struct Data { mvp: mat4x4; outline: vec4; }; [[group(0), binding(0)]] var data: Data; struct VertexOutput { [[builtin(position)]] clip_position: vec4; [[location(0)]] uv: vec2; [[location(1)]] normal: vec3; }; [[stage(fragment)]] fn fs_main(in: VertexOutput) -> [[location(0)]] vec4 { return data.outline; }