/* OpenGL loader generated by glad 0.1.15a0 on Mon Nov 13 23:04:51 2017. Language/Generator: C/C++ Specification: gl APIs: gl=3.0 Profile: compatibility Extensions: GL_3DFX_multisample, GL_3DFX_tbuffer, GL_3DFX_texture_compression_FXT1, GL_AMD_blend_minmax_factor, GL_AMD_conservative_depth, GL_AMD_debug_output, GL_AMD_depth_clamp_separate, GL_AMD_draw_buffers_blend, GL_AMD_framebuffer_sample_positions, GL_AMD_gcn_shader, GL_AMD_gpu_shader_half_float, GL_AMD_gpu_shader_int16, GL_AMD_gpu_shader_int64, GL_AMD_interleaved_elements, GL_AMD_multi_draw_indirect, GL_AMD_name_gen_delete, GL_AMD_occlusion_query_event, GL_AMD_performance_monitor, GL_AMD_pinned_memory, GL_AMD_query_buffer_object, GL_AMD_sample_positions, GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_atomic_counter_ops, GL_AMD_shader_ballot, GL_AMD_shader_explicit_vertex_parameter, GL_AMD_shader_image_load_store_lod, GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax, GL_AMD_sparse_texture, GL_AMD_stencil_operation_extended, GL_AMD_texture_gather_bias_lod, GL_AMD_texture_texture4, GL_AMD_transform_feedback3_lines_triangles, GL_AMD_transform_feedback4, GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_tessellator, GL_AMD_vertex_shader_viewport_index, GL_APPLE_aux_depth_stencil, GL_APPLE_client_storage, GL_APPLE_element_array, GL_APPLE_fence, GL_APPLE_float_pixels, GL_APPLE_flush_buffer_range, GL_APPLE_object_purgeable, GL_APPLE_rgb_422, GL_APPLE_row_bytes, GL_APPLE_specular_vector, GL_APPLE_texture_range, GL_APPLE_transform_hint, GL_APPLE_vertex_array_object, GL_APPLE_vertex_array_range, GL_APPLE_vertex_program_evaluators, GL_APPLE_ycbcr_422, GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_cl_event, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, GL_ARB_direct_state_access, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_matrix_palette, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, GL_ARB_robustness_isolation, GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_sparse_buffer, GL_ARB_sparse_texture, GL_ARB_sparse_texture2, GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_element_array, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_map_object_buffer, GL_ATI_meminfo, GL_ATI_pixel_format_float, GL_ATI_pn_triangles, GL_ATI_separate_stencil, GL_ATI_text_fragment_shader, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object, GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams, GL_EXT_422_pixels, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_cmyka, GL_EXT_color_subtable, GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_coordinate_frame, GL_EXT_copy_texture, GL_EXT_cull_vertex, GL_EXT_debug_label, GL_EXT_debug_marker, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_external_buffer, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_histogram, GL_EXT_index_array_formats, GL_EXT_index_func, GL_EXT_index_material, GL_EXT_index_texture, GL_EXT_light_texture, GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_memory_object_win32, GL_EXT_misc_attribute, GL_EXT_multi_draw_arrays, GL_EXT_multisample, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object, GL_EXT_pixel_transform, GL_EXT_pixel_transform_color_table, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_polygon_offset_clamp, GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex, GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_semaphore_win32, GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted, GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_shared_texture_palette, GL_EXT_sparse_texture2, GL_EXT_stencil_clear_tag, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_perturb_normal, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, GL_EXT_vertex_shader, GL_EXT_vertex_weighting, GL_EXT_win32_keyed_mutex, GL_EXT_window_rectangles, GL_EXT_x11_sync_object, GL_GREMEDY_frame_terminator, GL_GREMEDY_string_marker, GL_HP_convolution_border_modes, GL_HP_image_transform, GL_HP_occlusion_test, GL_HP_texture_lighting, GL_IBM_cull_vertex, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_static_data, GL_IBM_texture_mirrored_repeat, GL_IBM_vertex_array_lists, GL_INGR_blend_func_separate, GL_INGR_color_clamp, GL_INGR_interlace_read, GL_INTEL_conservative_rasterization, GL_INTEL_fragment_shader_ordering, GL_INTEL_framebuffer_CMAA, GL_INTEL_map_texture, GL_INTEL_parallel_arrays, GL_INTEL_performance_query, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESAX_texture_stack, GL_MESA_pack_invert, GL_MESA_resize_buffers, GL_MESA_shader_integer_functions, GL_MESA_tile_raster_order, GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NVX_blend_equation_advanced_multi_draw_buffers, GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_linked_gpu_multicast, GL_NV_alpha_to_coverage_dither_control, GL_NV_bindless_multi_draw_indirect, GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture, GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent, GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling, GL_NV_command_list, GL_NV_compute_program5, GL_NV_conditional_render, GL_NV_conservative_raster, GL_NV_conservative_raster_dilate, GL_NV_conservative_raster_pre_snap_triangles, GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_deep_texture3D, GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_evaluators, GL_NV_explicit_multisample, GL_NV_fence, GL_NV_fill_rectangle, GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color, GL_NV_fragment_program, GL_NV_fragment_program2, GL_NV_fragment_program4, GL_NV_fragment_program_option, GL_NV_fragment_shader_interlock, GL_NV_framebuffer_mixed_samples, GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_program4, GL_NV_geometry_shader4, GL_NV_geometry_shader_passthrough, GL_NV_gpu_multicast, GL_NV_gpu_program4, GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended, GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_internalformat_sample_query, GL_NV_light_max_exponent, GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, GL_NV_path_rendering, GL_NV_path_rendering_shared_edge, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_present_video, GL_NV_primitive_restart, GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_robustness_video_memory_purge, GL_NV_sample_locations, GL_NV_sample_mask_override_coverage, GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float, GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector, GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load, GL_NV_shader_buffer_store, GL_NV_shader_storage_buffer_object, GL_NV_shader_thread_group, GL_NV_shader_thread_shuffle, GL_NV_stereo_view_rendering, GL_NV_tessellation_program5, GL_NV_texgen_emboss, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, GL_NV_texture_multisample, GL_NV_texture_rectangle, GL_NV_texture_rectangle_compressed, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback, GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory, GL_NV_vdpau_interop, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_NV_vertex_program4, GL_NV_video_capture, GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OES_byte_coordinates, GL_OES_compressed_paletted_texture, GL_OES_fixed_point, GL_OES_query_matrix, GL_OES_read_format, GL_OES_single_precision, GL_OML_interlace, GL_OML_resample, GL_OML_subsample, GL_OVR_multiview, GL_OVR_multiview2, GL_PGI_misc_hints, GL_PGI_vertex_hints, GL_REND_screen_coordinates, GL_S3_s3tc, GL_SGIS_detail_texture, GL_SGIS_fog_function, GL_SGIS_generate_mipmap, GL_SGIS_multisample, GL_SGIS_pixel_texture, GL_SGIS_point_line_texgen, GL_SGIS_point_parameters, GL_SGIS_sharpen_texture, GL_SGIS_texture4D, GL_SGIS_texture_border_clamp, GL_SGIS_texture_color_mask, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_filter4, GL_SGIS_texture_lod, GL_SGIS_texture_select, GL_SGIX_async, GL_SGIX_async_histogram, GL_SGIX_async_pixel, GL_SGIX_blend_alpha_minmax, GL_SGIX_calligraphic_fragment, GL_SGIX_clipmap, GL_SGIX_convolution_accuracy, GL_SGIX_depth_pass_instrument, GL_SGIX_depth_texture, GL_SGIX_flush_raster, GL_SGIX_fog_offset, GL_SGIX_fragment_lighting, GL_SGIX_framezoom, GL_SGIX_igloo_interface, GL_SGIX_instruments, GL_SGIX_interlace, GL_SGIX_ir_instrument1, GL_SGIX_list_priority, GL_SGIX_pixel_texture, GL_SGIX_pixel_tiles, GL_SGIX_polynomial_ffd, GL_SGIX_reference_plane, GL_SGIX_resample, GL_SGIX_scalebias_hint, GL_SGIX_shadow, GL_SGIX_shadow_ambient, GL_SGIX_sprite, GL_SGIX_subsample, GL_SGIX_tag_sample_buffer, GL_SGIX_texture_add_env, GL_SGIX_texture_coordinate_clamp, GL_SGIX_texture_lod_bias, GL_SGIX_texture_multi_buffer, GL_SGIX_texture_scale_bias, GL_SGIX_vertex_preclip, GL_SGIX_ycrcb, GL_SGIX_ycrcb_subsample, GL_SGIX_ycrcba, GL_SGI_color_matrix, GL_SGI_color_table, GL_SGI_texture_color_table, GL_SUNX_constant_data, GL_SUN_convolution_border_modes, GL_SUN_global_alpha, GL_SUN_mesh_array, GL_SUN_slice_accum, GL_SUN_triangle_list, GL_SUN_vertex, GL_WIN_phong_shading, GL_WIN_specular_fog Loader: True Local files: True Omit khrplatform: True Commandline: --profile="compatibility" --api="gl=3.0" --generator="c" --spec="gl" --local-files --omit-khrplatform --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog" Online: Too many extensions */ #include #include #include #include "glad.h" static void* get_proc(const char *namez); #ifdef _WIN32 #include static HMODULE libGL; typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; static int open_gl(void) { libGL = LoadLibraryW(L"opengl32.dll"); if(libGL != NULL) { gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress( libGL, "wglGetProcAddress"); return gladGetProcAddressPtr != NULL; } return 0; } static void close_gl(void) { if(libGL != NULL) { FreeLibrary(libGL); libGL = NULL; } } #else #include static void* libGL; #ifndef __APPLE__ typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; #endif static int open_gl(void) { #ifdef __APPLE__ static const char *NAMES[] = { "../Frameworks/OpenGL.framework/OpenGL", "/Library/Frameworks/OpenGL.framework/OpenGL", "/System/Library/Frameworks/OpenGL.framework/OpenGL", "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" }; #else static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; #endif unsigned int index = 0; for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); if(libGL != NULL) { #ifdef __APPLE__ return 1; #else gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, "glXGetProcAddressARB"); return gladGetProcAddressPtr != NULL; #endif } } return 0; } static void close_gl() { if(libGL != NULL) { dlclose(libGL); libGL = NULL; } } #endif static void* get_proc(const char *namez) { void* result = NULL; if(libGL == NULL) return NULL; #ifndef __APPLE__ if(gladGetProcAddressPtr != NULL) { result = gladGetProcAddressPtr(namez); } #endif if(result == NULL) { #ifdef _WIN32 result = (void*)GetProcAddress(libGL, namez); #else result = dlsym(libGL, namez); #endif } return result; } int gladLoadGL(void) { int status = 0; if(open_gl()) { status = gladLoadGLLoader(&get_proc); close_gl(); } return status; } struct gladGLversionStruct GLVersion; #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) #define _GLAD_IS_SOME_NEW_VERSION 1 #endif static int max_loaded_major; static int max_loaded_minor; static const char *exts = NULL; static int num_exts_i = 0; static const char **exts_i = NULL; static int get_exts(void) { #ifdef _GLAD_IS_SOME_NEW_VERSION if(max_loaded_major < 3) { #endif exts = (const char *)glGetString(GL_EXTENSIONS); #ifdef _GLAD_IS_SOME_NEW_VERSION } else { unsigned int index; num_exts_i = 0; glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); if (num_exts_i > 0) { exts_i = (const char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i)); } if (exts_i == NULL) { return 0; } for(index = 0; index < (unsigned)num_exts_i; index++) { const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); size_t len = strlen(gl_str_tmp); char *local_str = (char*)malloc((len+1) * sizeof(*exts_i)); if(local_str != NULL) { strncpy(local_str, gl_str_tmp, len+1); } exts_i[index] = local_str; } } #endif return 1; } static void free_exts(void) { if (exts_i != NULL) { int index; for(index = 0; index < num_exts_i; index++) { free((char *)exts_i[index]); } free((void *)exts_i); exts_i = NULL; } } static int has_ext(const char *ext) { #ifdef _GLAD_IS_SOME_NEW_VERSION if(max_loaded_major < 3) { #endif const char *extensions; const char *loc; const char *terminator; extensions = exts; if(extensions == NULL || ext == NULL) { return 0; } while(1) { loc = strstr(extensions, ext); if(loc == NULL) { return 0; } terminator = loc + strlen(ext); if((loc == extensions || *(loc - 1) == ' ') && (*terminator == ' ' || *terminator == '\0')) { return 1; } extensions = terminator; } #ifdef _GLAD_IS_SOME_NEW_VERSION } else { int index; if(exts_i == NULL) return 0; for(index = 0; index < num_exts_i; index++) { const char *e = exts_i[index]; if(exts_i[index] != NULL && strcmp(e, ext) == 0) { return 1; } } } #endif return 0; } int GLAD_GL_VERSION_1_0; int GLAD_GL_VERSION_1_1; int GLAD_GL_VERSION_1_2; int GLAD_GL_VERSION_1_3; int GLAD_GL_VERSION_1_4; int GLAD_GL_VERSION_1_5; int GLAD_GL_VERSION_2_0; int GLAD_GL_VERSION_2_1; int GLAD_GL_VERSION_3_0; PFNGLGETTEXGENDVPROC glad_glGetTexGendv; PFNGLDEPTHRANGEPROC glad_glDepthRange; PFNGLRASTERPOS2DPROC glad_glRasterPos2d; PFNGLCLEARINDEXPROC glad_glClearIndex; PFNGLLOADIDENTITYPROC glad_glLoadIdentity; PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; PFNGLTEXGENFPROC glad_glTexGenf; PFNGLRENDERMODEPROC glad_glRenderMode; PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; PFNGLBINDBUFFERPROC glad_glBindBuffer; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; PFNGLISPROGRAMPROC glad_glIsProgram; PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; PFNGLENABLEIPROC glad_glEnablei; PFNGLGENBUFFERSPROC glad_glGenBuffers; PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; PFNGLRECTSVPROC glad_glRectsv; PFNGLINDEXDVPROC glad_glIndexdv; PFNGLUNIFORM3UIPROC glad_glUniform3ui; PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; PFNGLACTIVETEXTUREPROC glad_glActiveTexture; PFNGLBLENDFUNCPROC glad_glBlendFunc; PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; PFNGLCOLOR4IPROC glad_glColor4i; PFNGLVERTEX2DVPROC glad_glVertex2dv; PFNGLMAP1FPROC glad_glMap1f; PFNGLPUSHMATRIXPROC glad_glPushMatrix; PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; PFNGLATTACHSHADERPROC glad_glAttachShader; PFNGLUNIFORM4IVPROC glad_glUniform4iv; PFNGLSTENCILOPPROC glad_glStencilOp; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; PFNGLDEPTHMASKPROC glad_glDepthMask; PFNGLDELETELISTSPROC glad_glDeleteLists; PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; PFNGLRASTERPOS3DPROC glad_glRasterPos3d; PFNGLLINKPROGRAMPROC glad_glLinkProgram; PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; PFNGLPIXELSTOREFPROC glad_glPixelStoref; PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; PFNGLBEGINPROC glad_glBegin; PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; PFNGLCREATEPROGRAMPROC glad_glCreateProgram; PFNGLSHADEMODELPROC glad_glShadeModel; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; PFNGLUNIFORM1UIPROC glad_glUniform1ui; PFNGLTRANSLATEFPROC glad_glTranslatef; PFNGLCULLFACEPROC glad_glCullFace; PFNGLINDEXMASKPROC glad_glIndexMask; PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; PFNGLTEXIMAGE2DPROC glad_glTexImage2D; PFNGLCLEARDEPTHPROC glad_glClearDepth; PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; PFNGLVERTEX4SPROC glad_glVertex4s; PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; PFNGLTEXCOORD2FPROC glad_glTexCoord2f; PFNGLENDLISTPROC glad_glEndList; PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; PFNGLNORMAL3BPROC glad_glNormal3b; PFNGLLIGHTMODELFVPROC glad_glLightModelfv; PFNGLTEXCOORD4IPROC glad_glTexCoord4i; PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; PFNGLCOLOR4UIVPROC glad_glColor4uiv; PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; PFNGLDISABLEPROC glad_glDisable; PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; PFNGLGETFLOATVPROC glad_glGetFloatv; PFNGLREADBUFFERPROC glad_glReadBuffer; PFNGLTEXCOORD1DPROC glad_glTexCoord1d; PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; PFNGLREADPIXELSPROC glad_glReadPixels; PFNGLCOLOR4USVPROC glad_glColor4usv; PFNGLNORMALPOINTERPROC glad_glNormalPointer; PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; PFNGLVERTEX3DVPROC glad_glVertex3dv; PFNGLGENLISTSPROC glad_glGenLists; PFNGLRASTERPOS4FPROC glad_glRasterPos4f; PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; PFNGLCLEARCOLORPROC glad_glClearColor; PFNGLDELETETEXTURESPROC glad_glDeleteTextures; PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; PFNGLTEXCOORD3FPROC glad_glTexCoord3f; PFNGLVERTEX4SVPROC glad_glVertex4sv; PFNGLISSHADERPROC glad_glIsShader; PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; PFNGLRECTIVPROC glad_glRectiv; PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; PFNGLFOGFPROC glad_glFogf; PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; PFNGLNORMAL3IVPROC glad_glNormal3iv; PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; PFNGLRECTDVPROC glad_glRectdv; PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; PFNGLROTATEDPROC glad_glRotated; PFNGLUNIFORM3FPROC glad_glUniform3f; PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; PFNGLACCUMPROC glad_glAccum; PFNGLNEWLISTPROC glad_glNewList; PFNGLINDEXDPROC glad_glIndexd; PFNGLINDEXIPROC glad_glIndexi; PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; PFNGLARRAYELEMENTPROC glad_glArrayElement; PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; PFNGLUNIFORM4IPROC glad_glUniform4i; PFNGLPOPNAMEPROC glad_glPopName; PFNGLHINTPROC glad_glHint; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; PFNGLGETDOUBLEVPROC glad_glGetDoublev; PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; PFNGLCOLOR4IVPROC glad_glColor4iv; PFNGLRASTERPOS2IPROC glad_glRasterPos2i; PFNGLGETSHADERIVPROC glad_glGetShaderiv; PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; PFNGLSELECTBUFFERPROC glad_glSelectBuffer; PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; PFNGLFLUSHPROC glad_glFlush; PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; PFNGLUNIFORM2IVPROC glad_glUniform2iv; PFNGLLOADNAMEPROC glad_glLoadName; PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; PFNGLRASTERPOS2FPROC glad_glRasterPos2f; PFNGLVIEWPORTPROC glad_glViewport; PFNGLCOLOR4DVPROC glad_glColor4dv; PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; PFNGLINDEXSPROC glad_glIndexs; PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; PFNGLMAPGRID1DPROC glad_glMapGrid1d; PFNGLISTEXTUREPROC glad_glIsTexture; PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; PFNGLDELETESHADERPROC glad_glDeleteShader; PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; PFNGLNORMAL3FPROC glad_glNormal3f; PFNGLTEXGENDPROC glad_glTexGend; PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; PFNGLRECTSPROC glad_glRects; PFNGLVERTEX3SPROC glad_glVertex3s; PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; PFNGLCOLORMASKIPROC glad_glColorMaski; PFNGLTEXCOORD1FPROC glad_glTexCoord1f; PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; PFNGLUNIFORM1FVPROC glad_glUniform1fv; PFNGLPUSHNAMEPROC glad_glPushName; PFNGLRASTERPOS4SPROC glad_glRasterPos4s; PFNGLUNIFORM2FPROC glad_glUniform2f; PFNGLCALLLISTSPROC glad_glCallLists; PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; PFNGLVERTEXPOINTERPROC glad_glVertexPointer; PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; PFNGLUNIFORM1IPROC glad_glUniform1i; PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; PFNGLFOGCOORDFPROC glad_glFogCoordf; PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; PFNGLNORMAL3SVPROC glad_glNormal3sv; PFNGLMULTMATRIXDPROC glad_glMultMatrixd; PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; PFNGLRASTERPOS3SPROC glad_glRasterPos3s; PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; PFNGLLOGICOPPROC glad_glLogicOp; PFNGLVERTEX4IVPROC glad_glVertex4iv; PFNGLCLIPPLANEPROC glad_glClipPlane; PFNGLGETMAPIVPROC glad_glGetMapiv; PFNGLRECTDPROC glad_glRectd; PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; PFNGLBEGINQUERYPROC glad_glBeginQuery; PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; PFNGLISQUERYPROC glad_glIsQuery; PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; PFNGLTEXGENDVPROC glad_glTexGendv; PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; PFNGLNORMAL3IPROC glad_glNormal3i; PFNGLTEXCOORD4SPROC glad_glTexCoord4s; PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; PFNGLFOGIVPROC glad_glFogiv; PFNGLVERTEX2FPROC glad_glVertex2f; PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; PFNGLDELETEQUERIESPROC glad_glDeleteQueries; PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; PFNGLCOLOR3BPROC glad_glColor3b; PFNGLTEXENVIVPROC glad_glTexEnviv; PFNGLSTENCILFUNCPROC glad_glStencilFunc; PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; PFNGLUNIFORM2UIPROC glad_glUniform2ui; PFNGLVERTEX4FVPROC glad_glVertex4fv; PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; PFNGLPIXELZOOMPROC glad_glPixelZoom; PFNGLINDEXFVPROC glad_glIndexfv; PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; PFNGLDRAWPIXELSPROC glad_glDrawPixels; PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; PFNGLFOGIPROC glad_glFogi; PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; PFNGLFRUSTUMPROC glad_glFrustum; PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; PFNGLCOLORMATERIALPROC glad_glColorMaterial; PFNGLCOLOR4BPROC glad_glColor4b; PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; PFNGLVERTEX3FVPROC glad_glVertex3fv; PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; PFNGLORTHOPROC glad_glOrtho; PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; PFNGLFRONTFACEPROC glad_glFrontFace; PFNGLPUSHATTRIBPROC glad_glPushAttrib; PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; PFNGLSTENCILMASKPROC glad_glStencilMask; PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; PFNGLGETPOINTERVPROC glad_glGetPointerv; PFNGLVERTEX3FPROC glad_glVertex3f; PFNGLFINISHPROC glad_glFinish; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; PFNGLMATERIALIVPROC glad_glMaterialiv; PFNGLBLENDEQUATIONPROC glad_glBlendEquation; PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; PFNGLCOLOR3USPROC glad_glColor3us; PFNGLUNIFORM4FVPROC glad_glUniform4fv; PFNGLINDEXIVPROC glad_glIndexiv; PFNGLRECTFPROC glad_glRectf; PFNGLENABLEPROC glad_glEnable; PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; PFNGLDRAWARRAYSPROC