use nativeshell_build::Flutter; #[path = "keyboard_map/gen_keyboard_map.rs"] mod gen_keyboard_map; fn main() { if std::env::var("CARGO_CFG_TARGET_OS").unwrap() == "macos" { let files = ["src/shell/platform/macos/window_buttons.m"]; let mut build = cc::Build::new(); for file in files.iter() { build.file(file); cargo_emit::rerun_if_changed!(file); } build.flag("-fobjc-arc"); build.compile("macos_extra"); } cargo_emit::rerun_if_env_changed!("FLUTTER_PROFILE"); if Flutter::build_mode() == "profile" { cargo_emit::rustc_cfg!("flutter_profile"); } let target_system = std::env::var("CARGO_CFG_TARGET_OS").unwrap(); gen_keyboard_map::generate_keyboard_map(&target_system).unwrap(); }