; Standing animation [Begin action 000] Clsn2default: 2 Clsn2[0] = 15, 1,-21,-85 Clsn2[1] = -3,-86, 8,-97 0,0, 0,0, 5 0,1, 0,0, 5 Clsn2: 2 Clsn2[0] = -21, 1, 15,-82 Clsn2[1] = -3,-83, 8,-94 0,2, 0,0, 5 Clsn2default: 2 Clsn2[0] = -21, 1, 15,-79 Clsn2[1] = -3,-80, 8,-93 0,3, 0,0, 5 0,4, 0,0, 5 Clsn2default: 2 Clsn2[0] = 15, 1,-21,-85 Clsn2[1] = -3,-86, 8,-97 0,5, 0,0, 5 0,6, 0,0, 5 Clsn2: 2 Clsn2[0] = -21, 1, 15,-90 Clsn2[1] = -3,-91, 8,-101 0,7, 0,0, 5 ; Turning [Begin action 005] Clsn2default: 2 Clsn2[0] = 20,-86,-14, 1 Clsn2[1] = 14,-87, 3,-100 5,0, 0,0, 1 5,1, 0,0, 2 5,2, 0,0, 4 ; Turning while crouching [Begin action 006] Clsn2default: 2 Clsn2[0] = 22,-54,-12, 1 Clsn2[1] = 5,-55, 17,-67 6,0, 0,0, 1 6,1, 0,0, 2 6,2, 0,0, 3 ; Standing to crouching [Begin action 010] Clsn2: 2 Clsn2[0] = 17,-80,-17, 1 Clsn2[1] = 0,-81, 12,-93 10,0, 0,0, 1 Clsn2: 2 Clsn2[0] = 17,-51,-20, 1 Clsn2[1] = -2,-52, 10,-64 10,1, 0,0, 1 ; Crouching animation [Begin action 011] Clsn2: 2 Clsn2[0] = 17,-51,-20, 1 Clsn2[1] = -2,-52, 10,-64 11,0, 0,0, -1 ; Crouching to standing [Begin action 012] Clsn2: 2 Clsn2[0] = 17,-51,-20, 1 Clsn2[1] = -2,-52, 10,-64 12,0, 0,0, 1 Clsn2: 2 Clsn2[0] = 17,-80,-17, 1 Clsn2[1] = 0,-81, 12,-93 12,1, 0,0, 1 ; Walking forward [Begin action 020] Clsn2default: 2 Clsn2[0] = 11,-94,-23, 1 Clsn2[1] = 4,-95, -7,-107 20,0, 0,0, 6 20,1, 0,0, 6 20,2, 0,0, 6 Clsn2: 2 Clsn2[0] = -22,-85, 14, 1 Clsn2[1] = -4,-86, 7,-97 20,3, 0,0, 6 Clsn2: 2 Clsn2[0] = 11, 1,-22,-91 Clsn2[1] = -6,-92, 5,-103 20,4, 0,0, 6 Clsn2: 2 Clsn2[0] = 11, 1,-24,-97 Clsn2[1] = -7,-98, 5,-111 20,5, 0,0, 6 ; Walking backwards [Begin action 021] Clsn2: 2 Clsn2[0] = -25,-90, 8, 1 Clsn2[1] = -13,-91, -1,-103 21,0, 0,0, 6 Clsn2: 2 Clsn2[0] = 5,-95,-25, 1 Clsn2[1] = -13,-96, -1,-107 21,1, 0,0, 6 Clsn2default: 2 Clsn2[0] = -25, 1, 7,-97 Clsn2[1] = -13,-98, -1,-110 21,2, 0,0, 6 21,3, 0,0, 6 Clsn2default: 2 Clsn2[0] = -25, 1, 7,-90 Clsn2[1] = -13,-91, -1,-103 21,4, 0,0, 6 21,5, 0,0, 6 ; Start jumping [Begin action 040] Clsn2: 1 Clsn2[0] = -16,-69, 20, 0 40,0, 0,0, 4 ; Jumping upwards [Begin action 041] Clsn2: 1 Clsn2[0] = 18, 7, -9,-114 41,0, 0,0, 4 Clsn2default: 1 Clsn2[0] = -7,-115, 30,-39 41,1, 0,0, 4 41,2, 0,0, 4 41,3, 0,0, 7 41,4, 0,0, 4 41,5, 0,0, 4 Clsn2: 1 Clsn2[0] = 18, 7, -9,-114 41,6, 0,0, 4 ; Jumping forward [Begin action 042] Clsn2: 1 Clsn2[0] = -30,-114, -3, 7 42,0, 0,0, 4 Clsn2: 1 Clsn2[0] = -30,-106, 14,-20 42,1, 0,0, 7 Clsn2default: 1 Clsn2[0] = 12,-62,-34,-97 42,2, 0,0, 4 42,3, 0,0, 3 42,4, 0,0, 4 Clsn2default: 1 Clsn2[0] = -21,-109, 22,-37 42,5, 0,0, 4 42,6, 0,0, 4 Clsn2: 1 Clsn2[0] = -4,-107, 23, -6 42,7, 0,0, 6 ; Jumping backwards [Begin action 043] Clsn2default: 1 Clsn2[0] = -21,-105, 24,-31 43,0, 0,0, 7 43,1, 0,0, 4 Clsn2default: 1 Clsn2[0] = -30,-60, 16,-95 43,2, 0,0, 4 43,3, 0,0, 7 43,4, 0,0, 3 Clsn2default: 1 Clsn2[0] = -27,-103, 17,-17 43,5, 0,0, 4 43,6, 0,0, 6 ; Landing [Begin action 047] Clsn2: 1 Clsn2[0] = -16,-69, 20, 0 47,0, 0,0, 4 ; Running forward [Begin action 100] Clsn2: 1 Clsn2[0] = -12,-88, 33,-14 100,0, 0,0, 6 Clsn2default: 1 Clsn2[0] = 33, 0,-12,-85 100,1, 0,0, 6 100,2, 0,0, 6 Clsn2: 1 Clsn2[0] = -12,-88, 33,-14 100,3, 0,0, 6 100,4, 0,0, 6 100,5, 0,0, 6 ; Hop backwards [Begin action 105] Clsn2: 2 Clsn2[0] = 15,-80,-19, 1 Clsn2[1] = -2,-81, 10,-93 105,0, 0,0, 1 Clsn2: 2 Clsn2[0] = 10,-94,-22, 0 Clsn2[1] = -6,-95, 6,-107 105,1, 0,0, 17 Clsn2: 2 Clsn2[0] = -23,-89, 10, 1 Clsn2[1] = -11,-90, 1,-102 105,2, 0,0, -1 ; Start guarding (standing) [Begin action 120] Clsn2: 2 Clsn2[0] = 13,-81,-20, 1 Clsn2[1] = -5,-82, 8,-95 120,0, 0,0, 3 Clsn2: 1 Clsn2[0] = -34,-77, -4, 1 120,1, 0,0, 3 ; Start guarding (crouching) [Begin action 121] Clsn2default: 2 Clsn2[0] = 12, 1,-20,-51 Clsn2[1] = -4,-52, 5,-63 121,0, 0,0, 1 121,1, 0,0, 3 Clsn2: 2 Clsn2[0] = -27,-52, 2, 1 Clsn2[1] = -15,-53, -3,-62 121,2, 0,0, 2 ; Start guarding (air) [Begin action 122] Clsn2: 1 Clsn2[0] = -18,-113, 16,-48 122,0, 0,0, 3 ; Guarding (standing) [Begin action 130] Clsn2: 1 Clsn2[0] = -29,-79, 2, 1 130,0, 0,0, -1 ; Guarding (crouching) [Begin action 131] Clsn2: 1 Clsn2[0] = -21,-58, 9, 1 131,0, 0,0, -1 ; Guarding (air) [Begin action 132] Clsn2: 1 Clsn2[0] = -18,-113, 16,-48 122,1, 0,0, 5 ; Stop guarding (standing) [Begin action 140] Clsn2: 2 Clsn2[0] = 13,-81,-20, 1 Clsn2[1] = -5,-82, 8,-95 140,0, 0,0, 6 ; Stop guarding (crouching) [Begin action 141] Clsn2default: 2 Clsn2[0] = 12, 1,-20,-51 Clsn2[1] = -4,-52, 5,-63 141,0, 0,0, 3 141,1, 0,0, 5 ; Stop guarding (air) [Begin action 142] Clsn2: 1 Clsn2[0] = -18,-113, 16,-48 122,0, 0,0, 3 600,4, -10,0, -1 ; Guarding a hit (standing) [Begin action 150] Clsn2: 1 Clsn2[0] = -29,-79, 2, 1 130,0, 0,0, -1 ; Guarding a hit (crouching) [Begin action 151] Clsn2: 1 Clsn2[0] = -21,-58, 9, 1 131,0, 0,0, -1 ; Guarding a hit (air) [Begin action 152] Clsn2: 1 Clsn2[0] = -18,-113, 16,-48 122,1, 0,0, 5 ; Time over loss [Begin action 170] 170,0, 0,0, 6 170,1, 0,0, 6 170,2, 0,0, 6 170,3, 0,0, 6 170,4, 0,0, -1 ; Winning pose 1 [Begin action 181] 181,0, 0,0, 4 181,1, 0,0, 22 181,2, 0,0, 6 181,3, 0,0, 6 181,4, 0,0, 25 181,5, 0,0, 7 181,6, 0,0, 7 181,7, 0,0, 7 181,8, 0,0, -1 ; Winning pose 2 [Begin action 182] 182,0, 0,0, 5 182,1, 0,0, 9 182,2, 0,0, 5 