glad_glDrawArrays; PFNGLUNIFORM3IPROC glad_glUniform3i; PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; PFNGLCLEARACCUMPROC glad_glClearAccum; PFNGLCLAMPCOLORPROC glad_glClampColor; PFNGLPASSTHROUGHPROC glad_glPassThrough; PFNGLTEXCOORD2DPROC glad_glTexCoord2d; PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; PFNGLCOLOR3UIVPROC glad_glColor3uiv; PFNGLRECTIPROC glad_glRecti; PFNGLDISABLEIPROC glad_glDisablei; PFNGLINDEXUBPROC glad_glIndexub; PFNGLTEXGENFVPROC glad_glTexGenfv; PFNGLTEXCOORD3DPROC glad_glTexCoord3d; PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; PFNGLUNIFORM1IVPROC glad_glUniform1iv; PFNGLCOLOR3DPROC glad_glColor3d; PFNGLVERTEX4FPROC glad_glVertex4f; PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; PFNGLDETACHSHADERPROC glad_glDetachShader; PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; PFNGLALPHAFUNCPROC glad_glAlphaFunc; PFNGLCOLOR4FPROC glad_glColor4f; PFNGLLINESTIPPLEPROC glad_glLineStipple; PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; PFNGLPOLYGONMODEPROC glad_glPolygonMode; PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; PFNGLNORMAL3SPROC glad_glNormal3s; PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; PFNGLCOLOR3UBVPROC glad_glColor3ubv; PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; PFNGLFOGCOORDFVPROC glad_glFogCoordfv; PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; PFNGLDRAWELEMENTSPROC glad_glDrawElements; PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; PFNGLTEXENVFVPROC glad_glTexEnvfv; PFNGLGETBOOLEANVPROC glad_glGetBooleanv; PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; PFNGLTEXENVFPROC glad_glTexEnvf; PFNGLCOLOR4BVPROC glad_glColor4bv; PFNGLNORMAL3DPROC glad_glNormal3d; PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; PFNGLCOLOR3SPROC glad_glColor3s; PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; PFNGLCOLOR4UBVPROC glad_glColor4ubv; PFNGLUNIFORM4UIPROC glad_glUniform4ui; PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; PFNGLBITMAPPROC glad_glBitmap; PFNGLRASTERPOS4IPROC glad_glRasterPos4i; PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; PFNGLROTATEFPROC glad_glRotatef; PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; PFNGLGETSTRINGIPROC glad_glGetStringi; PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; PFNGLCREATESHADERPROC glad_glCreateShader; PFNGLUNIFORM3FVPROC glad_glUniform3fv; PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; PFNGLISENABLEDIPROC glad_glIsEnabledi; PFNGLGETLIGHTIVPROC glad_glGetLightiv; PFNGLRASTERPOS3IPROC glad_glRasterPos3i; PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; PFNGLLIGHTFVPROC glad_glLightfv; PFNGLCOLOR3UIPROC glad_glColor3ui; PFNGLTEXIMAGE3DPROC glad_glTexImage3D; PFNGLCALLLISTPROC glad_glCallList; PFNGLNORMAL3DVPROC glad_glNormal3dv; PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; PFNGLRASTERPOS4DPROC glad_glRasterPos4d; PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; PFNGLTEXCOORD4DPROC glad_glTexCoord4d; PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; PFNGLFOGFVPROC glad_glFogfv; PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; PFNGLINDEXFPROC glad_glIndexf; PFNGLVERTEX3IPROC glad_glVertex3i; PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; PFNGLNORMAL3BVPROC glad_glNormal3bv; PFNGLINITNAMESPROC glad_glInitNames; PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; PFNGLPIXELSTOREIPROC glad_glPixelStorei; PFNGLRECTFVPROC glad_glRectfv; PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; PFNGLISLISTPROC glad_glIsList; PFNGLRASTERPOS2SPROC glad_glRasterPos2s; PFNGLNORMAL3FVPROC glad_glNormal3fv; PFNGLVERTEX4DPROC glad_glVertex4d; PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; PFNGLCOLOR3USVPROC glad_glColor3usv; PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; PFNGLGETMAPFVPROC glad_glGetMapfv; PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; PFNGLCOLOR3DVPROC glad_glColor3dv; PFNGLINDEXSVPROC glad_glIndexsv; PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; PFNGLMATERIALIPROC glad_glMateriali; PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; PFNGLVERTEX2SPROC glad_glVertex2s; PFNGLTEXCOORD4FPROC glad_glTexCoord4f; PFNGLCOMPILESHADERPROC glad_glCompileShader; PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; PFNGLLISTBASEPROC glad_glListBase; PFNGLBUFFERDATAPROC glad_glBufferData; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; PFNGLVERTEX3SVPROC glad_glVertex3sv; PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; PFNGLPOPATTRIBPROC glad_glPopAttrib; PFNGLCLEARSTENCILPROC glad_glClearStencil; PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; PFNGLSCISSORPROC glad_glScissor; PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; PFNGLMAPGRID2DPROC glad_glMapGrid2d; PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; PFNGLGETSTRINGPROC glad_glGetString; PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; PFNGLGENQUERIESPROC glad_glGenQueries; PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; PFNGLUNIFORM3IVPROC glad_glUniform3iv; PFNGLTEXCOORD2SPROC glad_glTexCoord2s; PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; PFNGLUSEPROGRAMPROC glad_glUseProgram; PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; PFNGLCOLOR4SVPROC glad_glColor4sv; PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; PFNGLEVALPOINT2PROC glad_glEvalPoint2; PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; PFNGLGETERRORPROC glad_glGetError; PFNGLCLEARPROC glad_glClear; PFNGLMAP2FPROC glad_glMap2f; PFNGLCOLOR3FVPROC glad_glColor3fv; PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; PFNGLVERTEX3DPROC glad_glVertex3d; PFNGLMULTMATRIXFPROC glad_glMultMatrixf; PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; PFNGLTEXCOORD3SPROC glad_glTexCoord3s; PFNGLVERTEX2IVPROC glad_glVertex2iv; PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; PFNGLLINEWIDTHPROC glad_glLineWidth; PFNGLVERTEX2IPROC glad_glVertex2i; PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; PFNGLMAPGRID1FPROC glad_glMapGrid1f; PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; PFNGLLIGHTIVPROC glad_glLightiv; PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; PFNGLSHADERSOURCEPROC glad_glShaderSource; PFNGLEVALPOINT1PROC glad_glEvalPoint1; PFNGLVERTEX2FVPROC glad_glVertex2fv; PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; PFNGLGETTEXIMAGEPROC glad_glGetTexImage; PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; PFNGLISBUFFERPROC glad_glIsBuffer; PFNGLCOLOR4SPROC glad_glColor4s; PFNGLCOPYPIXELSPROC glad_glCopyPixels; PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; PFNGLTEXPARAMETERFPROC glad_glTexParameterf; PFNGLUNIFORM2IPROC glad_glUniform2i; PFNGLEVALMESH1PROC glad_glEvalMesh1; PFNGLSCALEFPROC glad_glScalef; PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; PFNGLVERTEX4DVPROC glad_glVertex4dv; PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; PFNGLGETQUERYIVPROC glad_glGetQueryiv; PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; PFNGLFOGCOORDDPROC glad_glFogCoordd; PFNGLEDGEFLAGPROC glad_glEdgeFlag; PFNGLTRANSLATEDPROC glad_glTranslated; PFNGLGETMAPDVPROC glad_glGetMapdv; PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; PFNGLCOLOR3IVPROC glad_glColor3iv; PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; PFNGLMAP1DPROC glad_glMap1d; PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; PFNGLTEXCOORD1IPROC glad_glTexCoord1i; PFNGLCOLORMASKPROC glad_glColorMask; PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; PFNGLTEXCOORD3IPROC glad_glTexCoord3i; PFNGLTEXIMAGE1DPROC glad_glTexImage1D; PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; PFNGLLIGHTMODELFPROC glad_glLightModelf; PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; PFNGLPOINTSIZEPROC glad_glPointSize; PFNGLPIXELMAPFVPROC glad_glPixelMapfv; PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; PFNGLCOLOR3SVPROC glad_glColor3sv; PFNGLMATRIXMODEPROC glad_glMatrixMode; PFNGLUNIFORM1FPROC glad_glUniform1f; PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; PFNGLUNIFORM4FPROC glad_glUniform4f; PFNGLTEXENVIPROC glad_glTexEnvi; PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; PFNGLGENTEXTURESPROC glad_glGenTextures; PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; PFNGLFOGCOORDDVPROC glad_glFogCoorddv; PFNGLENDQUERYPROC glad_glEndQuery; PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; PFNGLCOLOR3IPROC glad_glColor3i; PFNGLTEXCOORD1SPROC glad_glTexCoord1s; PFNGLMATERIALFVPROC glad_glMaterialfv; PFNGLVERTEX3IVPROC glad_glVertex3iv; PFNGLGETLIGHTFVPROC glad_glGetLightfv; PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; PFNGLCOLOR3FPROC glad_glColor3f; PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; PFNGLLIGHTFPROC glad_glLightf; PFNGLRASTERPOS3FPROC glad_glRasterPos3f; PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; PFNGLCOLOR3BVPROC glad_glColor3bv; PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; PFNGLTEXPARAMETERIPROC glad_glTexParameteri; PFNGLINDEXPOINTERPROC glad_glIndexPointer; PFNGLLIGHTMODELIVPROC glad_glLightModeliv; PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; PFNGLCOLOR4UIPROC glad_glColor4ui; PFNGLVERTEX2DPROC glad_glVertex2d; PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; PFNGLCOLOR4DPROC glad_glColor4d; PFNGLGETINTEGERVPROC glad_glGetIntegerv; PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; PFNGLBINDTEXTUREPROC glad_glBindTexture; PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; PFNGLUNIFORM2FVPROC glad_glUniform2fv; PFNGLSCALEDPROC glad_glScaled; PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; PFNGLPOPMATRIXPROC glad_glPopMatrix; PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; PFNGLTEXCOORD2IPROC glad_glTexCoord2i; PFNGLCOLOR4FVPROC glad_glColor4fv; PFNGLTEXGENIPROC glad_glTexGeni; PFNGLDRAWBUFFERPROC glad_glDrawBuffer; PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; PFNGLCOLOR3UBPROC glad_glColor3ub; PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; PFNGLCOLORPOINTERPROC glad_glColorPointer; PFNGLBLENDCOLORPROC glad_glBlendColor; PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; PFNGLVERTEX2SVPROC glad_glVertex2sv; PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; PFNGLMATERIALFPROC glad_glMaterialf; PFNGLMAPBUFFERPROC glad_glMapBuffer; PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; PFNGLCOLOR4USPROC glad_glColor4us; PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; PFNGLEVALMESH2PROC glad_glEvalMesh2; PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; PFNGLLIGHTMODELIPROC glad_glLightModeli; PFNGLISENABLEDPROC glad_glIsEnabled; PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; PFNGLCOLOR4UBPROC glad_glColor4ub; PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; PFNGLTEXGENIVPROC glad_glTexGeniv; PFNGLMAP2DPROC glad_glMap2d; PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; PFNGLLIGHTIPROC glad_glLighti; PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; PFNGLVERTEX4IPROC glad_glVertex4i; PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; PFNGLINDEXUBVPROC glad_glIndexubv; PFNGLDEPTHFUNCPROC glad_glDepthFunc; PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; PFNGLENDPROC glad_glEnd; PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; PFNGLMAPGRID2FPROC glad_glMapGrid2f; int GLAD_GL_EXT_secondary_color; int GLAD_GL_SGIX_ycrcb_subsample; int GLAD_GL_ARB_explicit_attrib_location; int GLAD_GL_ARB_buffer_storage; int GLAD_GL_NV_texture_multisample; int GLAD_GL_NV_framebuffer_mixed_samples; int GLAD_GL_ARB_shader_clock; int GLAD_GL_SGIS_texture_border_clamp; int GLAD_GL_EXT_depth_bounds_test; int GLAD_GL_ARB_depth_clamp; int GLAD_GL_EXT_abgr; int GLAD_GL_SGIS_generate_mipmap; int GLAD_GL_ARB_shader_atomic_counter_ops; int GLAD_GL_ATI_text_fragment_shader; int GLAD_GL_NV_geometry_program4; int GLAD_GL_ARB_texture_rg; int GLAD_GL_ARB_get_texture_sub_image; int GLAD_GL_EXT_packed_float; int GLAD_GL_EXT_shadow_funcs; int GLAD_GL_APPLE_texture_range; int GLAD_GL_NV_stereo_view_rendering; int GLAD_GL_SGIX_ycrcba; int GLAD_GL_ARB_point_sprite; int GLAD_GL_EXT_texture_swizzle; int GLAD_GL_MESA_shader_integer_functions; int GLAD_GL_ARB_cl_event; int GLAD_GL_EXT_fog_coord; int GLAD_GL_EXT_blend_equation_separate; int GLAD_GL_ATI_element_array; int GLAD_GL_MESA_pack_invert; int GLAD_GL_AMD_shader_trinary_minmax; int GLAD_GL_ARB_fragment_program; int GLAD_GL_ARB_occlusion_query; int GLAD_GL_ARB_conditional_render_inverted; int GLAD_GL_MESA_ycbcr_texture; int GLAD_GL_ARB_seamless_cube_map; int GLAD_GL_ARB_texture_mirror_clamp_to_edge; int GLAD_GL_NV_bindless_texture; int GLAD_GL_ARB_color_buffer_float; int GLAD_GL_EXT_bindable_uniform; int GLAD_GL_APPLE_specular_vector; int GLAD_GL_SGIX_shadow_ambient; int GLAD_GL_NV_tessellation_program5; int GLAD_GL_SGIS_pixel_texture; int GLAD_GL_NV_query_resource_tag; int GLAD_GL_GREMEDY_string_marker; int GLAD_GL_EXT_polygon_offset; int GLAD_GL_SGIX_depth_pass_instrument; int GLAD_GL_NV_point_sprite; int GLAD_GL_EXT_histogram; int GLAD_GL_ARB_draw_instanced; int GLAD_GL_AMD_query_buffer_object; int GLAD_GL_ARB_clip_control; int GLAD_GL_ARB_framebuffer_sRGB; int GLAD_GL_ARB_gpu_shader_int64; int GLAD_GL_APPLE_float_pixels; int GLAD_GL_ARB_vertex_program; int GLAD_GL_ARB_debug_output; int GLAD_GL_SGIS_detail_texture; int GLAD_GL_NV_sample_locations; int GLAD_GL_ARB_multi_draw_indirect; int GLAD_GL_AMD_vertex_shader_tessellator; int GLAD_GL_OES_compressed_paletted_texture; int GLAD_GL_IBM_cull_vertex; int GLAD_GL_APPLE_transform_hint; int GLAD_GL_ARB_shader_subroutine; int GLAD_GL_ARB_post_depth_coverage; int GLAD_GL_SUN_mesh_array; int GLAD_GL_KHR_context_flush_control; int GLAD_GL_ATI_vertex_array_object; int GLAD_GL_ARB_spirv_extensions; int GLAD_GL_ARB_vertex_array_bgra; int GLAD_GL_AMD_texture_texture4; int GLAD_GL_INTEL_performance_query; int GLAD_GL_NV_draw_vulkan_image; int GLAD_GL_NV_texture_compression_vtc; int GLAD_GL_SGIX_polynomial_ffd; int GLAD_GL_ARB_depth_buffer_float; int GLAD_GL_APPLE_vertex_program_evaluators; int GLAD_GL_INGR_color_clamp; int GLAD_GL_INTEL_map_texture; int GLAD_GL_OVR_multiview2; int GLAD_GL_OML_subsample; int GLAD_GL_EXT_vertex_attrib_64bit; int GLAD_GL_EXT_window_rectangles; int GLAD_GL_ARB_parallel_shader_compile; int GLAD_GL_ARB_shading_language_420pack; int GLAD_GL_NV_texture_barrier; int GLAD_GL_SGI_color_matrix; int GLAD_GL_AMD_transform_feedback4; int GLAD_GL_ARB_vertex_attrib_64bit; int GLAD_GL_NV_viewport_swizzle; int GLAD_GL_AMD_draw_buffers_blend; int GLAD_GL_NV_texture_env_combine4; int GLAD_GL_OES_single_precision; int GLAD_GL_EXT_memory_object; int GLAD_GL_EXT_multisample; int GLAD_GL_AMD_shader_explicit_vertex_parameter; int GLAD_GL_EXT_misc_attribute; int GLAD_GL_KHR_robustness; int GLAD_GL_ATI_vertex_streams; int GLAD_GL_EXT_copy_texture; int GLAD_GL_NV_fragment_program_option; int GLAD_GL_EXT_convolution; int GLAD_GL_NV_vertex_program2; int GLAD_GL_EXT_texture_filter_minmax; int GLAD_GL_NV_command_list; int GLAD_GL_NV_texture_rectangle_compressed; int GLAD_GL_SGIX_tag_sample_buffer; int GLAD_GL_NVX_gpu_memory_info; int GLAD_GL_EXT_geometry_shader4; int GLAD_GL_SGIX_texture_scale_bias; int GLAD_GL_SUN_triangle_list; int GLAD_GL_SGIX_fog_offset; int GLAD_GL_EXT_pixel_transform_color_table; int GLAD_GL_ARB_texture_compression; int GLAD_GL_ARB_shader_texture_image_samples; int GLAD_GL_ARB_vertex_type_2_10_10_10_rev; int GLAD_GL_NV_fragment_program4; int GLAD_GL_NV_vertex_program1_1; int GLAD_GL_ARB_draw_indirect; int GLAD_GL_EXT_framebuffer_multisample; int GLAD_GL_ARB_texture_cube_map_array; int GLAD_GL_NV_occlusion_query; int GLAD_GL_NV_multisample_filter_hint; int GLAD_GL_EXT_texture_shared_exponent; int GLAD_GL_NV_bindless_multi_draw_indirect; int GLAD_GL_ARB_indirect_parameters; int GLAD_GL_MESAX_texture_stack; int GLAD_GL_ARB_texture_stencil8; int GLAD_GL_ARB_texture_storage; int GLAD_GL_NV_fog_distance; int GLAD_GL_INTEL_fragment_shader_ordering; int GLAD_GL_EXT_index_array_formats; int GLAD_GL_NV_video_capture; int GLAD_GL_ARB_viewport_array; int GLAD_GL_AMD_name_gen_delete; int GLAD_GL_ARB_multi_bind; int GLAD_GL_OES_byte_coordinates; int GLAD_GL_ARB_shader_ballot; int GLAD_GL_ARB_get_program_binary; int GLAD_GL_EXT_gpu_shader4; int GLAD_GL_NV_fragment_program2; int GLAD_GL_EXT_draw_instanced; int GLAD_GL_EXT_polygon_offset_clamp; int GLAD_GL_ARB_texture_view; int GLAD_GL_AMD_gpu_shader_half_float; int GLAD_GL_EXT_semaphore; int GLAD_GL_ARB_shader_group_vote; int GLAD_GL_AMD_depth_clamp_separate; int GLAD_GL_ARB_shader_image_size; int GLAD_GL_NV_evaluators; int GLAD_GL_ARB_transform_feedback2; int GLAD_GL_PGI_vertex_hints; int GLAD_GL_SGIS_point_parameters; int GLAD_GL_NV_half_float; int GLAD_GL_NV_robustness_video_memory_purge; int GLAD_GL_ARB_vertex_array_object; int GLAD_GL_EXT_debug_marker; int GLAD_GL_SGIX_async_histogram; int GLAD_GL_ARB_clear_buffer_object; int GLAD_GL_EXT_cull_vertex; int GLAD_GL_ARB_blend_func_extended; int GLAD_GL_EXT_light_texture; int GLAD_GL_SGIS_point_line_texgen; int GLAD_GL_ARB_vertex_blend; int GLAD_GL_ARB_program_interface_query; int GLAD_GL_EXT_index_texture; int GLAD_GL_NV_vertex_array_range2; int GLAD_GL_NV_uniform_buffer_unified_memory; int GLAD_GL_ARB_multitexture; int GLAD_GL_SGIX_texture_lod_bias; int GLAD_GL_INTEL_conservative_rasterization; int GLAD_GL_SGIX_calligraphic_fragment; int GLAD_GL_NV_compute_program5; int GLAD_GL_EXT_texture_env_dot3; int GLAD_GL_AMD_gpu_shader_int16; int GLAD_GL_EXT_draw_range_elements; int GLAD_GL_HP_convolution_border_modes; int GLAD_GL_EXT_post_depth_coverage; int GLAD_GL_NV_fragment_coverage_to_color; int GLAD_GL_ARB_compatibility; int GLAD_GL_NV_blend_square; int GLAD_GL_EXT_texture_perturb_normal; int GLAD_GL_EXT_framebuffer_blit; int GLAD_GL_SGIS_sharpen_texture; int GLAD_GL_SGIX_convolution_accuracy; int GLAD_GL_NV_fragment_shader_interlock; int GLAD_GL_IBM_rasterpos_clip; int GLAD_GL_ARB_tessellation_shader; int GLAD_GL_EXT_texture_compression_latc; int GLAD_GL_EXT_texture_sRGB; int GLAD_GL_ARB_robustness_isolation; int GLAD_GL_NV_gpu_shader5; int GLAD_GL_NV_shader_atomic_float; int GLAD_GL_NV_vertex_array_range; int GLAD_GL_REND_screen_coordinates; int GLAD_GL_ARB_bindless_texture; int GLAD_GL_EXT_blend_subtract; int GLAD_GL_MESA_tile_raster_order; int GLAD_GL_NV_texture_shader2; int GLAD_GL_EXT_separate_specular_color; int GLAD_GL_ARB_sampler_objects; int GLAD_GL_KHR_texture_compression_astc_hdr; int GLAD_GL_HP_occlusion_test; int GLAD_GL_SGIX_list_priority; int GLAD_GL_ARB_compute_variable_group_size; int GLAD_GL_NV_float_buffer; int GLAD_GL_SGIS_texture_filter4; int GLAD_GL_KHR_parallel_shader_compile; int GLAD_GL_NV_internalformat_sample_query; int GLAD_GL_EXT_texture_compression_rgtc; int GLAD_GL_ARB_framebuffer_object; int GLAD_GL_SGIX_shadow; int GLAD_GL_EXT_memory_object_fd; int GLAD_GL_OES_query_matrix; int GLAD_GL_NV_vertex_attrib_integer_64bit; int GLAD_GL_ARB_shading_language_100; int GLAD_GL_AMD_vertex_shader_viewport_index; int GLAD_GL_EXT_semaphore_fd; int GLAD_GL_SGI_color_table; int GLAD_GL_EXT_texture_lod_bias; int GLAD_GL_NV_geometry_shader_passthrough; int GLAD_GL_EXT_bgra; int GLAD_GL_ARB_map_buffer_alignment; int GLAD_GL_APPLE_ycbcr_422; int GLAD_GL_ARB_depth_texture; int GLAD_GL_ARB_shader_image_load_store; int GLAD_GL_AMD_occlusion_query_event; int GLAD_GL_SGIX_ycrcb; int GLAD_GL_NV_transform_feedback; int GLAD_GL_NV_light_max_exponent; int GLAD_GL_SGIX_igloo_interface; int GLAD_GL_ARB_framebuffer_no_attachments; int GLAD_GL_NV_path_rendering_shared_edge; int GLAD_GL_NV_parameter_buffer_object2; int GLAD_GL_NV_shader_buffer_store; int GLAD_GL_EXT_shader_integer_mix; int GLAD_GL_EXT_shared_texture_palette; int GLAD_GL_ARB_arrays_of_arrays; int GLAD_GL_AMD_sample_positions; int GLAD_GL_ARB_timer_query; int GLAD_GL_GREMEDY_frame_terminator; int GLAD_GL_EXT_sparse_texture2; int GLAD_GL_EXT_stencil_two_side; int GLAD_GL_ARB_texture_float; int GLAD_GL_IBM_multimode_draw_arrays; int GLAD_GL_ARB_gl_spirv; int GLAD_GL_ATI_pn_triangles; int GLAD_GL_SGIS_texture_edge_clamp; int GLAD_GL_INGR_blend_func_separate; int GLAD_GL_ATI_texture_env_combine3; int GLAD_GL_ARB_explicit_uniform_location; int GLAD_GL_EXT_cmyka; int GLAD_GL_EXT_blend_logic_op; int GLAD_GL_SGIX_subsample; int GLAD_GL_EXT_win32_keyed_mutex; int GLAD_GL_ARB_shader_draw_parameters; int GLAD_GL_NV_shader_storage_buffer_object; int GLAD_GL_SGIS_multisample; int GLAD_GL_PGI_misc_hints; int GLAD_GL_ARB_conservative_depth; int GLAD_GL_ATI_vertex_attrib_array_object; int GLAD_GL_EXT_color_subtable; int GLAD_GL_ARB_transform_feedback_instanced; int GLAD_GL_SGIX_interlace; int GLAD_GL_SGIS_texture_lod; int GLAD_GL_AMD_pinned_memory; int GLAD_GL_NV_register_combiners; int GLAD_GL_EXT_gpu_program_parameters; int GLAD_GL_AMD_blend_minmax_factor; int GLAD_GL_AMD_multi_draw_indirect; int GLAD_GL_EXT_texture_snorm; int GLAD_GL_NV_shader_atomic_fp16_vector; int GLAD_GL_ARB_shader_objects; int GLAD_GL_ARB_ES2_compatibility; int GLAD_GL_ARB_texture_filter_anisotropic; int GLAD_GL_SGIX_texture_coordinate_clamp; int GLAD_GL_EXT_rescale_normal; int GLAD_GL_ARB_shading_language_include; int GLAD_GL_NV_texgen_reflection; int GLAD_GL_ARB_texture_rectangle; int GLAD_GL_HP_image_transform; int GLAD_GL_NV_clip_space_w_scaling; int GLAD_GL_ARB_separate_shader_objects; int GLAD_GL_ARB_matrix_palette; int GLAD_GL_EXT_texture_env_combine; int GLAD_GL_ARB_shader_stencil_export; int GLAD_GL_EXT_subtexture; int GLAD_GL_NV_primitive_restart; int GLAD_GL_IBM_texture_mirrored_repeat; int GLAD_GL_ARB_transform_feedback_overflow_query; int GLAD_GL_INTEL_parallel_arrays; int GLAD_GL_EXT_blend_color; int GLAD_GL_ARB_query_buffer_object; int GLAD_GL_MESA_resize_buffers; int GLAD_GL_EXT_external_buffer; int GLAD_GL_EXT_stencil_clear_tag; int GLAD_GL_EXT_blend_func_separate; int GLAD_GL_ARB_vertex_shader; int GLAD_GL_NV_shader_atomic_int64; int GLAD_GL_APPLE_vertex_array_range; int GLAD_GL_SGIX_resample; int GLAD_GL_ARB_texture_query_lod; int GLAD_GL_NV_shader_thread_group; int GLAD_GL_KHR_robust_buffer_access_behavior; int GLAD_GL_ATI_separate_stencil; int GLAD_GL_ARB_cull_distance; int GLAD_GL_NV_register_combiners2; int GLAD_GL_NV_texture_shader; int GLAD_GL_EXT_packed_depth_stencil; int GLAD_GL_SGIX_scalebias_hint; int GLAD_GL_ATI_envmap_bumpmap; int GLAD_GL_SGIX_vertex_preclip; int GLAD_GL_EXT_debug_label; int GLAD_GL_3DFX_tbuffer; int GLAD_GL_3DFX_multisample; int GLAD_GL_AMD_sparse_texture; int GLAD_GL_NV_conservative_raster_dilate; int GLAD_GL_EXT_index_func; int GLAD_GL_ARB_base_instance; int