use nanachi::{ buffer::{Buffer, GenericBuffer}, pixel::Rgba, path_builder::PathBuilder, fill_color, matrix::Matrix2d, compositor, context::{Context, FillStyle}, image::RgbaImage, fill_rule, draw_image::draw_image_pixel_perfect, }; fn main() { let (width, height) = (320, 320); let mut img = GenericBuffer::from_pixel(width, height, rgba(250, 250, 250, 0)); #[allow(arithmetic_overflow)] let mut i = 0 - 1; f(&mut img, {i += 1; i}, compositor::Clear); f(&mut img, {i += 1; i}, compositor::Src); f(&mut img, {i += 1; i}, compositor::Dst); f(&mut img, {i += 1; i}, compositor::SrcOver); f(&mut img, {i += 1; i}, compositor::SrcIn); f(&mut img, {i += 1; i}, compositor::SrcOut); f(&mut img, {i += 1; i}, compositor::SrcAtop); f(&mut img, {i += 1; i}, compositor::DstOver); f(&mut img, {i += 1; i}, compositor::DstIn); f(&mut img, {i += 1; i}, compositor::DstOut); f(&mut img, {i += 1; i}, compositor::DstAtop); f(&mut img, {i += 1; i}, compositor::Xor); f(&mut img, {i += 1; i}, compositor::Add); f(&mut img, {i += 1; i}, compositor::Darken); f(&mut img, {i += 1; i}, compositor::Lighten); f(&mut img, {i += 1; i}, compositor::Multiply); f(&mut img, {i += 1; i}, compositor::Screen); f(&mut img, {i += 1; i}, compositor::Overlay); f(&mut img, {i += 1; i}, compositor::HardLight); f(&mut img, {i += 1; i}, compositor::Dodge); f(&mut img, {i += 1; i}, compositor::Burn); f(&mut img, {i += 1; i}, compositor::SoftLight); f(&mut img, {i += 1; i}, compositor::Difference); f(&mut img, {i += 1; i}, compositor::Exclusion); let img: RgbaImage = (&img).into(); let res = img.save("./composite_test_f32.png"); println!("save: {:?}", res); } fn f + 'static>(img: &mut GenericBuffer, i: usize, c: C) { let mut pb = PathBuilder::new(); pb.move_to(-10.0, -20.0); pb.line_to(10.0, -20.0); pb.line_to(10.0, 20.0); pb.line_to(-10.0, 20.0); pb.close(); let path = pb.end(); let fc1 = fill_color::LinearGradient::new( (-10.0, 0.0), (10.0, 0.0), vec![ (0.1, rgba(255, 0, 0, 150)), (0.4, rgba(255, 0, 0, 255)), (0.6, rgba(255, 0, 0, 255)), (0.9, rgba(255, 255, 0, 255)), ]); let fc2 = fill_color::LinearGradient::new( (-10.0, 0.0), (10.0, 0.0), vec![ (0.1, rgba(0, 0, 255, 150)), (0.4, rgba(0, 0, 255, 255)), (0.6, rgba(0, 0, 255, 255)), (0.9, rgba(0, 255, 255, 255)), ]); let mut context = Context::from_pixel(60, 60, rgba(250, 250, 250, 0)); context.transformed_context(&Matrix2d::new().translate(20.0, 20.0)) .fill(&path, &FillStyle{ color: fc1, compositor: compositor::SrcOver, fill_rule: fill_rule::EvenOdd, pixel: Default::default(), }); context.transformed_context(&Matrix2d::new().rotate(90f64.to_radians()).translate(20.0, 20.0)) .fill(&path, &FillStyle{ color: fc2, compositor: c, fill_rule: fill_rule::EvenOdd, pixel: Default::default(), }); let x = (60 * (i % 5) + 10) as u32; let y = (60 * (i / 5) + 10) as u32; draw_image_pixel_perfect(img, &context.image, (x, y), (0, 0), (60, 60), &compositor::Src); } fn rgba(r: u8, g: u8, b: u8, a: u8) -> Rgba { Rgba([r as f32 / 255.0, g as f32 / 255.0, b as f32 / 255.0, a as f32 / 255.0]) }