/********************************************************************* * NAN - Native Abstractions for Node.js * * Copyright (c) 2015 NAN contributors * * MIT License ********************************************************************/ #ifndef NAN_OBJECT_WRAP_H_ #define NAN_OBJECT_WRAP_H_ class ObjectWrap { public: ObjectWrap() { refs_ = 0; } virtual ~ObjectWrap() { if (persistent().IsEmpty()) { return; } assert(persistent().IsNearDeath()); persistent().ClearWeak(); persistent().Reset(); } template static inline T* Unwrap(v8::Local object) { assert(!object.IsEmpty()); assert(object->InternalFieldCount() > 0); // Cast to ObjectWrap before casting to T. A direct cast from void // to T won't work right when T has more than one base class. void* ptr = GetInternalFieldPointer(object, 0); ObjectWrap* wrap = static_cast(ptr); return static_cast(wrap); } inline v8::Local handle() { return New(persistent()); } inline Persistent& persistent() { return handle_; } protected: inline void Wrap(v8::Local object) { assert(persistent().IsEmpty()); assert(object->InternalFieldCount() > 0); SetInternalFieldPointer(object, 0, this); persistent().Reset(object); MakeWeak(); } #if defined(V8_MAJOR_VERSION) && (V8_MAJOR_VERSION > 4 || \ (V8_MAJOR_VERSION == 4 && defined(V8_MINOR_VERSION) && V8_MINOR_VERSION >= 3)) inline void MakeWeak() { persistent().v8::PersistentBase::SetWeak( this, WeakCallback, v8::WeakCallbackType::kParameter); persistent().MarkIndependent(); } #elif NODE_MODULE_VERSION > NODE_0_10_MODULE_VERSION inline void MakeWeak() { persistent().v8::PersistentBase::SetWeak(this, WeakCallback); persistent().MarkIndependent(); } #else inline void MakeWeak() { persistent().persistent.MakeWeak(this, WeakCallback); persistent().MarkIndependent(); } #endif /* Ref() marks the object as being attached to an event loop. * Refed objects will not be garbage collected, even if * all references are lost. */ virtual void Ref() { assert(!persistent().IsEmpty()); persistent().ClearWeak(); refs_++; } /* Unref() marks an object as detached from the event loop. This is its * default state. When an object with a "weak" reference changes from * attached to detached state it will be freed. Be careful not to access * the object after making this call as it might be gone! * (A "weak reference" means an object that only has a * persistant handle.) * * DO NOT CALL THIS FROM DESTRUCTOR */ virtual void Unref() { assert(!persistent().IsEmpty()); assert(!persistent().IsWeak()); assert(refs_ > 0); if (--refs_ == 0) MakeWeak(); } int refs_; // ro private: NAN_DISALLOW_ASSIGN_COPY_MOVE(ObjectWrap) #if defined(V8_MAJOR_VERSION) && (V8_MAJOR_VERSION > 4 || \ (V8_MAJOR_VERSION == 4 && defined(V8_MINOR_VERSION) && V8_MINOR_VERSION >= 3)) static void WeakCallback(v8::WeakCallbackInfo const& info) { ObjectWrap* wrap = info.GetParameter(); assert(wrap->refs_ == 0); assert(wrap->handle_.IsNearDeath()); wrap->handle_.Reset(); delete wrap; } #elif NODE_MODULE_VERSION > NODE_0_10_MODULE_VERSION static void WeakCallback(v8::WeakCallbackData const& data) { ObjectWrap* wrap = data.GetParameter(); assert(wrap->refs_ == 0); assert(wrap->handle_.IsNearDeath()); wrap->handle_.Reset(); delete wrap; } #else static void WeakCallback(v8::Persistent value, void *data) { ObjectWrap *wrap = static_cast(data); assert(wrap->refs_ == 0); assert(wrap->handle_.IsNearDeath()); wrap->handle_.Reset(); delete wrap; } #endif Persistent handle_; }; #endif // NAN_OBJECT_WRAP_H_