GLAD_GL_ARB_texture_rgb10_a2ui; int GLAD_GL_EXT_texture_filter_anisotropic; int GLAD_GL_NV_bindless_multi_draw_indirect_count; int GLAD_GL_SGIX_ir_instrument1; int GLAD_GL_NV_deep_texture3D; int GLAD_GL_SGIS_fog_function; int GLAD_GL_SUN_convolution_border_modes; int GLAD_GL_EXT_packed_pixels; int GLAD_GL_EXT_texture_env_add; int GLAD_GL_EXT_pixel_buffer_object; int GLAD_GL_EXT_direct_state_access; int GLAD_GL_EXT_timer_query; int GLAD_GL_NV_vertex_program3; int GLAD_GL_AMD_stencil_operation_extended; int GLAD_GL_SGIX_framezoom; int GLAD_GL_ARB_ES3_1_compatibility; int GLAD_GL_ARB_gpu_shader_fp64; int GLAD_GL_ARB_provoking_vertex; int GLAD_GL_ARB_shading_language_packing; int GLAD_GL_EXT_x11_sync_object; int GLAD_GL_EXT_paletted_texture; int GLAD_GL_ARB_map_buffer_range; int GLAD_GL_NV_shader_thread_shuffle; int GLAD_GL_NV_vertex_buffer_unified_memory; int GLAD_GL_ARB_vertex_attrib_binding; int GLAD_GL_NV_framebuffer_multisample_coverage; int GLAD_GL_NV_copy_depth_to_color; int GLAD_GL_ARB_stencil_texturing; int GLAD_GL_APPLE_rgb_422; int GLAD_GL_ARB_fragment_shader; int GLAD_GL_EXT_compiled_vertex_array; int GLAD_GL_SGIX_instruments; int GLAD_GL_NV_texture_rectangle; int GLAD_GL_ARB_polygon_offset_clamp; int GLAD_GL_APPLE_flush_buffer_range; int GLAD_GL_ARB_gpu_shader5; int GLAD_GL_ARB_ES3_2_compatibility; int GLAD_GL_ARB_pipeline_statistics_query; int GLAD_GL_ARB_texture_cube_map; int GLAD_GL_ARB_transform_feedback3; int GLAD_GL_EXT_texture_array; int GLAD_GL_SGIX_pixel_texture; int GLAD_GL_AMD_conservative_depth; int GLAD_GL_EXT_framebuffer_sRGB; int GLAD_GL_NV_packed_depth_stencil; int GLAD_GL_SGI_texture_color_table; int GLAD_GL_EXT_draw_buffers2; int GLAD_GL_ARB_shader_storage_buffer_object; int GLAD_GL_ARB_occlusion_query2; int GLAD_GL_ARB_direct_state_access; int GLAD_GL_EXT_texture_cube_map; int GLAD_GL_AMD_performance_monitor; int GLAD_GL_ARB_robustness; int GLAD_GL_EXT_pixel_transform; int GLAD_GL_ARB_vertex_buffer_object; int GLAD_GL_AMD_transform_feedback3_lines_triangles; int GLAD_GL_ARB_geometry_shader4; int GLAD_GL_ARB_draw_elements_base_vertex; int GLAD_GL_EXT_texture_sRGB_decode; int GLAD_GL_INGR_interlace_read; int GLAD_GL_EXT_separate_shader_objects; int GLAD_GL_NVX_linked_gpu_multicast; int GLAD_GL_SGIX_flush_raster; int GLAD_GL_AMD_gpu_shader_int64; int GLAD_GL_NV_transform_feedback2; int GLAD_GL_ARB_texture_filter_minmax; int GLAD_GL_ARB_copy_image; int GLAD_GL_NV_gpu_multicast; int GLAD_GL_NV_gpu_program4; int GLAD_GL_EXT_index_material; int GLAD_GL_ARB_derivative_control; int GLAD_GL_KHR_blend_equation_advanced; int GLAD_GL_NV_gpu_program5; int GLAD_GL_AMD_debug_output; int GLAD_GL_EXT_texture; int GLAD_GL_SGIX_depth_texture; int GLAD_GL_ARB_window_pos; int GLAD_GL_NV_copy_image; int GLAD_GL_NV_gpu_program5_mem_extended; int GLAD_GL_EXT_multi_draw_arrays; int GLAD_GL_ARB_ES3_compatibility; int GLAD_GL_ARB_imaging; int GLAD_GL_EXT_stencil_wrap; int GLAD_GL_3DFX_texture_compression_FXT1; int GLAD_GL_ARB_fragment_shader_interlock; int GLAD_GL_ARB_draw_buffers_blend; int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers; int GLAD_GL_EXT_memory_object_win32; int GLAD_GL_ARB_texture_env_combine; int GLAD_GL_SGIX_reference_plane; int GLAD_GL_SGIX_async; int GLAD_GL_NV_fence; int GLAD_GL_NV_conservative_raster; int GLAD_GL_IBM_static_data; int GLAD_GL_NV_fragment_program; int GLAD_GL_EXT_texture3D; int GLAD_GL_ARB_texture_buffer_object; int GLAD_GL_NV_texture_expand_normal; int GLAD_GL_NV_alpha_to_coverage_dither_control; int GLAD_GL_AMD_shader_image_load_store_lod; int GLAD_GL_ARB_robust_buffer_access_behavior; int GLAD_GL_NV_shader_buffer_load; int GLAD_GL_OES_fixed_point; int GLAD_GL_NV_path_rendering; int GLAD_GL_ARB_shader_bit_encoding; int GLAD_GL_NV_vertex_program2_option; int GLAD_GL_ARB_multisample; int GLAD_GL_NV_texture_shader3; int GLAD_GL_ARB_sparse_texture_clamp; int GLAD_GL_EXT_coordinate_frame; int GLAD_GL_AMD_shader_ballot; int GLAD_GL_NV_blend_minmax_factor; int GLAD_GL_NV_sample_mask_override_coverage; int GLAD_GL_EXT_vertex_weighting; int GLAD_GL_EXT_provoking_vertex; int GLAD_GL_EXT_vertex_array_bgra; int GLAD_GL_NV_present_video; int GLAD_GL_NV_shader_atomic_counters; int GLAD_GL_EXT_422_pixels; int GLAD_GL_APPLE_object_purgeable; int GLAD_GL_APPLE_fence; int GLAD_GL_ARB_internalformat_query2; int GLAD_GL_ARB_sparse_texture; int GLAD_GL_ARB_shader_viewport_layer_array; int GLAD_GL_OVR_multiview; int GLAD_GL_NV_vertex_program; int GLAD_GL_NV_blend_equation_advanced_coherent; int GLAD_GL_NV_geometry_shader4; int GLAD_GL_APPLE_client_storage; int GLAD_GL_SGIS_texture_select; int GLAD_GL_EXT_blend_minmax; int GLAD_GL_EXT_shader_image_load_store; int GLAD_GL_SGIX_texture_multi_buffer; int GLAD_GL_NV_conditional_render; int GLAD_GL_NV_pixel_data_range; int GLAD_GL_WIN_phong_shading; int GLAD_GL_APPLE_vertex_array_object; int GLAD_GL_NV_vertex_program4; int GLAD_GL_ATI_draw_buffers; int GLAD_GL_ATI_texture_float; int GLAD_GL_KHR_debug; int GLAD_GL_OML_interlace; int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev; int GLAD_GL_NV_vdpau_interop; int GLAD_GL_EXT_clip_volume_hint; int GLAD_GL_S3_s3tc; int GLAD_GL_ARB_fragment_coord_conventions; int GLAD_GL_ARB_compressed_texture_pixel_storage; int GLAD_GL_ATI_texture_mirror_once; int GLAD_GL_EXT_texture_compression_s3tc; int GLAD_GL_INTEL_framebuffer_CMAA; int GLAD_GL_ARB_shadow_ambient; int GLAD_GL_ARB_fragment_layer_viewport; int GLAD_GL_EXT_shader_image_load_formatted; int GLAD_GL_ARB_texture_swizzle; int GLAD_GL_ATI_pixel_format_float; int GLAD_GL_KHR_no_error; int GLAD_GL_NV_texgen_emboss; int GLAD_GL_ARB_pixel_buffer_object; int GLAD_GL_OES_read_format; int GLAD_GL_HP_texture_lighting; int GLAD_GL_ARB_shader_texture_lod; int GLAD_GL_ARB_shader_precision; int GLAD_GL_SGIX_async_pixel; int GLAD_GL_EXT_transform_feedback; int GLAD_GL_WIN_specular_fog; int GLAD_GL_EXT_vertex_shader; int GLAD_GL_ARB_draw_buffers; int GLAD_GL_ARB_half_float_vertex; int GLAD_GL_NVX_conditional_render; int GLAD_GL_SGIS_texture_color_mask; int GLAD_GL_NV_depth_clamp; int GLAD_GL_EXT_raster_multisample; int GLAD_GL_ATI_fragment_shader; int GLAD_GL_ARB_compute_shader; int GLAD_GL_ARB_half_float_pixel; int GLAD_GL_ARB_sample_locations; int GLAD_GL_AMD_framebuffer_sample_positions; int GLAD_GL_ARB_texture_border_clamp; int GLAD_GL_ARB_shadow; int GLAD_GL_AMD_gcn_shader; int GLAD_GL_EXT_vertex_array; int GLAD_GL_ARB_sample_shading; int GLAD_GL_AMD_shader_atomic_counter_ops; int GLAD_GL_ARB_texture_storage_multisample; int GLAD_GL_SGIX_clipmap; int GLAD_GL_ARB_texture_buffer_object_rgb32; int GLAD_GL_ARB_sparse_buffer; int GLAD_GL_EXT_semaphore_win32; int GLAD_GL_EXT_texture_integer; int GLAD_GL_NV_query_resource; int GLAD_GL_ARB_texture_multisample; int GLAD_GL_APPLE_row_bytes; int GLAD_GL_ARB_texture_compression_rgtc; int GLAD_GL_EXT_framebuffer_object; int GLAD_GL_EXT_texture_object; int GLAD_GL_ARB_internalformat_query; int GLAD_GL_ARB_seamless_cubemap_per_texture; int GLAD_GL_NV_conservative_raster_pre_snap_triangles; int GLAD_GL_ARB_clear_texture; int GLAD_GL_ARB_fragment_program_shadow; int GLAD_GL_EXT_texture_buffer_object; int GLAD_GL_EXT_framebuffer_multisample_blit_scaled; int GLAD_GL_ARB_sync; int GLAD_GL_ARB_texture_non_power_of_two; int GLAD_GL_NV_shader_atomic_float64; int GLAD_GL_SGIS_texture4D; int GLAD_GL_SUN_global_alpha; int GLAD_GL_NV_explicit_multisample; int GLAD_GL_AMD_vertex_shader_layer; int GLAD_GL_APPLE_element_array; int GLAD_GL_ARB_texture_buffer_range; int GLAD_GL_AMD_shader_stencil_export; int GLAD_GL_ARB_texture_mirrored_repeat; int GLAD_GL_MESA_window_pos; int GLAD_GL_SGIX_pixel_tiles; int GLAD_GL_SUN_vertex; int GLAD_GL_ARB_texture_query_levels; int GLAD_GL_SUN_slice_accum; int GLAD_GL_AMD_texture_gather_bias_lod; int GLAD_GL_IBM_vertex_array_lists; int GLAD_GL_ARB_sparse_texture2; int GLAD_GL_NV_blend_equation_advanced; int GLAD_GL_ARB_point_parameters; int GLAD_GL_NV_depth_buffer_float; int GLAD_GL_ARB_texture_barrier; int GLAD_GL_ARB_texture_env_crossbar; int GLAD_GL_EXT_texture_mirror_clamp; int GLAD_GL_ARB_texture_compression_bptc; int GLAD_GL_SGIX_texture_add_env; int GLAD_GL_ARB_texture_env_add; int GLAD_GL_SUNX_constant_data; int GLAD_GL_EXT_point_parameters; int GLAD_GL_NV_parameter_buffer_object; int GLAD_GL_ARB_enhanced_layouts; int GLAD_GL_ARB_copy_buffer; int GLAD_GL_ARB_texture_env_dot3; int GLAD_GL_ATI_meminfo; int GLAD_GL_ARB_shader_atomic_counters; int GLAD_GL_SGIX_sprite; int GLAD_GL_SGIX_fragment_lighting; int GLAD_GL_ARB_uniform_buffer_object; int GLAD_GL_KHR_blend_equation_advanced_coherent; int GLAD_GL_SGIX_blend_alpha_minmax; int GLAD_GL_KHR_texture_compression_astc_sliced_3d; int GLAD_GL_ATI_map_object_buffer; int GLAD_GL_NV_fill_rectangle; int GLAD_GL_AMD_interleaved_elements; int GLAD_GL_AMD_seamless_cubemap_per_texture; int GLAD_GL_ARB_invalidate_subdata; int GLAD_GL_NV_draw_texture; int GLAD_GL_ARB_instanced_arrays; int GLAD_GL_APPLE_aux_depth_stencil; int GLAD_GL_OML_resample; int GLAD_GL_ARB_texture_gather; int GLAD_GL_KHR_texture_compression_astc_ldr; int GLAD_GL_NV_viewport_array2; int GLAD_GL_NV_multisample_coverage; int GLAD_GL_ARB_transpose_matrix; PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX; PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD; PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD; PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD; PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD; PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD; PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD; PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD; PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD; PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD; PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD; PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD; PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD; PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV; PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV; PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV; PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV; PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV; PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV; PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV; PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV; PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV; PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV; PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV; PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV; PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV; PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV; PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV; PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV; PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV; PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV; PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV; PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV; PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV; PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV; PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV; PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV; PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV; PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV; PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV; PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV; PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV; PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV; PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV; PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV; PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV; PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV; PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD; PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD; PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD; PFNGLGENNAMESAMDPROC glad_glGenNamesAMD; PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD; PFNGLISNAMEAMDPROC glad_glIsNameAMD; PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD; PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD; PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD; PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD; PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD; PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD; PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD; PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD; PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD; PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD; PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD; PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD; PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD; PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD; PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD; PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD; PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD; PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD; PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE; PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE; PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE; PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE; PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE; PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE; PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE; PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE; PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE; PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE; PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE; PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE; PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE; PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE; PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE; PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE; PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE; PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE; PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE; PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE; PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE; PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE; PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE; PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE; PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE; PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE; PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE; PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE; PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE; PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE; PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE; PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE; PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE; PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE; PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; PFNGLSHADERBINARYPROC glad_glShaderBinary; PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; PFNGLDEPTHRANGEFPROC glad_glDepthRangef; PFNGLCLEARDEPTHFPROC glad_glClearDepthf; PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB; PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB; PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB; PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB; PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB; PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB; PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB; PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB; PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB; PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB; PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB; PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB; PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB; PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB; PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB; PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB; PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB; PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB; PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; PFNGLCLIPCONTROLPROC glad_glClipControl; PFNGLCLAMPCOLORARBPROC glad_glClampColorARB; PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB; PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB; PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB; PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB; PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB; PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; PFNGLCREATETEXTURESPROC glad_glCreateTextures; PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; PFNGLCREATEQUERIESPROC glad_glCreateQueries; PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB; PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB; PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB; PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB; PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB; PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB; PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB; PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB; PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB; PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB; PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB; PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB; PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB; PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB; PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB; PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB; PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB; PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB; PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB; PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB; PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB; PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB; PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB; PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB; PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB; PFNGLISPROGRAMARBPROC glad_glIsProgramARB; PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB; PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB; PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB; PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB; PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; PFNGLPROGRAMBINARYPROC glad_glProgramBinary; PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB; PFNGLUNIFORM1DPROC glad_glUniform1d; PFNGLUNIFORM2DPROC glad_glUniform2d; PFNGLUNIFORM3DPROC glad_glUniform3d; PFNGLUNIFORM4DPROC glad_glUniform4d; PFNGLUNIFORM1DVPROC glad_glUniform1dv; PFNGLUNIFORM2DVPROC glad_glUniform2dv; PFNGLUNIFORM3DVPROC glad_glUniform3dv; PFNGLUNIFORM4DVPROC glad_glUniform4dv; PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB; PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB; PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB; PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB; PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB; PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB; PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB; PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB; PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB; PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB; PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB; PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB; PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB; PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB; PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB; PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB; PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB; PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB; PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB; PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB; PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB; PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB; PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB; PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB; PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB; PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB; PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB; PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB; PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB; PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB; PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB; PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB; PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB; PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB; PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB; PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB; PFNGLCOLORTABLEPROC glad_glColorTable; PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv; PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv; PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable; PFNGLGETCOLORTABLEPROC glad_glGetColorTable; PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv; PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv; PFNGLCOLORSUBTABLEPROC glad_glColorSubTable; PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable; PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D; PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D; PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf; PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv; PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri; PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv; PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D; PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D; PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter; PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv; PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv; PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter; PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D; PFNGLGETHISTOGRAMPROC glad_glGetHistogram; PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv; PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv; PFNGLGETMINMAXPROC