use na::{self, Isometry3, Vector3}; use ncollide3d::query::{self, Proximity}; use ncollide3d::shape::{Cuboid, Cylinder}; // Issue #157. #[test] fn cylinder_cuboid_contact() { let cyl = Cylinder::new(0.925, 0.5); let cyl_at = Isometry3::new(Vector3::new(10.97, 0.925, 61.02), na::zero()); let cuboid = Cuboid::new(Vector3::new(0.05, 0.75, 0.5)); let cuboid_at = Isometry3::new(Vector3::new(11.50, 0.75, 60.5), na::zero()); let distance = query::distance_support_map_support_map(&cyl_at, &cyl, &cuboid_at, &cuboid); let proximity = query::proximity_support_map_support_map(&cyl_at, &cyl, &cuboid_at, &cuboid, 0.1); let contact = query::contact_support_map_support_map(&cyl_at, &cyl, &cuboid_at, &cuboid, 10.0); assert!(distance == 0.0); assert!(proximity == Proximity::Intersecting); assert!(contact.is_some()); }