use math::Point; /// Traits of objects having a bounding volume. pub trait HasBoundingVolume { /// The bounding volume of `self` transformed by `m`. fn bounding_volume(&self, m: &M) -> BV; } /// Trait of bounding volumes. /// /// Bounding volumes are coarse approximations of shapes. It usually have constant time /// intersection, inclusion test. Two bounding volume must also be mergeable into a bigger bounding /// volume. pub trait BoundingVolume { // FIXME: keep that ? What about non-spacial bounding volumes (e.g. bounding cones, curvature // bounds, etc.) ? /// Returns a point inside of this bounding volume. This is ideally its center. fn center(&self) -> P; /// Checks if this bounding volume intersect with another one. fn intersects(&self, &Self) -> bool; /// Checks if this bounding volume contains another one. fn contains(&self, &Self) -> bool; /// Merges this bounding volume with another one. The merge is done in-place. fn merge(&mut self, &Self); /// Merges this bounding volume with another one. fn merged(&self, &Self) -> Self; /// Enlarges this bounding volume. fn loosen(&mut self, P::Real); /// Creates a new, enlarged version, of this bounding volume. fn loosened(&self, P::Real) -> Self; /// Tighten this bounding volume. fn tighten(&mut self, P::Real); /// Creates a new, tightened version, of this bounding volume. fn tightened(&self, P::Real) -> Self; }