glad_glGetMinmax; PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv; PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv; PFNGLHISTOGRAMPROC glad_glHistogram; PFNGLMINMAXPROC glad_glMinmax; PFNGLRESETHISTOGRAMPROC glad_glResetHistogram; PFNGLRESETMINMAXPROC glad_glResetMinmax; PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB; PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB; PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB; PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB; PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB; PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB; PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB; PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB; PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; PFNGLBINDTEXTURESPROC glad_glBindTextures; PFNGLBINDSAMPLERSPROC glad_glBindSamplers; PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB; PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB; PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB; PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB; PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB; PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB; PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB; PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB; PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB; PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB; PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB; PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB; PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB; PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB; PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB; PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB; PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB; PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB; PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB; PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB; PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB; PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB; PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB; PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB; PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB; PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB; PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB; PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB; PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB; PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB; PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB; PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB; PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB; PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB; PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB; PFNGLGENQUERIESARBPROC glad_glGenQueriesARB; PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB; PFNGLISQUERYARBPROC glad_glIsQueryARB; PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB; PFNGLENDQUERYARBPROC glad_glEndQueryARB; PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB; PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB; PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB; PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB; PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB; PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB; PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp; PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB; PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB; PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB; PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB; PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB; PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB; PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB; PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB; PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB; PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB; PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB; PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB; PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB; PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB; PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB; PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB; PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB; PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB; PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB; PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB; PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB; PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB; PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB; PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB; PFNGLGENSAMPLERSPROC glad_glGenSamplers; PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; PFNGLISSAMPLERPROC glad_glIsSampler; PFNGLBINDSAMPLERPROC glad_glBindSampler; PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB; PFNGLGETHANDLEARBPROC glad_glGetHandleARB; PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB; PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB; PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB; PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB; PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB; PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB; PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB; PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB; PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB; PFNGLUNIFORM1FARBPROC glad_glUniform1fARB; PFNGLUNIFORM2FARBPROC glad_glUniform2fARB; PFNGLUNIFORM3FARBPROC glad_glUniform3fARB; PFNGLUNIFORM4FARBPROC glad_glUniform4fARB; PFNGLUNIFORM1IARBPROC glad_glUniform1iARB; PFNGLUNIFORM2IARBPROC glad_glUniform2iARB; PFNGLUNIFORM3IARBPROC glad_glUniform3iARB; PFNGLUNIFORM4IARBPROC glad_glUniform4iARB; PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB; PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB; PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB; PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB; PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB; PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB; PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB; PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB; PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB; PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB; PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB; PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB; PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB; PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB; PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB; PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB; PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB; PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB; PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB; PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB; PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB; PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB; PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB; PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB; PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB; PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB; PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB; PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT; PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB; PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB; PFNGLFENCESYNCPROC glad_glFenceSync; PFNGLISSYNCPROC glad_glIsSync; PFNGLDELETESYNCPROC glad_glDeleteSync; PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; PFNGLWAITSYNCPROC glad_glWaitSync; PFNGLGETINTEGER64VPROC glad_glGetInteger64v; PFNGLGETSYNCIVPROC glad_glGetSynciv; PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; PFNGLTEXBUFFERARBPROC glad_glTexBufferARB; PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB; PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB; PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB; PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB; PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB; PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB; PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB; PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; PFNGLSAMPLEMASKIPROC glad_glSampleMaski; PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; PFNGLTEXTUREVIEWPROC glad_glTextureView; PFNGLQUERYCOUNTERPROC glad_glQueryCounter; PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB; PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB; PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB; PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB; PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; PFNGLWEIGHTBVARBPROC glad_glWeightbvARB; PFNGLWEIGHTSVARBPROC glad_glWeightsvARB; PFNGLWEIGHTIVARBPROC glad_glWeightivARB; PFNGLWEIGHTFVARBPROC glad_glWeightfvARB; PFNGLWEIGHTDVARBPROC glad_glWeightdvARB; PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB; PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB; PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB; PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB; PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB; PFNGLBINDBUFFERARBPROC glad_glBindBufferARB; PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB; PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB; PFNGLISBUFFERARBPROC glad_glIsBufferARB; PFNGLBUFFERDATAARBPROC glad_glBufferDataARB; PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB; PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB; PFNGLMAPBUFFERARBPROC glad_glMapBufferARB; PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB; PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB; PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB; PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB; PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB; PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB; PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB; PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB; PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB; PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB; PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB; PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB; PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB; PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB; PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB; PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB; PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB; PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB; PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB; PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB; PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB; PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB; PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB; PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB; PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB; PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB; PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB; PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB; PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB; PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB; PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB; PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB; PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB; PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB; PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB; PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB; PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB; PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB; PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB; PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB; PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB; PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB; PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB; PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB; PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB; PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB; PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB; PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB; PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB; PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; PFNGLVERTEXP2UIPROC glad_glVertexP2ui; PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; PFNGLVERTEXP3UIPROC glad_glVertexP3ui; PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; PFNGLVERTEXP4UIPROC glad_glVertexP4ui; PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; PFNGLNORMALP3UIPROC glad_glNormalP3ui; PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; PFNGLCOLORP3UIPROC glad_glColorP3ui; PFNGLCOLORP3UIVPROC glad_glColorP3uiv; PFNGLCOLORP4UIPROC glad_glColorP4ui; PFNGLCOLORP4UIVPROC glad_glColorP4uiv; PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; PFNGLGETFLOATI_VPROC glad_glGetFloati_v; PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB; PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB; PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB; PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB; PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB; PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB; PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB; PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB; PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB; PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB; PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB; PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB; PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB; PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB; PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB; PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB; PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI; PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI; PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI; PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI; PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI; PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI; PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI; PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI; PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI; PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI; PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI; PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI; PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI; PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI; PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI; PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI; PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI; PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI; PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI; PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI; PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI; PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI; PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI; PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI; PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI; PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI; PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI; PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI; PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI; PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI; PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI; PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI; PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI; PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI; PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI; PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI; PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI; PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI; PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI; PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI; PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI; PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI; PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI; PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI; PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI; PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI; PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI; PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI; PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI; PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI; PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI; PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI; PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI; PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI; PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI; PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI; PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI; PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI; PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI; PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI; PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI; PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI; PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI; PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI; PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI; PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI; PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI; PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI; PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI; PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI; PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI; PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI; PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI; PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI; PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI; PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI; PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI; PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI; PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI; PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI; PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI; PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI; PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI; PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI; PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI; PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI; PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI; PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI; PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT; PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT; PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT; PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT; PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT; PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT; PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT; PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT; PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT; PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT; PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT; PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT; PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT; PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT; PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT; PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT; PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT; PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT; PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT; PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT; PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT; PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT; PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT; PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT; PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT; PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT; PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT; PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT; PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT; PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT; PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT; PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT; PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT; PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT; PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT; PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT; PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT; PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT; PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT; PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT; PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT; PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT; PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT; PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT; PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT; PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT; PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT; PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT; PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT; PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT; PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT; PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT; PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT; PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT; PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT; PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT; PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT; PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT; PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT; PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT; PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT; PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT; PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT; PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT; PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT; PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT; PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT; PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT; PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT; PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT; PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT; PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT; PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT; PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT; PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT; PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT; PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT; PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT; PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT; PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT; PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT; PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT; PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT; PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT; PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT; PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT; PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT; PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT; PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT; PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT; PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT; PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT; PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT; PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT; PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT; PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT; PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT; PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT; PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT; PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT; PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT; PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT; PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT; PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT; PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT; PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT; PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT; PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT; PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT; PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT; PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT; PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT; PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT; PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT; PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT; PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT; PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT; PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT; PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT; PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT; PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT; PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT; PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT; PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT; PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT; PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT; PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT; PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT; PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT; PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT; PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT; PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT; PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT; PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT; PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT; PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT; PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT; PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT; PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT; PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT; PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT; PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT; PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT; PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT; PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT; PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT; PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT; PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT; PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT; PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT; PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT; PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT; PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT; PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT; PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT; PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT; PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT; PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT; PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT; PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT; PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT; PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT; PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT; PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT; PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT; PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT; PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT; PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT; PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT; PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT; PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT; PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT; PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT; PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT; PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT; PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT; PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT; PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT; PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT; PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT; PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT; PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT; PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT; PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT; PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT; PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT; PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT; PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT; PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT; PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT; PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT; PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT; PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT; PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT; PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT; PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT; PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT; PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT; PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT; PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT; PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT; PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT; PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT; PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT; PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT; PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT; PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT; PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT; PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT; PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT; PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT; PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT; PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT; PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT; PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT; PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT; PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT; PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT; PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT; PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT; PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT; PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT; PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT; PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT; PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT; PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT; PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT; PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT; PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT; PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT; PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT; PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT; PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT; PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT; PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT; PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT; PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT; PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT; PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT; PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT; PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT; PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT; PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT; PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT; PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT; PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT; PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT; PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT; PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT; PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT; PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT; PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT; PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT; PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT; PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT; PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT; PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT; PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT; PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT; PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT; PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT; PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT; PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT; PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT; PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT; PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT; PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT; PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT; PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT; PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT; PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT; PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT; PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT; PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT; PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT; PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT; PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT; PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT; PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT; PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT; PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT; PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT; PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT; PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT; PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT; PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT; PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT; PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT; PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT; PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT; PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT; PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT; PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT; PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT; PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT; PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT; PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT; PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT; PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT; PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT; PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT; PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT; PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT; PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT; PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT; PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT; PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT; PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT; PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT; PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT; PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT; PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT; PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT; PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT; PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT; PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT; PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT; PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT; PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT; PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT; PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT; PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT; PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT; PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT; PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT; PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT; PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT; PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT; PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT; PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT; PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT; PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT; PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT; PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT; PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT; PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT; PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT; PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT; PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT; PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT; PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT; PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT; PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT; PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT; PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT; PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT; PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT; PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT; PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT; PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT; PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT; PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT; PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT; PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT; PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT; PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT; PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT; PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT; PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT; PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT; PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT; PFNGLMINMAXEXTPROC glad_glMinmaxEXT; PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT; PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT; PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT; PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT; PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT; PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT; PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT; PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT; PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT; PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT; PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT; PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT; PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT; PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT; PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT; PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT; PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT; PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT; PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT; PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT; PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT; PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT; PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT; PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT; PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT; PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT; PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT; PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT; PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT; PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT; PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT; PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT; PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT; PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT; PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT; PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT; PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT; PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT; PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT; PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT; PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT; PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT; PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT; PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT; PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT; PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT; PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT; PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT; PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT; PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT; PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT; PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT; PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT; PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT; PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT; PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT; PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT; PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT; PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT; PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT; PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT; PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT; PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT; PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT; PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT; PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT; PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT; PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT; PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT; PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT; PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT; PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT; PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT; PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT; PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT; PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT; PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT; PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT; PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT; PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT; PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT; PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT; PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT; PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT; PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT; PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT; PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT; PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT; PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT; PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT; PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT; PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT; PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT; PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT; PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT; PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT; PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT; PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT; PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT; PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT; PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT; PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT; PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT; PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT; PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT; PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT; PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT; PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT; PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT; PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT; PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT; PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT; PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT; PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT; PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT; PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT; PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT; PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT; PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT; PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT; PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT; PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT; PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT; PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT; PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT; PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT; PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT; PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT; PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT; PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT; PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT; PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT; PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT; PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT; PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT; PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT; PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT; PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT; PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT; PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT; PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT; PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT; PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT; PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT; PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT; PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT; PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT; PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT; PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT; PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT; PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT; PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT; PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT; PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT; PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT; PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT; PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT; PFNGLVARIANTIVEXTPROC glad_glVariantivEXT; PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT; PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT; PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT; PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT; PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT; PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT; PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT; PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT; PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT; PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT; PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT; PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT; PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT; PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT; PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT; PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT; PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT; PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT; PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT; PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT; PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT; PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT; PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT; PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT; PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT; PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT; PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT; PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT; PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT; PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT; PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT; PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY; PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY; PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP; PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP; PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP; PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP; PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP; PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP; PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM; PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM; PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM; PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM; PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM; PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM; PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM; PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM; PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM; PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM; PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM; PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR; PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL; PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL; PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL; PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL; PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL; PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL; PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL; PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL; PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL; PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL; PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL; PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL; PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL; PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL; PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL; PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL; PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL; PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL; PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR; PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; PFNGLOBJECTLABELPROC glad_glObjectLabel; PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR; PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR; PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR; PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR; PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR; PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR; PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR; PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR; PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR; PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR; PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR; PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR; PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; PFNGLREADNPIXELSPROC glad_glReadnPixels; PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR; PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR; PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR; PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR; PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR; PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA; PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA; PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA; PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA; PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA; PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA; PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA; PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA; PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA; PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA; PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA; PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA; PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA; PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA; PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA; PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA; PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA; PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA; PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA; PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA; PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA; PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA; PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA; PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA; PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA; PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX; PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX; PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX; PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX; PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX; PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV; PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV; PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV; PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV; PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV; PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV; PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV; PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV; PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV; PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV; PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV; PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV; PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV; PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV; PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV; PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV; PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV; PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV; PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV; PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV; PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV; PFNGLCREATESTATESNVPROC glad_glCreateStatesNV; PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV; PFNGLISSTATENVPROC glad_glIsStateNV; PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV; PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV; PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV; PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV; PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV; PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV; PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV; PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV; PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV; PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV; PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV; PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV; PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV; PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV; PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV; PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV; PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV; PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV; PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV; PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV; PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV; PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV; PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV; PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV; PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV; PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV; PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV; PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV; PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV; PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV; PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV; PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV; PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV; PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV; PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV; PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV; PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV; PFNGLEVALMAPSNVPROC glad_glEvalMapsNV; PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV; PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV; PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV; PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV; PFNGLGENFENCESNVPROC glad_glGenFencesNV; PFNGLISFENCENVPROC glad_glIsFenceNV; PFNGLTESTFENCENVPROC glad_glTestFenceNV; PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV; PFNGLFINISHFENCENVPROC glad_glFinishFenceNV; PFNGLSETFENCENVPROC glad_glSetFenceNV; PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV; PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV; PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV; PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV; PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV; PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV; PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV; PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV; PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV; PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV; PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV; PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV; PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT; PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT; PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV; PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV; PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV; PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV; PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV; PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV; PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV; PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV; PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV; PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV; PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV; PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV; PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV; PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV; PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV; PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV; PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV; PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV; PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV; PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV; PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV; PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV; PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV; PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV; PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV; PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV; PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV; PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV; PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV; PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV; PFNGLVERTEX2HNVPROC glad_glVertex2hNV; PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV; PFNGLVERTEX3HNVPROC glad_glVertex3hNV; PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV; PFNGLVERTEX4HNVPROC glad_glVertex4hNV; PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV; PFNGLNORMAL3HNVPROC glad_glNormal3hNV; PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV; PFNGLCOLOR3HNVPROC glad_glColor3hNV; PFNGLCOLOR3HVNVPROC glad_glColor3hvNV; PFNGLCOLOR4HNVPROC glad_glColor4hNV; PFNGLCOLOR4HVNVPROC glad_glColor4hvNV; PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV; PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV; PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV; PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV; PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV; PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV; PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV; PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV; PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV; PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV; PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV; PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV; PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV; PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV; PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV; PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV; PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV; PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV; PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV; PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV; PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV; PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV; PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV; PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV; PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV; PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV; PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV; PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV; PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV; PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV; PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV; PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV; PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV; PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV; PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV; PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV; PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV; PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV; PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV; PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV; PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV; PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV; PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV; PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV; PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV; PFNGLGENPATHSNVPROC glad_glGenPathsNV; PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV; PFNGLISPATHNVPROC glad_glIsPathNV; PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV; PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV; PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV; PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV; PFNGLPATHSTRINGNVPROC glad_glPathStringNV; PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV; PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV; PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV; PFNGLCOPYPATHNVPROC