 Clsn2[0] = -8, -1, 23,-80 Clsn2[1] = 0,-81, 23,-104 7300, 2, 0, 0, 2 7300, 3, 0, 0, 2 Clsn2default: 2 Clsn2[0] = -8, -1, 23,-80 Clsn2[1] = 4,-100, 35,-69 7300, 4, 0, 0, 2 7300, 5, 0, 0, 2 7300, 6, 0, 0, 1 Clsn1: 1 Clsn1[0] = 8,-65, 79,-88 7300, 6, 0, 0, 1 Clsn1: 1 Clsn1[0] = 8,-65, 79,-88 7300, 7, 0, 0, 3 Clsn1: 1 Clsn1[0] = 8,-65, 79,-88 7300, 8, 0, 0, 3 Clsn1: 1 Clsn1[0] = 8,-65, 79,-88 7300, 9, 0, 0, 1 7300, 9, 0, 0, 1 7300,10, 0, 0, 2 7300,11, 0, 0, 2 7300,12, 0, 0, 2 7300,13, 0, 0, 3 7300,14, 0, 0, 3 7300,15, 0, 0, 3 7300,16, 0, 0, 13 Clsn2default: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -12,-81, 11,-104 800, 6, -2,-1, 6 1020, 6, 0, 0, 3 ; Yatanagi no muchi blade [Begin action 7310] 7310,0, 0,0, 2 7310,1, 0,0, 2 7310,2, 0,0, 2 7310,3, 0,0, 2 7310,4, 0,0, 2 7310,5, 0,0, 2 7310,6, 0,0, 2 7310,7, 0,0, 3 ; Yatanagi no muchi projectile [Begin action 7320] Clsn1default: 1 Clsn1[0] = -20,-84, 19,-69 Clsn2default: 1 Clsn2[0] = -28,-92, 27,-61 7320,0, 0,0, 1 7320,1, 0,0, 1 7320,2, 0,0, 1 7320,3, 0,0, 1 7320,4, 0,0, 1 7320,5, 0,0, 1 7320,0, 0,0, 1 7320,1, 0,0, 1 7320,2, 0,0, 1 7320,3, 0,0, 1 7320,4, 0,0, 1 7320,5, 0,0, 1 7320,0, 0,0, 1 7320,1, 0,0, 1 7320,2, 0,0, 2 ; Yatanagi no muchi projectile hit [Begin action 7330] 7330, 0, 0,0, 1 7330, 1, 0,0, 2 7330, 2, 0,0, 2 7330, 3, 0,0, 2 7330, 4, 0,0, 2 7330, 5, 0,0, 2 7330, 6, 0,0, 2 7330, 7, 0,0, 2 7330, 8, 0,0, 2 7330, 9, 0,0, 2 7330,10, 0,0, 2 7330,11, 0,0, 2 7330,12, 0,0, 2 7330,13, 0,0, 3 ; Hard Yatanagi no muchi [Begin action 7350] Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -8,-81, 15,-104 7300, 0, 0, 0, 2 Clsn2: 2 Clsn2[0] = -12, -1, 19,-80 Clsn2[1] = -4,-81, 19,-104 7300, 1, 0, 0, 3 Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -12,-81, 11,-104 800, 6, -2,-1, 2 Clsn2default: 2 Clsn2[0] = -8, -1, 23,-80 Clsn2[1] = 0,-81, 23,-104 7300, 2, 0, 0, 2 7300, 3, 0, 0, 2 Clsn2default: 2 Clsn2[0] = -8, -1, 23,-80 Clsn2[1] = 4,-100, 35,-69 7300, 4, 0, 0, 2 7300, 5, 0, 0, 2 7300, 6, 0, 0, 1 Clsn1: 1 Clsn1[0] = 8,-65, 79,-88 7300, 6, 0, 0, 1 Clsn1: 1 Clsn1[0] = 8,-65, 79,-88 7300, 7, 0, 0, 3 Clsn1: 1 Clsn1[0] = 8,-65, 79,-88 7300, 8, 0, 0, 3 Clsn1: 1 Clsn1[0] = 8,-65, 79,-88 7300, 9, 0, 0, 1 7300, 9, 0, 0, 1 7300,10, 0, 0, 2 7300,11, 0, 0, 2 7300,12, 0, 0, 2 7300,13, 0, 0, 3 7300,14, 0, 0, 3 7300,15, 0, 0, 