182,3, 0,0, 57 182,4, 0,0, 7 182,5, 0,0, 7 182,6, 0,0, 7 182,7, 0,0, -1 ; Winning pose 3 [Begin action 183] 183,0, 0,0, 6 183,1, 0,0, 6 183,2, 0,0, 6 183,3, 0,0, 6 183,4, 0,0, 13 183,5, 0,0, 8 183,6, 0,0, 8 183,7, 0,0, 13 183,8, 0,0, 8 183,9, 0,0, 8 183,10, 0,0, 13 183,11, 0,0, 8 183,12, 0,0, 8 183,13, 0,0, 8 183,14, 0,0, 8 183,15, 0,0, 25 183,16, 0,0, 5 183,17, 0,0, -1 ; Winning pose 4 [Begin action 184] 184,0, 0,0, 5 184,1, 0,0, 9 184,2, 0,0, 8 184,3, 0,0, 6 184,4, 0,0, 8 184,5, 0,0, 6 184,6, 0,0, 8 184,7, 0,0, 6 184,8, 0,0, -1 ; Winning pose 5 [Begin action 185] 185,0, 0,0, 7 185,1, 0,0, 41 185,2, 0,0, 7 185,3, 0,0, -1 ; Winning pose 6 [Begin action 186] 195, 1, 0,0, 12, H 195, 2, 0,0, 6 , H 195, 3, 0,0, 7 , H 186, 0, 0,0, 17 186, 1, 0,0, 7 186, 2, 0,0, 13 186, 3, 0,0, 4 186, 4, 0,0, 3 186, 5, 0,0, 4 186, 2, 0,0, 5 186, 1, 0,0, 7 186, 0, 0,0, 10 186, 6, 0,0, 11 186, 7, 0,0, 8 186, 6, 0,0, 9 186, 7, 0,0, 6 186, 0, 0,0, 19 186, 8, 0,0, 5 186, 9, 0,0, 5 186,10, 0,0, -1 ; Winning pose 7 [Begin action 187] 182,0, 0 ,0, 5 182,1, 0 ,0, 9 182,2, 0 ,0, 5 182,3, 0 ,0, 49 182,4, 14,0, 6, H 187,0, 0 ,0, 5 187,1, 0 ,0, 5 187,2, 0 ,0, 6 187,3, 0 ,0, -1 ; Starting pose '98 [Begin action 190] 190,0, 0,0, 25 190,1, 0,0, 5 190,2, 0,0, 5 190,3, 0,0, 5 190,4, 0,0, 5 190,5, 0,0, 17 190,6, 0,0, 7 190,7, 0,0, 7 190,8, 0,0, 6 190,9, 0,0, 6 190,10, 0,0, 6 190,11, 0,0, 13 190,12, 0,0, 7 190,13, 0,0, 82 190,14, 0,0, 7 190,15, 0,0, 7 ; '99 intro [Begin action 191] 191,0, 0,0, 15 191,1, 0,0, 7 191,2, 0,0, 6 191,3, 0,0, 7 191,4, 0,0, 8 191,5, 0,0, 11 191,3, 0,0, 8 191,4, 0,0, 8 191,5, 0,0, 12 191,2, 0,0, 6 191,6, 0,0, 7 191,7, 0,0, 8 191,8, 0,0, 8 191,9, 0,0, 12 191,7, 0,0, 8 191,8, 0,0, 8 191,9, 0,0, 12 191,6, 0,0, 6 191,1, 0,0, 7 191,0, 0,0, 7 191,10, 0,0, 11 191,11, 0,0, 10 191,12, 0,0, 9 191,13, 0,0, 9 191,14, 0,0, 7 191,15, 0,0, 6 191,16, 0,0, 8 191,17, 0,0, 9 191,18, 0,0, 6 191,19, 0,0, 7 ; Jacket [Begin action 192] 192,0, 0,0, -1 ; Versus Kyo '99 intro [Begin action 193] 193, 0, 0,0, 2 193, 1, 0,0, 4 193, 2, 0,0, 7 193, 3, 0,0, 7 193, 4, 0,0, 7 193, 5, 0,0, 7 193, 6, 0,0, 6 193, 7, 0,0, 6 193, 8, 0,0, 6 193, 9, 0,0, 6 193, 7, 0,0, 5 193, 8, 0,0, 5 193, 9, 0,0, 5 193, 7, 0,0, 4 193, 8, 0,0, 4 193, 9, 0,0, 4 193, 7, 0,0, 3 193, 8, 0,0, 3 193, 9, 0,0, 18 193,10, 0,0, 53 193,11, 0,0, 11 193,12, 0,0, 7 193, 0, 0,0, 7 ; Taunt [Begin action 195] Clsn2default: 1 Clsn2[0] = -21,-101, 18, 0 195,0, 0,0, 3 195,1, 0,0, 4 195,2, 0,0, 4 195,3, 0,0, 4 Clsn2default: 1 Clsn2[0] = -32, 0, 5,-96 195,4, 0,0, 4 195,5, 0,0, 3 195,6, 0,0, 3 195,7, 0,0, 3 195,8, 0,0, 3 195,5, 0,0, 3 195,6, 0,0, 3 195,7, 0,0, 3 195,8, 0,0, 3 195,5, 0,0, 3 195,6, 0,0, 3 195,7, 0,0, 3 195,8, 0,0, 33 Clsn2default: 3 Clsn2[0] = -45,-108,-12,-58 Clsn2[1] = -27,-63, -6, 0 Clsn2[2] = -5,-61, 21,-30 195,9, 0,0, 3 195,10, 0,0, 3 195,11, 0,0, 3 195,12, 0,0, 3 195,9, 0,0, 3 195,13, 0,0, 17 Clsn2: 1 Clsn2[0] = -32, 0, 5,-96 195,8, 0,0, 4 Clsn2default: 1 Clsn2[0] = -21,-101, 18, 0 195,3, 0,0, 4 195,2, 0,0, 4 195,1, 0,0, 4 195,0, 0,0, 4 ; Taunt B [Begin action 196] Clsn2: 2 Clsn2[0] = -33,-98, 6, 1 Clsn2[1] = 7, 1, 23,-32 5000, 0, 0,0, 3 Clsn2: 2 Clsn2[0] = -46,-100,-12,-59 Clsn2[1] = -33,-58, 11, -2 5000,10, 0,0, 14 Clsn2: 2 Clsn2[0] = 11, -1,-28,-53 Clsn2[1] = -26,-54, 3,-98 720, 6, 0,0, 7 Clsn2: 2 Clsn2[0] = -20, -1, 14,-82 Clsn2[1] = -7,-83, 9,-99 196, 0, 0,0, 5 Clsn2default: 2 Clsn2[0] = -11, -1, 21,-78 Clsn2[1] = 1,-79, 18,-95 196, 1, 0,0, 11 196, 2, 0,0, 9 196, 3, 0,0, 11 196, 2, 0,0, 7 196, 3, 0,0, 7 196, 2, 0,0, 7 196, 3, 0,0, 7 196, 2, 0,0, 7 196, 3, 0,0, 7 196, 2, 0,0, 7 196, 3, 0,0, 7 196, 2, 0,0, 7 196, 3, 0,0, 7 196, 2, 0,0, 7 196, 3, 0,0, 7 196, 2, 0,0, 7 196, 3, 0,0, 7 196, 2, 0,0, 7 196, 3, 0,0, 7 196, 2, 0,0, 7 196, 3, 0,0, 7 196, 2, 0,0, 7 196, 3, 0,0, 7 196, 2, 0,0, 7 196, 3, 0,0, 7 196, 2, 0,0, 7 196, 3, 0,0, 7 196, 2, 0,0, 7 196, 3, 0,0, 7 Clsn2: 2 Clsn2[0] = -20, -1, 14,-82 Clsn2[1] = -7,-83, 9,-99 196, 0, 0,0, 7 ; Light punch [Begin action 200] Clsn2default: 2 Clsn2[0] = 28, 1,-10,-96 Clsn2[1] = -11, 1,-26,-27 200,0, 0,0, 4 Clsn1: 1 Clsn1[0] = 55,-78, 14,-90 200,1, 0,0, 4 200,2, 0,0, 5 ; Light punch (close) [Begin action 201] Clsn2default: 1 Clsn2[0] = 18,-96,-20, 1 201,0, 0,0, 3 Clsn1: 1 Clsn1[0] = 7,-100, 38,-64 Clsn2: 1 Clsn2[0] = 23, 1,-17,-96 201,1, 0,0, 4 201,2, 0,0, 5 ; Light kick [Begin action 210] Clsn2: 2 Clsn2[0] = 24, 1,-12,-98 Clsn2[1] = -13,-22,-33,-51 210,0, 0,0, 2 Clsn2: 1 Clsn2[0] = 28, 1, -7,-100 210,1, 0,0, 3 Clsn2default: 2 Clsn2[0] = 28, 1, -7,-100 Clsn2[1] = 29,-75, 55,-48 210,2, 0,0, 2 Clsn1: 1 Clsn1[0] = 25,-79, 91,-61 Clsn2: 2 Clsn2[0] = 11, 1, 35,-74 Clsn2[1] = -9,-99, 24,-61 210,3, 0,0, 6 210,4, 0,0, 2 Clsn2: 1 Clsn2[0] = 28, 1, -7,-100 210,5, 0,0, 4 Clsn2default: 1 Clsn2[0] = 18,-96,-20, 1 210,6, 0,0, 4 ; Light kick (close) [Begin action 211] Clsn2: 2 Clsn2[0] = 24, 1,-12,-98 Clsn2[1] = -13,-22,-33,-51 211,0, 0,0, 2 Clsn2default: 1 Clsn2[0] = 28, 1, -7,-100 211,1, 0,0, 3 Clsn1: 4 Clsn1[0] = 40,-56, 26,-71 Clsn1[1] = 54,-48, 37,-62 Clsn1[2] = 50,-52, 66,-38 Clsn1[3] = 63,-41, 86,-23 Clsn2: 2 Clsn2[0] = 36, 1, 15,-76 Clsn2[1] = 0,-103, 28,-63 211,2, 0,0, 4 211,3, 0,0, 4 ; Forward light kick [Begin action 215] Clsn2: 1 Clsn2[0] = 18,-96,-20, 1 