glad_glCopyPathNV; PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV; PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV; PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV; PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV; PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV; PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV; PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV; PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV; PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV; PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV; PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV; PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV; PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV; PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV; PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV; PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV; PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV; PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV; PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV; PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV; PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV; PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV; PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV; PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV; PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV; PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV; PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV; PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV; PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV; PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV; PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV; PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV; PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV; PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV; PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV; PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV; PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV; PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV; PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV; PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV; PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV; PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV; PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV; PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV; PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV; PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV; PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV; PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV; PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV; PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV; PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV; PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV; PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV; PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV; PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV; PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV; PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV; PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV; PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV; PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV; PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV; PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV; PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV; PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV; PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV; PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV; PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV; PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV; PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV; PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV; PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV; PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV; PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV; PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV; PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV; PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV; PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV; PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV; PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV; PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV; PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV; PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV; PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV; PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV; PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV; PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV; PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV; PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV; PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV; PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV; PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV; PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV; PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV; PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV; PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV; PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV; PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV; PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV; PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV; PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV; PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV; PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV; PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV; PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV; PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV; PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV; PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV; PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV; PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV; PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV; PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV; PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV; PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV; PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV; PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV; PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV; PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV; PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV; PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV; PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV; PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV; PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV; PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV; PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV; PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV; PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV; PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV; PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV; PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV; PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV; PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV; PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV; PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV; PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV; PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV; PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV; PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV; PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV; PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV; PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV; PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV; PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV; PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV; PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV; PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV; PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV; PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV; PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV; PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV; PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV; PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV; PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV; PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV; PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV; PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV; PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV; PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV; PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV; PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV; PFNGLCOLORFORMATNVPROC glad_glColorFormatNV; PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV; PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV; PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV; PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV; PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV; PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV; PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV; PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV; PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV; PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV; PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV; PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV; PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV; PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV; PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV; PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV; PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV; PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV; PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV; PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV; PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV; PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV; PFNGLISPROGRAMNVPROC glad_glIsProgramNV; PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV; PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV; PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV; PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV; PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV; PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV; PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV; PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV; PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV; PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV; PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV; PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV; PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV; PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV; PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV; PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV; PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV; PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV; PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV; PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV; PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV; PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV; PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV; PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV; PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV; PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV; PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV; PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV; PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV; PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV; PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV; PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV; PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV; PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV; PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV; PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV; PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV; PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV; PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV; PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV; PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV; PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV; PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV; PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV; PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV; PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV; PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV; PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV; PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV; PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT; PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT; PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT; PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT; PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT; PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT; PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT; PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT; PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT; PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT; PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT; PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT; PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT; PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT; PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT; PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT; PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT; PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT; PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT; PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT; PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT; PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT; PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT; PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV; PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV; PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV; PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV; PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV; PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV; PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV; PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV; PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV; PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV; PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV; PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV; PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV; PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES; PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES; PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES; PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES; PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES; PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES; PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES; PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES; PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES; PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES; PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES; PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES; PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES; PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES; PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES; PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES; PFNGLVERTEX2BOESPROC glad_glVertex2bOES; PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES; PFNGLVERTEX3BOESPROC glad_glVertex3bOES; PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES; PFNGLVERTEX4BOESPROC glad_glVertex4bOES; PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES; PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES; PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES; PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES; PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES; PFNGLCOLOR4XOESPROC glad_glColor4xOES; PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES; PFNGLFOGXOESPROC glad_glFogxOES; PFNGLFOGXVOESPROC glad_glFogxvOES; PFNGLFRUSTUMXOESPROC glad_glFrustumxOES; PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES; PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES; PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES; PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES; PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES; PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES; PFNGLLIGHTXOESPROC glad_glLightxOES; PFNGLLIGHTXVOESPROC glad_glLightxvOES; PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES; PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES; PFNGLMATERIALXOESPROC glad_glMaterialxOES; PFNGLMATERIALXVOESPROC glad_glMaterialxvOES; PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES; PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES; PFNGLNORMAL3XOESPROC glad_glNormal3xOES; PFNGLORTHOXOESPROC glad_glOrthoxOES; PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES; PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES; PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES; PFNGLROTATEXOESPROC glad_glRotatexOES; PFNGLSCALEXOESPROC glad_glScalexOES; PFNGLTEXENVXOESPROC glad_glTexEnvxOES; PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES; PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES; PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES; PFNGLTRANSLATEXOESPROC glad_glTranslatexOES; PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES; PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES; PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES; PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES; PFNGLACCUMXOESPROC glad_glAccumxOES; PFNGLBITMAPXOESPROC glad_glBitmapxOES; PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES; PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES; PFNGLCOLOR3XOESPROC glad_glColor3xOES; PFNGLCOLOR3XVOESPROC glad_glColor3xvOES; PFNGLCOLOR4XVOESPROC glad_glColor4xvOES; PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES; PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES; PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES; PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES; PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES; PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES; PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES; PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES; PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES; PFNGLGETLIGHTXOESPROC glad_glGetLightxOES; PFNGLGETMAPXVOESPROC glad_glGetMapxvOES; PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES; PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv; PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES; PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES; PFNGLINDEXXOESPROC glad_glIndexxOES; PFNGLINDEXXVOESPROC glad_glIndexxvOES; PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES; PFNGLMAP1XOESPROC glad_glMap1xOES; PFNGLMAP2XOESPROC glad_glMap2xOES; PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES; PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES; PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES; PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES; PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES; PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES; PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES; PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES; PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES; PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES; PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES; PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES; PFNGLPIXELMAPXPROC glad_glPixelMapx; PFNGLPIXELSTOREXPROC glad_glPixelStorex; PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES; PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES; PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES; PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES; PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES; PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES; PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES; PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES; PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES; PFNGLRECTXOESPROC glad_glRectxOES; PFNGLRECTXVOESPROC glad_glRectxvOES; PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES; PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES; PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES; PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES; PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES; PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES; PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES; PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES; PFNGLTEXGENXOESPROC glad_glTexGenxOES; PFNGLTEXGENXVOESPROC glad_glTexGenxvOES; PFNGLVERTEX2XOESPROC glad_glVertex2xOES; PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES; PFNGLVERTEX3XOESPROC glad_glVertex3xOES; PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES; PFNGLVERTEX4XOESPROC glad_glVertex4xOES; PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES; PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES; PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES; PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES; PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES; PFNGLFRUSTUMFOESPROC glad_glFrustumfOES; PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES; PFNGLORTHOFOESPROC glad_glOrthofOES; PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR; PFNGLHINTPGIPROC glad_glHintPGI; PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS; PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS; PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS; PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS; PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS; PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS; PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS; PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS; PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS; PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS; PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS; PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS; PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS; PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS; PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS; PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS; PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS; PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS; PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS; PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS; PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS; PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX; PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX; PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX; PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX; PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX; PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX; PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX; PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX; PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX; PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX; PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX; PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX; PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX; PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX; PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX; PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX; PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX; PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX; PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX; PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX; PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX; PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX; PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX; PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX; PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX; PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX; PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX; PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX; PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX; PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX; PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX; PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX; PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX; PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX; PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX; PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX; PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX; PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX; PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX; PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX; PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX; PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX; PFNGLDEFORMSGIXPROC