MEMORY { FLASH (rx): ORIGIN = 0x8000000, LENGTH = 256K RAM (rwx) : ORIGIN = 0x20000000, LENGTH = 16K APPDATA (rwx) : ORIGIN = 0x20004000, LENGTH = 16K FRAMEBUFFER (rwx) : ORIGIN = 0x20008000, LENGTH = 32K } /* This is where the call stack will be allocated. */ /* The stack is of the full descending type. */ /* You may want to use this variable to locate the call stack and static variables in different memory regions. Below is shown the default value */ /* _stack_start = ORIGIN(RAM) + LENGTH(RAM); */ /* You can use this symbol to customize the location of the .text section */ /* If omitted the .text section will be placed right after the .vector_table section */ /* This is required only on microcontrollers that store some configuration right after the vector table */ /* _stext = ORIGIN(FLASH) + 0x400; */ /* Size of the heap (in bytes) */ /* _heap_size = 1024; */