215,0, 0,0, 3 Clsn2: 1 Clsn2[0] = 39, 1, 1,-99 215,1, 0,0, 4 Clsn2: 2 Clsn2[0] = 12,-93, 39, 1 Clsn2[1] = 25,-102, 55,-58 215,2, 0,0, 4 Clsn1: 1 Clsn1[0] = 37,-127, 60,-54 Clsn2: 2 Clsn2[0] = 13,-99, 42, 1 Clsn2[1] = 25,-108, 51,-58 215,3, 0,0, 7 Clsn2: 5 Clsn2[0] = 30, 1, 54,-71 Clsn2[1] = 18,-105, 50,-61 Clsn2[2] = 51,-83, 65,-68 Clsn2[3] = 62,-80, 79,-96 Clsn2[4] = 77,-93, 93,-113 215,4, 0,0, 3 Clsn1: 1 Clsn1[0] = 53,-78,101,-56 Clsn2: 2 Clsn2[0] = 15,-99, 52,-56 Clsn2[1] = 30, 1, 52,-55 215,5, 0,0, 7 Clsn2: 1 Clsn2[0] = 7,-99, 45, 1 215,6, 0,0, 6 Clsn2: 1 Clsn2[0] = 3,-101, 38, 1 215,7, 0,0, 6 ; Hard punch [Begin action 220] Clsn2default: 2 Clsn2[0] = 26, 1, -6,-101 Clsn2[1] = -7, 1,-23,-41 220,0, 0,0, 3 220,1, 0,0, 3 220,2, 0,0, 3 Clsn2: 4 Clsn2[0] = 38, 1, 10,-82 Clsn2[1] = 21,-67, 52,-94 Clsn2[2] = 9,-44,-12,-26 Clsn2[3] = -28,-33, -9,-15 220,3, 0,0, 3 Clsn1: 3 Clsn1[0] = 55,-69, 70,-54 Clsn1[1] = 65,-58, 78,-45 Clsn1[2] = 72,-48, 82,-36 Clsn2: 3 Clsn2[0] = 47, 1, 31,-50 Clsn2[1] = -16,-57, 30,-44 Clsn2[2] = 31,-86, 65,-51 220,4, 0,0, 3 Clsn2default: 2 Clsn2[0] = 23,-90, 78,-44 Clsn2[1] = 56, 1, 39,-43 220,5, 0,0, 4 220,6, 0,0, 5 Clsn2: 2 Clsn2[0] = 35,-37, 52, 2 Clsn2[1] = -17,-78, 81,-38 220,7, 0,0, 4 Clsn2: 4 Clsn2[0] = 67,-45, 23,-84 Clsn2[1] = 31,-44, 52, 1 Clsn2[2] = 22,-59, 2,-40 Clsn2[3] = -14,-43, 4,-23 220,8, 0,0, 4 Clsn2: 3 Clsn2[0] = 57, 2, 22,-98 Clsn2[1] = 3,-29, 21,-49 Clsn2[2] = 9,-11, -7,-31 220,9, 0,0, 4 Clsn2: 1 Clsn2[0] = 48, 1, 5,-98 220,10, 0,0, 4 ; Hard punch (close) [Begin action 221] Clsn2: 1 Clsn2[0] = -29,-80, 12, 1 221,0, 0,0, 1 Clsn1: 1 Clsn1[0] = 18,-92, 40,-44 Clsn2default: 1 Clsn2[0] = 32, 1, -4,-90 221,1, 0,0, 4 Clsn1: 1 Clsn1[0] = 19,-121, 48,-67 221,2, 0,0, 9 Clsn2: 1 Clsn2[0] = 27, 1,-16,-100 221,3, 0,0, 9 ; Hard kick [Begin action 230] Clsn2default: 1 Clsn2[0] = -1, 1, 35,-90 230,0, 0,0, 1 230,1, 0,0, 2 230,2, 0,0, 3 Clsn2: 1 Clsn2[0] = 9,-91, 46, 1 230,3, 0,0, 3 Clsn1: 1 Clsn1[0] = 46,-101, 90,-68 Clsn2: 2 Clsn2[0] = 17,-105, 58,-64 Clsn2[1] = 22,-63, 43, -1 230,4, 0,0, 5 Clsn2: 2 Clsn2[0] = 19,-98, 71,-63 Clsn2[1] = 22, -1, 44,-62 230,5, 0,0, 4 Clsn2: 2 Clsn2[0] = 5,-100, 58,-63 Clsn2[1] = 20,-62, 45, -1 230,6, 0,0, 4 Clsn2: 2 Clsn2[0] = 2,-97, 40,-44 Clsn2[1] = 17,-43, 37, 1 230,7, 0,0, 4 Clsn2default: 1 Clsn2[0] = 33, 1, -4,-99 230,8, 0,0, 3 230,9, 0,0, 4 ; Hard kick (close) [Begin action 231] Clsn2default: 1 Clsn2[0] = -1, 1, 37,-99 231,0, 0,0, 2 231,1, 0,0, 3 Clsn1: 1 Clsn1[0] = 75,-64, 23,-88 231,2, 0,0, 4 Clsn2default: 1 Clsn2[0] = 5,-100, 36, 1 231,3, 0,0, 3 231,4, 0,0, 3 231,5, 0,0, 3 231,6, 0,0, 3 231,7, 0,0, 3 231,8, 0,0, 3 Clsn2: 1 Clsn2[0] = 28, 1, -7,-101 231,9, 0,0, 4 ; Crouching light punch [Begin action 400] Clsn2default: 1 Clsn2[0] = 25,-62,-10, 1 400,0, 0,0, 3 Clsn1: 1 Clsn1[0] = 59,-45, 18,-55 400,1, 0,0, 4 400,2, 0,0, 5 ; Crouching light kick [Begin action 410] Clsn2default: 1 Clsn2[0] = -17,-64, 26, 0 410,0, 0,0, 4 Clsn1: 3 Clsn1[0] = 73, -1, 48,-14 Clsn1[1] = 52, -5, 31,-19 Clsn1[2] = 33,-10, 6,-26 410,1, 0,0, 4 410,2, 0,0, 4 ; Crouching hard punch [Begin action 420] Clsn2: 1 Clsn2[0] = -27, 1, 18,-60 420,0, 0,0, 2 Clsn2: 1 Clsn2[0] = 27, 0,-23,-47 420,1, 0,0, 2 Clsn1: 1 Clsn1[0] = 40,-102, 18,-66 Clsn2default: 1 Clsn2[0] = 32,-96, -7, 0 420,2, 0,0, 3 Clsn1: 2 Clsn1[0] = 40,-139, 53,-114 Clsn1[1] = 29,-118, 44,-96 Clsn2: 1 Clsn2[0] = 3,-109, 36, 0 420,3, 0,0, 3 Clsn2: 2 Clsn2[0] = -7,-101, 32, 0 Clsn2[1] = 30,-96, 49,-131 420,4, 0,0, 9 420,5, 0,0, 5 Clsn2: 1 Clsn2[0] = 27, -1, -9,-70 420,6, 0,0, 6 ; Crouching hard kick [Begin action 430] Clsn2default: 1 Clsn2[0] = -26,-58, 18, 2 430,0, 0,0, 1 Clsn2: 1 Clsn2[0] = -26, 2, 26,-52 430,1, 0,0, 2 430,2, 0,0, 3 430,3, 0,0, 5 Clsn1: 1 Clsn1[0] = 29,-41, 96,-18 Clsn2: 1 Clsn2[0] = -26, 2, 28,-53 430,4, 0,0, 3 Clsn2: 2 Clsn2[0] = -26,-65, 16, 3 Clsn2[1] = 17,-38, 74,-14 430,5, 0,0, 3 Clsn2: 2 Clsn2[0] = -26, 3, 16,-65 Clsn2[1] = 17,-36, 58, -9 430,6, 0,0, 3 Clsn2: 2 Clsn2[0] = -26,-65, 16, 3 Clsn2[1] = 17, 3, 47,-33 430,7, 0,0, 3 Clsn2: 2 Clsn2[0] = -26,-51, 9, 2 Clsn2[1] = 10,-31, 43, 2 430,8, 0,0, 3 Clsn2: 2 Clsn2[0] = -26,-53, 9, 2 Clsn2[1] = 10,-30, 35, 2 430,9, 0,0, 3 430,10, 0,0, 4 ; Jumping light punch [Begin action 600] Clsn2: 1 Clsn2[0] = -9,-106, 33,-42 600,0, 0,0, 2 Clsn2: 2 Clsn2[0] = -7,-115, 28,-55 Clsn2[1] = -21,-73, 0,-29 600,1, 0,0, 3 Clsn1: 1 Clsn1[0] = 26,-70, 48,-102 Clsn2default: 1 Clsn2[0] = -18,-112, 36,-70 600,2, 0,0, 8 600,3, 0,0, 4 Clsn2: 1 Clsn2[0] = -18,-112, 36,-28 600,4, 0,0, 60 ; Jumping light kick [Begin action 610] Clsn2: 1 Clsn2[0] = -10,-41, 32,-105 610,0, 0,0, 2 Clsn2: 1 Clsn2[0] = 36,-46, -7,-114 610,1, 0,0, 3 Clsn1: 1 Clsn1[0] = 17,-94, 55,-51 Clsn2: 1 Clsn2[0] = -5,-122, 28,-17 610,2, 0,0, 9 Clsn2: 1 Clsn2[0] = -18,-112, 36,-28 610,3, 0,0, 60 ; Diagonal jumping light kick [Begin action 615] Clsn2: 1 Clsn2[0] = -11,-107, 31,-43 615,0, 0,0, 2 Clsn2: 1 Clsn2[0] = -8,-117, 35,-49 615,1, 0,0, 3 Clsn1: 1 Clsn1[0] = 37,-55, 0,-88 Clsn2: 1 Clsn2[0] = -17,-129, 23,-62 615,2, 0,0, 9 Clsn2: 1 Clsn2[0] = -18,-112, 36,-28 615,3, 0,0, 60 ; Jumping hard punch [Begin action 620] Clsn2default: 1 Clsn2[0] = -9,-114, 33,-50 620,0, 0,0, 3 620,1, 0,0, 3 Clsn1: 3 Clsn1[0] = 49,-72, 35,-87 