3 7300,16, 0, 0, 17 Clsn2default: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -12,-81, 11,-104 800, 6, -2,-1, 6 1020, 6, 0, 0, 3 ; DM Shukumei, gen'ei, shinshi (start) [Begin action 8000] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 1100,0, 0,0, 3 1100,1, 0,0, 4 1100,2, 0,0, 22 1110,0, 0,0, 3 620, 1, 0,0, 2 620, 0, 0,0, 2 660, 1, 0,0, 2 670, 0, 0,0, 3 ; DM Shukumei, gen'ei, shinshi (attack) [Begin action 8010] Clsn2default: 1 Clsn2[0] = -48,-49, 63,-96 8010,1, 0,0, 1 8010,2, 0,0, 1 8010,3, 0,0, 1 Clsn1: 2 Clsn1[0] = -24,-57, 71,-88 Clsn1[1] = 28,-45, 75,-100 8010,0, 0,0, 1 ; DM Shukumei, gen'ei, shinshi (blast) [Begin action 8020] 8020,0, 0,0, 2 8020,1, 0,0, 2 8020,2, 0,0, 2 8020,3, 0,0, 2 ; DM Shukumei, gen'ei, shinshi (lightning) [Begin action 8025] 2010,0, 0,0, 2 2010,1, 0,0, 1 2010,2, 0,0, 1 2010,3, 0,0, 1 2010,4, 0,0, 1 2010,5, 0,0, 1 2010,6, 0,0, 1 2010,7, 0,0, 2 ; DM Shukumei, gen'ei, shinshi (landing) [Begin action 8030] Clsn2: 1 Clsn2[0] = -20,-53, 19,-100 670, 0, 0,0, 5 Clsn2default: 1 Clsn2[0] = -12,-33, 19,-104 660, 0, 0,0, 2 620, 0, 0,0, 2 620, 1, 0,0, 2 Clsn2default: 2 Clsn2[0] = -12, -1, 19,-56 Clsn2[1] = 13,-49, 36,-72 1100,0, 0,0, 3 1100,1, 0,0, 3 1100,2, 0,0, 3 Clsn2: 2 Clsn2[0] = -12, -1, 19,-56 Clsn2[1] = 0,-57, 23,-80 1110,0, 0,0, 5 Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -4,-77, 19,-100 40, 0, 0,0, 5 ; SDM Shukumei, gen'ei, shinshi (start) [Begin action 8050] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 1100,0, 0,0, 3 1100,1, 0,0, 4 1100,2, 0,0, 22 1110,0, 0,0, 2 620, 1, 0,0, 1 620, 0, 0,0, 1 670, 0, 0,0, 7 ; SDM Shukumei, gen'ei, shinshi (attack) [Begin action 8060] Clsn2default: 1 Clsn2[0] = -44,-49, 59,-96 8010,1, 0,0, 1 8010,2, 0,0, 1 8010,3, 0,0, 1 Clsn1: 2 Clsn1[0] = -28,-92, 75,-53 Clsn1[1] = 24,-37, 79,-108 8010,0, 0,0, 1 ; SDM Shukumei, gen'ei, shinshi (land) [Begin action 8080] Clsn2: 1 Clsn2[0] = -20,-53, 19,-100 670, 0, 0,0, 5 Clsn2default: 1 Clsn2[0] = -12,-33, 19,-104 660, 0, 0,0, 2 620, 0, 0,0, 2 620, 1, 0,0, 2 Clsn2default: 2 Clsn2[0] = -12, -1, 19,-56 Clsn2[1] = 13,-49, 36,-72 1100,0, 0,0, 5 1100,1, 0,0, 5 1100,2, 0,0, 5 Clsn2: 2 Clsn2[0] = -12, -1, 19,-56 Clsn2[1] = 0,-57, 23,-80 1110,0, 0,0, 6 Clsn2: 2 Clsn2[0] = -16, -1, 15,-80 Clsn2[1] = -4,-77, 19,-100 40, 0, 0,0, 5 ; SDM Shukumei, gen'ei, shinshi (clone A) [Begin action 8090] 670,0, -4, -4, 2, ,A1 670,0, -12,-12, 2, ,A1 670,0, -16,-16, 3, ,A1 ; SDM Shukumei, gen'ei, shinshi (clone B) [Begin action 8091] 670,0, -8, 8, 3, ,A1 670,0, -16,16, 4, ,A1 ; SDM Shukumei, gen'ei, shinshi (clone C) [Begin action 8095] 8010,1, -16,24, 1, ,A 8010,2, -16,24, 1, ,A 8010,3, -16,24, 1, ,A 8010,0, -16,24, 1, ,A ; SDM Shukumei, gen'ei, shinshi (clone D) [Begin action 8096] 8010,1, -16,-24, 1, ,A 8010,2, -16,-24, 1, ,A 8010,3, -16,-24, 1, ,A 8010,0, -16,-24, 1, ,A ; DM Ankoku raikohken [Begin action 8100] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 8100,0, 0, 0, 3 8100,1, 0, 0, 4 8100,2, 0, 0, 4 8100,3, 0, 0, 18 800, 0, -17,-1, 3 Clsn2: 2 Clsn2[0] = -24, -1, 7,-80 Clsn2[1] = -16,-65, 39,-96 800, 1, -16,-1, 49 Clsn2default: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-85, 11,-108 8100,4, 0, 0, 5 8100,5, 0, 0, 5 8100,6, 0, 0, 4 8100,7, 0, 0, 4 1020,6, 0, 0, 4 2000,0, 0, 0, 4 ; DM Ankoku raikohken ball of lightning [Begin action 8105] 8105,0, 0,0, 1, ,A1 8105,1, 0,0, 1, ,A1 8105,2, 0,0, 1, ,A1 8105,3, 0,0, 1, ,A1 8105,4, 0,0, 1, ,A1 8105,5, 0,0, 1, ,A1 8105,0, 0,0, 1, ,A1 8105,1, 0,0, 1, ,A1 8105,2, 0,0, 1, ,A1 8105,3, 0,0, 1, ,A1 8105,4, 0,0, 1, ,A1 8105,5, 0,0, 1, ,A1 8105,0, 0,0, 1, ,A1 8105,1, 0,0, 1, ,A1 8105,2, 0,0, 1, ,A1 8105,3, 0,0, 2, ,A1 ; DM Ankoku raikohken lightning [Begin action 8110] 8110,0, 0,0, 1, ,A1 8110,1, 0,0, 1, ,A1 8110,0, 0,0, 1, ,A1 8110,1, 0,0, 1, ,A1 8110,0, 0,0, 1, ,A1 8110,1, 0,0, 1, ,A1 8110,2, 0,0, 1, ,A1 8110,3, 0,0, 2, ,A1 ; DM Ankoku raikohken projectile A [Begin action 8120] Clsn1: 1 Clsn1[0] = 24,-41,103,-120 8120,0, 0,0, 1, ,A1 Clsn1: 1 Clsn1[0] = 24,-41,103,-120 8120,1, 0,0, 1, ,A1 Clsn1: 1 Clsn1[0] = 24,-41,103,-120 8120,2, 0,0, 1, ,A1 Clsn1: 1 Clsn1[0] = 24,-41,103,-120 8120,3, 0,0, 1, ,A1 Clsn1: 1 Clsn1[0] = 24,-41,103,-120 8120,4, 0,0, 1, ,A1 8120,5, 0,0, 1, ,A1 8120,6, 0,0, 1, ,A1 8120,7, 0,0, 1, ,A1 8120,8, 0,0, 2, ,A1 ; DM Ankoku raikohken projectile B [Begin action 8121] Clsn1: 1 Clsn1[0] = 24,-41,103,-120 8120,1, 0,0, 1, ,A1 Clsn1: 1 Clsn1[0] = 24,-41,103,-120 8120,2, 0,0, 1, ,A1 Clsn1: 1 Clsn1[0] = 24,-41,103,-120 8120,3, 0,0, 1, ,A1 Clsn1: 1 Clsn1[0] = 24,-41,103,-120 8120,4, 0,0, 1, ,A1 8120,5, 0,0, 1, ,A1 8120,6, 0,0, 1, ,A1 8120,7, 0,0, 1, ,A1 8120,8, 0,0, 