glad_glDeformSGIX; PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX; PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX; PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX; PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX; PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX; PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX; PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX; PFNGLCOLORTABLESGIPROC glad_glColorTableSGI; PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI; PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI; PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI; PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI; PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI; PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI; PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX; PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN; PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN; PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN; PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN; PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN; PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN; PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN; PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN; PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN; PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN; PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN; PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN; PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN; PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN; PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN; PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN; PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN; PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN; PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN; PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN; PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN; PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN; PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN; PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN; PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN; PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN; PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN; PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN; PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN; PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN; PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN; PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN; PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN; PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN; PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN; PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN; PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN; PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN; PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN; PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN; PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN; PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN; PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN; PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN; PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN; PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN; PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN; PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN; PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN; PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN; PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN; PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN; PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; static void load_GL_VERSION_1_0(GLADloadproc load) { if(!GLAD_GL_VERSION_1_0) return; glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); glad_glHint = (PFNGLHINTPROC)load("glHint"); glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); glad_glClear = (PFNGLCLEARPROC)load("glClear"); glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList"); glad_glEndList = (PFNGLENDLISTPROC)load("glEndList"); glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList"); glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists"); glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists"); glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists"); glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase"); glad_glBegin = (PFNGLBEGINPROC)load("glBegin"); glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap"); glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b"); glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv"); glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d"); glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv"); glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f"); glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv"); glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i"); glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv"); glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s"); glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv"); glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub"); glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv"); glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui"); glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv"); glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us"); glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv"); glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b"); glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv"); glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d"); glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv"); glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f"); glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv"); glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i"); glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv"); glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s"); glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv"); glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub"); glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv"); glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui"); glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv"); glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us"); glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv"); glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag"); glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv"); glad_glEnd = (PFNGLENDPROC)load("glEnd"); glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd"); glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv"); glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf"); glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv"); glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi"); glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv"); glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs"); glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv"); glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b"); glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv"); glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d"); glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv"); glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f"); glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv"); glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i"); glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv"); glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s"); glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv"); glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d"); glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv"); glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f"); glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv"); glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i"); glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv"); glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s"); glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv"); glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d"); glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv"); glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f"); glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv"); glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i"); glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv"); glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s"); glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv"); glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d"); glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv"); glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f"); glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv"); glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i"); glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv"); glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s"); glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv"); glad_glRectd = (PFNGLRECTDPROC)load("glRectd"); glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv"); glad_glRectf = (PFNGLRECTFPROC)load("glRectf"); glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv"); glad_glRecti = (PFNGLRECTIPROC)load("glRecti"); glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv"); glad_glRects = (PFNGLRECTSPROC)load("glRects"); glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv"); glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d"); glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv"); glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f"); glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv"); glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i"); glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv"); glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s"); glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv"); glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d"); glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv"); glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f"); glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv"); glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i"); glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv"); glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s"); glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv"); glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d"); glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv"); glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f"); glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv"); glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i"); glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv"); glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s"); glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv"); glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d"); glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv"); glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f"); glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv"); glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i"); glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv"); glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s"); glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv"); glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d"); glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv"); glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f"); glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv"); glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i"); glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv"); glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s"); glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv"); glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d"); glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv"); glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f"); glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv"); glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i"); glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv"); glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s"); glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv"); glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d"); glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv"); glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f"); glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv"); glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i"); glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv"); glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s"); glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv"); glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane"); glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial"); glad_glFogf = (PFNGLFOGFPROC)load("glFogf"); glad_glFogfv = 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glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel"); glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf"); glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv"); glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi"); glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv"); glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend"); glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv"); glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf"); glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv"); glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni"); glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv"); glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer"); glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer"); glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode"); glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames"); glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName"); glad_glPassThrough = 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glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement"); glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer"); glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState"); glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer"); glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState"); glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer"); glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays"); glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer"); glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer"); glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer"); glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident"); glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures"); glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub"); glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv"); glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib"); glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib"); } static void load_GL_VERSION_1_2(GLADloadproc load) { if(!GLAD_GL_VERSION_1_2) return; glad_glDrawRangeElements = 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glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture"); glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d"); glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv"); glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f"); glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv"); glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i"); glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv"); glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s"); glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv"); glad_glMultiTexCoord2d = 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glad_glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)load("glPrimitiveBoundingBoxARB"); } static void load_GL_ARB_base_instance(GLADloadproc load) { if(!GLAD_GL_ARB_base_instance) return; glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance"); glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance"); glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance"); } static void load_GL_ARB_bindless_texture(GLADloadproc load) { if(!GLAD_GL_ARB_bindless_texture) return; glad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)load("glGetTextureHandleARB"); glad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)load("glGetTextureSamplerHandleARB"); glad_glMakeTextureHandleResidentARB = 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glad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)load("glConvolutionFilter1D"); glad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)load("glConvolutionFilter2D"); glad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)load("glConvolutionParameterf"); glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)load("glConvolutionParameterfv"); glad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)load("glConvolutionParameteri"); glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)load("glConvolutionParameteriv"); glad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)load("glCopyConvolutionFilter1D"); glad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)load("glCopyConvolutionFilter2D"); glad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)load("glGetConvolutionFilter"); glad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)load("glGetConvolutionParameterfv"); glad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)load("glGetConvolutionParameteriv"); glad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)load("glGetSeparableFilter"); glad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)load("glSeparableFilter2D"); glad_glGetHistogram = (PFNGLGETHISTOGRAMPROC)load("glGetHistogram"); glad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)load("glGetHistogramParameterfv"); glad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)load("glGetHistogramParameteriv"); glad_glGetMinmax = (PFNGLGETMINMAXPROC)load("glGetMinmax"); glad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)load("glGetMinmaxParameterfv"); glad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)load("glGetMinmaxParameteriv"); glad_glHistogram = (PFNGLHISTOGRAMPROC)load("glHistogram"); glad_glMinmax = (PFNGLMINMAXPROC)load("glMinmax"); glad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC)load("glResetHistogram"); 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glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)load("glMultiTexCoord1dARB"); glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)load("glMultiTexCoord1dvARB"); glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)load("glMultiTexCoord1fARB"); glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)load("glMultiTexCoord1fvARB"); glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)load("glMultiTexCoord1iARB"); glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)load("glMultiTexCoord1ivARB"); glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)load("glMultiTexCoord1sARB"); glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)load("glMultiTexCoord1svARB"); glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)load("glMultiTexCoord2dARB"); glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)load("glMultiTexCoord2dvARB"); glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)load("glMultiTexCoord2fARB"); glad_glMultiTexCoord2fvARB = 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glad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load("glGetVariantIntegervEXT"); glad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load("glGetVariantFloatvEXT"); glad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load("glGetVariantPointervEXT"); glad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)load("glGetInvariantBooleanvEXT"); glad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)load("glGetInvariantIntegervEXT"); glad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load("glGetInvariantFloatvEXT"); glad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load("glGetLocalConstantBooleanvEXT"); glad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load("glGetLocalConstantIntegervEXT"); glad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load("glGetLocalConstantFloatvEXT"); } static void load_GL_EXT_vertex_weighting(GLADloadproc load) { 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