Clsn1[1] = 39,-86, 26,-100 Clsn1[2] = 29,-97, 16,-110 Clsn2: 1 Clsn2[0] = -9,-119, 26,-62 620,2, 0,0, 9 Clsn2: 1 Clsn2[0] = -18,-114, 36,-72 620,3, 0,0, 4 Clsn2: 1 Clsn2[0] = -18,-112, 36,-28 620,4, 0,0, 60 ; Jumping hard kick [Begin action 630] Clsn2: 1 Clsn2[0] = -9,-111, 33,-47 630,0, 0,0, 3 Clsn2default: 1 Clsn2[0] = -14,-119, 28,-47 630,1, 0,0, 4 Clsn1: 1 Clsn1[0] = 25,-79, 73,-37 Clsn2: 2 Clsn2[0] = -21,-59, 25,-121 Clsn2[1] = 26,-42, 67,-95 630,2, 0,0, 8 630,3, 0,0, 4 Clsn2: 1 Clsn2[0] = -18,-112, 36,-28 630,4, 0,0, 60 ; Diagonal jumping hard kick [Begin action 635] Clsn2: 1 Clsn2[0] = -9,-111, 33,-47 635,0, 0,0, 3 Clsn2default: 1 Clsn2[0] = -14,-119, 28,-47 635,1, 0,0, 4 Clsn1: 1 Clsn1[0] = 72,-59, 6,-87 Clsn2: 1 Clsn2[0] = -21,-115, 20,-53 635,2, 0,0, 8 635,3, 0,0, 4 Clsn2: 1 Clsn2[0] = -18,-112, 36,-28 635,4, 0,0, 60 ; Dodge [Begin action 700] 700,0, 0,0, 4 700,1, 0,0, 6 700,2, 0,0, 21 700,3, 0,0, 6 ; Dodge attack [Begin action 705] Clsn2: 1 Clsn2[0] = 29, 1, -4,-101 705,0, 0,0, 3 Clsn2: 1 Clsn2[0] = 43, 1, 20,-103 705,1, 0,0, 3 Clsn2: 2 Clsn2[0] = 24, 1, 53,-97 Clsn2[1] = 54, 1, 69,-26 705,2, 0,0, 3 Clsn2: 2 Clsn2[0] = 26, 1, 60,-92 Clsn2[1] = 61, 1, 74,-23 705,3, 0,0, 3 Clsn1: 1 Clsn1[0] = 91,-64, 57,-94 Clsn2: 1 Clsn2[0] = 75, 1, 38,-91 705,4, 0,0, 13 Clsn2: 2 Clsn2[0] = 26, 1, 60,-92 Clsn2[1] = 61, 1, 74,-23 705,3, 0,0, 5 Clsn2: 1 Clsn2[0] = 43, 1, 20,-103 705,1, 0,0, 5 Clsn2: 1 Clsn2[0] = 29, 1, -4,-101 705,0, 0,0, 6 ; Knockdown attack [Begin action 710] Clsn2default: 1 Clsn2[0] = -33, 1, 8,-101 710,0, 0,0, 2 710,1, 0,0, 15 Clsn2: 2 Clsn2[0] = 19,-87,-19, 1 Clsn2[1] = 20, 1, 36,-28 710,2, 0,0, 2 Clsn2: 2 Clsn2[0] = 6,-73, 33, 1 Clsn2[1] = 5, 1,-19,-41 710,3, 0,0, 2 Clsn1: 1 Clsn1[0] = 14,-72, 52,-24 Clsn2default: 2 Clsn2[0] = 47, 1, 10,-69 Clsn2[1] = 9, 1,-23,-29 710,4, 0,0, 4 710,5, 0,0, 9 Clsn2: 2 Clsn2[0] = -15, 1, 9,-41 Clsn2[1] = 10, 1, 37,-73 710,6, 0,0, 4 Clsn2: 2 Clsn2[0] = -15, 1, 23,-87 Clsn2[1] = 24, 1, 40,-28 710,7, 0,0, 5 ; Jumping knockdown attack [Begin action 715] Clsn2default: 2 Clsn2[0] = -42,-47, 7,-76 Clsn2[1] = -18,-77, 25,-113 715,0, 0,0, 3 715,1, 0,0, 6 Clsn2default: 2 Clsn2[0] = -12,-72, 30,-113 Clsn2[1] = -39,-36, 12,-71 715,2, 0,0, 2 Clsn1: 2 Clsn1[0] = 38,-83, 17,-103 Clsn1[1] = 35,-86, 52,-66 715,3, 0,0, 4 Clsn2: 3 Clsn2[0] = -15,-120, 24,-84 Clsn2[1] = -50,-90,-12,-67 Clsn2[2] = -11,-83, 33,-46 715,4, 0,0, 4 Clsn2: 2 Clsn2[0] = 28,-35,-13,-110 Clsn2[1] = -55,-79,-14,-62 715,5, 0,0, 5 715,6, 0,0, -1 ; Roll forward [Begin action 720] 40,0, 0,0, 4 720,0, 0,0, 3 720,1, 0,0, 3 720,2, 0,0, 4 720,3, 0,0, 5 720,4, 0,0, 5 720,5, 0,0, 3 720,6, 0,0, 3 ; Roll backwards [Begin action 725] 720,6, 0,0, 3 720,5, 0,0, 5 720,4, 0,0, 4 720,3, 0,0, 5 720,2, 0,0, 5 720,1, 0,0, 3 720,0, 0,0, 3 40,0, 0,0, 5 ; Guard cancel spark [Begin action 746] 746,0, 0,0, 1 746,1, 0,0, 1 746,2, 0,0, 1 746,3, 0,0, 1 746,4, 0,0, 1 746,5, 0,0, 1 746,6, 0,0, 1 746,7, 0,0, 1 746,8, 0,0, 2 ; Power up (start) [Begin action 730] Clsn2: 1 Clsn2[0] = 22, 1,-15,-97 730,0, 0,0, 3 Clsn2: 1 Clsn2[0] = 19, 1,-24,-90 730,1, 0,0, 4 Clsn2: 3 Clsn2[0] = -4, 1,-29,-72 Clsn2[1] = -30, 1,-44,-38 Clsn2[2] = -3, 1, 23,-28 730,2, 0,0, 7 ; Power up [Begin action 735] Clsn2default: 3 Clsn2[0] = -4, 1,-29,-72 Clsn2[1] = -30, 1,-44,-38 Clsn2[2] = -3, 1, 23,-28 730,3, 0,0, 2 730,4, 0,0, 2 730,5, 0,0, 2 730,6, 0,0, 2 730,7, 0,0, 2 730,8, 0,0, 2 ; Power up (end) [Begin action 740] Clsn2: 1 Clsn2[0] = 19, 1,-24,-90 730,1, 0,0, 4 ; Y throw (attempt) [Begin action 800] Clsn1: 1 Clsn1[0] = 34,-29, -1,-81 800,0, 0,0, 1 ; Thrown by Y throw [Begin action 805] 5000,0, -14,0, 2 5010,0, -18,0, 25 5010,10, -18,0, 5 ; Y throw (success) [Begin action 810] 800,0, 0,0, 2 800,1, 0,0, 10 710,2, 0,0, 3 710,3, 1,0, 9 800,2, 0,0, 3 800,3, 0,0, 5 800,4, 0,0, 21 1000,16, -13,0, 7 ; B throw (attempt) [Begin action 820] Clsn1: 1 Clsn1[0] = 34,-29, -1,-81 800,0, 0,0, 1 ; Thrown by B throw [Begin action 825] 5000,0, -14,0, 2 5010,0, -18,-1, 10 5010,10, 25,-30, 6 5032,10, 69,-80, 6, HV 5032,0, 95,-30, 3, HV 5012,10, 88,-4, 4, HV 5012,20, 90,-4, 5, HV 5012,10, 0,0, -1, HV ; B throw (success) [Begin action 830] 800,0, 0,0, 2 800,1, 0,0, 10 820,0, 0,0, 6 820,1, 0,0, 6 220,4, 18,0, 3, H 220,5, 24,0, 4, H 220,6, 24,0, 5, H 220,7, 24,0, 4, H 220,8, 24,0, 4, H 220,9, 24,0, 4, H 220,10, 25,0, 4, H ; 104 Shiki ara gami mikansei (QCF + X) [Begin action 1000] Clsn2default: 1 Clsn2[0] = -14, 0, 32,-78 1000,0, 0,0, 1 1000,1, 0,0, 1 Clsn2: 3 Clsn2[0] = 51,-84, 15, 0 Clsn2[1] = 14, 0, -6,-23 Clsn2[2] = 52, 0, 73,-35 1000,2, 0,0, 1 Clsn2default: 2 Clsn2[0] = 39,-79, 82, 0 Clsn2[1] = 38, 0, 16,-29 1000,3, 0,0, 1 1000,4, 0,0, 1 Clsn2default: 2 Clsn2[0] = 91, 0, 55,-84 Clsn2[1] = 54, 0, 22,-27 1000,5, 0,0, 1 1000,6, 0,0, 1 1000,7, 0,0, 1 Clsn1: 1 Clsn1[0] = 123,-61, 72,-75 1000,8, 0,0, 3 1000,9, 0,0, 3 1000,10, 0,0, 3 1000,11, 0,0, 3 1000,12, 0,0, 4 1000,13, 0,0, 2 Clsn2default: 2 Clsn2[0] = 79, 0, 39,-83 Clsn2[1] = 38, 0, 19,-26 1000,14, 0,0, 3 1000,15, 0,0, 3 Clsn2: 1 Clsn2[0] = 31,-95, 68, 0 1000,16, 0,0, 4 ; 105 Shiki Doku Gami Mikansei (QCF + Y) [Begin action 1005] Clsn2: 1 Clsn2[0] = -15,-94,-55, 1 1005,0, 0,0, 1 Clsn2: 1 Clsn2[0] = -26,-97, 13, 0 1005,1, 0,0, 2 Clsn2: 1 Clsn2[0] = -15, 