use num::Float; use na; use utils; use math::{Point, Vector}; /// Computes the bounding sphere of a set of point, given its center. // FIXME: return a bounding sphere? #[inline] pub fn point_cloud_bounding_sphere_with_center

(pts: &[P], center: P) -> (P, ::Scalar) where P: Point { let mut sqradius = na::zero(); for pt in pts.iter() { let distance_squared = na::distance_squared(pt, ¢er); if distance_squared > sqradius { sqradius = distance_squared } } (center, sqradius.sqrt()) } /// Computes a bounding sphere of the specified set of point. // FIXME: return a bounding sphere? #[inline] pub fn point_cloud_bounding_sphere

(pts: &[P]) -> (P, ::Scalar) where P: Point { point_cloud_bounding_sphere_with_center(pts, utils::center(pts)) }