2, ,A1 ; DM Ankoku raikohken projectile C [Begin action 8125] Clsn1: 1 Clsn1[0] = 24,-41,103,-120 8120,1, 0,0, 1, ,A1 Clsn1: 1 Clsn1[0] = 24,-41,103,-120 8120,2, 0,0, 1, ,A1 Clsn1: 1 Clsn1[0] = 24,-41,103,-120 8120,3, 0,0, 1, ,A1 Clsn1: 1 Clsn1[0] = 24,-41,103,-120 8120,4, 0,0, 1, ,A1 8120,5, 0,0, 1, ,A1 8120,6, 0,0, 1, ,A1 8120,7, 0,0, 1, ,A1 8120,8, 0,0, 1, ,A1 8120,9, 0,0, 2, ,A1 ; SDM Ankoku raikohken [Begin action 8150] Clsn2default: 1 Clsn2[0] = -16, -1, 15,-80 8100,0, 0, 0, 3 8100,1, 0, 0, 4 8100,2, 0, 0, 4 8100,3, 0, 0, 18 Clsn2: 2 Clsn2[0] = -24, -1, 7,-80 Clsn2[1] = 19,-69,-12,-100 800, 0, -17,-1, 3 Clsn2: 2 Clsn2[0] = -24, -1, 7,-80 Clsn2[1] = -16,-65, 39,-96 800, 1, -16,-1, 61 Clsn2default: 2 Clsn2[0] = -16, -1, 15,-88 Clsn2[1] = -12,-85, 11,-108 8100,4, 0, 0, 5 8100,5, 0, 0, 5 8100,6, 0, 0, 4 8100,7, 0, 0, 4 1020,6, 0, 0, 4 2000,0, 0, 0, 4 ; SDM Ankoku raikohken ball of lightning [Begin action 8155] 8155,0, 0,0, 1, ,A1 8155,1, 0,0, 1, ,A1 8155,2, 0,0, 1, ,A1 8155,3, 0,0, 1, ,A1 8155,4, 0,0, 1, ,A1 8155,5, 0,0, 1, ,A1 8155,0, 0,0, 1, ,A1 8155,1, 0,0, 1, ,A1 8155,2, 0,0, 1, ,A1 8155,3, 0,0, 1, ,A1 8155,4, 0,0, 1, ,A1 8155,5, 0,0, 1, ,A1 8155,0, 0,0, 1, ,A1 8155,1, 0,0, 1, ,A1 8155,2, 0,0, 1, ,A1 8155,3, 0,0, 2, ,A1 ; SDM Ankoku raikohken lightning [Begin action 8160] 8160,0, 0,0, 1, ,A1 8160,1, 0,0, 1, ,A1 8160,0, 0,0, 1, ,A1 8160,1, 0,0, 1, ,A1 8160,0, 0,0, 1, ,A1 8160,1, 0,0, 1, ,A1 8160,2, 0,0, 1, ,A1 8160,3, 0,0, 2, ,A1 ; SDM Ankoku raikohken projectile A [Begin action 8170] Clsn1: 1 Clsn1[0] = 24,-41,103,-120 8170,0, 0,0, 1, ,A1 Clsn1: 1 Clsn1[0] = 24,-41,103,-120 8170,1, 0,0, 1, ,A1 Clsn1: 1 Clsn1[0] = 24,-41,103,-120 8170,2, 0,0, 1, ,A1 Clsn1: 1 Clsn1[0] = 24,-41,103,-120 8170,3, 0,0, 1, ,A1 Clsn1: 1 Clsn1[0] = 24,-41,103,-120 8170,4, 0,0, 1, ,A1 8170,5, 0,0, 1, ,A1 8170,6, 0,0, 1, ,A1 8170,7, 0,0, 1, ,A1 8170,8, 0,0, 2, ,A1 ; SDM Ankoku raikohken projectile B [Begin action 8175] Clsn1: 1 Clsn1[0] = 24,-41,103,-120 8170,0, 0,0, 1, ,A1 Clsn1: 1 Clsn1[0] = 24,-41,103,-120 8170,1, 0,0, 1, ,A1 Clsn1: 1 Clsn1[0] = 24,-41,103,-120 8170,2, 0,0, 1, ,A1 Clsn1: 1 Clsn1[0] = 24,-41,103,-120 8170,3, 0,0, 1, ,A1 Clsn1: 1 Clsn1[0] = 24,-41,103,-120 8170,4, 0,0, 1, ,A1 8170,5, 0,0, 1, ,A1 8170,6, 0,0, 1, ,A1 8170,7, 0,0, 1, ,A1 8170,8, 0,0, 1, ,A1 8170,9, 0,0, 2, ,A1