0, 22,-91 1005,2, 0,0, 2 Clsn2: 2 Clsn2[0] = -7, 0, 36,-70 Clsn2[1] = 11,-71, 36,-85 1005,3, 0,0, 2 Clsn2: 3 Clsn2[0] = -7, 0, 41,-70 Clsn2[1] = 11,-71, 36,-85 Clsn2[2] = 42,-39, 64, 0 1005,4, 0,0, 2 Clsn2: 3 Clsn2[0] = -7, 0, 41,-70 Clsn2[1] = 24,-84, 47,-58 Clsn2[2] = 42,-39, 64, 0 1005,5, 0,0, 2 Clsn2: 2 Clsn2[0] = 55, 0, 20,-85 Clsn2[1] = 19, 0,-11,-24 1005,6, 0,0, 2 Clsn2: 2 Clsn2[0] = 74, 0, 41,-88 Clsn2[1] = 40, 0, 25,-21 1005,7, 0,0, 2 Clsn2: 1 Clsn2[0] = 83, 0, 49,-86 1005,8, 0,0, 3 Clsn1: 1 Clsn1[0] = 116,-69, 61,-80 Clsn2default: 1 Clsn2[0] = 49, 0, 83,-78 1005,9, 0,0, 3 1005,10, 0,0, 3 1005,11, 0,0, 10 Clsn2: 1 Clsn2[0] = 58,-88, 98, 0 1005,12, 0,0, 3 Clsn2: 1 Clsn2[0] = 94,-98, 60, 0 1005,13, 0,0, 3 Clsn2: 1 Clsn2[0] = 64, 0,102,-98 1005,14, 0,0, 3 ; Light hiji otoshi (QCB + X) [Begin action 1010] Clsn2default: 1 Clsn2[0] = 17, 0,-22,-103 1010,0, 0,0, 2 1010,1, 0,0, 3 Clsn2: 1 Clsn2[0] = -15, 0, 25,-99 1010,2, 0,0, 8 Clsn2: 2 Clsn2[0] = 43, 1, 5,-91 Clsn2[1] = 4, 1,-18,-29 1010,3, 0,0, 2 Clsn1: 1 Clsn1[0] = 68,-73, 36,-38 Clsn2default: 2 Clsn2[0] = 51, 1, 19,-86 Clsn2[1] = 18, 1,-10,-30 1010,4, 0,0, 4 1010,5, 0,0, 13 Clsn2: 2 Clsn2[0] = -2,-83, 38, 0 Clsn2[1] = -22,-26, -3, 0 1010,6, 0,0, 5 Clsn2: 1 Clsn2[0] = -9,-95, 28, 0 1010,7, 0,0, 6 ; Hard hiji otoshi (QCB + Y) [Begin action 1011] Clsn2default: 1 Clsn2[0] = 17, 0,-22,-103 1010,0, 0,0, 2 1010,1, 0,0, 3 Clsn2: 1 Clsn2[0] = -15, 0, 25,-99 1010,2, 0,0, 11 Clsn2: 2 Clsn2[0] = 43, 1, 5,-91 Clsn2[1] = 4, 1,-18,-29 1010,3, 0,0, 2 Clsn1: 1 Clsn1[0] = 68,-73, 36,-38 Clsn2default: 2 Clsn2[0] = 51, 1, 19,-86 Clsn2[1] = 18, 1,-10,-30 1010,4, 0,0, 4 1010,5, 0,0, 15 Clsn2: 2 Clsn2[0] = -2,-83, 38, 0 Clsn2[1] = -22,-26, -3, 0 1010,6, 0,0, 5 Clsn2: 1 Clsn2[0] = -9,-95, 28, 0 1010,7, 0,0, 6 ; Light 100 shiki oni yaki mikansei (DP + X) (on ground) [Begin action 1015] Clsn2: 2 Clsn2[0] = -18,-88, 15, 1 Clsn2[1] = 16, 1, 36,-24 710,2, 0,0, 1 Clsn2: 2 Clsn2[0] = 7,-76, 34, 1 Clsn2[1] = 6, 1,-18,-43 710,3, 1,0, 2 Clsn1: 1 Clsn1[0] = 63,-47, 23,-73 Clsn2: 2 Clsn2[0] = 45, 1, 11,-76 Clsn2[1] = 10, 1,-18,-31 800,2, -4,0, 4 ; Light 100 shiki oni yaki mikansei (in air) [Begin action 1016] Clsn1: 1 Clsn1[0] = 33,-100,-50,-126 Clsn2default: 1 Clsn2[0] = 12, -4,-30,-118 1015,0, 0,0, 5 1015,1, 0,0, 4 1015,2, 0,0, 4 1015,3, 0,0, 3 Clsn2default: 1 Clsn2[0] = 14, -7,-19,-118 1015,4, 0,0, 4 1015,5, 0,0, 4 1015,6, 0,0, -1 ; Hard 100 shiki oni yaki mikansei (DP + Y) (on ground) [Begin action 1020] Clsn2: 2 Clsn2[0] = -18,-88, 15, 1 Clsn2[1] = 16, 1, 36,-24 710,2, 0,0, 1 Clsn2: 2 Clsn2[0] = 7,-76, 34, 1 Clsn2[1] = 6, 1,-18,-43 710,3, 1,0, 2 Clsn1: 1 Clsn1[0] = 63,-47, 23,-73 Clsn2: 2 Clsn2[0] = 45, 1, 11,-76 Clsn2[1] = 10, 1,-18,-31 800,2, -4,0, 4 ; Hard 100 shiki oni yaki mikansei (in air) [Begin action 1021] Clsn1: 1 Clsn1[0] = 33,-100,-50,-126 Clsn2default: 1 Clsn2[0] = 12, -4,-30,-118 1015,0, 0,0, 10 1015,1, 0,0, 4 1015,2, 0,0, 4 1015,3, 0,0, 4 Clsn2default: 1 Clsn2[0] = 14, -7,-19,-118 1015,4, 0,0, 4 1015,5, 0,0, 4 1015,6, 0,0, -1 ; Shingo kinsei ore shiki ka togi (DP + A) (on ground) [Begin action 1025] 1025,0, 0,0, 1 1025,1, 0,0, 1 1025,2, 0,0, 1 Clsn1: 1 Clsn1[0] = 9,-91, 55,-28 1025,3, 0,0, 5 1025,4, 0,0, 3 Clsn1: 1 Clsn1[0] = 49,-103, 2,-40 1025,5, 0,0, 5 ; Shingo kinsei ore shiki ka togi (in air) [Begin action 1026] 1026,0, 0,0, 2 Clsn1: 1 Clsn1[0] = -24,-114, 23,-34 1026,1, 0,0, 5 1026,2, 0,0, -1 ; Shingo kinsei ore shiki ka togi (land) [Begin action 1027] 1027,0, 0,0, 2 1027,1, 0,0, 4 ; Light Shingo kick (HCF + A) (on the ground) [Begin action 1030] Clsn2: 1 Clsn2[0] = -21,-101, 18, 0 195,0, 0,0, 1 Clsn2default: 1 Clsn2[0] = -1, 1, 35,-90 230,0, 0,0, 2 230,1, 0,0, 2 230,2, 0,0, 2 Clsn2: 1 Clsn2[0] = 1,-99, 39, 1 1030,0, 0,0, 2 Clsn2: 1 Clsn2[0] = 49, 0, 10,-112 1030,1, 0,0, 3 ; Light Shingo kick (in air) [Begin action 1031] Clsn2: 2 Clsn2[0] = 30,-63,-15,-120 Clsn2[1] = -15,-62, 1,-19 1031,0, 0,0, 2 Clsn2: 1 Clsn2[0] = 32,-44,-19,-116 1031,1, 0,0, 3 Clsn1: 2 Clsn1[0] = 63,-95, 34,-111 Clsn1[1] = 7,-99, 42,-79 Clsn2default: 1 Clsn2[0] = 16,-43,-28,-107 1031,2, 0,0, 3 Clsn1: 2 Clsn1[0] = 69,-108, 31,-86 Clsn1[1] = 41,-74, 6,-96 1031,3, 0,0, 3 Clsn2: 3 Clsn2[0] = -28,-107, 16,-43 Clsn2[1] = 17,-86, 45,-67 Clsn2[2] = 46,-76, 68,-60 1031,4, 0,0, 3 Clsn2: 3 Clsn2[0] = 13,-24,-29,-96 Clsn2[1] = 36,-46, 14,-66 Clsn2[2] = 37,-59, 56,-39 1031,5, 0,0, -1 ; Light Shingo kick (land) [Begin action 1032] Clsn2: 2 Clsn2[0] = -49,-57, -3, -1 Clsn2[1] = -2,-41, 33,-13 1032,0, 0,0, 2 Clsn2: 2 Clsn2[0] = -27,-72, 10, -1 Clsn2[1] = 11, -1, 29,-28 1032,1, 0,0, 3 Clsn2: 2 Clsn2[0] = -22, -1, 11,-90 Clsn2[1] = 12, -1, 29,-28 1032,2, 0,0, 3 Clsn2: 1 Clsn2[0] = -21,-101, 18, 0 195,0, 0,0, 4 ; Hard Shingo kick (HCF + B) (on the ground) [Begin action 1035] Clsn2: 1 Clsn2[0] = -21,-101, 18, 0 195,0, 0,0, 1 Clsn2default: 1 Clsn2[0] = -1, 1, 35,-90 230,0, 0,0, 2 230,1, 0,0, 2 230,2, 0,0, 2 Clsn2: 1 Clsn2[0] = 1,-99, 39, 1 1030,0, 0,0, 3 Clsn2: 1 Clsn2[0] = 49, 0, 10,-112 1030,1, 0,0, 4 ; Hard Shingo kick (in air) [Begin action 1036] Clsn2: 2 Clsn2[0] = 30,-63,-15,-120 Clsn2[1] = -15,-62, 1,-19 1031,0, 0,0, 3 Clsn2: 1 Clsn2[0] = 32,-44,-19,-116 1031,1, 0,0, 4 Clsn1: 2 Clsn1[0] = 63,-95, 34,-111 Clsn1[1] = 7,-99, 42,-79 Clsn2default: 1 Clsn2[0] = 16,-43,-28,-107 1031,2, 0,0, 4 Clsn1: 2 Clsn1[0] = 69,-108, 31,-86 Clsn1[1] = 41,-74, 6,-96 1031,3, 0,0, 3 Clsn2: 3 Clsn2[0] = -28,-107, 16,-43 Clsn2[1] = 17,-86, 45,-67 Clsn2[2] = 46,-76, 68,-60 1031,4, 0,0, -1 ; Hard Shingo kick (land) [Begin action 1037] Clsn2: 2 Clsn2[0] = -49,-57, -3, -1 Clsn2[1] = -2,-41, 33,-13 1032,0, 0,0, 3 Clsn2: 2 Clsn2[0] = -27,-72, 10, -1 Clsn2[1] = 11, -1, 29,-28 1032,1, 0,0, 4 Clsn2: 2 Clsn2[0] = -22, -1, 11,-90 Clsn2[1] = 12, -1, 29,-28 1032,2, 0,0, 4 Clsn2: 1 Clsn2[0] = -21,-101, 18, 0 195,0, 0,0, 5 ; Light 101 shiki oboroguruma mikansei (QCB + A) (on ground) [Begin action 1040] Clsn2: 1 Clsn2[0] = -25, 0, 22,-93 1040,0, 0,0, 2 Clsn2: 1 Clsn2[0] = -25, 0, 22,-80 1040,1, 0,0, 4 ; Light 101 shiki oboroguruma mikansei (in the air) [Begin action 1041] Clsn2: 3 Clsn2[0] = -20,-105, 19,-56 Clsn2[1] = -33,-70, -4,-43 Clsn2[2] = -44,-16,-17,-46 1041,0, 0,0, 3 Clsn1: 2 Clsn1[0] = 63,-75, 28,-104 Clsn1[1] = 0,-58, 36,-87 Clsn2: 2 Clsn2[0] = -37,-106, 0,-63 Clsn2[1] = -30,-62, -4,-34 1041,1, 0,0, 7 Clsn2default: 1 Clsn2[0] = -31,-108, 21,-29 1041,2, 0,0, 3 1041,3, 0,0, 3 1041,4, 0,0, 3 1041,5, 0,0, -1 ; Hard 101 shiki oboroguruma mikansei (QCB + B) (on the ground) [Begin action 1045] Clsn2: 1 Clsn2[0] = -25, 0, 22,-93 1040,0, 0,0, 4 Clsn2: 1 Clsn2[0] = -25, 0, 22,-80 1040,1, 0,0, 5 ; Hard 101 shiki oboroguruma mikansei (in the air) [Begin action 1046] Clsn2: 3 Clsn2[0] = -20,-105, 19,-56 Clsn2[1] = -33,-70, -4,-43 Clsn2[2] = -44,-16,-17,-46 1041,0, 0,0, 2 Clsn1: 2 Clsn1[0] = 63,-75, 28,-104 Clsn1[1] = 0,-58, 36,-87 Clsn2: 2 Clsn2[0] = -37,-106, 0,-63 Clsn2[1] = -30,-62, -4,-34 1041,1, 0,0, 6 Clsn2default: 1 Clsn2[0] = -31,-108, 21,-29 1041,2, 0,0, 3 1041,3, 0,0, 3 1041,4, 0,0, -1 ; Hard 101 shiki oboroguruma mikansei (land) [Begin action 1047] Clsn2: 1 Clsn2[0] = -16,-69, 20, 0 40,0, 0,0, 1 Clsn2default: 1 Clsn2[0] = 14, -1,-25,-104 1042,0, 0,0, 2 1042,1, 0,0, 3 ; Hard 101 shiki oboroguruma mikansei (in the air 2) [Begin action 1048] Clsn2: 1 Clsn2[0] = -30,-106, 14,-20 42,1, 5,0, 1 Clsn2default: 1 Clsn2[0] = 12,-62,-34,-97 42,2, 5,0, 2 42,3, 5,0, 2 Clsn2default: 1 Clsn2[0] = -26,-98, 18,-54 1043,0, 0,0, 2 1043,1, 0,0, 2 Clsn1: 1 Clsn1[0] = 77,-56, 14,-93 Clsn2: 2 Clsn2[0] = -25,-105, 13,-57 Clsn2[1] = -12,-56, 13,-29 1043,2, 0,0, 3 Clsn2default: 1 Clsn2[0] = -21,-108, 31,-29 1041,3, 10,0, 3 1041,4, 10,0, 3 1041,5, 10,0, -1 ; Hard 101 shiki oboroguruma mikansei (falling) [Begin action 1049] Clsn1: 1 Clsn1[0] = 77,-56, 14,-93 Clsn2: 2 Clsn2[0] = -25,-105, 13,-57 Clsn2[1] = -12,-56, 13,-29 1043,2, 0,0, 3 Clsn2: 1 Clsn2[0] = -26,-97, 29,-24 1044,0, 0,0, 3 Clsn2: 1 Clsn2[0] = 27,-52,-19,-87 42,2, 15,10, 3 Clsn1: 2 Clsn1[0] = -5,-33, 72, 14 Clsn1[1] = -16,-84, 23,-34 1044,1, 0,0, -1 ; Hard 101 shiki oboroguruma mikansei (get up) [Begin action 1050] Clsn2: 1 Clsn2[0] = -4, 1, 34,-69 1044,2, 0,0, 12 Clsn2: 2 Clsn2[0] = -17,-96, 19,-35 Clsn2[1] = -1,-41, 49, 3 1044,1, 0,0, 3 Clsn2default: 1 Clsn2[0] = -62, 12, 46,-23 1044,3, 0,0, 3 1044,4, 0,0, 9 Clsn2: 1 Clsn2[0] = -44, 1, 43,-43 1044,5, 0,0, 3 Clsn2: 1 Clsn2[0] = -16,-69, 20, 0 40,0, 0,0, 4 ; Burning Shingo (QCB, HCF + X or Y) [Begin action 2000] Clsn2: 1 Clsn2[0] = 14, 0,-22,-87 2000,0, 0,0, 2 Clsn2default: 1 Clsn2[0] = -14, 0, 32,-78 1000,0, 0,0, 1 1000,1, 0,0, 1 Clsn2: 3 Clsn2[0] = 51,-84, 15, 0 Clsn2[1] = 14, 0, -6,-23 Clsn2[2] = 52, 0, 73,-35 1000,2, 0,0, 2 Clsn2default: 2 Clsn2[0] = 39,-79, 82, 0 Clsn2[1] = 38, 0, 16,-29 1000,3, 0,0, 2 1000,4, 0,0, 1 Clsn2default: 2 Clsn2[0] = 91, 0, 55,-84 Clsn2[1] = 54, 0, 22,-27 1000,5, 0,0, 1 1000,6, 0,0, 1 1000,7, 0,0, 2 Clsn1: 1 Clsn1[0] = 123,-61, 72,-75 1000,8, 0,0, 3 1000,9, 0,0, 3 1000,10, 0,0, 3 1000,11, 0,0, 4 1000,12, 0,0, 7 1000,13, 0,0, 1 Clsn2default: 2 Clsn2[0] = 79, 0, 39,-83 Clsn2[1] = 38, 0, 19,-26 1000,14, 0,0, 2 1000,15, 0,0, 2 Clsn1: 1 Clsn1[0] = 18,-92, 40,-44 Clsn2default: 1 Clsn2[0] = 32, 1, -4,-90 221,1, 0,0, 3 221,2, 0,0, 5 Clsn2default: 2 Clsn2[0] = 26, 1, -6,-101 Clsn2[1] = -7, 1,-23,-41 220,1, 0,0, 3 220,2, 0,0, 3 Clsn2: 4 Clsn2[0] = 30, 1, 2,-82 Clsn2[1] = 13,-67, 44,-94 Clsn2[2] = 1,-44,-20,-26 Clsn2[3] = -36,-33, -17,-15 220,3, -8,0, 3 Clsn1: 3 Clsn1[0] = 39,-69, 54,-54 Clsn1[1] = 49,-58, 62,-45 Clsn1[2] = 56,-48, 66,-36 Clsn2: 3 Clsn2[0] = 31, 1, 15,-50 Clsn2[1] = -32,-57, 14,-44 Clsn2[2] = 15,-86, 49,-51 220,4, -16,0, 3 Clsn2default: 2 Clsn2[0] = 1,-90, 56,-44 Clsn2[1] = 34, 1, 17,-43 220,5, -22,0, 2 220,6, -22,0, 3 Clsn2: 2 Clsn2[0] = 13,-37, 30, 2 Clsn2[1] = -39,-78, 59,-38 220,7, -22,0, 2 Clsn2: 4 Clsn2[0] = 45,-45, 1,-84 Clsn2[1] = 9,-44, 30, 1 Clsn2[2] = 0,-59, -20,-40 Clsn2[3] = -36,-43, -18,-23 220,8, -22,0, 2 Clsn2: 3 Clsn2[0] = 35, 2, 0,-98 Clsn2[1] = -19,-29, -1,-49 Clsn2[2] = -13,-11, -29,-31 220,9, -22,0, 2 Clsn2: 1 Clsn2[0] = 26, 1, -17,-98 220,10, -22,0, 2 Clsn2: 2 Clsn2[0] = 19,-87,-19, 1 Clsn2[1] = 20, 1, 36,-28 710,2, 0,0, 2 Clsn2: 2 Clsn2[0] = 6,-73, 33, 1 Clsn2[1] = 5, 1,-19,-41 710,3, 3,0, 2 Clsn2: 2 Clsn2[0] = 11,-76, 45, 1 Clsn2[1] = -18, 1, 10,-31 800,2, -4,0, 2 Clsn1: 1 Clsn1[0] = 77,-43, 47,-75 Clsn2default: 2 Clsn2[0] = 59, 0, 27,-87 Clsn2[1] = 26, 0, -1,-34 800,3, -4,0, 6 800,4, -12,0, 33 Clsn2: 1 Clsn2[0] = 44, 0, 5,-95 1000,16, -25,0, 5 ; Burning Shingo (QCB, HCF + X or Y) (low on life) [Begin action 2100] Clsn2: 1 Clsn2[0] = 14, 0,-22,-87 2000,0, 0,0, 2 Clsn2default: 1 Clsn2[0] = -14, 0, 32,-78 1000,0, 0,0, 1 1000,1, 0,0, 1 Clsn2: 3 Clsn2[0] = 51,-84, 15, 0 Clsn2[1] = 14, 0, -6,-23 Clsn2[2] = 52, 0, 73,-35 1000,2, 0,0, 2 Clsn2default: 2 Clsn2[0] = 39,-79, 82, 0 Clsn2[1] = 38, 0, 16,-29 1000,3, 0,0, 2 1000,4, 0,0, 1 Clsn2default: 2 Clsn2[0] = 91, 0, 55,-84 Clsn2[1] = 54, 0, 22,-27 1000,5, 0,0, 1 1000,6, 0,0, 1 1000,7, 0,0, 1 Clsn1: 1 Clsn1[0] = 123,-61, 72,-75 1000,8, 0,0, 2 1000,9, 0,0, 2 1000,10, 0,0, 2 1000,11, 0,0, 2 1000,12, 0,0, 2 1000,13, 0,0, 2 Clsn2default: 2 Clsn2[0] = 79, 0, 39,-83 Clsn2[1] = 38, 0, 19,-26 1000,14, 0,0, 2 1000,15, 0,0, 2 Clsn2: 1 Clsn2[0] = 31,-95, 68, 0 1000,16, 0,0, 3 Clsn2: 1 Clsn2[0] = -15,-94,-55, 1 1005,0, 0,0, 1 Clsn2: 1 Clsn2[0] = -26,-97, 13, 0 1005,1, 0,0, 1 Clsn2: 1 Clsn2[0] = -15, 0, 22,-91 1005,2, 0,0, 1 Clsn2: 2 Clsn2[0] = -7, 0, 36,-70 Clsn2[1] = 11,-71, 36,-85 1005,3, 0,0, 1 Clsn2: 3 Clsn2[0] = -7, 0, 41,-70 Clsn2[1] = 11,-71, 36,-85 Clsn2[2] = 42,-39, 64, 0 1005,4, 0,0, 1 Clsn2: 3 Clsn2[0] = -7, 0, 41,-70 Clsn2[1] = 24,-84, 47,-58 Clsn2[2] = 42,-39, 64, 0 1005,5, 0,0, 1 Clsn2: 2 Clsn2[0] = 55, 0, 20,-85 Clsn2[1] = 19, 0,-11,-24 1005,6, 0,0, 1 Clsn2: 2 Clsn2[0] = 74, 0, 41,-88 Clsn2[1] = 40, 0, 25,-21 1005,7, 0,0, 1 Clsn2: 1 Clsn2[0] = 83, 0, 49,-86 1005,8, 0,0, 1 Clsn1: 1 Clsn1[0] = 116,-69, 61,-80 Clsn2default: 1 Clsn2[0] = 49, 0, 83,-78 1005,9, 0,0, 2 1005,10, 0,0, 2 1005,11, 0,0, 5 Clsn2: 1 Clsn2[0] = 58,-88, 98, 0 1005,12, 0,0, 3 Clsn2: 1 Clsn2[0] = 94,-98, 60, 0 1005,13, 0,0, 3 Clsn1: 1 Clsn1[0] = 18,-92, 40,-44 Clsn2default: 1 Clsn2[0] = 32, 1, -4,-90 221,1, 0,0, 3 221,2, 0,0, 5 Clsn2default: 2 Clsn2[0] = 26, 1, -6,-101 Clsn2[1] = -7, 1,-23,-41 220,1, 0,0, 3 220,2, 0,0, 2 Clsn2: 4 Clsn2[0] = 30, 1, 2,-82 Clsn2[1] = 13,-67, 44,-94 Clsn2[2] = 1,-44,-20,-26 Clsn2[3] = -36,-33, -17,-15 220,3, -8,0, 2 Clsn1: 3 Clsn1[0] = 39,-69, 54,-54 Clsn1[1] = 49,-58, 62,-45 Clsn1[2] = 56,-48, 66,-36 Clsn2: 3 Clsn2[0] = 31, 1, 15,-50 Clsn2[1] = -32,-57, 14,-44 Clsn2[2] = 15,-86, 49,-51 220,4, -16,0, 3 Clsn2default: 2 Clsn2[0] = 1,-90, 56,-44 Clsn2[1] = 34, 1, 17,-43 220,5, -22,0, 3 220,6, -22,0, 3 Clsn2: 2 Clsn2[0] = 13,-37, 30, 2 Clsn2[1] = -39,-78, 59,-38 220,7, -22,0, 3 Clsn2: 4 Clsn2[0] = 45,-45, 1,-84 Clsn2[1] = 9,-44, 30, 1 Clsn2[2] = 0,-59, -20,-40 Clsn2[3] = -36,-43, -18,-23 220,8, -22,0, 2 Clsn2: 3 Clsn2[0] = 35, 2, 0,-98 Clsn2[1] = -19,-29, -1,-49 Clsn2[2] = -13,-11, -29,-31 220,9, -22,0, 2 Clsn2: 1 Clsn2[0] = 26, 1, -17,-98 220,10, -22,0, 3 Clsn2default: 2 Clsn2[0] = 26, 1, -6,-101 Clsn2[1] = -7, 1,-23,-41 220,1, 0,0, 3 220,2, 0,0, 2 Clsn2: 4 Clsn2[0] = 30, 1, 2,-82 Clsn2[1] = 13,-67, 44,-94 Clsn2[2] = 1,-44,-20,-26 Clsn2[3] = -36,-33, -17,-15 220,3, -8,0, 2 Clsn1: 3 Clsn1[0] = 39,-69, 54,-54 Clsn1[1] = 49,-58, 62,-45 Clsn1[2] = 56,-48, 66,-36 Clsn2: 3 Clsn2[0] = 31, 1, 15,-50 Clsn2[1] = -32,-57, 14,-44 Clsn2[2] = 15,-86, 49,-51 220,4, -16,0, 3 Clsn2default: 2 Clsn2[0] = 1,-90, 56,-44 Clsn2[1] = 34, 1, 17,-43 220,5, -22,0, 3 220,6, -22,0, 3 Clsn2: 2 Clsn2[0] = 13,-37, 30, 2 Clsn2[1] = -39,-78, 59,-38 220,7, -22,0, 3 Clsn2: 4 Clsn2[0] = 45,-45, 1,-84 Clsn2[1] = 9,-44, 30, 1 Clsn2[2] = 0,-59, -20,-40 Clsn2[3] = -36,-43, -18,-23 220,8, -22,0, 2 Clsn2: 3 Clsn2[0] = 35, 2, 0,-98 Clsn2[1] = -19,-29, -1,-49 Clsn2[2] = -13,-11, -29,-31 220,9, -22,0, 2 Clsn2: 1 Clsn2[0] = 26, 1, -17,-98 220,10, -22,0, 3 Clsn2default: 2 Clsn2[0] = 26, 1, -6,-101 Clsn2[1] = -7, 1,-23,-41 220,1, 0,0, 3 220,2, 0,0, 2 Clsn2: 4 Clsn2[0] = 30, 1, 2,-82 Clsn2[1] = 13,-67, 44,-94 Clsn2[2] = 1,-44,-20,-26 Clsn2[3] = -36,-33, -17,-15 220,3, -8,0, 2 Clsn1: 3 Clsn1[0] = 39,-69, 54,-54 Clsn1[1] = 49,-58, 62,-45 Clsn1[2] = 56,-48, 66,-36 Clsn2: 3 Clsn2[0] = 31, 1, 15,-50 Clsn2[1] = -32,-57, 14,-44 Clsn2[2] = 15,-86, 49,-51 220,4, -16,0, 3 Clsn2default: 2 Clsn2[0] = 1,-90, 56,-44 Clsn2[1] = 34, 1, 17,-43 220,5, -22,0, 3 220,6, -22,0, 3 Clsn2: 2 Clsn2[0] = 13,-37, 30, 2 Clsn2[1] = -39,-78, 59,-38 220,7, -22,0, 3 Clsn2: 4 Clsn2[0] = 45,-45, 1,-84 Clsn2[1] = 9,-44, 30, 1 Clsn2[2] = 0,-59, -20,-40 Clsn2[3] = -36,-43, -18,-23 220,8, -22,0, 2 Clsn2: 3 Clsn2[0] = 35, 2, 0,-98 Clsn2[1] = -19,-29, -1,-49 Clsn2[2] = -13,-11, -29,-31 220,9, -22,0, 2 Clsn2: 1 Clsn2[0] = 26, 1, -17,-98 220,10, -22,0, 3 Clsn2: 2 Clsn2[0] = 19,-87,-19, 1 Clsn2[1] = 20, 1, 36,-28 710,2, 0,0, 2 Clsn2: 2 Clsn2[0] = 6,-73, 33, 1 Clsn2[1] = 5, 1,-19,-41 710,3, 3,0, 4 Clsn2: 2 Clsn2[0] = 11,-76, 45, 1 Clsn2[1] = -18, 1, 10,-31 800,2, -4,0, 3 Clsn1: 1 Clsn1[0] = 77,-43, 47,-75 Clsn2default: 2 Clsn2[0] = 59, 0, 27,-87 Clsn2[1] = 26, 0, -1,-34 800,3, -4,0, 6 800,4, -12,0, 33 Clsn2: 1 Clsn2[0] = 44, 0, 5,-95 1000,16, -25,0, 5 ; Ge shiki kake hou rin (QCF, QCF + X or Y) (start) [Begin action 2200] Clsn2: 1 Clsn2[0] = 18,-96,-20, 1 201,0, 0,0, 5 Clsn2: 1 Clsn2[0] = -29,-80, 12, 1 221,0, 0,0, 1 ; Ge shiki kake hou rin (attack) [Begin action 2210] Clsn2: 2 Clsn2[0] = 25, 0, -15,-83 Clsn2[1] = -16, 0, -35,-26 1000,15, -54,0, 2 Clsn2: 1 Clsn2[0] = -33, 1, 8,-101 710,1, 0,0, 5 Clsn2: 1 Clsn2[0] = -32, 2, 9,-96 2200,0, 0,0, 2 Clsn1: 1 Clsn1[0] = 14,-72, 52,-24 Clsn2default: 2 Clsn2[0] = 47, 1, 10,-69 Clsn2[1] = 9, 1,-23,-29 710,4, 0,0, 5 710,5, 0,0, 19 Clsn2: 1 Clsn2[0] = -20,-69, 16, 0 40,0, -4,0, 5 ; Hit high standing (light) [Begin action 5000] Clsn2: 2 Clsn2[0] = -33,-98, 6, 1 Clsn2[1] = 7, 1, 23,-32 5000,0, 0,0, 5 Clsn2: 2 Clsn2[0] = -46,-100,-12,-59 Clsn2[1] = -33,-58, 11, -2 5000,10, 0,0, 2 ; Hit high standing (medium) [Begin action 5001] Clsn2: 2 Clsn2[0] = -33,-98, 6, 1 Clsn2[1] = 7, 1, 23,-32 5000,0, 0,0, 5 Clsn2: 2 Clsn2[0] = -46,-100,-12,-59 Clsn2[1] = -33,-58, 11, -2 5000,10, 0,0, 3 ; Hit high standing (hard) [Begin action 5002] Clsn2default: 2 Clsn2[0] = -46,-100,-12,-59 Clsn2[1] = -33,-58, 11, -2 5000,10, 0,0, 5 5000,20, 0,0, 1 ; Recover high standing (light) [Begin action 5005] Clsn2: 2 Clsn2[0] = -46,-100,-12,-59 Clsn2[1] = -33,-58, 11, -2 5000,10, 0,0, 2 Clsn2: 2 Clsn2[0] = -33,-98, 6, 1 Clsn2[1] = 7, 1, 23,-32 5000,0, 0,0, -1 ; Recover high standing (medium) [Begin action 5006] Clsn2: 2 Clsn2[0] = -46,-100,-12,-59 Clsn2[1] = -33,-58, 11, -2 5000,10, 0,0, 3 Clsn2: 2 Clsn2[0] = -33,-98, 6, 1 Clsn2[1] = 7, 1, 23,-32 5000,0, 0,0, -1 ; Recover high standing (hard) [Begin action 5007] Clsn2default: 2 Clsn2[0] = -46,-100,-12,-59 Clsn2[1] = -33,-58, 11, -2 5000,20, 0,0, 1 5000,30, 0,0, 3 5000,10, 0,0, 4 Clsn2: 2 Clsn2[0] = -33,-98, 6, 1 Clsn2[1] = 7, 1, 23,-32 5000,0, 0,0, 4 Clsn2: 1 Clsn2[0] = -28,-100, 7, 1 5000,40, 0,0, -1 ; Hit low standing (light) [Begin action 5010] Clsn2: 1 Clsn2[0] = -25,-98, 15, 1 5010,0, 0,0, 2 Clsn2: 1 Clsn2[0] = -25, 1, 15,-86 5010,5, 0,0, 2 ; Hit low standing (medium) [Begin action 5011] Clsn2: 1 Clsn2[0] = -25,-98, 15, 1 5010,0, 0,0, 2 Clsn2: 1 Clsn2[0] = -25, 1, 15,-86 5010,5, 0,0, 3 ; Hit low standing (hard) [Begin action 5012] Clsn2: 1 Clsn2[0] = 11, 1,-33,-76 5010,10, 0,0, 2 Clsn2: 1 Clsn2[0] = -24, 1, 16,-63 5010,20, 0,0, 2 ; Recover low standing (light) [Begin action 5015] Clsn2: 1 Clsn2[0] = -25, 1, 15,-86 5010,5, 0,0, 2 Clsn2: 1 Clsn2[0] = -25,-98, 15, 1 5010,0, 0,0, -1 ; Recover low standing (medium) [Begin action 5016] Clsn2: 1 Clsn2[0] = -25, 1, 15,-86 5010,5, 0,0, 3 Clsn2: 1 Clsn2[0] = -25,-98, 15, 1 5010,0, 0,0, -1 ; Recover low standing (hard) [Begin action 5017] Clsn2: 1 Clsn2[0] = -24, 1, 16,-63 5010,20, 0,0, 2 Clsn2: 1 Clsn2[0] = 11, 1,-33,-76 5010,10, 0,0, 4 Clsn2: 1 Clsn2[0] = -25, 1, 15,-86 5010,5, 0,0, 4 Clsn2: 1 Clsn2[0] = -25,-98, 15, 1 5010,0, 0,0, -1 ; Hit crouching (light) [Begin action 5020] Clsn2default: 1 Clsn2[0] = -27,-61, 14, 2 5020,0, 0,0, 4 5020,10, 0,0, 2 ; Hit crouching (medium) [Begin action 5021] Clsn2default: 1 Clsn2[0] = -27,-61, 14, 2 5020,0, 0,0, 4 5020,10, 0,0, 3 ; Hit crouching (hard) [Begin action 5022] Clsn2default: 1 Clsn2[0] = 16, 1,-33,-56 5020,10, 0,0, 4 5020,20, 0,0, 1 ; Recover crouching (light) [Begin action 5025] Clsn2default: 1 Clsn2[0] = -27,-61, 14, 2 5020,10, 0,0, 2 5020,0, 0,0, -1 ; Recover crouching (medium) [Begin action 5026] Clsn2default: 1 Clsn2[0] = -27,-61, 14, 2 5020,10, 0,0, 3 5020,0, 0,0, -1 ; Recover crouching (hard) [Begin action 5027] Clsn2default: 1 Clsn2[0] = 16, 1,-33,-56 5020,20, 0,0, 1 5020,30, 0,0, 4 Clsn2default: 1 Clsn2[0] = -27,-61, 14, 2 5020,10, 0,0, 5 5020,0, 0,0, -1 ; Air hit [Begin action 5030] Clsn2: 2 Clsn2[0] = -32,-89, 12,-48 Clsn2[1] = -8,-61, 28, -4 5030,1, -5,0, 6 ; Air recovery [Begin action 5040] Clsn2default: 1 Clsn2[0] = -13,-97, 33,-62 5050,2, 0,0, 3 5050,3, 0,0, 4 5050,4, 0,0, 4 Clsn2default: 1 Clsn2[0] = 32,-20, -9,-106 5050,5, 0,0, 3 5050,6, 0,0, 3 Clsn2: 1 Clsn2[0] = -9,-114, 18, 7 5050,7, 0,0, -1 ; Air fall [Begin action 5050] Clsn2: 2 Clsn2[0] = -33,-79, 5,-45 Clsn2[1] = -3,-70, 60,-33 5070,1, -5,0, 6 Clsn2: 2 Clsn2[0] = -36,-37, 7,-10 Clsn2[1] = 2,-23, 63,-61 5070,2, -5,-10, -1 ; Tripped [Begin action 5070] Clsn2: 2 Clsn2[0] = -32,-88, -1,-55 Clsn2[1] = -10,-65, 37,-17 5070,0, 0,0, 6 Clsn2: 2 Clsn2[0] = -33,-79, 5,-45 Clsn2[1] = -3,-70, 60,-33 5070,1, 0,0, 6 Clsn2: 2 Clsn2[0] = -36,-37, 7,-10 Clsn2[1] = 2,-23, 63,-61 5070,2, 0,0, -1 ; Hit while lying down [Begin action 5080] 5070,2, -5,16, 3 ; Hit into air from lying down [Begin action 5090] 5070,2, -5,16, 3 5060,0, -5,-10, -1 ; Bounce on ground [Begin action 5100] Clsn2: 1 Clsn2[0] = -39,-29, 68, 1 5040,0, 0,0, 3 ; Lie down [Begin action 5110] Clsn2: 1 Clsn2[0] = -40,-16, 76, 8 5040,10, 0,0, 1 ; Get up [Begin action 5120] Clsn2default: 1 Clsn2[0] = 20,-67,-20, 4 5120,0, 0,0, 3 5120,1, 0,0, 6 5120,2, 0,0, 4 5120,3, 0,0, 4 5120,4, 0,0, 4 5120,5, 0,0, 5 [Begin action 5160] Clsn2: 2 Clsn2[0] = -40,-38, 29, -7 Clsn2[1] = 21,-20, 73, 3 5060,0, 0,0, -1 ; Hit ground from bounce [Begin action 5170] Clsn2: 1 Clsn2[0] = -40,-16, 76, 8 5040,10, 0,0, 3 ; Fall recovery (near ground) [Begin action 5200] Clsn2: 1 Clsn2[0] = -7,-115, 30,-39 41,1, 0,0, -1 ; Fall recovery [Begin action 5210] Clsn2default: 1 Clsn2[0] = -13,-97, 33,-62 5050,2, 0,0, 3 5050,3, 0,0, 4 5050,4, 0,0, 4 Clsn2default: 1 Clsn2[0] = 32,-20, -9,-106 5050,5, 0,0, 3 5050,6, 0,0, 3 Clsn2: 1 Clsn2[0] = -9,-114, 18, 7 5050,7, 0,0, -1 ; Dizzy [Begin action 5300] Clsn2default: 1 Clsn2[0] = -19, 0, 19,-97 5300,0, 0,0, 9 Clsn2: 1 Clsn2[0] = -26,-102, 13, 0 5300,1, 0,0, 9 5300,2, 0,0, 9 Clsn2: 1 Clsn2[0] = -13,-92, 26, 0 5300,3, 0,0, 9